SFML logo
  • Main Page
  • Modules
  • Classes
  • Files
  • File List

Renderer.hpp

00001 
00002 //
00003 // SFML - Simple and Fast Multimedia Library
00004 // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
00005 //
00006 // This software is provided 'as-is', without any express or implied warranty.
00007 // In no event will the authors be held liable for any damages arising from the use of this software.
00008 //
00009 // Permission is granted to anyone to use this software for any purpose,
00010 // including commercial applications, and to alter it and redistribute it freely,
00011 // subject to the following restrictions:
00012 //
00013 // 1. The origin of this software must not be misrepresented;
00014 //    you must not claim that you wrote the original software.
00015 //    If you use this software in a product, an acknowledgment
00016 //    in the product documentation would be appreciated but is not required.
00017 //
00018 // 2. Altered source versions must be plainly marked as such,
00019 //    and must not be misrepresented as being the original software.
00020 //
00021 // 3. This notice may not be removed or altered from any source distribution.
00022 //
00024 
00025 #ifndef SFML_RENDERER_HPP
00026 #define SFML_RENDERER_HPP
00027 
00029 // Headers
00031 #include <SFML/Config.hpp>
00032 #include <SFML/System/NonCopyable.hpp>
00033 #include <SFML/Window/GlResource.hpp>
00034 #include <SFML/Graphics/Color.hpp>
00035 #include <SFML/Graphics/Drawable.hpp>
00036 #include <SFML/Graphics/Matrix3.hpp>
00037 
00038 
00039 namespace sf
00040 {
00041 class Shader;
00042 class Texture;
00043 
00048 class SFML_API Renderer : GlResource, NonCopyable
00049 {
00050 public :
00051 
00056     enum PrimitiveType
00057     {
00058         TriangleList,  
00059         TriangleStrip, 
00060         TriangleFan,   
00061         QuadList       
00062     };
00063 
00064 public :
00065 
00072     Renderer(RenderTarget& target);
00073 
00078     void Initialize();
00079 
00086     void SaveGLStates();
00087 
00094     void RestoreGLStates();
00095 
00102     void Clear(const Color& color);
00103 
00110     void PushStates();
00111 
00118     void PopStates();
00119 
00128     void SetModelView(const Matrix3& matrix);
00129 
00138     void ApplyModelView(const Matrix3& matrix);
00139 
00148     void SetProjection(const Matrix3& matrix);
00149 
00160     void SetColor(const Color& color);
00161 
00172     void ApplyColor(const Color& color);
00173 
00180     void SetViewport(const IntRect& viewport);
00181 
00188     void SetBlendMode(Blend::Mode mode);
00189 
00196     void SetTexture(const Texture* texture);
00197 
00204     void SetShader(const Shader* shader);
00205 
00227     void Begin(PrimitiveType type);
00228 
00235     void End();
00236 
00247     void AddVertex(float x, float y);
00248 
00261     void AddVertex(float x, float y, float u, float v);
00262 
00274     void AddVertex(float x, float y, const Color& color);
00275 
00288     void AddVertex(float x, float y, float u, float v, const Color& color);
00289 
00290 private :
00291 
00308     void ProcessVertex(float x, float y, float u, float v, float r, float g, float b, float a);
00309 
00311     // Structure holding the render states that can be stacked
00313     struct States
00314     {
00315         States() : r(1.f), g(1.f), b(1.f), a(1.f) {}
00316 
00317         Matrix3 modelView;  
00318         float   r, g, b, a; 
00319     };
00320 
00322     // Member data
00324     RenderTarget&  myTarget;           
00325     States         myStatesStack[64];  
00326     States*        myStates;           
00327     const Texture* myTexture;          
00328     unsigned int   myTextureId;        
00329     const Shader*  myShader;           
00330     Blend::Mode    myBlendMode;        
00331     IntRect        myViewport;         
00332     bool           myTextureIsValid;   
00333     bool           myShaderIsValid;    
00334     bool           myBlendModeIsValid; 
00335     bool           myViewportIsValid;  
00336 };
00337 
00338 } // namespace sf
00339 
00340 
00341 #endif // SFML_RENDERER_HPP
00342 
00343 

 ::  Copyright © 2007-2008 Laurent Gomila, all rights reserved  ::  Documentation generated by doxygen 1.5.2  ::