| Index | index by Group | index by Distribution | index by Vendor | index by creation date | index by Name | Mirrors | Help | Search |
| Name: wesnoth | Distribution: openSUSE Tumbleweed |
| Version: 1.18.5 | Vendor: openSUSE |
| Release: 2.1 | Build date: Thu Oct 2 12:32:20 2025 |
| Group: Amusements/Games/Strategy/Turn Based | Build host: reproducible |
| Size: 24469130 | Source RPM: wesnoth-1.18.5-2.1.src.rpm |
| Packager: http://bugs.opensuse.org | |
| Url: https://www.wesnoth.org/ | |
| Summary: Fantasy Turn-Based Strategy Game | |
Battle for Wesnoth is a fantasy turn-based strategy game. Battle for control of villages, using variety of units which have advantages and disadvantages in different types of terrains and against different types of attacks. Units gain experience and advance levels, and are carried over from one scenario to the next campaign.
EPL-1.0 AND GPL-2.0-or-later
* Thu Oct 02 2025 Ana Guerrero <ana.guerrero@suse.com>
- Remove BuildRequires on libboost_system-devel,
removed on boost 1.89 (bsc#1249599)
* Patch boost.patch
* Wed Jun 11 2025 Carsten Ziepke <kieltux@gmail.com>
- Update to 1.18.5:
Editor
* Clear old time-of-day schedule before saving new one, resolves
scenario file bloat.
Networking
* Resolve crash on attempting to download MP replay from
server, when using cURL 7.85.0 or later.
Terrain
* Fix bluff/gulch terrain overlays being conspicuously visible
on the minimap display.
Translations
* Updated translations: Arabic, Bengali, Bulgarian,
Chinese (Simplified), Czech, Esperanto, Finnish, Italian,
Japanese
User interface
* Fixed an issue with the Help browser over-scaling portraits
up on configurations with a pixel scale higher than 1
(e.g. macOS and Retina screens), causing blurry rendering
and lacking enough room for text.
Miscellaneous and Bug Fixes
* Fix failure to build with recent versions of Visual Studio
due to missing <chrono> include.
* Support compilation with GCC 15.
* Sat Feb 22 2025 Carsten Ziepke <kieltux@gmail.com>
- Update to 1.18.4:
Campaigns
* Eastern Invasion
- S04c: achievement now only triggers when escaping with all
knights alive
- S11/S99: flying units can no longer enter prison cells via
the river
- S12: fixed Dra-Nak (if present) having incorrect traits
and portraits
- S17b: AI is now more forced to recruit only higher-level
units when gold reserves get too high
- S99: prisoners now escape if their jailers are killed
Editor
* Added Show Tool Information toggle option in the menus and
toolbar to allow hiding the informational tooltip on the edge
of the screen that shows the current editor tool's usage and
palette information
Translations
* Updated translations: Arabic, Bengali, British English,
Chinese (Simplified), Czech, Dutch, Finnish, German,
Hungarian, Italian, Norwegian, Spanish, Turkish
User interface
* Search filter should now be case-insensitive for more than
just ASCII characters
* Fixed the palette button not being clickable after scrolling
in palette widget without moving the cursor
WML Engine
* Fix crash when weapon specials' filters lead to infinite
recursion
Miscellaneous and Bug Fixes
* Fixed the Load Game dialog forgetting the filename filter when
changing directory
* Sun Nov 10 2024 Carsten Ziepke <kieltux@gmail.com>
- Update to 1.18.3:
Campaigns
* Eastern Invasion
- S04c: achievement now only triggers when escaping with all
knights alive
- S11/S99: flying units can no longer enter prison cells
via the river
- S12: fixed Dra-Nak (if present) having incorrect traits
and portraits
- S17b: AI is now more forced to recruit only higher-level
units when gold reserves get too high
- S99: prisoners now escape if their jailers are killed
* Under the Burnings Suns
- S04: added sprite for the Cold Dagger item (PR #9189)
Editor
* Added Show Tool Information toggle option in the menus and
toolbar to allow hiding the informational tooltip on the edge
of the screen that shows the current editor tool's usage and
palette information
Translations
* Updated translations: Arabic, Bengali, British English,
Chinese (Simplified), Czech, Finnish, French, German,
Hungarian, Italian, Japanese, Turkish, Ukrainian
User interface
* Help button in the leaderchoosing window works on all
languages (issue #9102)
WML Engine
* Fix crash when weapon specials' filters lead to infinite
recursion (issue #8940)
Miscellaneous and Bug Fixes
* Search filter should now be case-insensitive for more than
just ASCII characters (#9328)
- Drop wesnoth-fix-building-with-boost-186.patch, fixed upstream
* Mon Oct 14 2024 Carsten Ziepke <kieltux@gmail.com>
- Add wesnoth-fix-building-with-boost-186.patch, fixes building
with boost 1.86, https://github.com/wesnoth/wesnoth/issues/9284
- Changes in 1.18.2:
Translations
* Updated translations: Chinese (Simplified), French, Ukrainian
WML Engine
* Fixed out of sync errors due to bad undo/redo handling.
