Revolution is a type of surface meshing by generation from discretized lines. It is used to build mesh elements of plus one dimension than the swept ones. Each swept 1D element produces one or more quadrangles (or triangles if one node of a rotated element lays on the revolution axis).
To apply revolution:
From the Modification menu choose the Revolution item or click "Revolution" button in the toolbar.
The following dialog common for line and planar elements will appear:
In this dialog you should specify:
specify the IDs of the elements which will be revolved:
specify the axis of revolution:
specify the angle of revolution and the number of revolution steps,
Angle by Step - the elements are extruded by the specified angle at each step (i.e. for Angle=30 and Number of Steps=2, the elements will be extruded by 30 degrees twice for a total of 30*2=60)
Example of Revolution with Angle by Step
Total Angle - the elements are extruded by the specified angle only once and the number of steps defines the number of iterations (i.e.for Angle=30 and Number of Steps=2, the elements will be extruded by 30/2=15 degrees twice for a total of 30).
Example of Revolution with Total Angle
specify the tolerance for the operation
See Also a sample TUI Script of a Revolution operation.