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| Name: solarus-devel | Distribution: openSUSE Tumbleweed |
| Version: 1.6.5 | Vendor: openSUSE |
| Release: 2.21 | Build date: Sat Apr 10 12:06:15 2021 |
| Group: Development/Libraries/C and C++ | Build host: reproducible |
| Size: 1130719 | Source RPM: solarus-1.6.5-2.21.src.rpm |
| Packager: http://bugs.opensuse.org | |
| Url: https://www.solarus-games.org/ | |
| Summary: Development files for solarus | |
Development files for Solarus, including header files.
GPL-3.0-or-later
* Sat Apr 10 2021 Antoine Belvire <antoine.belvire@opensuse.org>
- Remove compatibility bits for openSUSE Leap < 15.2.
* Tue Apr 06 2021 Antoine Belvire <antoine.belvire@opensuse.org>
- Update to version 1.6.5:
* Engine changes:
+ Add support for suspending the simulation on Window Focus
events (gl#solarus-games/solarus#1536).
+ Reconnect to another audio device after a device
disconnection (gl#solarus-games/solarus#1499).
+ Fix joystick hot-plug/unplug (gl#solarus-games/solarus#1501,
gl#solarus-games/solarus#1387).
+ Fix crash when calling command functions before the game is
started (gl#solarus-games/solarus#1476).
+ Fix shader compilation on OpenGL ES 3.10 and 3.20
(gl#solarus-games/solarus#1537).
+ Fix TTF fonts using wrong color for antialiasing
(gl#solarus-games/solarus#1390).
+ Fix TTF Fonts not rendering correctly
(gl#solarus-games/solarus#1389).
+ Fix a possible crash when starting a timer on a removed
entity (gl#solarus-games/solarus#1469).
+ Fix pickables not falling on negative layers.
+ Fix string literals in savegames not being properly escaped
(gl#solarus-games/solarus#1533).
+ Fix Unicode filename support on Windows.
* Lua API changes:
+ This release adds new features but does not introduce any
incompatibility.
+ Add methods `destructible:get/set_cut_method()`
(gl#solarus-games/solarus#1526).
* Solarus launcher GUI changes:
+ Add option to control suspension on Window Focus events.
+ Rename "Force Software" to "Force software rendering".
+ Disable force-software and suspend-unfocused options when
quest is running.
- Add solarus-1.6.5-ldl.patch: Fix linking of solarus library
(gl#solarus-games/solarus#1539).
- Update some file locations.
* Tue Jan 05 2021 antoine.belvire@opensuse.org
- Move _service from tar_scm to obs_scm and obscpio format.
* Sun Apr 12 2020 antoine.belvire@opensuse.org
- Update to version 1.6.4:
* Fix desktop file validation warning.
- Remove solarus-1.6.3-desktop-version.patch: Merged upstream.
* Sat Apr 11 2020 antoine.belvire@opensuse.org
- Update to version 1.6.3:
* Engine changes:
+ Fix macOS port not working since 1.6.1 due to OpenGL.
+ Fix shaders compilation in some OpenGL ES 3.0 platforms
(gl#solarus-games/solarus#1437).
+ Fix UTF-8 quest path encoding handling
(gl#solarus-games/solarus#1429).
+ Fix UTF-8 file names in Lua Open File API for Windows
(gl#solarus-games/solarus#1413).
+ Fix memory usage when visiting very large maps
(gl#solarus-games/solarus#1395).
+ Fix crash when removing the shadow of a carried object
(gl#solarus-games/solarus#1423).
+ Fix crash when stopping the movement of a thrown object
(gl#solarus-games/solarus#1452).
+ Fix carried object shadow still displayed after removing it
(gl#solarus-games/solarus#1436).
+ Fix animating hero sprites dynamically created
(gl#solarus-games/solarus#1348).
+ Fix hero speed when going from deep water to shallow water
(gl#solarus-games/solarus#1186).
+ Fix trail sprite not taking the hero's direction
(gl#solarus-games/solarus#1464).
+ Fix ground sprite still displayed while jumping
(gl#solarus-games/solarus#1458).
+ Fix custom states wrongly affected by ground speeds
(gl#solarus-games/solarus#1416).
+ Fix custom states not activating side teletransporters
(gl#solarus-games/solarus#1448).
+ Fix streams continuing to act when the layer has changed.
