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Box2D-devel-2.3.1-12.fc32 RPM for x86_64

From Fedora Rawhide for x86_64 / b

Name: Box2D-devel Distribution: Fedora Project
Version: 2.3.1 Vendor: Fedora Project
Release: 12.fc32 Build date: Tue Jan 28 10:14:43 2020
Group: Unspecified Build host: buildvm-20.phx2.fedoraproject.org
Size: 1098235 Source RPM: Box2D-2.3.1-12.fc32.src.rpm
Packager: Fedora Project
Url: http://box2d.org/
Summary: Development files for Box2D
Box2D is an open source C++ engine for simulating rigid bodies in 2D.
Box2D is developed by Erin Catto and has the zlib license.
While the zlib license does not require acknowledgement,
we encourage you to give credit to Box2D in your product.

These are the development files.

Provides

Requires

License

zlib

Changelog

* Tue Jan 28 2020 Fedora Release Engineering <releng@fedoraproject.org> - 2.3.1-12
  - Rebuilt for https://fedoraproject.org/wiki/Fedora_32_Mass_Rebuild
* Wed Jul 24 2019 Fedora Release Engineering <releng@fedoraproject.org> - 2.3.1-11
  - Rebuilt for https://fedoraproject.org/wiki/Fedora_31_Mass_Rebuild
* Thu Jan 31 2019 Fedora Release Engineering <releng@fedoraproject.org> - 2.3.1-10
  - Rebuilt for https://fedoraproject.org/wiki/Fedora_30_Mass_Rebuild
* Thu Jul 12 2018 Fedora Release Engineering <releng@fedoraproject.org> - 2.3.1-9
  - Rebuilt for https://fedoraproject.org/wiki/Fedora_29_Mass_Rebuild
* Wed Feb 07 2018 Fedora Release Engineering <releng@fedoraproject.org> - 2.3.1-8
  - Rebuilt for https://fedoraproject.org/wiki/Fedora_28_Mass_Rebuild

