4.2.4.9 Debugging Commands
These commands are primarily to aid in debugging the engine, and may or may not
work, depending on the current state of the engine code.
bugplug
- Load bugplug plugin. This is documented elsewhere.
cls
- Clear the text from the console.
cmessage str
- Print a message to the console at `NOTIFY' priority. Useful in scripts.
dmessage str
- Print a message to the console at `DEBUG' priority. Useful in scripts.
dnl
- Print a newline to the console at `DEBUG' priority. Useful in scripts.
db_boxshow boolean
- Sets or display `do_show_debug_boxes'.
db_boxcam1
- Set `db_box1' to current position.
db_boxcam2
- Set `db_box2' to current position.
db_boxsize1
- Set or show size of `db_box1'.
db_boxsize2
- Set or show size of `db_box2'.
db_frustrum [= - reset, ] increment, [ decrement]
- Set or show `cgf_debug_check_frustrum'.
db_maxpol Value
- Set/get the maximum number of polygons that is drawn every frame. Normally
this is set to a very high number so that this maximum is never reached
(2000000000 polygons every frame should suit everyone's need for the near
future :-) You can reduce this number for debugging purposes. In combination
with `fclear' and binding keys to `db_maxpol ++1' and `db_maxpol
--1' you can get the effect of drawing one polygon at a time.
db_procpol Value
- Set/get the maximum number of polygons that is considered by the culling
routines every frame. Normally this is set to a very high number so that this
maximum is never reached (2000000000 polygons every frame should suit
everyone's need for the near future :-) You can reduce this number for
debugging purposes.
debug0, debug1, debug2
- These commands do not do anything, but serve as placeholders to put in your own
debugging code.
lod Value
- Change the global level-of-detail (LOD) setting for sprite. 1 is full
detail, 0 is no detail at all (i.e. you will not see the sprite). -1 is
disabled. Otherwise, any value between 0 and 1 is legal. Default is 1.
portals Boolean
- Enable/disable drawing through portals. If this is off, a portal will just
draw as the default texture on the polygon
sprlight Boolean [s]
- Change quality setting of sprite lighting. If yes every vertex will be lit
according to the correct distance with the light. If no then the distances for
all vertices are calculated to the center of the sprite. Default is `no'.
hi Boolean
- This is intended to hilight the active polygon, but is currently disabled.
zbuf Boolean
- For debugging. When enabled this will show an alternate view where far away
objects are rendered in another color. In other words: it tests the Z buffer.
It works best in 16-bit mode.
palette Boolean
- This only has effect when a palette is used, not in a True Colour display.
db_radstep [Shift-R]
db_radhi [Alt-R]
db_radtodo [Control-R]
- The Radiosity system is disabled and will probably remain that way until the
new renderer is fully available.
db_frustum Boolean
- Set or show debug check frustum value.
farplane Value
- Set far plane distance, or 0 to disable Y.
emode front2back|back2front|zbuffer [d, Shift-D, Alt-D]
- Sets the Engine render mode to one of the given values.
p_alpha Value
- Change the alpha transparency for a selected portal. You can select a portal
by clicking on it (only if it already has alpha transparency) or else by using
the `hi' command. Legal values for p_alpha are between 0 and 100. This
command is currently disabled.
action
- Hit a polygon, list name.
plugins
- List loaded plugins.
conflist n
- List options for plugin n.
confset n,s1,s2
- Set option s1 to s2 for plugin n.
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