+ Fix enemy:on_dying() not called when setting enemies life to
zero (gl#solarus-games/solarus#1440).
+ Fix talking to NPCs while swimming
(gl#solarus-games/solarus#1043).
+ Fix creating dynamic sprite with tileset anims
(gl#solarus-games/solarus#1461).
* GUI changes:
+ Fix UTF-8 quest path encoding handling
(gl#solarus-games/solarus#1429).
+ Add drag and drop functionality to add new quests
(gl#solarus-games/solarus#1420).
- Remove merged patches:
* solarus-1.6.2-install-gui-translations.patch.
* 0001-Use-pkg-config-to-get-more-search-paths.patch.
- Add solarus-1.6.3-desktop-version.patch: Fix desktop file
validation warning.
- Add system's glm as build dependency: It's not bundled anymore.
- Enable test 1269: It's back to stable.
- Handle some file name changes.
* Tue Mar 24 2020 Christophe Giboudeaux <christophe@krop.fr>
- Add patch to find moonjit:
* 0001-Use-pkg-config-to-get-more-search-paths.patch
* Sun Sep 01 2019 antoine.belvire@opensuse.org
- Fix translation loading:
* Update solarus-1.6.2-install-gui-translations.patch with
final version pushed to upstream.
* Wed Aug 21 2019 Jan Engelhardt <jengelh@inai.de>
- Package description updates.
* Fri Aug 16 2019 antoine.belvire@opensuse.org
- Update to version 1.6.2:
* Fix scrolling teletransporters with a square size (#1412).
* Fix hero displayed above stairs walls.
- Install translations for solarus-gui:
* Add solarus-1.6.2-install-gui-translations.patch.
* Create solarus-gui-lang subpackage.
- Add _service file to create a tarball without the big
'libraries' folder which is relevant only for Windows/Mac builds.
- Disable check section on Leap <= 15.1 to fix build.
- Disable test "lua/bugs/1269_coroutines" as it is unstable.
- Remove obsolete build dependency on update-desktop-files.
* Sat Aug 10 2019 antoine.belvire@opensuse.org
- Update to 1.6.1:
* Engine changes:
+ Add `-force-software-rendering` switch to solarus-run.
+ Add argument to set mouse cursor visibility on start (#1263).
+ Add simple performance counters to the engine (#1280).
+ Add argument to set fullscreen mode on start (#1281).
+ Add joypad buttons combo for quitting the engine (#1283).
+ Add git revision information to build and main loop startup
(#1292).
+ Add argument to set the joypad axis deadzone (#1293).
+ Add debug warning if a surface is larger than 2048 x 2048
(#1294).
+ Add support of carried object sprites with multiple
directions (#1392).
+ Improve CMake build (#1270, #1276, #1277, #1288, #1320).
+ Fix several crashes (#1354, #1371, #1353, #1366, #1374,
[#1361]).
+ Other bugfixes. See installed changelog.txt for more details.
* Lua API changes:
+ This release adds new features but does not introduce any
incompatibility.
+ Add methods game:get/set_transition_style() (#1368).
+ Add methods state:get/set_can_use_teletransporter/switch/
stream() (#1363).
+ Make surface, text_surface and timer userdata types indexable
(#1394).
- Remove solarus-1.6.0-fix-desktop-exec.patch: Fixed upstream.
- Update spec file:
* Split GUI and GUI library from main package.
* Update URL, Source and Description fields.
* Remove obsolete desktop_database_post(un) macros.
* Use cmake_build macro.
* Add check section.
