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| Name: libmovit8 | Distribution: openSUSE Tumbleweed |
| Version: 1.7.1 | Vendor: openSUSE |
| Release: 1.7 | Build date: Sat Jul 22 22:36:21 2023 |
| Group: System/Libraries | Build host: reproducible |
| Size: 527279 | Source RPM: movit-1.7.1-1.7.src.rpm |
| Packager: http://bugs.opensuse.org | |
| Url: https://movit.sesse.net | |
| Summary: GPU video filter library | |
Movit is a library for video filters. It uses the GPU present in many computers to accelerate computation of common filters and transitions, facilitating real-time HD video editing. This package contains the Movit shared library.
GPL-2.0-or-later
* Sat Jul 22 2023 antoine.belvire@opensuse.org
- Update to version 1.7.1: Fix a bug when compiling in shaders,
that could cause errors with certain shader compilers.
* Sat Jul 15 2023 antoine.belvire@opensuse.org
- Update to version 1.7.0:
* Compile shaders into the library.
* Use exact sRGB matrix values for COLORSPACE_sRGB.
- Drop movit-1.6.0-versioned-shaderdir.patch: Made irrelevant
since shaders are now compiled into the library.
- Specify a minimal version for Eigen3: Build now fails with a
version below 3.4.0.
* Sun Jul 07 2019 antoine.belvire@opensuse.org
- Update to version 1.6.3:
* Various bugfixes.
- Add _service file to retrieve sources as published tarball lacks
some files (e.g. COPYING).
* Sun Mar 18 2018 avindra@opensuse.org
- Update to version 1.6.2:
* fix issue with strong one-to-one effects and compute shaders
* fix compile issue with gcc5
- cleanup with spec-cleaner
* Sun Feb 04 2018 jengelh@inai.de
- Fix the shlib package's RPM group.
* Sat Feb 03 2018 antoine.belvire@opensuse.org
- Update to version 1.6.1:
* Loosen up some restrictions on strong one-to-one-effects. In
particular, this fixes a bug with MixEffect and compute shaders
that hit some Nageru setups.
* Sat Jan 27 2018 antoine.belvire@opensuse.org
- Fix build for Leap 42.3: Force use of GCC7.
* Thu Jan 25 2018 antoine.belvire@opensuse.org
- Update to version 1.6.0:
* Support for effects that work as compute shaders. Compute
shaders are generally slower than fragment shaders for the same
algorithm, but allow some forms of communication between shader
invocations and have more flexible output, which can enable
more efficient algorithms. See effect.h for more details. Note
that the fastest rendering API on EffectChain is now to a
texture if possible, not to an FBO. This will only matter if
the last effect is a compute shader.
* Movit now includes a compute shader implementation of
DeinterlaceEffect, which is automatically used instead of the
fragment shader implementation if your GPU and OpenGL driver
supports it (in practice, this means on all platforms except on
macOS). The compute shader version is typically 20–80% faster
than the fragment shader version, depending on your GPU and
other factors.
A compute shader implementation of ResampleEffect was written but
ultimately failed to be faster, and so is not included.
* Support for microbenchmarks of effects through the Google
microbenchmarking framework (optional). Currently,
DeinterlaceEffect and ResampleEffect has benchmarks; enable
them by running the unit test with --benchmark (also try
- -benchmark --help).
* Effects can now explicitly request _not_ to have mipmaps, which
means they can do so without needing to request bounce and
fiddling with the sampler state. Note that this is an API
change for effects.
* Movit now requires C++11, both to build and to #include the
header files. Support for SDL1 has been dropped; unit tests and
the demo program now need SDL2.
* Various smaller bugfixes and optimizations.
- Drop COPYING (now included in upstream tarball).
- Now build requires SDL2 instead of SDL1.
- (Experiment) Make data subpackage versioned, as the library is
versioned and requires the data files:
* Add movit-1.6.0-versioned-shaderdir.patch.
- Ran spec-cleaner.
* Fri Aug 11 2017 antoine.belvire@opensuse.org
- Update to 1.5.3:
* Various bugfixes.
- Don't use gcc6-c++ for Leap anymore: It builds fine with default
compiler again.
* Tue Jul 11 2017 olaf@aepfle.de
- Use gcc6-c++ for Leap42 and SLE12 (C++14 needed).
/usr/lib/libmovit.so.8 /usr/lib/libmovit.so.8.0.5 /usr/share/doc/packages/libmovit8 /usr/share/doc/packages/libmovit8/NEWS /usr/share/doc/packages/libmovit8/README /usr/share/licenses/libmovit8 /usr/share/licenses/libmovit8/COPYING
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Fabrice Bellet, Thu Oct 23 22:58:29 2025