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| Name: taisei | Distribution: openSUSE Tumbleweed |
| Version: 1.4.2 | Vendor: openSUSE |
| Release: 2.4 | Build date: Sun Oct 20 07:41:42 2024 |
| Group: Amusements/Games/Action/Arcade | Build host: reproducible |
| Size: 2513914 | Source RPM: taisei-1.4.2-2.4.src.rpm |
| Packager: http://bugs.opensuse.org | |
| Url: https://taisei-project.org | |
| Summary: Clone of the Touhou Project series of shoot ’em up games | |
Taisei is an open clone of the Touhou Project series. Touhou is a one-man project of shoot ’em up games set in an isolated world full of Japanese folklore.
MIT
* Sun Oct 20 2024 Carsten Ziepke <kieltux@gmail.com>
- Fix building for Leap 15.6
* Tue Oct 08 2024 Mia Herkt <mia@0x0.st>
- Update to version 1.4.2
This is a stable maintenance release. It features some bugfixes,
optimizations, and other improvements backported from the v1.5
development tree.
* Reworked gamepad input handling and configuration:
* The free/restricted axis distinction is gone; the joystick
always operates in "free" mode.
* Added direction snapping functionality to help aid exact
movement in cardinal and/or diagonal directions. The snapping
angle can be adjusted from 0% (disabled) to 100% (similar to
the old "restricted" mode). The snapping angle can also be
biased towards cardinals or diagonals.
* When the maximum zone is less than or equals dead zone, moving
the character will always move at maximum speed (as in the old
"restricted" mode).
* Most of these settings are now visualized in the options menu
and can be tested there.
* Changed the default Spell Card (Bomb) and Power Surage gamepad
bindings to Left Trigger and Right Trigger respectively.
* If autorestart is enabled for spell practice, it will now try
to load a quicksave if one exists.
* Added a "load quicksave" option to the pause menu in practice
modes.
* Cutscenes that have been seen before can now be completely
skipped.
* Added an option to reset the config to last saved values.
* Reduced some sprite batching CPU overhead.
* Optimized rendering of scenes with many lasers.
* Optimized loading of webp files.
* Optimized various math routines.
* Improved performance of some shaders.
* Fixed crashes related to opening the pause menu.
* Fixed the cutscene text spontaneously disappearing on some
systems.
* Fixed laser rendering errors during screen-shake effects.
* Fixed some minor general rendering errors.
* Fixed ongoing asynchronous tasks (e.g. screenshot encoding)
sometimes failing to finish when exiting the game.
* Fixed pseudo-random lookup order when a resource exists in
multiple locations. This allows files placed in sub-packages
to override those from 00-taisei.zip reliably.
* Removed the defunct gles20 renderer backend.
* Screenshots now use asynchronous GPU downloads.
* Added --width and --height command line parameters.
* The default config can now be customized by adding a
config.default file to the game's resources.
* Added documentation for previously undocumented environment
variables to ENVIRON.rst.
* Added an experimental "framedump" mode that can be used to
render videos; see ENVIRON.rst for details.
* Added a watchdog in kiosk mode that resets the game to the
main menu and default settings after a period of inactivity.
* Added the TAISEI_KIOSK_PREVENT_QUIT environment variable to
control whether Quit is available in kiosk mode.
* Added a some basic test programs for the renderer API.
* Sun Mar 17 2024 Mia Herkt <mia@0x0.st>
- Update to version 1.4.1
This is a stable maintenance release. It features some bugfixes
and optimizations backported from the v1.5 development tree.
* Fixed a crash that happened after a few minutes would pass
without any input if the intro cutscene had previously played
gh#taisei-project/taisei##371
* Optimized a few hot paths in the game update loop.
* Optimized the tree branch mesh in the Stage 2 background to
avoid rendering a lot of tiny triangles.
* Added a gamemode build option to control whether to enable
GameMode integration on Linux.
* Fri Sep 08 2023 Mia Herkt <mia@0x0.st>
- Update to version 1.4
This is a major release, with substantially redesigned stages and
bosses, new story, new backgrounds, and heavy internal rewrites.
See the announcement at https://taisei-project.org/news/0016_v1.4
* Wed Nov 17 2021 Dominique Leuenberger <dimstar@opensuse.org>
- Do not build for %ix86: cglm is not available on this platform.
* Sat May 08 2021 Ferdinand Thiessen <rpm@fthiessen.de>
- New public key: 5F2EE4A69653CA07
* See https://github.com/taisei-project/taisei/releases/tag/v1.3.2
* Mon May 03 2021 Ferdinand Thiessen <rpm@fthiessen.de>
- Update to version 1.3.2
* Fixed some rendering errors, including the Stage 1 water effect
on Intel iGPUs and incorrect laser blurring.
* Improved support for high-DPI displays.
* Slightly optimized various parts of the engine, including 3D
and text rendering.
* Added GameMode integration on Linux. If you use GameMode daemon,
GameMode will now be automatically activated when you start Taisei.
* Updated the SDL game controller database, enabling
out-of-the-box support for even more controllers.
* Wed Oct 02 2019 Martin Herkt <9+suse@cirno.systems>
- Switch back to GitHub download URLs
* Sun Sep 29 2019 Martin Herkt <9+suse@cirno.systems>
- Update to version 1.3.1
* Improved laser rendering and other visual Improvements
* Names and declaration animations for player spell cards
* Various shader performance optimizations
* Audio assets now in Opus format
* Bugfixes backported from 1.4 development
* New character art by @afensorm
* Sat Apr 27 2019 Martin Herkt <9+suse@cirno.systems>
- Update to version 1.3
* Improved performance
* Improved graphics
* Added Reimu character
* New scoring mechanic
* New shot mode B for Marisa character
* Added Music Room
* Changed Bombs
* Fixed collisions
* Improved bullet patterns
/usr/bin/taisei /usr/share/applications/org.taisei_project.Taisei.desktop /usr/share/applications/org.taisei_project.Taisei.tsr.desktop /usr/share/doc/packages/taisei /usr/share/doc/packages/taisei/COPYING /usr/share/doc/packages/taisei/ENVIRON.html /usr/share/doc/packages/taisei/GAME.html /usr/share/doc/packages/taisei/README.txt /usr/share/doc/packages/taisei/STORY.txt /usr/share/icons/hicolor/128x128/apps/org.taisei_project.Taisei.png /usr/share/icons/hicolor/128x128/apps/taisei.png /usr/share/icons/hicolor/128x128/mimetypes/org.taisei_project.Taisei.tsr.png /usr/share/icons/hicolor/128x128/mimetypes/taisei-replay.png /usr/share/icons/hicolor/256x256/apps/org.taisei_project.Taisei.png /usr/share/icons/hicolor/256x256/apps/taisei.png /usr/share/icons/hicolor/256x256/mimetypes/org.taisei_project.Taisei.tsr.png /usr/share/icons/hicolor/256x256/mimetypes/taisei-replay.png /usr/share/icons/hicolor/32x32/apps/org.taisei_project.Taisei.png /usr/share/icons/hicolor/32x32/apps/taisei.png /usr/share/icons/hicolor/32x32/mimetypes/org.taisei_project.Taisei.tsr.png /usr/share/icons/hicolor/32x32/mimetypes/taisei-replay.png /usr/share/icons/hicolor/512x512/apps/org.taisei_project.Taisei.png /usr/share/icons/hicolor/512x512/apps/taisei.png /usr/share/icons/hicolor/512x512/mimetypes/org.taisei_project.Taisei.tsr.png /usr/share/icons/hicolor/512x512/mimetypes/taisei-replay.png /usr/share/icons/hicolor/64x64/apps/org.taisei_project.Taisei.png /usr/share/icons/hicolor/64x64/apps/taisei.png /usr/share/icons/hicolor/64x64/mimetypes/org.taisei_project.Taisei.tsr.png /usr/share/icons/hicolor/64x64/mimetypes/taisei-replay.png /usr/share/metainfo/org.taisei_project.Taisei.appdata.xml /usr/share/mime/packages/org.taisei_project.Taisei.xml
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