/usr/include/solarus /usr/include/solarus/audio /usr/include/solarus/audio/ItDecoder.h /usr/include/solarus/audio/Music.h /usr/include/solarus/audio/OggDecoder.h /usr/include/solarus/audio/Sound.h /usr/include/solarus/audio/SpcDecoder.h /usr/include/solarus/containers /usr/include/solarus/containers/Grid.h /usr/include/solarus/containers/Quadtree.h /usr/include/solarus/containers/Quadtree.inl /usr/include/solarus/core /usr/include/solarus/core/Ability.h /usr/include/solarus/core/AbilityInfo.h /usr/include/solarus/core/AndroidConfig.h /usr/include/solarus/core/AppleInterface.h /usr/include/solarus/core/Arguments.h /usr/include/solarus/core/CommandsEffects.h /usr/include/solarus/core/Common.h /usr/include/solarus/core/CurrentQuest.h /usr/include/solarus/core/Debug.h /usr/include/solarus/core/Dialog.h /usr/include/solarus/core/DialogBoxSystem.h /usr/include/solarus/core/DialogResources.h /usr/include/solarus/core/EnumInfo.h /usr/include/solarus/core/EnumInfo.inl /usr/include/solarus/core/Equipment.h /usr/include/solarus/core/EquipmentItem.h /usr/include/solarus/core/EquipmentItemUsage.h /usr/include/solarus/core/FontResource.h /usr/include/solarus/core/Game.h /usr/include/solarus/core/GameCommand.h /usr/include/solarus/core/GameCommands.h /usr/include/solarus/core/Geometry.h /usr/include/solarus/core/InputEvent.h /usr/include/solarus/core/Logger.h /usr/include/solarus/core/MainLoop.h /usr/include/solarus/core/Map.h /usr/include/solarus/core/MapData.h /usr/include/solarus/core/PerfCounter.h /usr/include/solarus/core/PerfCounter.inl /usr/include/solarus/core/PixelBits.h /usr/include/solarus/core/Point.h /usr/include/solarus/core/Point.inl /usr/include/solarus/core/QuestDatabase.h /usr/include/solarus/core/QuestFiles.h /usr/include/solarus/core/QuestProperties.h /usr/include/solarus/core/Random.h /usr/include/solarus/core/Rectangle.h /usr/include/solarus/core/Rectangle.inl /usr/include/solarus/core/ResourceProvider.h /usr/include/solarus/core/ResourceType.h /usr/include/solarus/core/Savegame.h /usr/include/solarus/core/SavegameConverterV1.h /usr/include/solarus/core/Scale.h /usr/include/solarus/core/Scale.inl /usr/include/solarus/core/Settings.h /usr/include/solarus/core/Size.h /usr/include/solarus/core/Size.inl /usr/include/solarus/core/SolarusFatal.h /usr/include/solarus/core/String.h /usr/include/solarus/core/StringResources.h /usr/include/solarus/core/System.h /usr/include/solarus/core/Timer.h /usr/include/solarus/core/TimerPtr.h /usr/include/solarus/core/Transform.h /usr/include/solarus/core/Transform.inl /usr/include/solarus/core/Treasure.h /usr/include/solarus/core/config.h /usr/include/solarus/core/config.h.in /usr/include/solarus/entities /usr/include/solarus/entities/AnimatedTilePattern.h /usr/include/solarus/entities/Arrow.h /usr/include/solarus/entities/Block.h /usr/include/solarus/entities/Bomb.h /usr/include/solarus/entities/Boomerang.h /usr/include/solarus/entities/BorderKind.h /usr/include/solarus/entities/BorderSet.h /usr/include/solarus/entities/Camera.h /usr/include/solarus/entities/CameraPtr.h /usr/include/solarus/entities/CarriedObject.h /usr/include/solarus/entities/Chest.h /usr/include/solarus/entities/CollisionMode.h /usr/include/solarus/entities/Crystal.h /usr/include/solarus/entities/CrystalBlock.h /usr/include/solarus/entities/CustomEntity.h /usr/include/solarus/entities/Destination.h /usr/include/solarus/entities/Destructible.h /usr/include/solarus/entities/Door.h /usr/include/solarus/entities/DynamicTile.h /usr/include/solarus/entities/Enemy.h /usr/include/solarus/entities/EnemyAttack.h /usr/include/solarus/entities/EnemyReaction.h /usr/include/solarus/entities/Entities.h /usr/include/solarus/entities/Entity.h /usr/include/solarus/entities/EntityData.h /usr/include/solarus/entities/EntityPtr.h /usr/include/solarus/entities/EntityState.h /usr/include/solarus/entities/EntityType.h /usr/include/solarus/entities/EntityTypeInfo.h /usr/include/solarus/entities/Explosion.h /usr/include/solarus/entities/Fire.h /usr/include/solarus/entities/Ground.h /usr/include/solarus/entities/GroundInfo.h /usr/include/solarus/entities/Hero.h /usr/include/solarus/entities/HeroPtr.h /usr/include/solarus/entities/Hookshot.h /usr/include/solarus/entities/Jumper.h /usr/include/solarus/entities/NonAnimatedRegions.h /usr/include/solarus/entities/Npc.h /usr/include/solarus/entities/ParallaxScrollingTilePattern.h /usr/include/solarus/entities/Pickable.h /usr/include/solarus/entities/SelfScrollingTilePattern.h /usr/include/solarus/entities/Sensor.h /usr/include/solarus/entities/Separator.h /usr/include/solarus/entities/SeparatorPtr.h /usr/include/solarus/entities/ShopTreasure.h /usr/include/solarus/entities/SimpleTilePattern.h /usr/include/solarus/entities/Stairs.h /usr/include/solarus/entities/StartingLocationMode.h /usr/include/solarus/entities/Stream.h /usr/include/solarus/entities/StreamAction.h /usr/include/solarus/entities/Switch.h /usr/include/solarus/entities/Teletransporter.h /usr/include/solarus/entities/Tile.h /usr/include/solarus/entities/TileInfo.h /usr/include/solarus/entities/TilePattern.h /usr/include/solarus/entities/TilePtr.h /usr/include/solarus/entities/Tileset.h /usr/include/solarus/entities/TilesetData.h /usr/include/solarus/entities/TraversableInfo.h /usr/include/solarus/entities/Wall.h /usr/include/solarus/graphics /usr/include/solarus/graphics/BlendMode.h /usr/include/solarus/graphics/BlendModeInfo.h /usr/include/solarus/graphics/Color.h /usr/include/solarus/graphics/Color.inl /usr/include/solarus/graphics/DefaultShaders.h /usr/include/solarus/graphics/DrawProxies.h /usr/include/solarus/graphics/Drawable.h /usr/include/solarus/graphics/DrawablePtr.h /usr/include/solarus/graphics/Hq2xFilter.h /usr/include/solarus/graphics/Hq3xFilter.h /usr/include/solarus/graphics/Hq4xFilter.h /usr/include/solarus/graphics/Renderer.h /usr/include/solarus/graphics/SDLPtrs.h /usr/include/solarus/graphics/Scale2xFilter.h /usr/include/solarus/graphics/Shader.h /usr/include/solarus/graphics/ShaderData.h /usr/include/solarus/graphics/ShaderPtr.h /usr/include/solarus/graphics/SoftwarePixelFilter.h /usr/include/solarus/graphics/SoftwareVideoMode.h /usr/include/solarus/graphics/SolarusGl.h /usr/include/solarus/graphics/Sprite.h /usr/include/solarus/graphics/SpriteAnimation.h /usr/include/solarus/graphics/SpriteAnimationDirection.h /usr/include/solarus/graphics/SpriteAnimationSet.h /usr/include/solarus/graphics/SpriteData.h /usr/include/solarus/graphics/SpritePtr.h /usr/include/solarus/graphics/Surface.h /usr/include/solarus/graphics/SurfaceImpl.h /usr/include/solarus/graphics/SurfacePtr.h /usr/include/solarus/graphics/TextSurface.h /usr/include/solarus/graphics/Transition.h /usr/include/solarus/graphics/TransitionFade.h /usr/include/solarus/graphics/TransitionImmediate.h /usr/include/solarus/graphics/TransitionScrolling.h /usr/include/solarus/graphics/VertexArray.h /usr/include/solarus/graphics/VertexArrayPtr.h /usr/include/solarus/graphics/Video.h /usr/include/solarus/graphics/glrenderer /usr/include/solarus/graphics/glrenderer/GlRenderer.h /usr/include/solarus/graphics/glrenderer/GlShader.h /usr/include/solarus/graphics/glrenderer/GlTexture.h /usr/include/solarus/graphics/quest_icon.h /usr/include/solarus/graphics/sdlrenderer /usr/include/solarus/graphics/sdlrenderer/SDLRenderer.h /usr/include/solarus/graphics/sdlrenderer/SDLShader.h /usr/include/solarus/graphics/sdlrenderer/SDLSurfaceImpl.h /usr/include/solarus/gui /usr/include/solarus/gui/about_dialog.h /usr/include/solarus/gui/console.h /usr/include/solarus/gui/console_line_edit.h /usr/include/solarus/gui/gui_common.h /usr/include/solarus/gui/gui_tools.h /usr/include/solarus/gui/main_window.h /usr/include/solarus/gui/quest_runner.h /usr/include/solarus/gui/quests_item_delegate.h /usr/include/solarus/gui/quests_model.h /usr/include/solarus/gui/quests_view.h /usr/include/solarus/gui/settings.h /usr/include/solarus/gui/ui_about_dialog.h /usr/include/solarus/gui/ui_console.h /usr/include/solarus/gui/ui_main_window.h /usr/include/solarus/hero /usr/include/solarus/hero/BackToSolidGroundState.h /usr/include/solarus/hero/BoomerangState.h /usr/include/solarus/hero/BowState.h /usr/include/solarus/hero/CarryingState.h /usr/include/solarus/hero/CustomState.h /usr/include/solarus/hero/FallingState.h /usr/include/solarus/hero/ForcedWalkingState.h /usr/include/solarus/hero/FreeState.h /usr/include/solarus/hero/FrozenState.h /usr/include/solarus/hero/GrabbingState.h /usr/include/solarus/hero/HeroSprites.h /usr/include/solarus/hero/HeroState.h /usr/include/solarus/hero/HookshotState.h /usr/include/solarus/hero/HurtState.h /usr/include/solarus/hero/JumpingState.h /usr/include/solarus/hero/LiftingState.h /usr/include/solarus/hero/PlayerMovementState.h /usr/include/solarus/hero/PlungingState.h /usr/include/solarus/hero/PullingState.h /usr/include/solarus/hero/PushingState.h /usr/include/solarus/hero/RunningState.h /usr/include/solarus/hero/SpinAttackState.h /usr/include/solarus/hero/StairsState.h /usr/include/solarus/hero/SwimmingState.h /usr/include/solarus/hero/SwordLoadingState.h /usr/include/solarus/hero/SwordSwingingState.h /usr/include/solarus/hero/SwordTappingState.h /usr/include/solarus/hero/TreasureState.h /usr/include/solarus/hero/UsingItemState.h /usr/include/solarus/hero/VictoryState.h /usr/include/solarus/lua /usr/include/solarus/lua/ExportableToLua.h /usr/include/solarus/lua/ExportableToLuaPtr.h /usr/include/solarus/lua/LuaContext.h /usr/include/solarus/lua/LuaData.h /usr/include/solarus/lua/LuaException.h /usr/include/solarus/lua/LuaTools.h /usr/include/solarus/lua/LuaTools.inl /usr/include/solarus/lua/ScopedLuaRef.h /usr/include/solarus/movements /usr/include/solarus/movements/CircleMovement.h /usr/include/solarus/movements/FallingHeight.h /usr/include/solarus/movements/FallingOnFloorMovement.h /usr/include/solarus/movements/JumpMovement.h /usr/include/solarus/movements/Movement.h /usr/include/solarus/movements/PathFinding.h /usr/include/solarus/movements/PathFindingMovement.h /usr/include/solarus/movements/PathMovement.h /usr/include/solarus/movements/PixelMovement.h /usr/include/solarus/movements/PlayerMovement.h /usr/include/solarus/movements/RandomMovement.h /usr/include/solarus/movements/RandomPathMovement.h /usr/include/solarus/movements/RelativeMovement.h /usr/include/solarus/movements/StraightMovement.h /usr/include/solarus/movements/TargetMovement.h /usr/include/solarus/third_party /usr/include/solarus/third_party/KHR /usr/include/solarus/third_party/KHR/khrplatform.h /usr/include/solarus/third_party/glad /usr/include/solarus/third_party/glad/glad.h /usr/include/solarus/third_party/hqx /usr/include/solarus/third_party/hqx/common.h /usr/include/solarus/third_party/hqx/hqx.h /usr/include/solarus/third_party/snes_spc /usr/include/solarus/third_party/snes_spc/SNES_SPC.h /usr/include/solarus/third_party/snes_spc/SPC_CPU.h /usr/include/solarus/third_party/snes_spc/SPC_DSP.h /usr/include/solarus/third_party/snes_spc/SPC_Filter.h /usr/include/solarus/third_party/snes_spc/blargg_common.h /usr/include/solarus/third_party/snes_spc/blargg_config.h /usr/include/solarus/third_party/snes_spc/blargg_endian.h /usr/include/solarus/third_party/snes_spc/blargg_source.h /usr/include/solarus/third_party/snes_spc/dsp.h /usr/include/solarus/third_party/snes_spc/spc.h /usr/lib64/libsolarus-gui.so /usr/lib64/libsolarus.so
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