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| Name: libglslang15 | Distribution: SUSE Linux 16 |
| Version: 15.2.0 | Vendor: SUSE LLC <https://www.suse.com/> |
| Release: 160000.2.2 | Build date: Thu Mar 13 17:47:27 2025 |
| Group: System/Libraries | Build host: reproducible |
| Size: 3617698 | Source RPM: glslang-15.2.0-160000.2.2.src.rpm |
| Packager: https://www.suse.com/ | |
| Url: https://www.khronos.org/opengles/sdk/tools/Reference-Compiler/ | |
| Summary: OpenGL and OpenGL ES shader front end implementation | |
glslang is a compiler front end for the OpenGL ES and OpenGL shading languages. It implements a strict interpretation of the specifications for these languages.
BSD-3-Clause
* Thu Mar 13 2025 jengelh@inai.de
- Update to release 15.2
* Emit error if using in/out with struct pointer
* Emit SPV_EXT_opacity_micromap if GL extension is present
* Support GL_NV_linear_swept_spheres, GLSL_EXT_nontemporal_keyword,
GL_NV_cluster_acceleration_structure, GL_NV_cooperative_vector,
GL_EXT_texture_offset_non_const, EXT_integer_dot_product
* Check SparseTextureOffset non-const parameters
* Revert cross-stage check for missing outputs
* Add support for OpTypeRayQueryKHR and
OpTypeAccelerationStructureKHR to SPVRemapper
- Make build recipe POSIX sh compatible
- Switch Leap compiler to gcc 13 following the rest of the
Vulkan stack
* Thu Jan 02 2025 ralf.habacker@freenet.de
- Fix building vsgXChange and other packages by adding the
missing runtime dependency to the development package
for SPIRV-Tools-opt
* Sun Dec 15 2024 jengelh@inai.de
- Update to release 15.1
* Add Vulkan 1.4 target and client
* Implement GLSL_NV_cooperative_matrix2
* Emit OpModfStruct instead of depracated OpModf
* Thu Sep 26 2024 jengelh@inai.de
- Update to release 15
* Add setResourceSetBinding method to the API
* Add interface to get the GLSL IO mapper and resolver
* Allow compute derivative modes when the workgroup dimensions
are spec constants
* Merge ancillary libraries into main glslang library and stub
originals
* Add public setSourceFile and addSourceText methods to TShader
class
* Add types and functions for IO mapping to API
* Add function to set preprocessed code to API
* Add set/get version functions to API
* Wed Jun 26 2024 jengelh@inai.de
- Update to release 14.3
* Generate vector constructions more efficiently when sizes match
* Skip identity conversions for 8-bit and 16-bit types
* Emit debug info for buffer references
* Add support for OpExtInstWithForwardRefsKHR
* Generate SPV_EXT_replicated_compisites when requested by pragma
* Add back layoutLocation to public API
* Thu May 02 2024 jengelh@inai.de
- Update to release 14.2
* Improve checking for location aliasing errors
* Fix undefined behavior in parser
* Add bounds check to gl_SampleMask
* Fix alignment and padding of matrices consuming one vector
* Remove duplicate SPIR-V decorations
* Check for exponent overflow in float parser
* Fix bug in relaxed verification rules
* Fix bug when importing SPIR-V extended intruction set
* Fix issues with the interaction of cooperative_matrix and
spirv_intrinsics
* Support SPV_QCOM_image_processing2
* Support files with UTF8BOM character
* Sun Mar 10 2024 jengelh@inai.de
- Update to release 14.1
* Add a new ``--absolute-path`` command-line option to output
absolute paths in error messages
* Support GL_EXT_control_flow_attributes2,
GL_ARB_shading_language_include, NV_shader_atomic_fp16_vector,
GL_EXT_expect_assume_support, GL_KHR_shader_subgroup_rotate,
EXT_shader_quad_control, GL_EXT_maximal_reconvergence,
GL_ARB_texture_multisample_extension
* Emit debug info for accelerationStructure and rayQuery variables
* Improve debug source and line info
* Add OpAssumeTrueKHR and OpExpectKHR
* Remove generation of deprecated Target.cmake files
* Fri Dec 22 2023 jengelh@inai.de
- Update to release 14
* The legacy libraries named HLSL and OGLCompiler have been
removed. To avoid future disruptions, please use cmake's
find_package mechanism rather than hardcoding library
dependencies.