Files

/usr/include/Box2D
/usr/include/Box2D/Box2D.h
/usr/include/Box2D/Collision
/usr/include/Box2D/Collision/Shapes
/usr/include/Box2D/Collision/Shapes/b2ChainShape.h
/usr/include/Box2D/Collision/Shapes/b2CircleShape.h
/usr/include/Box2D/Collision/Shapes/b2EdgeShape.h
/usr/include/Box2D/Collision/Shapes/b2PolygonShape.h
/usr/include/Box2D/Collision/Shapes/b2Shape.h
/usr/include/Box2D/Collision/b2BroadPhase.h
/usr/include/Box2D/Collision/b2Collision.h
/usr/include/Box2D/Collision/b2Distance.h
/usr/include/Box2D/Collision/b2DynamicTree.h
/usr/include/Box2D/Collision/b2TimeOfImpact.h
/usr/include/Box2D/Common
/usr/include/Box2D/Common/b2BlockAllocator.h
/usr/include/Box2D/Common/b2Draw.h
/usr/include/Box2D/Common/b2GrowableStack.h
/usr/include/Box2D/Common/b2Math.h
/usr/include/Box2D/Common/b2Settings.h
/usr/include/Box2D/Common/b2StackAllocator.h
/usr/include/Box2D/Common/b2Timer.h
/usr/include/Box2D/Dynamics
/usr/include/Box2D/Dynamics/Contacts
/usr/include/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h
/usr/include/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h
/usr/include/Box2D/Dynamics/Contacts/b2CircleContact.h
/usr/include/Box2D/Dynamics/Contacts/b2Contact.h
/usr/include/Box2D/Dynamics/Contacts/b2ContactSolver.h
/usr/include/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h
/usr/include/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h
/usr/include/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h
/usr/include/Box2D/Dynamics/Contacts/b2PolygonContact.h
/usr/include/Box2D/Dynamics/Joints
/usr/include/Box2D/Dynamics/Joints/b2DistanceJoint.h
/usr/include/Box2D/Dynamics/Joints/b2FrictionJoint.h
/usr/include/Box2D/Dynamics/Joints/b2GearJoint.h
/usr/include/Box2D/Dynamics/Joints/b2Joint.h
/usr/include/Box2D/Dynamics/Joints/b2MotorJoint.h
/usr/include/Box2D/Dynamics/Joints/b2MouseJoint.h
/usr/include/Box2D/Dynamics/Joints/b2PrismaticJoint.h
/usr/include/Box2D/Dynamics/Joints/b2PulleyJoint.h
/usr/include/Box2D/Dynamics/Joints/b2RevoluteJoint.h
/usr/include/Box2D/Dynamics/Joints/b2RopeJoint.h
/usr/include/Box2D/Dynamics/Joints/b2WeldJoint.h
/usr/include/Box2D/Dynamics/Joints/b2WheelJoint.h
/usr/include/Box2D/Dynamics/b2Body.h
/usr/include/Box2D/Dynamics/b2ContactManager.h
/usr/include/Box2D/Dynamics/b2Fixture.h
/usr/include/Box2D/Dynamics/b2Island.h
/usr/include/Box2D/Dynamics/b2TimeStep.h
/usr/include/Box2D/Dynamics/b2World.h
/usr/include/Box2D/Dynamics/b2WorldCallbacks.h
/usr/include/Box2D/Rope
/usr/include/Box2D/Rope/b2Rope.h
/usr/lib64/libBox2D.so
/usr/share/doc/Box2D-devel
/usr/share/doc/Box2D-devel/Documentation
/usr/share/doc/Box2D-devel/Documentation/Doxyfile
/usr/share/doc/Box2D-devel/Documentation/images
/usr/share/doc/Box2D-devel/Documentation/images/Chain1.png
/usr/share/doc/Box2D-devel/Documentation/images/Chain1.svg
/usr/share/doc/Box2D-devel/Documentation/images/DebugDraw.png
/usr/share/doc/Box2D-devel/Documentation/images/GhostCollision.png
/usr/share/doc/Box2D-devel/Documentation/images/GhostCollision.svg
/usr/share/doc/Box2D-devel/Documentation/images/GhostVertices.png
/usr/share/doc/Box2D-devel/Documentation/images/GhostVertices.svg
/usr/share/doc/Box2D-devel/Documentation/images/SelfIntersect.png
/usr/share/doc/Box2D-devel/Documentation/images/SelfIntersect.svg
/usr/share/doc/Box2D-devel/Documentation/images/SkinCollision.png
/usr/share/doc/Box2D-devel/Documentation/images/SkinCollision.svg
/usr/share/doc/Box2D-devel/Documentation/images/SkinnedPolygon.png
/usr/share/doc/Box2D-devel/Documentation/images/SkinnedPolygon.svg
/usr/share/doc/Box2D-devel/Documentation/images/Tunnel1.png
/usr/share/doc/Box2D-devel/Documentation/images/Tunnel1.svg
/usr/share/doc/Box2D-devel/Documentation/images/WheelJoint.png
/usr/share/doc/Box2D-devel/Documentation/images/WheelJoint.svg
/usr/share/doc/Box2D-devel/Documentation/images/bodyOrigin.gif
/usr/share/doc/Box2D-devel/Documentation/images/captured.png
/usr/share/doc/Box2D-devel/Documentation/images/captured.svg
/usr/share/doc/Box2D-devel/Documentation/images/convex_concave.gif
/usr/share/doc/Box2D-devel/Documentation/images/distance.png
/usr/share/doc/Box2D-devel/Documentation/images/distance.svg
/usr/share/doc/Box2D-devel/Documentation/images/distanceJoint.gif
/usr/share/doc/Box2D-devel/Documentation/images/gearJoint.gif
/usr/share/doc/Box2D-devel/Documentation/images/manifolds.png
/usr/share/doc/Box2D-devel/Documentation/images/manifolds.svg
/usr/share/doc/Box2D-devel/Documentation/images/missed.png
/usr/share/doc/Box2D-devel/Documentation/images/missed.svg
/usr/share/doc/Box2D-devel/Documentation/images/modules.png
/usr/share/doc/Box2D-devel/Documentation/images/modules.svg
/usr/share/doc/Box2D-devel/Documentation/images/prismaticJoint.gif
/usr/share/doc/Box2D-devel/Documentation/images/pulleyJoint.gif
/usr/share/doc/Box2D-devel/Documentation/images/raycast.png
/usr/share/doc/Box2D-devel/Documentation/images/raycast.svg
/usr/share/doc/Box2D-devel/Documentation/images/regionquery.png
/usr/share/doc/Box2D-devel/Documentation/images/regionquery.svg
/usr/share/doc/Box2D-devel/Documentation/images/revoluteJoint.gif
/usr/share/doc/Box2D-devel/Documentation/images/testbed.gif
/usr/share/doc/Box2D-devel/Documentation/images/tunneling.png
/usr/share/doc/Box2D-devel/Documentation/images/tunneling.svg
/usr/share/doc/Box2D-devel/Documentation/images/winding.png
/usr/share/doc/Box2D-devel/Documentation/images/winding.svg
/usr/share/doc/Box2D-devel/Documentation/manual.docx
/usr/share/doc/Box2D-devel/Readme.txt


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Fabrice Bellet, Sun May 31 01:19:05 2020