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| Name: crawl-sdl | Distribution: openSUSE Tumbleweed |
| Version: 0.32.1 | Vendor: openSUSE |
| Release: 1.4 | Build date: Fri Nov 1 18:10:38 2024 |
| Group: Amusements/Games/RPG | Build host: reproducible |
| Size: 13356409 | Source RPM: crawl-0.32.1-1.4.src.rpm |
| Packager: http://bugs.opensuse.org | |
| Url: https://crawl.develz.org/ | |
| Summary: Roguelike dungeon exploration game (SDL version) | |
Crawl is a fun game in the grand tradition of games like Rogue, Hack, and Moria. Your objective is to travel deep into a subterranean cave complex and retrieve the Orb of Zot, which is guarded by many horrible and hideous creatures. This is the (SDL-based) tiled Stone Soup version of Dungeon Crawl. Note: You need to be in the 'games' group in order to play the game.
GPL-2.0-or-later
* Fri Nov 01 2024 Andrea Manzini <andrea.manzini@suse.com>
- update to 0.32.1:
* Fix blockable beam attacks from monster spells being blocked 100% of the
time.
* 40 other bug fixes, interface improvements, and documentation updates.
- update to 0.32.0:
* Beogh, Dithmenos, Yredelemnul, and Makhleb have been substantially revamped.
* Since everybody can become orcs, reworked Mountain Dwarves replace Hill Orcs.
* New species: Coglins, dual-wielding gizmo-inventing goblins in exosuits.
* More new spells, aimed at new school combinations and higher levels.
* Many more new and revamped monsters and decorations throughout the Dungeon,
see full changelog at https://github.com/crawl/crawl/releases/tag/0.32.0
* Sat Mar 16 2024 Dirk Müller <dmueller@suse.com>
- update to 0.31.0:
* Webtiles lobby idle timer, defaulting to 3 hours. This can be
configured via the option `max_lobby_idle_time`.
* Fixes to handling of idle crawl processes, process cleanup
* Fixes to handling of a full disk
* Mon Feb 26 2024 Dominique Leuenberger <dimstar@opensuse.org>
- Use %autosetup macro. Allows to eliminate the usage of deprecated
PatchN.
* Sun Nov 12 2023 Dirk Müller <dmueller@suse.com>
- update to 0.30.1:
* Fix zooming on local tiles
* Many other bug and documentation fixes
* New background: Reavers, spellswords with powerful but
situational Conjurations.
* Palentongas reworked into Armataurs, with innate rampage and
an affinity for potions.
* A variety of exciting new spells for warriors and wizards
alike.
* Many new and reworked artefacts, both random and fixed.
* Lugonu made more available and tempting to unfortunates cast
into the Abyss.
* It is now possible to enter the Vaults without holding a
rune. However, a rune is still required to leave.
* Slime walls now apply corrosion to the player, rather than
dealing damage.
* Jiyva's Oozemancy ability still deals damage as before.
* Thunderstorms now deal much more damage.
* Fri Jun 24 2022 Jon Brightwell <jon@moozaad.co.uk>
- Update to version 0.28.0
Highlights
* New Cinder Acolyte background, followers of the dying god Ignis.
* The Hells burn with new fury, filled with new monsters and effects.
* Yredelemnul completely redesigned; Okawaru and Jiyva significantly changed.
* The Spider's Nest respun - many new monsters and maps lurk within.
* Magical orbs added as a new category of off-hand equipment.
- Version 0.27 highlights
* New species: Djinni.
* Many new spells and spellbooks.
* New monster sets and end maps for many branches.
* Ashenzari completely redesigned and reworked.
* Cursed items removed.
- Full changelogs at https://github.com/crawl/crawl/releases
* Fri May 07 2021 Ferdinand Thiessen <rpm@fthiessen.de>
- Update to version 0.26.1
* ctrl-attack again no longer works while confused.
* Console display flickering is reduced.
* It is no longer possible to obtain infinite nets from net traps.
* Various vault placement balance adjustments and teleport closet fixes.
* 95 other fixes, tweaks, copy-edits, and interface improvements.
- Update to version 0.26.0
* New species: Palentonga.
* New background: Delver.
* Food and hunger are removed.
* Swamp has many new monsters and other changes.
* Spells, wands, and abilities can be quivered, fired, and
autotargeted with an extension of the ranged quiver/autofight
interface.
* Full log: https://github.com/crawl/crawl/releases/tag/0.26.0
- SPEC file: Drop parts related to outdated openSUSE versions
* Mon Aug 17 2020 Dirk Mueller <dmueller@suse.com>
- update to 0.25.1
* Change log see https://github.com/crawl/crawl/releases
Highlights
* Spells in many schools have been redesigned to make the schools
more distinct.
* Acquirement scrolls have been despoilered, offering the player
a choice of generated items.
* Effects from spell miscasts, god wrath, death curses, and Zot
traps have been overhauled for consistency and simplicity.
- remove CVE-2020-11722.patch (fixed upstream)
* Tue Apr 14 2020 Ferdinand Thiessen <rpm@fthiessen.de>
- Added CVE-2020-11722.patch to fix CVE-2020-11722, boo#1169381
* Fixes a remote code evaluation issue with lua loadstring
* Wed Mar 18 2020 Jon Brightwell <jon@moozaad.co.uk>
- Update to version 0.24.0
* Vampire species simplified
* Thrown weapons streamlined
* Fedhas reimagined
* Sif Muna reworked
- removed crawl-0.17.1-datetime.patch as fixed upstream
* Sun Jul 21 2019 Simon Puchert <simonpuchert@alice.de>
- Update to version 0.23.2
* Trap system overhaul
* New Gauntlet portal to replace Labyrinths
* Nemelex Xobeh rework
* Nine unrandarts reworked and the new "Rift" unrandart added
* Support for seeded dungeon play
* build requires python and python-pyYAML
/usr/bin/crawl-sdl /usr/share/appdata /usr/share/appdata/crawl.appdata.xml /usr/share/applications/crawl.desktop /usr/share/icons/hicolor/scalable/apps/crawl.svg
Generated by rpm2html 1.8.1
Fabrice Bellet, Thu Oct 23 22:58:29 2025