* Only the headers that are part of glslang's public interface
are included in the install target.
* Overflow/underflow out-of-range floats to infinity/0.0
respectively
* Support SV_ViewID keywords for HLSL
* Implement relaxed rule for opaque struct members
* Fix GLSL parsing of '#' when not preceded by space or tab
* Support GL_EXT_draw_instanced & GL_EXT_texture_array extension
* Fix conversion of 64-bit unsigned integer constants to bool
* Output 8-bit and 16-bit capabilities when appropriate for
OpSpecConstant
* Sun Nov 05 2023 jengelh@inai.de
- Drop symlinks from /usr/include; inhibits upgrade procedure
from 13.0.0 package where some were a directory.
* Thu Nov 02 2023 hillwood@opensuse.org
- Fix include dirs for headers of SPIRV and StandAlone. According to the setting
in %{_libdir}/cmake/glslang/glslang-targets.cmake, headers of SPIRV and
StandAlone should be installed in %{_includedir}/External
* Sun Oct 22 2023 jengelh@inai.de
- Update to release 13.1.1
* Support GL_EXT_texture_shadow_lod, GL_NV_displacement_micromap
* Add --no-link option
- Drop merged
0001-Revert-CMake-Make-glslang-default-resource-limits-ST.patch
* Wed Sep 06 2023 jengelh@inai.de
- Update to release 13
* extension: GL_QCOM_image_processing
* Tue Aug 22 2023 jengelh@inai.de
- Update to release 12.3.1+SDK-1.3.261.0
* Add support for pre and post HLSL qualifier validation
* HLSL: support binary literals
* Implement support for GL_KHR_cooperative_matrix extension
* Remove OSDependent TLS functions
- Add 0001-Revert-CMake-Make-glslang-default-resource-limits-ST.patch
* Mon May 29 2023 jengelh@inai.de
- Update to release 12.2.0
* Support GLSL_EXT_shader_tile_image,
GL_EXT_ray_tracing_position_fetch, and custom include callbacks
via the C API
* Add preamble-text command-line option
* Accept variables as parameters of spirv_decorate_id
* Tue Apr 11 2023 jengelh@inai.de
- Add StandAlone/ to glslang-nonstd-devel
* Tue Mar 28 2023 idesmi@protonmail.com
- Update to release 12.1.0:
* Reject non-float inputs/outputs for version less than 120
* Fix invalid BufferBlock decoration for SPIR-V 1.3 and above
* Add HLSL relaxed-precision float/int matrix expansions
* Block decorate Vulkan structs with RuntimeArrays
* Support InterlockedAdd on float types
- Delete 0001-build-set-SOVERSION-on-all-libraries.patch:
fixed upstream
- Split part of glslang-devel to glslang-nonstd-devel.
* Sun Jan 29 2023 jengelh@inai.de
- Update to release 12
* Add support for GL_NV_shader_invocation_reorder.
* Support extension ARB_bindless_texture.
- Delete abibreak_bump.diff
* Thu Dec 15 2022 jengelh@inai.de
- Update to release 11.13
* Fix incorrect parse message of mesh shader
* Test for spv1.6 + memory model HelperInvocation
* Add EliminateDeadOutputStores to API.
* GL_ARM_shader_core_builtins support
* Mon Oct 24 2022 jengelh@inai.de
- Update to release 11.12
* Add support for GL_EXT_mesh_shader
* Add support for NonSemantic.Shader.DebugInfo.100
* Make OpEmitMeshTasksEXT a terminal instruction
* Make gl_SubGroupARB a flat in int in Vulkan
* Add support for GL_EXT_opacity_micromap
* Add preamble support to C interface
- Add abibreak_bump.diff
* Fri Sep 09 2022 ralf.habacker@freenet.de
- Adjust the cmake support files to use the shared libraries added
from the latest changes
* Wed Sep 07 2022 jengelh@inai.de
- Rework static library removal & building procedure to identify
new static libs. (libGenericCodeGen.so and
libMachineIndependent.so are now added)
* Mon Aug 22 2022 jengelh@inai.de
- Update to release 11.11.0
* CInterface: Add OpSource support.
