CalcMySky is a software package that simulates scattering of light by the
atmosphere to render daytime and twilight skies (without stars). Its primary
purpose is to enable realistic view of the sky in applications such as
planetaria. Secondary objective is to make it possible to explore
atmospheric effects such as glories, fogbows etc., as well as simulate
unusual environments such as on Mars or an exoplanet orbiting a star with
a non-solar spectrum of radiation.
Provides
Requires
License
GPL-2.0-or-later
Changelog
* Fri Jan 16 2026 Fedora Release Engineering <releng@fedoraproject.org> - 0.4.0-4
- Rebuilt for https://fedoraproject.org/wiki/Fedora_44_Mass_Rebuild
* Fri Jan 16 2026 Fedora Release Engineering <releng@fedoraproject.org> - 0.4.0-3
- Rebuilt for https://fedoraproject.org/wiki/Fedora_44_Mass_Rebuild
* Wed Jan 07 2026 Federico Pellegrin <fede@evolware.org> - 0.4.0-2
- Correct license to "GPL-2.0-or-later" as project was relicensed with 0.4.0
* Mon Jan 05 2026 Gwyn Ciesla <gwync@protonmail.com> - 0.4.0-1
- 0.4.0
* Wed Jul 23 2025 Fedora Release Engineering <releng@fedoraproject.org> - 0.3.4-2
- Rebuilt for https://fedoraproject.org/wiki/Fedora_43_Mass_Rebuild
* Mon Mar 17 2025 Gwyn Ciesla <gwync@protonmail.com> - 0.3.4-1
- 0.3.4
* Thu Jan 16 2025 Fedora Release Engineering <releng@fedoraproject.org> - 0.3.3-2
- Rebuilt for https://fedoraproject.org/wiki/Fedora_42_Mass_Rebuild
* Mon Sep 09 2024 Gwyn Ciesla <gwync@protonmail.com> - 0.3.3-1
- 0.3.3
* Wed Jul 17 2024 Fedora Release Engineering <releng@fedoraproject.org> - 0.3.2-2
- Rebuilt for https://fedoraproject.org/wiki/Fedora_41_Mass_Rebuild
* Tue Mar 12 2024 Gwyn Ciesla <gwync@protonmail.com> - 0.3.2-1
- 0.3.2
* Mon Jan 22 2024 Fedora Release Engineering <releng@fedoraproject.org> - 0.3.1-5
- Rebuilt for https://fedoraproject.org/wiki/Fedora_40_Mass_Rebuild
* Fri Jan 19 2024 Fedora Release Engineering <releng@fedoraproject.org> - 0.3.1-4
- Rebuilt for https://fedoraproject.org/wiki/Fedora_40_Mass_Rebuild
* Thu Jan 18 2024 Fedora Release Engineering <releng@fedoraproject.org> - 0.3.1-3
- Rebuilt for https://fedoraproject.org/wiki/Fedora_40_Mass_Rebuild
Files
/usr/bin/calcmysky
/usr/bin/showmysky
/usr/lib/.build-id
/usr/lib/.build-id/13
/usr/lib/.build-id/13/72ac1a8500363f9c1eb4f71789e86235c02dfd
/usr/lib/.build-id/1b
/usr/lib/.build-id/1b/c51852eaaf577de1710705141e74e6e9b3a6d7
/usr/lib/.build-id/5d
/usr/lib/.build-id/5d/10de16b90f499920c7e70fba595a2aedd5ada4
/usr/lib64/libShowMySky-Qt6.so.15
/usr/lib64/libShowMySky-Qt6.so.15.0.0
/usr/share/CalcMySky
/usr/share/CalcMySky/shaders
/usr/share/CalcMySky/shaders/accumulate-single-scattering-texture.frag
/usr/share/CalcMySky/shaders/calc-view-dir.h.glsl
/usr/share/CalcMySky/shaders/common-functions.frag
/usr/share/CalcMySky/shaders/common-functions.h.glsl
/usr/share/CalcMySky/shaders/compute-direct-irradiance.frag
/usr/share/CalcMySky/shaders/compute-eclipsed-double-scattering.frag
/usr/share/CalcMySky/shaders/compute-eclipsed-single-scattering.frag
/usr/share/CalcMySky/shaders/compute-indirect-irradiance.frag
/usr/share/CalcMySky/shaders/compute-light-pollution-multiple-scattering.frag
/usr/share/CalcMySky/shaders/compute-light-pollution-single-scattering.frag
/usr/share/CalcMySky/shaders/compute-multiple-scattering.frag
/usr/share/CalcMySky/shaders/compute-scattering-density.frag
/usr/share/CalcMySky/shaders/compute-single-scattering.frag
/usr/share/CalcMySky/shaders/compute-transmittance-functions.h.glsl
/usr/share/CalcMySky/shaders/compute-transmittance.frag
/usr/share/CalcMySky/shaders/copy-scattering-texture-2d.frag
/usr/share/CalcMySky/shaders/copy-scattering-texture-3d.frag
/usr/share/CalcMySky/shaders/direct-irradiance.frag
/usr/share/CalcMySky/shaders/direct-irradiance.h.glsl
/usr/share/CalcMySky/shaders/eclipsed-direct-irradiance.frag
/usr/share/CalcMySky/shaders/eclipsed-direct-irradiance.h.glsl
/usr/share/CalcMySky/shaders/multiple-scattering-light-pollution.frag
/usr/share/CalcMySky/shaders/multiple-scattering-light-pollution.h.glsl
/usr/share/CalcMySky/shaders/multiple-scattering.frag
/usr/share/CalcMySky/shaders/multiple-scattering.h.glsl
/usr/share/CalcMySky/shaders/render.frag
/usr/share/CalcMySky/shaders/shader.geom
/usr/share/CalcMySky/shaders/shader.vert
/usr/share/CalcMySky/shaders/single-scattering-eclipsed.frag
/usr/share/CalcMySky/shaders/single-scattering-eclipsed.h.glsl
/usr/share/CalcMySky/s