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iProcTexture Struct Reference
[3D]

Interface to a texture factory. More...

#include <itexture/iproctex.h>

Inheritance diagram for iProcTexture:

iBase List of all members.

Public Member Functions

virtual bool GetAlwaysAnimate () const =0
 Get the 'always animate' flag.
virtual void SetAlwaysAnimate (bool enable)=0
 Set the 'always animate' flag.
virtual iTextureFactoryGetFactory ()=0
 Returns the texturefactor that created this proctexture.

Detailed Description

Interface to a texture factory.

Definition at line 40 of file iproctex.h.


Member Function Documentation

virtual bool iProcTexture::GetAlwaysAnimate  )  const [pure virtual]
 

Get the 'always animate' flag.

virtual iTextureFactory* iProcTexture::GetFactory  )  [pure virtual]
 

Returns the texturefactor that created this proctexture.

virtual void iProcTexture::SetAlwaysAnimate bool  enable  )  [pure virtual]
 

Set the 'always animate' flag.


The documentation for this struct was generated from the following file:
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