| Index | index by Group | index by Distribution | index by Vendor | index by creation date | index by Name | Mirrors | Help | Search |
| Name: ioquake3 | Distribution: openSUSE Tumbleweed |
| Version: 1.36+git.20250612 | Vendor: openSUSE |
| Release: 1.1 | Build date: Mon Jun 23 20:04:06 2025 |
| Group: Amusements/Games/3D/Shoot | Build host: reproducible |
| Size: 5595270 | Source RPM: ioquake3-1.36+git.20250612-1.1.src.rpm |
| Packager: http://bugs.opensuse.org | |
| Url: https://ioquake3.org | |
| Summary: Quake III | |
Quake III first person shooter. This package only includes the binary files, you still need the data files from the original Quake III CD or the Demo.
GPL-2.0-or-later
* Mon Jun 23 2025 Carsten Ziepke <kieltux@gmail.com>
- Update to version 1.36+git.20250612:
* Rename LCC constexpr function to constantexpr, avoiding C23
keyword clash
* Rename CHAR_WIDTH to CHARACTER_WIDTH
* Update FUNDING.yml
* Update README.md
* OpenGL2: Disable the VAO cache by default
* fix minor spelling errors
* Sun Jan 26 2025 Carsten Ziepke <kieltux@gmail.com>
- Add ioquake3-drop-build-date-from-generated-file.patch,
https://github.com/ioquake/ioq3/pull/704
Fix reproducible builds
* Sat Jan 25 2025 mardnh@gmx.de
- Unbundle more libs
* build with USE_INTERNAL_LIBS=0
- Use pkgconfig-syste BuildRequires
- Update to version 1.36+git.20241224:
* Prevent SV_DropClient() from being called recursively if the
client is dropped by a kick or timeout and has too many
reliable commands.
* Fix reading non-sequential lumps in AAS files in pk3 files.
* OpenGL2: Increase flare limit to match opengl1.
* Show fs_homepath in Flatpak missing pk3 error.
* Make Team Arena pk3 error show when missing all pk3 files.
* Add better directions/error for missing default pk3 files.
* OpenGL2: Fix still projecting sun shadows onto nothing.
* OpenGL2: Don't project sun shadows onto nothing.
* Add BUILD_RENDERER_OPENGL1 to disable opengl1.
* OpenGL2: Fallback to OpenGL ES if OpenGL fails.
* OpenGL2: Use CPU vertex animation if too few vertex attributes.
* OpenGL2: Add run-time support for unsigned short indexes.
* OpenGL2: Add OpenGL ES 2.0+ support.
* Use nanosleep(2) instead of usleep(3).
* opengl1: Fix skybox in OpenGL 1.1.
* OpenGL2: Don't mix drawing to default framebuffer and FBO.
* OpenGL2: Fix flares behind mirror being visible.
* OpenGL2: Fix hack for tcMod transform on merged lightmaps.
* OpenGL2: Fix using merged lightmaps with tcGen environment.
* OpenGL2: Fix merged lightmap hacks to have real lightmap index.
* OpenGL2: Fix sun rays being affected by the viewport size.
* OpenGL2: Fix applying tcMod turb.
* Thu Dec 28 2023 lnussel@suse.com
- Update to version 1.36+git.20231226:
* Fix building QVMs on Linux with Windows line endings
* OpenGL2: Fix parsing q3gl2_sun without two additional tokens
* OpenGL2: Fix q3map2 lightstyles effects
* OpenGL2: Fix updating the loading screen with r_cubeMapping 1
* OpenGL2: Fix FB-MSAA on AMD Windows driver
* OpenGL2: Fix r_clear when using HDR/FB-MSAA
* OpenGL2: Fix border for cg_viewsize using HDR/FB-MSAA w/postProcess
* Build QVMs even if there is no QVM JIT
* Improve AppStream metainfo
* Update org.ioquake3.ioquake3.metainfo.xml
* Add AppStream metadata
* Don't list mod directories at Windows drive root
* nsis: Only uninstall protocol handler for this installation
* nsis: Fix CustomUrlArguments for protocol handler
* nsis: Add better descriptions for OpenAL and libcurl
* nsis: Display ioquake3 version
* nsis: Require installing SDL
* nsis: Remove Speex library
* Fix macOS client/server failing to start from terminal
* Update CI actions version
* Update CI to macOS 11
* Fix bad client reliableAcknowledge DOS exploit
* Add protocol handler support
* Update SECURITY.md
* Update CI to Ubuntu 20.04
* Document USE_INTERNAL_VORBIS in README
* Update MSVC .lib files to SDL 2.24.0
* Fix running make-macosx{,-ub2}.sh on Linux
* Update macOS UB1 to SDL 2.0.22
* Update to SDL 2.24.0 and add separate macOS UB2 dylib
* Added .gitignore to msvc folder
* Added .gitignore to msvc11 folder
* Add .gitignore to msvc10 folder
* Updated .gitgnore to latest GitHub template
* Minor typo correction to be_aas_file.c
* Fixed another minor typo or two
* Sun Jan 22 2023 Carsten Ziepke <kieltux@gmail.com>
- Update to version 1.36+git.20221123:
* Fix (disabled) Wavelet sound decompression
* Fix in_availableJoysticks cvar not updating
* Add keys for SDL 2.0.14's new gamepad buttons
* More predictable mesh normals generation
* Bugfixes
- Spec file cleaning, e.g. removed loki installer stuff
* Wed Nov 02 2022 Cristian RodrÃguez <crrodriguez@opensuse.org>
- Remove nasm build requires, no longer used.
