CrystalSpace

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lightmgr.h File Reference

#include "csutil/scf.h"
#include "csutil/array.h"

Go to the source code of this file.

Classes

struct  iLightManager
 An engine (3D or iso) can implement this interface for the benefit of mesh objects so that they can request lighting information from the engine. More...


Detailed Description

Definition in file lightmgr.h.


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