* Add SPV_AMD_shader_early_and_late_fragment_tests
* Avoid double-free in functions cloned for vulkan relaxed mode
* Wed Jun 15 2022 jengelh@inai.de
- Update to release 11.10.0
* Generate OpLine before OpFunction
* Add support for VK_EXT_fragment_shader_barycentric
* Add whitelist filtering for debug comments in SPIRV-Remap
* Add support for GL_EXT_ray_cull_mask
* Mon Apr 18 2022 jengelh@inai.de
- Update to release 11.9.0
* Add GLSL version override functionality
* Add eliminate-dead-input-components to -Os
* Add enhanced-msgs option
* Mon Mar 21 2022 jengelh@inai.de
- Enable baselibs, for use by ffmpeg.
* Sun Jan 30 2022 idesmi@protonmail.com
- Update to release 11.8.0
* Add support for SPIR-V 1.6
* Add support for Vulkan 1.3
* Add --hlsl-dx-position-w option
- Delete glslang-big-endian_1.patch, glslang-big-endian_2.patch,
glslang-big-endian_3.patch (merged)
* Thu Dec 09 2021 christophe@krop.fr
- Add patches to fix issues on big endian platforms
(Needed to fix https://bugreports.qt.io/browse/QTBUG-93101)
* glslang-big-endian_1.patch
* glslang-big-endian_2.patch
* glslang-big-endian_3.patch
* Sat Nov 27 2021 jengelh@inai.de
- Update to release 11.7.1
* Accept gl_ViewportMask in version 430 and later
* Remove support for double trig, pow, exp and log
* Add the GL_EXT_shader_integer_mix Preamble for glsl
* Add support for targeting Vulkan 1.2 in the C API
* Sun Sep 05 2021 jengelh@inai.de
- Update to release 11.6.0
* Atomic memory function only for shader storage block member
or shared variable
* Add support for gl_MaxVaryingVectors for ogl
* Fix loading bool arrays from interface blocks
* Generate separate stores for partially swizzled memory stores
* Allow layout(std430) uniform with GL_EXT_scalar_block_layout
* Support for pragma STDGL invariant(all)
* Support for GL_NV_ray_tracing_motion_blur
* Tue Jul 06 2021 jengelh@inai.de
- Update to release 11.5.0
* Implement GLSL_EXT_shader_atomic_float2
* Implement GL_EXT_spirv_intrinsics
* Fixed SPIR-V remapper not remapping OpExtInst
instruction set IDs
* Only declare compatibility gl_ variables in compatibility mode
* Add support for float spec const vector initialization
* Implement GL_EXT_subgroup_uniform_control_flow.
* Fix arrays dimensioned with spec constant-sized
gl_WorkGroupSize
* Add support for 64bit integer scalar and vector types to
bitCount() builtin
- Drop 0001-Fix-OOB-write-in-matrix-constructor.patch (merged)
* Wed May 05 2021 jengelh@inai.de
- Update to release 11.4.0
* Added --depfile and --auto-sampled-textures options
* Now supports InterpolateAt-based functions
* Supports cross-stage automatic IO mapping
* Supports GL_EXT_vulkan_glsl_relaxed (-R option)
* Mon Mar 01 2021 jengelh@inai.de
- Update to release 11.2.0
* Add support for GL_EXT_shared_memory_block
* Implement GL_EXT_null_initializer
* Mon Jan 18 2021 jengelh@inai.de
- Update to release 11.1.0
* Add new SpirvToolsDisassemble API interface.
* SPV: Add NonUniform decorations for stores, for constructors
and for OpImages created during lowering.
* SPIRV: Add disassembly support for multiple literal strings.
* Add support for GL_EXT_fragment_shading_rate,
GL_EXT_shader_image_int64.
* Updates for final Vulkan ray tracing extensions.
* Add ray query capability if acceleration structure or ray
query types declared.
