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vosa3dl.h
Go to the documentation of this file.00001 /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- 00002 Copyright (C) 2004 by Peter Amstutz <tetron@interreality.org> 00003 Written by Peter Amstutz <tetron@interreality.org> 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Library General Public 00007 License as published by the Free Software Foundation; either 00008 version 2 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Library General Public License for more details. 00014 00015 You should have received a copy of the GNU Library General Public 00016 License along with this library; if not, write to the Free 00017 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00018 */ 00019 00020 #ifndef __CS_INETWORK_VOSA3DL_H__ 00021 #define __CS_INETWORK_VOSA3DL_H__ 00022 00023 #include "csutil/scf.h" 00024 #include "csutil/ref.h" 00025 #include "iengine/mesh.h" 00026 #include "iengine/sector.h" 00027 #include "ivaria/dynamics.h" 00028 #include "csutil/hash.h" 00029 00050 SCF_VERSION (iVosObject3D, 0, 1, 1); 00051 00058 struct iVosObject3D : public iBase 00059 { 00061 virtual csRef<iMeshWrapper> GetMeshWrapper() = 0; 00062 00069 virtual csRef<iRigidBody> GetCollider() = 0; 00070 }; 00071 00072 00073 00074 00075 SCF_VERSION (iVosSector, 0, 1, 1); 00076 00079 struct iVosSector : public iBase 00080 { 00086 virtual void Load() = 0; 00087 00090 virtual csRef<iSector> GetSector() = 0; 00091 00096 virtual const csSet<iVosObject3D*> &GetObject3Ds() = 0; 00097 }; 00098 00099 00100 00101 00102 SCF_VERSION (iVosA3DL, 0, 1, 1); 00103 00119 struct iVosA3DL : public iBase 00120 { 00127 virtual csRef<iVosSector> GetSector(const char*) = 0; 00128 }; 00129 00130 #endif
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