Miscellaneous and Bug Fixes
* Server-side fix for the "Something is wrong with the addon
version check database supporting the multiplayer lobby." error
* Sun Jul 14 2024 Carsten Ziepke <kieltux@gmail.com>
- Update to 1.18.2:
* no changelog provided
* Sun Jun 23 2024 Carsten Ziepke <kieltux@gmail.com>
- Update to 1.18.1:
Campaigns
* Eastern Invasion
- Prevent Dacyn from picking up a different staff
- Reduce Barrow/Pyre Wight vulnerability to arcane
- Many minor bugfixes
* Heir to the Throne
- Li'sar is no longer renameable.
* Sceptre of Fire
- S7: Fewer and slower enemies, to balance the buff to the
Elvish Outrider unit type
* Tutorial
- Better timing for some of the hints
* World Conquest
- Fix World Conquest's Help dialog showing double scrollbars
due to the left tree having it's vertical scrollbar
disabled. Changed both vertical and horizontal scrollbar
modes to automatic.
Editor
* Allow loading .mask files
Packaging
* Fixed building with Boost 1.85.
Translations
* Updated translations: Arabic, Bengali, Bulgarian,
Chinese (Simplified), Czech, Finnish, French, German, Italian,
Japanese, Norwegian, Russian, Slovak, Ukrainian
User interface
* Added a button to the build info dialog to rerun the 1.16 to
1.18 migration tool (issue #7936)
* Overhauled the Language selection dialog to make it more
informative, including displaying translation progress and
making it easier to select highly-incomplete translations.
* Add a Community button to the title screen to link to the
forums, discord, etc.
Miscellaneous and Bug Fixes
* Fixed replays marking achievements as complete
* Fixed build with Boost 1.85
* Fixed a crash in the recall dialog when turning off all
sorting options
* Fixed clicking on a trait in the sidebar sometimes opening
the wrong trait’s help page
* Removed wesnothd’s unused threads commandline options
* Trying to load an image filename ending ".jpg" will now
automatically try ".webp" if the ".jpg" isn’t found.
* Fix: releasing a mouse button at the same time as a dialog
pops up sometimes dismissed the dialog immediately (issue #8644)
* Fixed unit portraits being too large in the in-game help when
a pixel scale multiplier was set but disabled.
* Fixed the unit idle animation preference not being saved
correctly.
* Fixed multiplayer games not entering linger mode after the
scenario ends due to a turn limit.
* Fixed achievements being marked completed when only watching
a replay.
* Fixed Wesnoth crashing when reloading a multiplayer game in
debug mode.
- Drop 55162c465405d55f03be0f89daf16818c552d506.diff, fixed
upstream
* Fri Apr 26 2024 Dirk Stoecker <opensuse@dstoecker.de>
- fix build with boost 1.85 (55162c465405d55f03be0f89daf16818c552d506.diff)
* Sat Mar 23 2024 Carsten Ziepke <kieltux@gmail.com>
- Update to 1.18.0:
* See https://www.wesnoth.org/start/1.18/
* Wed Feb 21 2024 Carsten Ziepke <kieltux@gmail.com>
- Update to 1.17.25:
Campaigns
* Eastern Invasion
- Fix S04b’s time limit, which extends by 10 turns if a bonus
objective is completed.
- Fix macros in translatable strings, because they prevent
translation.