* Tue Aug 18 2020 jengelh@inai.de
- Add 0001-build-set-SOVERSION-on-all-libraries.patch
* Thu Aug 13 2020 jengelh@inai.de
- Update to release 10.15.3847 (6c7beeafa)
* Add support for EXT_ray_flags_primitive_culling,
GL_ARB_shader_bit_encoding, GL_ARB_shader_image_size,
GL_ARB_shader_storage_buffer_object,
GL_ARB_shading_language_packing, GL_ARB_texture_query_lod,
GL_ARB_vertex_attrib_64bit,
GL_EXT_shader_implicit_conversions,
GL_EXT_shader_integer_mix, GL_EXT_blend_func_extended
* Add support for primitive culling layout qualifier
* GlslangToSpv: offer a -g0 command line argument similar to gcc
* libglslang is now built with -fvisibility and exports
- Drop ver.diff (issue resolved upstream)
* Wed Apr 08 2020 jengelh@inai.de
- Update to snapshot 8.13.3727+git4 (9c3204a1)
* Add constant expression with mod.
* Add Tess machine dependent built-in variables initialization
for GLES 3.2.
* Added original glslang_c_interface implementation.
* SPV_AMD_shader_image_load_store_lod is now validated by
spirv-tools.
* GL_EXT_debug_printf implementation.
* SPV headers: Bump up to the latest header.
* Add support for GLSL_EXT_ray_tracing.
* Mon Feb 03 2020 alarrosa@suse.com
- Fix build when _lto_cflags is not defined (as in SLE/Leap)
* Sun Jan 19 2020 jengelh@inai.de
- Update to snapshot 8.13.3559+git20 (b0ada803)
* SPIR-V: Aggressively prune unreachable merge, continue target.
* INTEL_shader_integer_functions2: Add basic extension
tracking, add compiler front-end support, add SPIR-V
generation.
* Add support for ARB_sample_shading, ARB_texture_multisample,
ARB_uniform_buffer_object, ARB_gpu_shader_fp64.
* SPV/Vulkan: Add support for Vulkan 1.2, which defaults to
SPIR-V 1.5.
* Thu Nov 07 2019 jengelh@inai.de
- Update to release 7.13.3496
* GL_NV_integer_cooperative_matrix support
* Add support for GL_ARB_explicit_uniform_location
* SPV 1.5: Switch to the 1.5 header, for SPIR-V 1.5.
* Add GL_EXT_shader_subgroup_extended_types support
* SPV_KHR_physical_storage_buffer/SPV:
Add GL_EXT_buffer_reference_uvec2
* Emit SPV_EXT_physical_storage_buffer, not the KHR form.
* Promote SPV_EXT_physical_storage_buffer to KHR when required.
* Mon Oct 14 2019 jengelh@inai.de
- Drop unused static libraries, functions of libOGLCompilerDLL and
libOSDependent are actually present in libglslang already.
[boo#1153950]
* Sat Sep 07 2019 jengelh@inai.de
- Bump SOVER as needed.
* Wed Aug 21 2019 jengelh@inai.de
- Update to new upstream release 7.12.3352
* Add interface symbol and uniform symbol location auto mapping
for OpenGL shader.
* Handle SPIR-V type mismatch when constructing a composite.
* Implement GL_EXT_demote_to_helper_invocation.
* Avoid generating 8/16-bit constants when 8/16-bit arithmetic
extensions are not enabled.
* Add support for SPV_KHR_shader_clock.
* Fri Aug 02 2019 mliska@suse.cz
- Use FAT LTO objects in order to provide proper static library.
* Fri Jun 28 2019 jengelh@inai.de
- Update to new snapshot 7.11.3276.git10 (4162de4)
* Add Float16/Int8/Int16 capabilities for private variables and
function parameters.
* Use spvValidatorOptionsSetBeforeHlslLegalization for
pre-legalized HLSL.
* Add support for GL_NV_shader_sm_builtins.
* Add gl_SemanticsVolatile to GL_KHR_memory_scope_semantics,
and make volatile-qualified atomics generate
MemorySemanticsVolatile when using the Vulkan memory model.
* Add missing GL_ARB_shader_ballot builtins to Geometry and
Tessellation shaders.
* SPV: Add a switch for favoring non-NaN operands in min, max,
and clamp.
- Remove nodate.diff (upstreamed)
* Wed Jun 05 2019 jengelh@inai.de
- Update to new snapshot 7.11.3214.git16 (2f4a8dfd)
* GLSL: Fix tessellation control shader bounding box support.
* GLSL: Add error check for an argument dropping the
"restrict" qualifier.
* Add support for GL_EXT_buffer_reference2.
* SPV: Move to the SPIR-V 1.4 header.
