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| Name: libmanette-0_2-0 | Distribution: openSUSE Tumbleweed |
| Version: 0.2.12 | Vendor: openSUSE |
| Release: 1.1 | Build date: Fri Apr 11 16:27:38 2025 |
| Group: System/Libraries | Build host: reproducible |
| Size: 322994 | Source RPM: libmanette-0.2.12-1.1.src.rpm |
| Packager: http://bugs.opensuse.org | |
| Url: https://gnome.pages.gitlab.gnome.org/libmanette/ | |
| Summary: A simple GObject game controller library | |
libmanette allows easy access to game controllers.
LGPL-2.1-or-later
* Fri Apr 11 2025 Bjørn Lie <bjorn.lie@gmail.com>
- Update to version 0.2.12:
+ Add a deadzone for Steam Deck analog sticks.
+ Fix build with older gobject-introspection.
* Mon Mar 17 2025 Dominique Leuenberger <dimstar@opensuse.org>
- Drop baselibs.conf: no longer build libmanette-0_2-0-32bit: the
only known consumer was webkit2gtk3:gtk3-soup2, which in fact is
not built in Tumbleweed, but only in devel projects. As such,
there seems to be no real use of this.
* Fri Mar 14 2025 Bjørn Lie <bjorn.lie@gmail.com>
- Update to version 0.2.11:
+ Port documentation to gi-docgen
+ Add support for Steam Deck gamepad:
- Add ManetteDeviceType and manette_device_get_device_type()
- Add manette_device_supports_mapping()
+ Deprecate LIBMANETTE_* version check symbols, add MANETTE_*
instead
+ Add runtime version check functions
+ Make hat to buttons mapping always emit button release (fixes
d-pad getting stuck when quickly flipping right->left etc)
+ Fix paddle keycodes
+ Fix DualSense motion sensor and touchpad being recognized as
gamepads
+ Fix half-range axis mappings
+ Build:
- Depend on hidapi-hidraw
- Specify --doc-format for GIR data
- Fix build warnings
- Add pkgconfig(hidapi-hidraw) BuildRequires: New dependency.
* Fri Sep 13 2024 Bjørn Lie <bjorn.lie@gmail.com>
- Update to version 0.2.9:
+ Update and clean up the game controller mapping database
+ ManetteDevice:
- add manette_device_get_mapping() and
manette_device_get_guid()
- Handle keycodes before BTN_MISC as well
+ ManetteMapping:
- Allow to map paddle1-4, misc1-6 and touchpad buttons
- Improve error handling
+ ManetteMappingManager: Check if user mapping file exists
+ Tests: Test default mappings
* Mon Feb 12 2024 Dominique Leuenberger <dimstar@opensuse.org>
- Update to version 0.2.7:
+ Allow building as a static library.
+ ManetteMappingManager: Strip leading and trailing spaces from
mappings.
+ ManetteMonitor:
- Always use file backend in Flatpak.
- Skip non-evdev devices.
- Fix object construction.
+ Various cleanups.
* Sun Mar 28 2021 Dominique Leuenberger <dimstar@opensuse.org>
- Add baselibs.conf: build libmanette-0_2-0. New dependency to
webkit2gtk3.
* Sat Nov 28 2020 Bjørn Lie <bjorn.lie@gmail.com>
- Update to version 0.2.6:
+ Project:
- Move the project to gitlab.gnome.org/GNOME/libmanette.
- Update the URLs accordingly.
- Give the project a minimal website:
https://gnome.pages.gitlab.gnome.org/libmanette/
- Update the project's description.
+ Documentation:
- Add a documentation.
- Fix many documentation annotations.
- Document more symbols.
+ Meson:
- Require Meson 0.53.0.
- Add the demos option.
- Add the build-tests and install-tests option.
- Various code style cleanups and updates.
- Add a build summary.
+ ManetteDevice:
- Add a missing precondition check to ensure milliseconds is in
the right range in manette_device_rumble().
- Throw the full file error code rather than G_FILE_ERROR_FAILED
in manette_device_new().
- Throw G_FILE_ERROR_FAILED rather than G_FILE_ERROR_NXIO in
manette_device_new() if the device isn't a gamepad.
+ ManetteMapping:
- Check mapping strings have at least a GUID field and a name
field.
- Use the debug log level for non-programming mapping parsing
errors.
- Make some parsing error messages more explicit.
+ ManetteMappingManager: Use a race-free way to check the mapping
file deletion.
+ Code cleanup:
- Make license headers have the LGPL footer, not the GPL one.
- Use #pragma once instead of manual header guards.
- Use g_auto(), g_autoptr() and g_autofree where possible.
- Use g_clear_pointer() and g_clear_object() where possible.
- Use assertions instead of g_return*_if_fail in static
functions.
- Add HACKING.md to document the code, documentation, and
commit message styles.
- Give better names to callback functions.
- Give the namespace_object_ prefix to the finalize functions
to match the code style.
- Clean up and simplify the code in many places.
- Drop platform:Linux from the internal gamepad database.
- Changes from version 0.2.5:
+ Fix the build with musl by using input_event_sec and
input_event_usec.
- Run tests during build, add a check section and macro.
- Update URL to new home.
* Sun Apr 05 2020 Bjørn Lie <bjorn.lie@gmail.com>
- Update to version 0.2.4:
+ Build system changes: Add the 'introspection' and 'vapi'
options, allowing to build without producing GObject
Introspection or Vala bindings.
+ Support hot-plugging in the fallback backend.
+ Update the game controller mapping database.
+ Various code cleanups.
* Thu Sep 12 2019 Bjørn Lie <bjorn.lie@gmail.com>
- Update to version 0.2.3:
+ Build system changes: Add 'gudev' option, allowing to
explicitly build without gudev.
* Mon Mar 11 2019 Bjørn Lie <bjorn.lie@gmail.com>
- Update to version 0.2.2:
+ Device:
- Handle absolute axes with min > 0.
- Handle the axes' flat to support axes to d-pad mapping.
+ Mapping:
- Support negative analog axis to button mappings.
- Support full-range axis to button mappings.
/usr/lib/libmanette-0.2.so.0 /usr/share/licenses/libmanette-0_2-0 /usr/share/licenses/libmanette-0_2-0/COPYING
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Fabrice Bellet, Thu Oct 9 23:07:42 2025