* Sat Jan 29 2022 Carsten Ziepke <kieltux@gmail.com>
- Update to version 1.36+git.20211208
* Fix memory corruption in S_TransferPaintBuffer
* OpenGL2: GL_DEPTH_TEXTURE_MODE was removed from OpenGL 3.0/Core
* Fix being unable to enter Team Arena CD key
* Print full GL_EXTENSIONS list for OpenGL contexts before 3.0
* OpenGL2: Fix r_grayscale 1 making everything solid black
* qsort cannot be called with NULL
- Fix build on aarch64 (COMPILE_ARCH=aarch64)
* Sun Aug 01 2021 Carsten Ziepke <kieltux@gmail.com>
- Update to version 1.36+git.20210720
* Add TOOLS_CFLAGS to build preamble
* Fix use of TOOLS_CC being reported as CC
* Use the correct compiler for tools when cross building under
cygwin
* Allow using pulseaudio for SDL audio capture
* Restore bots crushing unseen player on q3tourney6 in non-CTF
* Fix the number of weights in the IQM model calculation
* Fixes a crash when compiling the project on windows in
64 bit mode
* Allow unwinding of qvmcall64 call-stub for msvc/masm
* Add epsilon to avoid division by zero in CalcSpecular()
* Add r_parallaxMapOffset
* Fix line not removed in previous commit
* OpenGL2: Flip normals for backfacing triangles
* Sat Nov 28 2020 Carsten Ziepke <kieltux@gmail.com>
- Update to version 1.36+git.20201117
- Add C syntax highlighting to readme
- Update README.md
- Merge pull request #447 from HappyFacade/patch-1
- Simplify glsl -> C stringification
- Make LCC path resolution more robust
- GitHub Actions setup
- Remove old CI system configurations
- Add status badge to README
- Fix shader stringify
- Run apt-get update before installing deps
- Avoid platform sed differences
- Merge pull request #436 from Calinou/default-texturemode-mipmap-linear
- [sdl] Turn tentative definition into actual definition
* Wed Apr 29 2020 Guillaume GARDET <guillaume.gardet@opensuse.org>
- Handle architectures which have no VM (aarch64, ...)
- Fix build on armv7
- Exclude armv6
/usr/bin/ioq3demo /usr/bin/ioquake3 /usr/lib/ioquake3 /usr/lib/ioquake3/baseq3 /usr/lib/ioquake3/baseq3/cgameaarch64.so /usr/lib/ioquake3/baseq3/qagameaarch64.so /usr/lib/ioquake3/baseq3/uiaarch64.so /usr/lib/ioquake3/demoq3 /usr/lib/ioquake3/demoq3/cgameaarch64.so /usr/lib/ioquake3/demoq3/qagameaarch64.so /usr/lib/ioquake3/demoq3/uiaarch64.so /usr/lib/ioquake3/ioq3ded.aarch64 /usr/lib/ioquake3/ioq3demo.sh /usr/lib/ioquake3/ioquake3.aarch64 /usr/lib/ioquake3/ioquake3.sh /usr/lib/ioquake3/missionpack /usr/lib/ioquake3/missionpack/cgameaarch64.so /usr/lib/ioquake3/missionpack/qagameaarch64.so /usr/lib/ioquake3/missionpack/uiaarch64.so /usr/lib/ioquake3/renderer_opengl1_aarch64.so /usr/lib/ioquake3/renderer_opengl2_aarch64.so /usr/share/applications/ioquake3.desktop /usr/share/doc/packages/ioquake3 /usr/share/doc/packages/ioquake3/README.md /usr/share/doc/packages/ioquake3/id-readme.txt /usr/share/doc/packages/ioquake3/opengl2-readme.md /usr/share/doc/packages/ioquake3/voip-readme.txt /usr/share/licenses/ioquake3 /usr/share/licenses/ioquake3/COPYING.txt /usr/share/pixmaps/quake3.png
Generated by rpm2html 1.8.1
Fabrice Bellet, Fri Oct 24 23:41:00 2025