00001 00002 // 00003 // SFML - Simple and Fast Multimedia Library 00004 // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com) 00005 // 00006 // This software is provided 'as-is', without any express or implied warranty. 00007 // In no event will the authors be held liable for any damages arising from the use of this software. 00008 // 00009 // Permission is granted to anyone to use this software for any purpose, 00010 // including commercial applications, and to alter it and redistribute it freely, 00011 // subject to the following restrictions: 00012 // 00013 // 1. The origin of this software must not be misrepresented; 00014 // you must not claim that you wrote the original software. 00015 // If you use this software in a product, an acknowledgment 00016 // in the product documentation would be appreciated but is not required. 00017 // 00018 // 2. Altered source versions must be plainly marked as such, 00019 // and must not be misrepresented as being the original software. 00020 // 00021 // 3. This notice may not be removed or altered from any source distribution. 00022 // 00024 00025 #ifndef SFML_SPRITE_HPP 00026 #define SFML_SPRITE_HPP 00027 00029 // Headers 00031 #include <SFML/System/Resource.hpp> 00032 #include <SFML/Graphics/Drawable.hpp> 00033 #include <SFML/Graphics/Rect.hpp> 00034 00035 00036 namespace sf 00037 { 00038 class Texture; 00039 00045 class SFML_API Sprite : public Drawable 00046 { 00047 public : 00048 00055 Sprite(); 00056 00063 explicit Sprite(const Texture& texture); 00064 00084 void SetTexture(const Texture& texture, bool adjustToNewSize = false); 00085 00098 void SetSubRect(const IntRect& rectangle); 00099 00115 void Resize(float width, float height); 00116 00131 void Resize(const Vector2f& size); 00132 00141 void FlipX(bool flipped); 00142 00151 void FlipY(bool flipped); 00152 00166 const Texture* GetTexture() const; 00167 00176 const IntRect& GetSubRect() const; 00177 00189 Vector2f GetSize() const; 00190 00191 protected : 00192 00200 virtual void Render(RenderTarget& target, Renderer& renderer) const; 00201 00202 private : 00203 00205 // Member data 00207 ResourcePtr<Texture> myTexture; 00208 IntRect mySubRect; 00209 bool myIsFlippedX; 00210 bool myIsFlippedY; 00211 }; 00212 00213 } // namespace sf 00214 00215 00216 #endif // SFML_SPRITE_HPP 00217 00218
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