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normalizationcube.h
00001 /* 00002 Copyright (C) 2004 by Jorrit Tyberghein 00003 (C) 2004 by Frank Richter 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Library General Public 00007 License as published by the Free Software Foundation; either 00008 version 2 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Library General Public License for more details. 00014 00015 You should have received a copy of the GNU Library General Public 00016 License along with this library; if not, write to the Free 00017 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00018 */ 00019 00020 #ifndef __CS_NORMALIZATIONCUBE_H__ 00021 #define __CS_NORMALIZATIONCUBE_H__ 00022 00023 #include "csextern.h" 00024 #include "csutil/weakref.h" 00025 #include "csgfx/shadervar.h" 00026 #include "ivideo/txtmgr.h" 00027 00028 class CS_CSPLUGINCOMMON_EXPORT csNormalizationCubeAccessor : public iShaderVariableAccessor 00029 { 00030 void FillNormalizationMapSide (unsigned char *normdata, int size, 00031 int xx, int xy, int xo, 00032 int yx, int yy, int yo, 00033 int zx, int zy, int zo); 00034 00035 int normalizeCubeSize; 00036 csWeakRef<iTextureManager> txtmgr; 00037 csRef<iTextureHandle> texture; 00038 public: 00039 SCF_DECLARE_IBASE; 00040 00041 csNormalizationCubeAccessor (iTextureManager* txtmgr, int sideSize); 00042 virtual ~csNormalizationCubeAccessor (); 00043 00044 virtual void PreGetValue (csShaderVariable *variable); 00045 }; 00046 00047 #endif // __CS_NORMALIZATIONCUBE_H__
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