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lightmgr.h File Reference
#include "csutil/scf.h"
#include "csutil/array.h"
Go to the source code of this file.
Classes | |
struct | iLightManager |
An engine (3D or iso) can implement this interface for the benefit of mesh objects so that they can request lighting information from the engine. More... |
Detailed Description
Definition in file lightmgr.h.
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