MyGUI::ITexture Class Reference
#include <MyGUI_ITexture.h>
Detailed Description
Definition at line 41 of file MyGUI_ITexture.h.
Constructor & Destructor Documentation
virtual MyGUI::ITexture::~ITexture |
( |
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[inline, virtual] |
Member Function Documentation
virtual void MyGUI::ITexture::createManual |
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int |
_width, |
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int |
_height, |
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TextureUsage |
_usage, |
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PixelFormat |
_format | |
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| | [pure virtual] |
virtual void MyGUI::ITexture::destroy |
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[pure virtual] |
virtual PixelFormat MyGUI::ITexture::getFormat |
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[pure virtual] |
virtual int MyGUI::ITexture::getHeight |
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[pure virtual] |
virtual const std::string& MyGUI::ITexture::getName |
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const [pure virtual] |
virtual size_t MyGUI::ITexture::getNumElemBytes |
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[pure virtual] |
virtual IRenderTarget* MyGUI::ITexture::getRenderTarget |
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[inline, virtual] |
virtual TextureUsage MyGUI::ITexture::getUsage |
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[pure virtual] |
virtual int MyGUI::ITexture::getWidth |
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[pure virtual] |
virtual bool MyGUI::ITexture::isLocked |
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[pure virtual] |
virtual void MyGUI::ITexture::loadFromFile |
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const std::string & |
_filename |
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[pure virtual] |
virtual void* MyGUI::ITexture::lock |
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TextureUsage |
_access |
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[pure virtual] |
virtual void MyGUI::ITexture::saveToFile |
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const std::string & |
_filename |
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[pure virtual] |
virtual void MyGUI::ITexture::unlock |
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[pure virtual] |
The documentation for this class was generated from the following file: