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meshobjtmpl.h
00001 /* 00002 Copyright (C) 2003 by Martin Geisse <mgeisse@gmx.net> 00003 00004 This library is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU Library General Public 00006 License as published by the Free Software Foundation; either 00007 version 2 of the License, or (at your option) any later version. 00008 00009 This library is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 Library General Public License for more details. 00013 00014 You should have received a copy of the GNU Library General Public 00015 License along with this library; if not, write to the Free 00016 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00017 */ 00018 00019 #ifndef __CS_MESHOBJTMPL_H__ 00020 #define __CS_MESHOBJTMPL_H__ 00021 00022 #include "csextern.h" 00023 00024 #include "csutil/refarr.h" 00025 #include "iengine/material.h" 00026 #include "iengine/engine.h" 00027 #include "iengine/mesh.h" 00028 #include "imesh/object.h" 00029 #include "csgeom/objmodel.h" 00030 00032 #define CS_DECLARE_SIMPLE_MESH_FACTORY(name,meshclass) \ 00033 class name : public csMeshFactory { \ 00034 public: \ 00035 name (iEngine *e, iObjectRegistry* reg, iMeshObjectType* type) \ 00036 : csMeshFactory (e, reg, type) {} \ 00037 virtual csPtr<iMeshObject> NewInstance () \ 00038 { return new meshclass (Engine, this); } \ 00039 virtual csPtr<iMeshObjectFactory> Clone () { return 0; } \ 00040 }; 00041 00043 #define CS_DECLARE_SIMPLE_MESH_PLUGIN(name,factclass) \ 00044 class name : public csMeshType { \ 00045 public: \ 00046 name (iBase *p) : csMeshType (p) {} \ 00047 virtual csPtr<iMeshObjectFactory> NewFactory () \ 00048 { return new factclass (Engine, object_reg, this); } \ 00049 }; 00050 00064 class CS_CSTOOL_EXPORT csMeshObject : public iMeshObject 00065 { 00066 protected: 00068 csRef<iMeshObjectDrawCallback> VisCallback; 00069 00071 iBase *LogParent; 00072 00074 iEngine *Engine; 00075 00077 void WantToDie (); 00078 00080 csFlags flags; 00081 00083 csBox3 boundingbox; 00084 00085 public: 00086 SCF_DECLARE_IBASE; 00087 00089 csMeshObject (iEngine *engine); 00090 00092 virtual ~csMeshObject (); 00093 00098 virtual iMeshObjectFactory* GetFactory () const = 0; 00099 00104 virtual csPtr<iMeshObject> Clone () { return 0; } 00105 00109 virtual csFlags& GetFlags () { return flags; } 00110 00117 virtual csRenderMesh** GetRenderMeshes (int& num, iRenderView*, iMovable*, 00118 uint32) 00119 { 00120 num = 0; 00121 return 0; 00122 } 00123 00129 virtual void SetVisibleCallback (iMeshObjectDrawCallback* cb); 00130 00135 virtual iMeshObjectDrawCallback* GetVisibleCallback () const; 00136 00141 virtual void NextFrame (csTicks current_time,const csVector3& pos); 00142 00147 virtual void HardTransform (const csReversibleTransform& t); 00148 00153 virtual bool SupportsHardTransform () const; 00154 00159 virtual bool HitBeamOutline (const csVector3& start, 00160 const csVector3& end, csVector3& isect, float* pr); 00161 00166 virtual bool HitBeamObject (const csVector3& start, const csVector3& end, 00167 csVector3& isect, float* pr, int* polygon_idx = 0); 00168 00173 virtual void SetLogicalParent (iBase* logparent); 00174 00179 virtual iBase* GetLogicalParent () const; 00180 00184 virtual iObjectModel* GetObjectModel () { return &scfiObjectModel; } 00185 00190 virtual bool SetColor (const csColor& color); 00191 00196 virtual bool GetColor (csColor& color) const; 00197 00202 virtual bool SetMaterialWrapper (iMaterialWrapper* material); 00203 00208 virtual iMaterialWrapper* GetMaterialWrapper () const; 00209 00214 virtual void InvalidateMaterialHandles () { } 00215 00220 virtual void PositionChild (iMeshObject* child,csTicks current_time) { } 00221 00226 virtual void GetObjectBoundingBox (csBox3& bbox); 00227 00232 virtual void SetObjectBoundingBox (const csBox3& bbox); 00233 00238 virtual void GetRadius (csVector3& radius, csVector3& center); 00239 00240 // implementation of iObjectModel 00241 struct CS_CSTOOL_EXPORT eiObjectModel : public csObjectModel 00242 { 00243 SCF_DECLARE_EMBEDDED_IBASE (csMeshObject); 00244 virtual void GetObjectBoundingBox (csBox3& bbox) 00245 { 00246 scfParent->GetObjectBoundingBox (bbox); 00247 } 00248 virtual void SetObjectBoundingBox (const csBox3& bbox) 00249 { 00250 scfParent->SetObjectBoundingBox (bbox); 00251 } 00252 virtual void GetRadius (csVector3& radius, csVector3& center) 00253 { 00254 scfParent->GetRadius (radius, center); 00255 } 00256 } scfiObjectModel; 00257 friend struct eiObjectModel; 00258 }; 00259 00264 class CS_CSTOOL_EXPORT csMeshFactory : public iMeshObjectFactory 00265 { 00266 protected: 00268 iBase *LogParent; 00269 00271 iMeshObjectType* mesh_type; 00272 00274 iEngine *Engine; 00275 00277 iObjectRegistry* object_reg; 00278 00280 csFlags flags; 00281 00282 public: 00283 SCF_DECLARE_IBASE; 00284 00286 csMeshFactory (iEngine *engine, iObjectRegistry* object_reg, 00287 iMeshObjectType* parent); 00288 00290 iObjectRegistry* GetObjectRegistry () { return object_reg; } 00291 00293 virtual ~csMeshFactory (); 00294 00298 virtual csFlags& GetFlags () { return flags; } 00299 00304 virtual csPtr<iMeshObject> NewInstance () = 0; 00305 00310 virtual void HardTransform (const csReversibleTransform& t); 00311 00316 virtual bool SupportsHardTransform () const; 00317 00322 virtual void SetLogicalParent (iBase* logparent); 00323 00328 virtual iBase* GetLogicalParent () const; 00329 00333 virtual iMeshObjectType* GetMeshObjectType () const; 00334 00338 virtual iObjectModel* GetObjectModel () { return 0; } 00339 00340 }; 00341 00345 class CS_CSTOOL_EXPORT csMeshType : public iMeshObjectType 00346 { 00347 protected: 00349 iEngine *Engine; 00350 00352 iObjectRegistry* object_reg; 00353 00354 public: 00355 SCF_DECLARE_IBASE; 00356 00358 csMeshType (iBase *p); 00359 00361 virtual ~csMeshType (); 00362 00366 bool Initialize (iObjectRegistry* reg); 00367 00372 virtual csPtr<iMeshObjectFactory> NewFactory () = 0; 00373 00377 struct CS_CSTOOL_EXPORT eiComponent : public iComponent 00378 { 00379 SCF_DECLARE_EMBEDDED_IBASE (csMeshType); 00380 virtual bool Initialize (iObjectRegistry* p) 00381 { return scfParent->Initialize (p); } 00382 } scfiComponent; 00383 }; 00384 00385 #endif // __CS_MESHOBJTMPL_H__
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