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| Name: libgme0 | Distribution: openSUSE Tumbleweed |
| Version: 0.6.4 | Vendor: openSUSE |
| Release: 1.1 | Build date: Tue Apr 15 10:12:08 2025 |
| Group: System/Libraries | Build host: reproducible |
| Size: 378850 | Source RPM: libgme-0.6.4-1.1.src.rpm |
| Packager: http://bugs.opensuse.org | |
| Url: https://github.com/libgme/game-music-emu | |
| Summary: Collection of video game music file emulators | |
Game_Music_Emu is a collection of video game music file emulators that support the following formats and systems: - AY: ZX Spectrum/Amstrad CPC - GBS: Nintendo Game Boy - GYM: Sega Genesis/Mega Drive - HES: NEC TurboGrafx-16/PC Engine - KSS: MSX Home Computer/other Z80 systems (doesn't support FM sound) - NSF/NSFE: Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound) - SAP: Atari systems using POKEY sound chip - SPC: Super Nintendo/Super Famicom - VGM/VGZ: Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro
LGPL-2.1-or-later
* Tue Apr 15 2025 Martin Hauke <mardnh@gmx.de>
- Update to version 0.6.4
* Extended the support of fade length in gme_info_t.
* Added an ability to change fade duration by the new
gme_set_fade_msecs() function.
* Implemented RSN support via the gme_player.
* Fixed several bugs at the GBS support.
* Added an API to disable SPC echo completely
(gme_disable_echo(Music_Emu*, int disable)) that can be used
to avoid conflicts with external effects processors.
* Implemented support for all known NSF chips.
* Added support for more track info at M3U support.
* The logic of the multi-channel output was changed to resolve
the problem of the incorrect work.
* Shared library now built with the exported symbols list and
proper versioning enabled.
* Added ability to build both static and shared libraries via
CMake in the same build.
- Project moved to github, change URL, Source0.
- Use ldconfig_scriptlets macro.
* Wed Jun 15 2022 Callum Farmer <gmbr3@opensuse.org>
- Remove bad %defattr - not needed and causes SHLIB non-executable
rpmlint error
* Sun Feb 28 2021 Dirk Müller <dmueller@suse.com>
- update to 0.6.3:
* includes a couple of years' worth of feature changes and bugfixes.
- drop fix-gcc10-compiler-detection.patch (upstream)
* Tue Dec 03 2019 Martin Liška <mliska@suse.cz>
- Add fix-gcc10-compiler-detection.patch in order
to fix boo#1158320.
* Sat Jan 20 2018 tom.mbrt@googlemail.com
- Update to 0.6.2:
* fix crashes in nsfe emulator
* Sat Jun 10 2017 tom.mbrt@googlemail.com
- Update to 0.6.1:
* "libgme-0.6.0-pkgconfig_path.patch" and "cve-2016-9957.patch"
got fixed upstream
* Following functions added to API:
- gme_tell_samples();
- gme_seek_samples();
* Fri Dec 16 2016 psimons@suse.com
- Apply "cve-2016-9957.patch" to fix an arbitrary code execution
vulnerability that could have been exploited using specially
crafted SPC music files. [CVE-2016-9957, CVE-2016-9958,
CVE-2016-9959, CVE-2016-9960, CVE-2016-9961, bsc#1015941]
* Wed Dec 23 2015 mpluskal@suse.com
- Mention baselibs.conf as source
- Use cmake macros
- Cleanup spec file with spec-cleaner
- Update project url and download location
* Wed Dec 16 2015 olaf@aepfle.de
- Add BuildRoot: for SLE_11
* Sun Mar 17 2013 reddwarf@opensuse.org
- Update to 0.6.0
* SPC improvements:
- Switched to newer snes_spc 0.9.0 for SPC emulation. Uses fast DSP.
- Fixed Spc_Emu::gain().
- Fixed support for files <0x10200 bytes.
* Other bugfixes:
- Fixed a couple of GBS bugs, one involving access of memory after
realloc.
- Blip_Buffer works on systems where 'double' is a single-precision
floating-point type.
- Fix uninitialized buffer size in dual_resampler.
- Compilation warnings squashed out as of clang 3.3-pre and gcc 4.7.2.
* API changes/additions:
- Removed documentation of C++ interface, as the C interface in gme.h is
the only supported one.
- Added gme_enable_accuracy() for enabling more accurate sound emulation
options (currently affects SPC only).
* Build system improvements:
- Add pkg_config support.
- Fix build on case-insensitive systems.
- Allow for install on Cygwin.
- Fix install on multilib systems, such as many 64-bit distros (CMake must
be able to figure out your system's libsuffix, if any).
- C++ implementation symbols are not leaked into the resultant library
file (requires symbol visibility support).
* Sample player improvements:
- Can toggle fast/accurate emulation (with the 'A' key).
- Remove all the previous patches (libgme-0.5.5-LIB_SUFFIX.patch,
libgme-0.5.5-pkg_config.patch and libgme-0.5.5-symbol_visibility.patch)
- Add libgme-0.6.0-pkgconfig_path.patch
/usr/lib64/libgme.so.0 /usr/lib64/libgme.so.0.6.4 /usr/share/doc/packages/libgme0 /usr/share/doc/packages/libgme0/changes.txt /usr/share/doc/packages/libgme0/gme.txt /usr/share/doc/packages/libgme0/readme.txt /usr/share/licenses/libgme0 /usr/share/licenses/libgme0/license.txt
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Fabrice Bellet, Thu Oct 23 23:06:42 2025