* Winds of Fate
- Made the epilogue more vague about events on the Green Isle
- Removed part of epilogue suggesting a Drake-led war
around 120YW
Translations
* Updated translations: Arabic, British English, Czech, Finnish,
French, German, Italian, Slovak
Units
* New fish and bug zombie variations
User interface
* Added hotkeys for various menu items and ThemeWML buttons in
Map Editor
* Added shortcut Ctrl+G for 'I'm Ready' button in mp_staging
dialog
* Fix the left pane of the help browser’s layout for
right-to-left languages (Arabic and Hebrew)
Miscellaneous and Bug Fixes
* wmllint now warns about [kill] tags containing [filter] tags
* Fix a regression from 1.13.11 that inverted horizontal
scrolling with SDL versions 2.0.18+ on X11 and versions
2.0.20+ on Wayland
* Run wesnothd server as _wesnoth:_wesnoth instead of
nobody:users, improving safety and fixing a warning message
in systemd 246+
- Full Changelog for changes since 1.17.22
https://github.com/wesnoth/wesnoth/blob/master/changelog.md#version-11725
- Use boost 1.7.5 for openSUSE Leap
- Use %patch -P N instead of deprecated %patchN, prepare for RPM 4.20
* Mon Nov 06 2023 Dirk Stoecker <opensuse@dstoecker.de>
- update to 1.17.22
See
https://github.com/wesnoth/wesnoth/blob/master/changelog.md#version-11722
for changes since 1.17.17
* Tue Jun 20 2023 Dirk Müller <dmueller@suse.com>
- update to 1.17.17:
Translations
* Updated translations: Arabic, British English, Czech, French,
German, Italian, Spanish
User interface
* Fixed main menu Language button and Version label not being
refreshed after switching languages without relaunching the
game (issue #7437).
* Fixed changing game resolution in Preferences not refreshing
the user interface as expected (issue #7436).
WML Engine
* Add support for distinct sub-achievements.
* Add [filter_ability] usable instead of [abilities][tag name]
to filter attributes including the type of ability used.
* Sun May 07 2023 Carsten Ziepke <kieltux@gmail.com>
- Update to 1.17.16:
Translations
* Updated translations: British English, French, Italian
WML Engine
* Fixed a crash when encountering a scenario with missing sides
- Changes in 1.17.15
Multiplayer
* The game no longer crashes when using "Back To Turn" after
the game has ended in multiplayer
Translations
* Updated translations: British English, Bulgarian, Czech,
French, Spanish, Turkish
User interface
* The "Back To Turn" menu now replays the turn in singelplayer
too. However, the Continue button can be used to resume the
game from any given position.
WML Engine
* Added support for [effect] apply_to=level
Miscellaneous and Bug Fixes
* The replay viewer now also replays victory/defeat events
properly
* Fixes undo stack getting corrupted by reloading
* Removed unused --color switch from wesnoth_addon_manager
* Tue Mar 21 2023 Dirk Müller <dmueller@suse.com>
- update to 1.17.14:
* ### Campaigns
* Under the Burning Suns
* S05 Fixed the main cavern event not taking scouting into
account. (issue #7394)
* Updated translations: British English, Czech, French,
Italian, Spanish
* The match history button in the multiplayer lobby is now
enabled. This allows viewing the game history of the player
you have selected in the righthand sidebar.
* ### Miscellaneous and Bug Fixes
* wesnoth_addon_manager now supports SSL/TLS connection (using
the `--secure` flag)
* wesnoth_addon_manager now supports IPv6 connection (using the
`--ipv6` flag)
* Added new command line flag `--terms` to
wesnoth_addon_manager (retrieves and prints the add-ons
server upload terms)
* wesnoth_addon_manager now supports the `--version` flag
(reports the current Wesnoth version)
* Linux SCons and CMake scripts now support enabling
`_GLIBCXX_ASSERTIONS`.
* Added automatic schema-validation of `_server.pbl` files when
uploading an add-on. (PR #7239)
* Adjusted gold and carryover between S11, S14 and S17. (issue
[#7230])
* S03: Fixed an event trigger when Urudin retreats. (PR #7221)
* S16: Updated screen flash to use new macros.
* Secrets of the Ancients
* S17: Use the new `screen_fade` visual effect.
* Son of the Black Eye
* S14: Fixed Grüü’s dialogue not appearing during the intro.
(issue #7280)
* The South Guard
* S04: Updated safeguard against AI leader stupidity to match
map changes.
* Under the Burning Suns
* Quenoth Rework, including the major changes listed below. (PR
[#7349])
* Redesign of the Quenoth Fighter line, with multiple attacks
instead of the formation ability.
* Redesign of the Quenoth Shaman line, with songs and the
tailwind ability.
* Redesign of the Tauroch Rider line, giving both Tauroch and
Rider one attack each.
* Hide XP bars for some enemies that are never expected to
advance a level.
