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| Name: spirv-cross | Distribution: openSUSE Tumbleweed |
| Version: 1.4.313.0 | Vendor: openSUSE |
| Release: 1.1 | Build date: Thu May 29 22:35:04 2025 |
| Group: Development/Libraries/C and C++ | Build host: reproducible |
| Size: 2617059 | Source RPM: spirv-cross-1.4.313.0-1.1.src.rpm |
| Packager: http://bugs.opensuse.org | |
| Url: https://github.com/KhronosGroup/SPIRV-Cross | |
| Summary: Tool and library for SPIR-V reflection and disassembly | |
SPIRV-Cross is a tool and library designed for parsing and converting SPIR-V to other shader languages. Features: * Conversion of SPIR-V to GLSL, MSL or HLSL * Conversion of SPIR-V to a JSON reflection format * Reflection API to simplify the creation of Vulkan pipeline layouts * Reflection API to modify and tweak OpDecorations * Support for "all" of vertex, fragment, tessellation, geometry and compute shaders.
Apache-2.0 OR MIT
* Thu May 29 2025 Jan Engelhardt <jengelh@inai.de>
- Update to release SDK-1.4.313.0
* MSL: Apply input override on all flattened members in
interface block
* GLSL: Implement SPV_KHR_cooperative_matrix
* MSL: Support broader tessellation I/O matching for
VK_KHR_maintenance4
* Add support for KHR_expect_assume
* Thu Mar 13 2025 Jan Engelhardt <jengelh@inai.de>
- Update to release SDK-1.4.309.1
* MSL: Terminate function with return value using return if
ending in unreachable.
* MSL: Add option to disable rasterization depending on usage.
* MSL: Add auto-disable-rasterization option to C API.
* Allow non-literal specialization constant to be array size of
OpConstantNull.
* GLSL/MSL: Support VK_KHR_zero_initialize_workgroup_memory.
* Sun Feb 09 2025 Jan Engelhardt <jengelh@inai.de>
- Update to release SDK-1.4.304.1
* Support for SPV_QCOM_image_processing2
* Added mesh shader and task shader support
* Tue Oct 08 2024 Jan Engelhardt <jengelh@inai.de>
- Update to release SDK-1.3.296.0
* Support cases of LUTs which are not function-local
* Block loop optimization if Phi is used
* Use recursive template for spvArrayCopy
* Add option to enforce fragment execution with side effects in MSL
* HLSL: Implement SM 6.8 BaseVertex/BaseInstance
* Thu Mar 21 2024 Jan Engelhardt <jengelh@inai.de>
- Update to release SDK-1.3.280.0
* Add support for the SPV_QCOM_image_processing,
SPV_EXT_integer_dot_product extensions
* MSL: Support variable sized descriptor array in argument buffer
* MSL: Implement spvDescriptorArray path for SSBO/UBO
* Tue Jan 30 2024 Jan Engelhardt <jengelh@inai.de>
- Update to release SDK-1.3.275.0
* MSL: Support std140 half matrices and arrays.
* HLSL: Fix issue with vec4 straddle rules in substructs.
* Fri Oct 27 2023 Jan Engelhardt <jengelh@inai.de>
- Update to release SDK-1.3.268.0
* GLSL: Implement 64-bit image support.
* GLSL: Handle empty block declarations.
* Fri Aug 25 2023 Jan Engelhardt <jengelh@inai.de>
- Update to release SDK-1.3.261.0
* GLSL: Support KHR_subgroup_arithmetic IAdd/FAdd/IMul/FMul
* HLSL: support Texture2D::GatherCmp function
* HLSL: Add support to preserve (RW)StructuredBuffer resources
* HLSL: Add CLI option for --hlsl-preserve-structured-buffers
* MSL: Consider bool/short remapping when dealing with composites
* MSL: Handle more complex array copy scenarios with bool <-> short
* MSL: Support `SPV_KHR_shader_ballot` and `SPV_KHR_subgroup_vote`
* Wed Mar 29 2023 Jan Engelhardt <jengelh@inai.de>
- Update to release SDK-1.3.243.0
* Add C API option for enabling row-major workaround.
* Add tests for loops compiled with debug semantics.
* GLSL/HLSL: Add legacy handling for int vertex attributes
* GLSL: Support GL_NV_shader_noperspective_interpolation in GLES
* GLSL: Multiplying matrix with scalar shouldn't force transpose
* GLSL: Add various additional extension checks.
* GLSL: Allow sample inputs in desktop < 400 with
GL_ARB_sample_shading
* GLSL: Add support for modf, isnan and isinf in legacy GLSL
* GLSL/HLSL: Add emulated fallbacks for
sinh/cosh/tanh/asinh/acosh/atanh
* GLSL: Legacy matrix inverse/determinant polyfills,
outerProduct()
* Tue Jan 03 2023 Jan Engelhardt <jengelh@inai.de>
- Update to release 1.3.236.0
* MSL: Support "raw" buffer input in tessellation evaluation
shaders.
* MSL: Handle partial access chains with array-of-UBO/SSBO.
* HLSL: Implement VK_EXT_mesh_shader
* Mon Oct 24 2022 Jan Engelhardt <jengelh@inai.de>
- Update to release 1.3.231.0
* GLSL: disable row major load around on GLES.
* GLSL: added an option to disable row-major-load workaround.
* GLSL: Implement GL_EXT_mesh_shader.
* GLSL: Implement task shaders.
* GLSL: Account for ES sampler1D to sampler2D promotion in
textureSize.
* MSL: Report unsupported 64-bit atomics.
* Add reflection support for shader record buffers.
* Wed Jun 15 2022 Jan Engelhardt <jengelh@inai.de>
- Update to release 1.3.216.0
* GLSL, HLSL: Support logical subgroup ops.
* Support reflecting builtins.
* GLSL: Support GL_EXT_shader_image_load_formatted.
* GLSL: Implement gl_FragFullyCoveredNV and control flow hints.
* Handle SPIR-V 1.4 selection constructs.
* GLSL: Support pervertexNV in NV barycentric extension.
* GLSL: Implement GL_EXT_ray_query.
* MSL: Support row-major transpose when storing matrix from
constant RHS matrix.
* Add support for additional ops in OpSpecConstantOp.
* Add 64 bit support for OpSwitch
* HLSL: Add support for gl_HelperInvocation
* VK_KHR_ray_query implementation
- Use an SRPM-based name for the -devel subpackage.
/usr/bin/spirv-cross /usr/share/doc/packages/spirv-cross /usr/share/doc/packages/spirv-cross/README.md /usr/share/licenses/spirv-cross /usr/share/licenses/spirv-cross/LICENSE
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Fabrice Bellet, Thu Oct 23 22:29:00 2025