00001 00002 // 00003 // SFML - Simple and Fast Multimedia Library 00004 // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com) 00005 // 00006 // This software is provided 'as-is', without any express or implied warranty. 00007 // In no event will the authors be held liable for any damages arising from the use of this software. 00008 // 00009 // Permission is granted to anyone to use this software for any purpose, 00010 // including commercial applications, and to alter it and redistribute it freely, 00011 // subject to the following restrictions: 00012 // 00013 // 1. The origin of this software must not be misrepresented; 00014 // you must not claim that you wrote the original software. 00015 // If you use this software in a product, an acknowledgment 00016 // in the product documentation would be appreciated but is not required. 00017 // 00018 // 2. Altered source versions must be plainly marked as such, 00019 // and must not be misrepresented as being the original software. 00020 // 00021 // 3. This notice may not be removed or altered from any source distribution. 00022 // 00024 00025 #ifndef SFML_RECT_HPP 00026 #define SFML_RECT_HPP 00027 00029 // Headers 00031 #include <SFML/System/Vector2.hpp> 00032 #include <algorithm> 00033 00034 00035 namespace sf 00036 { 00041 template <typename T> 00042 class Rect 00043 { 00044 public : 00045 00053 Rect(); 00054 00067 Rect(T left, T top, T width, T height); 00068 00079 Rect(const Vector2<T>& position, const Vector2<T>& size); 00080 00092 template <typename U> 00093 explicit Rect(const Rect<U>& rectangle); 00094 00106 bool Contains(T x, T y) const; 00107 00118 bool Contains(const Vector2<T>& point) const; 00119 00130 bool Intersects(const Rect<T>& rectangle) const; 00131 00146 bool Intersects(const Rect<T>& rectangle, Rect<T>& intersection) const; 00147 00149 // Member data 00151 T Left; 00152 T Top; 00153 T Width; 00154 T Height; 00155 }; 00156 00157 #include <SFML/Graphics/Rect.inl> 00158 00159 // Create typedefs for the most common types 00160 typedef Rect<int> IntRect; 00161 typedef Rect<float> FloatRect; 00162 00163 } // namespace sf 00164 00165 00166 #endif // SFML_RECT_HPP 00167 00168
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