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| Name: slade | Distribution: SUSE Linux Enterprise 15 SP5 |
| Version: 3.1.13 | Vendor: openSUSE |
| Release: bp155.2.14 | Build date: Mon May 22 13:46:27 2023 |
| Group: Amusements/Games/3D/Shoot | Build host: obs-power9-10 |
| Size: 18346088 | Source RPM: slade-3.1.13-bp155.2.14.src.rpm |
| Packager: https://bugs.opensuse.org | |
| Url: https://github.com/sirjuddington/SLADE | |
| Summary: An editor for DOOM maps and WAD/PK3 archives | |
SLADE is an editor for Doom-engine based games and source ports. It has the ability to view, modify, and write many different game-specific formats, and even convert between some of them, or from/to other generic formats such as PNG.
GPL-2.0-or-later
* Tue Jun 15 2021 Guillaume GARDET <guillaume.gardet@opensuse.org>
- Refresh patch to fix build on aarch64:
* disable_sse.patch
* Tue Jun 01 2021 Jan Engelhardt <jengelh@inai.de>
- Update to release 3.1.13
* Updated ZDoom, MAPINFO and ACS language definitions
* Added extra UDMF flags
* Fixed an issue with the "optional" keyword in TEXTURES
* Thu Apr 29 2021 Ferdinand Thiessen <rpm@fthiessen.de>
- Update to 3.1.12a
* Provide metainfo
- Install upstream provided metainfo and desktop file
* Drop our versions
- Use cmake_install macro
* Sun Oct 11 2020 Jan Engelhardt <jengelh@inai.de>
- Disable Lua bindings as those fail to build
- Add 0001-build-add-cmake-option-to-skip-Lua-components-1175.patch
for Factory.
* Sun Jun 28 2020 Jan Engelhardt <jengelh@inai.de>
- Add 0001-build-allow-deactivating-the-crash-handler-at-build-.patch
Deactivate the crash handler, because it hangs. Let the kernel
generate a standard dump instead.
* Mon Jun 22 2020 Jan Engelhardt <jengelh@inai.de>
- Add clzma.diff to use system-provided clzma library.
* Tue May 26 2020 Jan Engelhardt <jengelh@inai.de>
- Update to release 3.1.12
* 'Run Archive' and 'Run Map' configurations have been
separated, so they should now make more sense for each
context.
* Fixed an issue where clicking a toolbar and pressing enter
would show/hide the 2nd group in the toolbar (this is what
was causing some people to randomly lose the zoom slider in
the gfx editor, for example).
* Added SRB2 .dta as a valid wad file extension.
* Resource Editor:
* Fixed adjusted offsets not being saved after cropping an
image.
* Fixed wrong files being deleted in some situations when
saving a directory.
* Fixed "Open map in DB2" not working for maps in zip/directory
archives.
* Map Editor:
* Added support for GZDoom slope plane UDMF properties.
* Added basic support for ZScript inheritance for thing types.
* Wed Apr 29 2020 Guillaume GARDET <guillaume.gardet@opensuse.org>
- Refresh disable_sse.patch
* Sat Apr 18 2020 Jan Engelhardt <jengelh@inai.de>
- Update to release 3.1.11
* Added a Lua scripting engine
* Updated the start page with a new look and layout
* Improved console panel
* Improved support for high DPI displays
* Added support for vanilla-compatible tall gfx patches
* Added support for SiN archives
* Translations now work on truecolour images
* ZScript parsing
- Remove reproducible.patch (merged), wxChar.patch (no longer
applicable), added wx.diff
* Tue Jun 26 2018 bwiedemann@suse.com
- Add reproducible.patch to not store extra timestamps in zip
to make build reproducible
* Tue Jun 12 2018 jengelh@inai.de
- Fix build failure... slade wants zip, not p7zip.
- Wrap %desktop_* into a 42.x/13.x guard.
* Wed Apr 18 2018 guillaume.gardet@opensuse.org
- Disable SSE with disable_sse.patch on non x86* archs
* Tue Jun 27 2017 luke.nukem.jones@gmail.com
- Fix broken appdata xml
* Sun May 07 2017 bwiedemann@suse.com
- use p7zip for deterministic archive file order
and strip-nondeterminism to have fully reproducible builds
* Tue May 02 2017 bwiedemann@suse.com
- use convert -strip to make build more reproducible
* Fri Feb 10 2017 luke.nukem.jones@gmail.com
- Update to 3.1.1.5
- Add appdata.xml
- General
* Added an option to always show acc compiler output, even on
success
* Various updates to game and language configurations
- Resource Editor
* Added a button to clear the entry list filter
* Fixed some issues when importing a palette from a PNG
* Fixed some potential crashes when loading corrupted Doom gfx
entries
* Fixed some issues with converting to doom flat format
- Texture Editor
* Patch and texture operations should now work on the correct
item when the texture or patch list is sorted
* Fixed PNG alpha channel being ignored for CopyAlpha/Overlay
patches
- Map Editor
* Added the option not to build nodes when saving a map (select
"Don't build nodes" as the node builder)
* Fixed a potential crash when building nodes
* Wed Dec 28 2016 jengelh@inai.de
- Restore basepk3.diff for proper search order
* Mon Dec 19 2016 luke.nukem.jones@gmail.com
- Update to version 3.1.1.4
- Remove patch basepk3.diff
- Add patch wxChar.diff
+ Corrects an issue with conversion from wxString to wxChar in
column sort
* Sun Jul 17 2016 jengelh@inai.de
- Add basepk3.diff
* Tue Oct 20 2015 jengelh@inai.de
- Initial package (version 3.1.0.5) for build.opensuse.org
/usr/bin/slade /usr/share/applications/net.mancubus.SLADE.desktop /usr/share/doc/packages/slade /usr/share/doc/packages/slade/README.md /usr/share/icons/net.mancubus.SLADE.png /usr/share/licenses/slade /usr/share/licenses/slade/gpl-2.0.txt /usr/share/metainfo/net.mancubus.SLADE.metainfo.xml /usr/share/slade3 /usr/share/slade3/slade.pk3
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Fabrice Bellet, Mon Mar 9 15:33:22 2026