* Support GL_ARB_fragment_shader_interlock.
* Sat Mar 16 2019 jengelh@inai.de
- Update to new upstream snapshot 7.11.3113.git55 (f925eefb)
to be in line with spirv-headers.
* Implement GL_NV_cooperative_matrix
* Fixup leak of TString
* Add option to reflect all block members, inactive or active.
* Add option to reflect buffer blocks & variables separately to
uniforms.
* Reflect array stride, top-level array stride, and block
member count.
* Reflect pipeline outputs as well as inputs, optionally from
other stages.
* Add an option to report array variables with trailing [0]
suffix.
* Include array index in reflected uniform names more
consistently.
* Add options to control how reflection information is built
* Move TObjectReflection into public interface to clean up
reflection.
* Tue Feb 19 2019 jengelh@inai.de
- Update to new upstream release 7.11.3113
* Implement GL_EXT_scalar_block_layout
* GLSL: Increase supported sizes of XBF strides and offsets
* Update to newer SPIRV-Tools, including VK_EXT_scalar_block_layout
* Implement GL_EXT_fragment_invocation_density
* SPV: Generate OpArrayLength with no signedness
* SPV: For GLSL only, bitcast OpArrayLength result back to int
* Rename GL_KHX_shader_explicit_arithmetic_types to
GL_EXT_shader_explicit_arithmetic_types
* Add support for GL_EXT_YUV_target
* Tue Dec 04 2018 jengelh@inai.de
- Update to new upstream release 7.10.2984
* Updated type conversion rules for HLSL frontend
* HLSL: implemented c register handling
* HLSL: fix invalid spir-v vector * scalar for float1
* Mon Nov 12 2018 jengelh@inai.de
- Update to new upstream release 7.9.2933
* Add a SPIRV-Tools validator
* GLSL: Remove use of "__" in the implementation of keywords
having "__".
* Add GL_EXT_shader_atomic_int64
* Add ES 320 support and additional error checks for
SPV_NV_mesh_shader.
* Fri Aug 24 2018 jengelh@inai.de
- Update to new upstream release 7.8.2853
* Link/SPV: Correct symbol IDs on merging ASTs to a single coherent space.
* Add missing OpExtension SPV_EXT_descriptor_indexing for dynamic indexing
capabilities.
* GLSL/Vulkan: Warn about arrays of arrays of resources that need bindings.
* GLSL/SPV: Implement SPV_EXT_descriptor_indexing and
GL_EXT_nonuniform_qualifier.
* Implement GL_NV_shader_subgroup_partitioned.
* Add support for GL_NV_shader_noperspective_interpolation.
- Add ver.diff.
* Thu Mar 08 2018 jengelh@inai.de
- Update to 6.2.2604
* SPV: Implement Vulkan 1.1 features and extensions.
* Wed Feb 07 2018 jengelh@inai.de
- Update to new snapshot 3.0.g1817
* HLSL: Include built-in processing for vertex input and fragment output flattening.
* HLSL: Flatten structs for all non-arrayed I/O interfaces.
* SPV: Implement extension SPV_EXT_shader_stencil_export
* HLSL: handle clip and cull distance input builtin type conversion
* SPV: 1st pass implementation of SPV_EXT_shader_viewport_index_layer.
* HLSL: add geometry stage support for clip/cull distance
* Add support for GL_OES_EGL_image_external_essl3
* Implement the extension GL_AMD_shader_fragment_mask
* Add implementation of SPV_EXT_fragment_fully_covered
* GLSL: Implement GL_EXT_control_flow_attributes.
* Mon Aug 07 2017 jengelh@inai.de
- Update to new snapshot 3.0.g1516
* SPV: Handle nested opaque types as function parameters.
* SPV: Implement new extensions GL_KHX_device_group and
GL_KHX_multiview.
* HLSL: Fix #747: accept 'struct' in front of previously
user-defined type name.
* Rename KHX to EXT to match the released specs.
* PP: Recognize the '::' token, and translate appropriately to
GLSL/HLSL token.
* Added 'GL_core_profile' and 'GL_compatibility_profile' macro
definition to preamble.
* HLSL: Add scoping operator, accept static member functions,
and support calling them.
* HLSL: require tessellation factors to be fixed size arrays
* HLSL: Add namespace grammar and some basic semantics.