* World Conquest
* Fix mechanic when a commander replaces a dead leader. (issue
[#7284])
* ### Editor
* Scrolling the map north or south can move the text that
overlays the map, so it doesn’t always obscure the southmost
hexes of the map. (issue #6422)
* ### Multiplayer
* Allied units’ orbs no longer look like the player’s own
units’ orbs. (issue #7108)
* By default, they are now two-color during the ally’s turn.
* Added an advanced setting to always show them as single-color
(the ally color).
* Add waterfall animations to Isar’s Cross. (PR #7348)
* ### Terrain
* Added Art Placeholder overlay (terrain code `^Xxxx`), used
for Isar’s Cross’ new waterfalls. (PR #7348)
* ### Translations
* Updated translations: British English, Chinese (Simplified),
Czech, Dutch, Finnish, French, Polish, Portuguese (Brazil),
Spanish
* wmlxgettext always uses Unix-style file paths in .pot files,
to reduce changes when working on different platforms. (issue
[#7380])
* Add Merman Brawler and Citizen to core.
* Add Dwarvish Miner to core.
* Add Sand Scamperer unit.
* Giant Ant now advances to Soldier Ant, requiring 26 XP.
* Soldier Ant now costs 16 gold, has 35 HP and needs 50 XP to
advance.
* Added icons for invulnerable and unhealable states. (PR
[#7363])
* The help browser shows groups (`[race]help_taxonomy=`) in
subfolders. For example Humans/Dunefolk and Elves/Quenoth.
(PR #7228)
* New `attacks_used` key in `[attack]` causes the attack to
deduct more than 1 from `attacks_left`. (PR #7351)
* Fixed `[foreach]` when nested loops used the same variable
name for the inner and outer loop. (issue #6305)
* New `[trait]require_traits=` and `[trait]exclude_traits=` to
control random trait generation. (PR #7109)
* Added basic achievements functionality.
* Fixed a regression in 1.17.x resulting in overlarge unit HP
and XP bars in some cases. (issue #7171)
* Fixed the editor’s unit tool crashing when placing a unit.
(issue #7296)
* Many command-line options that log to stdout/stderr now
automatically imply `--no-log-to-file`. (issue #7310)
* General consolidation of code paths for logging between
Windows and non-Windows platforms.
* Fixed crash and missing output in `--report`.
* Schema validation accepts variables in
`[harm_unit]alignment`.
* Schema validation no longer accepts the unused
`[unit]hp_bar_scaling` and `[unit]xp_bar_scaling`.
* Fix an issue with schema validator not reporting errors at
top level.
* The `unit_tree` tool which generates
https://units.wesnoth.org/ now ignores the `[advancefrom]`
tag.
* Fix the search for the game data directory when doing a local
Visual Studio build.
* Fixed warnings when compiling with Boost 1.81.
* Fri Feb 03 2023 Carsten Ziepke <kieltux@gmail.com>
- Update to 1.17.12:
* https://github.com/wesnoth/wesnoth/blob/master/changelog.md#version-11712
- Changed source URL from github to http://files.wesnoth.org,
see https://github.com/wesnoth/wesnoth/issues/6986
- Package fslayout uses now noarch as BuildArch
- Raise some minimum requirements: cmake >= 3.14 (3.7),
pkgconfig(pangocairo) >= 1.44.0 (1.22.0),
pkgconfig(sdl2) >= 2.0.10 (2.0.8)
- Rebase wesnoth-cmake-fix-find-readline.patch
* Thu Mar 10 2022 Carsten Ziepke <kieltux@gmail.com>
- Rebase wesnoth-cmake-fix-find-readline.patch
* Thu Mar 10 2022 Michael Vetter <mvetter@suse.com>
- Update to 1.17.1:
* UtBS S08 Kromph and Dust Devil able to trigger Eloh's event #6428
* DM S14 Smooth undead appearance and add dialogue #6429
* TRoW S22 Fixed the possibility of a missplaced dialogue when a bridge was broken #6430
* Fix typo: "with heavy loses" -> "with heavy losses" #6448
* Saurian sprites cleanup #6413
* [world conquest] Fix for HP glitch when picking up items/artifacts #6454
* HttT S04, S05b & S06 Role code enhancement #6436
* Add a "special notes" section to terrain help pages #6400
