csFogInfo Class Reference
[Views & Cameras]
Information for vertex based fog.
More...
#include <iengine/rview.h>
Public Attributes | |
csFogInfo * | next |
Next in list (back in recursion time). | |
csPlane3 | incoming_plane |
The incoming plane (plane of the portal). | |
csPlane3 | outgoing_plane |
The outgoing plane (also of a portal). | |
bool | has_incoming_plane |
If this is false then there is no incoming plane (the current sector has fog and is not being drawn through a portal). | |
bool | has_outgoing_plane |
If this is false there is no outgoing plane. | |
csFog * | fog |
The structure describing the fog. |
Detailed Description
Information for vertex based fog.There is an instance of this structure in iRenderView for every fogged sector that we encounter. It contains information which allows us to calculate the thickness of the fog for any given ray through the incoming and outgoing portals of the sector.
Definition at line 56 of file rview.h.
Member Data Documentation
|
The structure describing the fog.
|
|
If this is false then there is no incoming plane (the current sector has fog and is not being drawn through a portal).
|
|
If this is false there is no outgoing plane. The 'outgoing plane distance' is then calculated by straight distance to a vertex instead of projecting throught the outgoing plane |
|
The incoming plane (plane of the portal).
|
|
Next in list (back in recursion time).
|
|
The outgoing plane (also of a portal).
|
The documentation for this class was generated from the following file:
- iengine/rview.h
Generated for Crystal Space by doxygen 1.3.9.1