* Implement the SPV_KHR_16bit_storage,
GL_AMD_texture_gather_bias_lod, GL_AMD_gpu_shader_int16,
GL_EXT_shadow_samplers, GL_ARB_shader_stencil_export,
GL_OVR_multiview, GL_OVR_multiview2
SPV_KHR_post_depth_coverage extensions.
* Fix NULL pointer dereference in TParseContext::builtInOpCheck.
* GLSL 4.6: Implement atomic counter ops and
SPV_KHR_shader_atomic_counter_ops.
* GLSL 4.6: Implement draw parameters.
* GLSL 4.6: Implement shader group vote.
- Add nodate.diff
* Mon Feb 20 2017 jengelh@inai.de
- Update to 3.0.g1115
* Added --vn option to generate a C header file containing a
variable assigned to the hex representation of the shader.
* HLSL: Type sanitization: create non-IO types for var decl and
fn param/ret.
- Drop gccwarn.diff (resolved upstream)
* Sat Feb 04 2017 jengelh@inai.de
- Update to 3.0.g1077
* Support SPV_NV_viewport_array2 and SPV_NV_stereo_view_rendering
* Implement SPV_KHR_subgroup_vote
* Add EOpD3DCOLORtoUBYTE4 decomposition
* Add support for SPV_NV_geometry_shader_passthrough and
SPV_NV_sample_mask_override_coverage
* Add UAV (image) binding offset and HLSL register support
- Add gccwarn.diff
* Mon Oct 31 2016 jengelh@inai.de
- Update to 3.0g900
* Added -x option to save SPIR-V as 32-bit hexadecimal numbers to
a text file.
* Add decompositions for some HLSL intrinsics.
* HLSL: Support semantics in function parameter declarations.
* HLSL: Map parameter qualifiers from generic to function-specific
and entry-point specific.
* HLSL: Add texture Load method & decomposition
* HLSL: Add SampleLevel method
* HLSL: Add gather, improve proto generator machine for upcoming
2DMS/Shadow
* HLSL: add 2DMS texture formats, and matching Load / GetDimensions
support
* HLSL: Add shape conversions for scalar -> vector assigments.
* HLSL: Add string basic type and recognize string declaration
grammar.
* HLSL: allow multi-dimensional arrays
* Sun Jun 12 2016 jengelh@inai.de
- Update to 2.3g537
* HLSL: Implement proper nesting of symbol-table scopes and
identifier searching.
* HLSL: Add all int/float/bool/uint matrix types, void for
functions, and a few others.
* Types: Add an isOpaque() helper
* remapper: do not eliminate interface variables in dce by default
* Initial implementation of direct-mapped subset of HLSL intrinsics
with type subset.
* SPV: Don't shadow sampler parameters when performing function calls
* Check for linking multiple ES shaders to the same stage
* Vulkan: Finish semantics for what creates spec-const-semantics.
* HLSL: Add more matrix types to the grammar.
* Full stack: distinguish between a scalar and a vector of size 1.
* SPV: Don't emit memory barrier for ESSL barrier(), but still do
for GLSL barrier().
* Add support for querying vertex attributes in reflection API
* SPV: Don't add clip/cull distance capabilities unless used.
* Tests: Add a set of gtest-file-based HLSL tests.
* SPV: Handle matrix's OpFConvert vector by vector.
* HLSL: Add function call syntax and AST building.
* SPV: Add capability ImageGatherExtended if necessary.
* SPIR-V do not decorate: members of plain structs with location;
non-top level members with interp.
* Tue Apr 26 2016 jengelh@inai.de
- Update to 2.3.g401
* Fix compile error involving std::isinf
- Drop badcode.diff (merged upstream)
* Wed Feb 17 2016 jengelh@inai.de
- Initial package (version 2.3.g244) for build.opensuse.org
- Add badcode.diff
/usr/lib64/libSPIRV.so.15 /usr/lib64/libSPIRV.so.15.2.0 /usr/lib64/libSPVRemapper.so.15 /usr/lib64/libSPVRemapper.so.15.2.0 /usr/lib64/libglslang-default-resource-limits.so.15 /usr/lib64/libglslang-default-resource-limits.so.15.2.0 /usr/lib64/libglslang.so.15 /usr/lib64/libglslang.so.15.2.0
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