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00025 #ifndef __MYGUI_DYNLIB_H__
00026 #define __MYGUI_DYNLIB_H__
00027
00028 #include "MyGUI_Prerequest.h"
00029 #include <string>
00030
00031
00032 #if MYGUI_PLATFORM == MYGUI_PLATFORM_WIN32
00033 # define MYGUI_DYNLIB_HANDLE hInstance
00034 # define MYGUI_DYNLIB_LOAD( a ) LoadLibrary( a )
00035 # define MYGUI_DYNLIB_GETSYM( a, b ) GetProcAddress( a, b )
00036 # define MYGUI_DYNLIB_UNLOAD( a ) !FreeLibrary( a )
00037
00038 struct HINSTANCE__;
00039 typedef struct HINSTANCE__* hInstance;
00040
00041 #elif MYGUI_PLATFORM == MYGUI_PLATFORM_LINUX
00042 # define MYGUI_DYNLIB_HANDLE void*
00043 # define MYGUI_DYNLIB_LOAD( a ) dlopen( a, RTLD_LAZY | RTLD_GLOBAL)
00044 # define MYGUI_DYNLIB_GETSYM( a, b ) dlsym( a, b )
00045 # define MYGUI_DYNLIB_UNLOAD( a ) dlclose( a )
00046
00047 #elif MYGUI_PLATFORM == MYGUI_PLATFORM_APPLE
00048 # include <CoreFoundation/CFBundle.h>
00049 # define MYGUI_DYNLIB_HANDLE CFBundleRef
00050 # define MYGUI_DYNLIB_LOAD( a ) mac_loadExeBundle( a )
00051 # define MYGUI_DYNLIB_GETSYM( a, b ) mac_getBundleSym( a, b )
00052 # define MYGUI_DYNLIB_UNLOAD( a ) mac_unloadExeBundle( a )
00053 #endif
00054
00055 namespace MyGUI
00056 {
00057
00064 class MYGUI_EXPORT DynLib
00065 {
00066 friend class DynLibManager;
00067
00068 protected:
00069 DynLib(const std::string &name);
00070
00071 ~DynLib();
00072
00073 public:
00074
00077 bool load();
00078
00081 void unload();
00082
00084 std::string getName(void) const { return mName; }
00085
00094 void* getSymbol( const std::string& strName ) const throw();
00095
00096 protected:
00098 std::string dynlibError(void);
00099
00100
00101 protected:
00103 std::string mName;
00104
00106 MYGUI_DYNLIB_HANDLE mInstance;
00107 };
00108
00109 }
00110
00111 #endif // __MYGUI_DYNLIB_H__