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iObjectWatcherListener Struct Reference
[Crystal Space 3D Engine]

Implement this class if you're interested in hearing about object watcher events. More...

#include <iengine/objwatch.h>

Inheritance diagram for iObjectWatcherListener:

iBase List of all members.

Public Member Functions

virtual void ObjectChanged (int op, iMovable *movable, iLight *light)=0
 A change has occured.

Detailed Description

Implement this class if you're interested in hearing about object watcher events.

Definition at line 64 of file objwatch.h.


Member Function Documentation

virtual void iObjectWatcherListener::ObjectChanged int  op,
iMovable movable,
iLight light
[pure virtual]
 

A change has occured.

You can use the operation to examine what kind of change it is.


The documentation for this struct was generated from the following file:
Generated for Crystal Space by doxygen 1.3.9.1