* Use a less complicated implementation for the MAKE_ENUM of CONTROLLER. #6423
* SoF Proofread Pass and Campaign Prose edits torch in #6177
* Temporarily re-introduce the SPECIAL_NOTES macro #6463
* update codeblock projectfiles #6465
* various small sprite updates 01 in #6459
* Add /clear chat command #6457
* Add max_torch to about.cfg torch in #6480
* [world conquest] [artifact/abilities] Make banner stack with leadership ability. #6467
* Fix deprecation of [advancefrom], mark as already removed #6482
* Refactor the backstab unit test #6473
* Make the adhoc add-on download check more detailed. #6464
* forwardport #6477 01 in #6487
* Update credits #6481
* Add-ons manager: handle the selected add-on changing in small-screen mode #6499
* Change [filter_weapon] to not depend on attack_type::weapon_specials #6501
* [units] [Orcish Nightblade] Update Icon for the kick attack #6516
* reintroduced usage of time_cfg[current_time] in replace (local) schedule funtions #6495
* Replace deprecated share_maps and share_view with share_vision #6498
* Fix comment handling if the value is empty (fixes #6514) in #6522
* SoF: fix thursagan's arcanister advancement breaking in some cases #6484
* Upgrade to lua 5.4.4 #6527
* wmlxgettext and wmlindent change exit code torch in #6500
* HttT S17: Update to comply with current Wesnoth Lua API specifications #6526
* update instruction for compilate boost libraries #6531
* Replace deprecated placement=map_overwrite #6532
* Lua API: Add inline documentation for pretty much everything #6483
* Add code comments stating what each unit test is testing. #6308
* world conquest: update modding instructions #6455
* WoF and Drake revisions #6493
* [world conquest] update deprecated share_view to share_vision #6536
* WoF: update map of S9 To stop a Cave Bear spawning at an unreachable location #6537
* Sat Feb 26 2022 Carsten Ziepke <kieltux@gmail.com>
- Update to 1.16.2:
* bugfix release, most important changes:
https://wiki.wesnoth.org/Release_Notes_1.16.2
* Planned moves that will take multiple turns to complete are no
longer visible to enemy players
* Replays using custom units from add-ons will no longer fail
to play
* Players using CJK languages will no longer need to wait
10+ minutes
* When in the lobby of a game, having the
"Show joins of friends only"
preference set will now function correctly
* When storing the password for multiple accounts the password
file will no longer become corrupted
- Add wesnoth-cmake-fix-find-readline.patch, fixes detection of
readline on openSUSE Leap 15.2 - 15.4
- Update minimum versions of cmake and boost
/usr/bin/wesnoth /usr/share/applications/org.wesnoth.Wesnoth.desktop /usr/share/icons/HighContrast /usr/share/icons/HighContrast/scalable /usr/share/icons/HighContrast/scalable/apps /usr/share/icons/HighContrast/scalable/apps/wesnoth-icon.svg /usr/share/icons/hicolor/128x128/apps/wesnoth-icon.png /usr/share/icons/hicolor/16x16/apps/wesnoth-icon.png /usr/share/icons/hicolor/256x256/apps/wesnoth-icon.png /usr/share/icons/hicolor/32x32/apps/wesnoth-icon.png /usr/share/icons/hicolor/512x512/apps/wesnoth-icon.png /usr/share/icons/hicolor/64x64/apps/wesnoth-icon.png /usr/share/man/bg/man6/wesnoth.6.gz /usr/share/man/ca/man6/wesnoth.6.gz /usr/share/man/cs/man6/wesnoth.6.gz /usr/share/man/de/man6/wesnoth.6.gz /usr/share/man/en_GB/man6/wesnoth.6.gz /usr/share/man/es/man6/wesnoth.6.gz /usr/share/man/fr/man6/wesnoth.6.gz /usr/share/man/it/man6/wesnoth.6.gz /usr/share/man/ja/man6/wesnoth.6.gz /usr/share/man/man6/wesnoth.6.gz /usr/share/man/pt_BR/man6/wesnoth.6.gz /usr/share/man/ru/man6/wesnoth.6.gz /usr/share/man/sk/man6/wesnoth.6.gz /usr/share/man/tr/man6/wesnoth.6.gz /usr/share/man/zh_CN/man6/wesnoth.6.gz /usr/share/man/zh_TW/man6/wesnoth.6.gz /usr/share/metainfo/org.wesnoth.Wesnoth.appdata.xml
Generated by rpm2html 1.8.1
Fabrice Bellet, Fri Oct 24 22:48:21 2025