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Written by Jorrit Tyberghein, jorrit.tyberghein@uz.kuleuven.ac.be.
A ball is a ball shaped object made out of triangles. You can specify the detail (i.e. number of triangles used).
The following SCF class names are used (for CS_LOAD_PLUGIN()
):
Objects in this plugin implement the following SCF interfaces (get
with SCF_QUERY_INTERFACE()
):
The ball mesh object plugin has no factory state interface.
The ball mesh factory loader has no parameters.
`iBallState' is the SCF interface that you can
use to set/get settings for a ball object. The definition of this
interface can be found in include/imesh/ball.h
and that's also the
include file you need to include in your applications to use this plugin.
Using this interface you can access the material, blending mode (mixmode),
and radius.
<factory>factoryname</factory>
<mixmode><mode /></mixmode>
<material>materialname</material>
<numrim>number</numrim>
<radius x="" y="" z="" />
<shift x="" y="" z="" />
<reversed>yes/no</reversed>
<toponly>yes/no</toponly>
<cylindrical>yes/no</cylindrical>
<lighting>yes/no</lighting>
<color red="" green="" blue="" />
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