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| Name: godot-bash-completion | Distribution: openSUSE:Factory:zSystems |
| Version: 3.2.3 | Vendor: obs://build.opensuse.org/openSUSE:Factory:zSystems |
| Release: 2.2 | Build date: Tue Apr 20 02:54:15 2021 |
| Group: Amusements/Games/Other | Build host: s390zp28 |
| Size: 82564 | Source RPM: godot-3.2.3-2.2.src.rpm |
| Url: https://godotengine.org/ | |
| Summary: Godot command line completion for Bash | |
Bash command line completion support for godot, godot-headless, godot-runner and godot-server
MIT
* Sat Feb 13 2021 cunix@mail.de
- Fix a crash in the TGA loader with malformed input
* added upstream_fix_TGA_loader.patch from upstream
* integer overflow issue CVE-2021-26825 (boo#1182177)
* stack overflow issue CVE-2021-26826 (boo#1182178)
* Sun Nov 01 2020 Yunhe Guo <i@guoyunhe.me>
- Fix AppStream file location to match latest standard
* Fri Sep 18 2020 cunix@mail.de
- Update to 3.2.3
Added:
* Input: Support SDL2 half axes and inverted axes mappings
* LineEdit: Add option to disable virtual keyboard for LineEdit
* Rendering: Allow nearest neighbor lookup when using mipmaps
Changed:
* GDScript: Auto completion enhanced for extends and
class level identifier
* Physics: Better damping implementation for Bullet rigid bodies.
If you're using damping with the Bullet backend,
you may need to adjust some properties to restore
the behavior from 3.2.2 or earlier.
* Project Settings: Enable file logging by default on desktops
* Script editor: Don't open dominant script in external editor
* Sprite3D: Use mesh instead of immediate for drawing Sprite3D
Fixed:
* Core: debugger error when Dictionary key is a freed Object
* Core: leaked ObjectRCs on object Variant reassignment
* GLES3: OpenGL error when generating radiance
* Import: custom tracks causing issues on reimport
* Import: regression causing crashes with some OGG files
* Particles: 2D Particle velocity with directed emission mask
* PathFollow3D: repeated updates of PathFollow3D Transform
* Physics: Trigger broadphase update when changing collision layer/mask
* Physics: laxist collision detection on one way shapes
* Physics: Properly pass safe margin on initialization
* Project Settings: overriding compression related settings
* Rendering: images in black margins
* Rendering: Properly calculate Polygon2D AABB with skeleton
* Shaders: specular 'render_mode' for Visual Shaders
And more:
https://downloads.tuxfamily.org/godotengine/3.2.3/Godot_v3.2.3-stable_changelog_chrono.txt
- "certs_fallback.patch" rebased
* Wed Jul 01 2020 cunix@mail.de
- In .desktop file prefix "PrefersNonDefaultGPU" with "X-" only
until package desktop-file-utils is up to date.
* Fri Jun 26 2020 cunix@mail.de
- In .desktop file "PrefersNonDefaultGPU" prefixed with "X-"
* Fri Jun 26 2020 Max Mitschke <maxmitschke@fastmail.com>
- Update to 3.2.2
Highlights:
* 2D batching for the GLES2 renderer
* C# support for the iOS platform
* Re-architecture of the Android plugin system
* DTLS support and ENet integration
* Better handling of Variants pointing to released Objects
* Updated and localized documentation
Added:
* 2D: MODULATE builtin for canvas item shaders
* Editor: rotation widget in 3D viewport
* Editor: Allow duplicating files when holding Control
* GLES2/GLES3: support for OpenGL external textures
* Import: support for glTF lights
* Input: keyboard layout enumeration / set / get functions
* Object: has_signal method
* RegEx: Enable Unicode support for RegEx class
* Shaders: shader time scaling
* Add 'custom_modules' build option to compile external user modules
* SCons: Allow to read 'custom_modules' option via a file
* Provide the ability for clients of the Godot library
to add their own command line arguments
* Request the dedicated GPU when starting Godot from the '.desktop' file
* set_frame, pause, and oneshot to AnimatedTexture
* selection outline to locked nodes
Fixed:
* Audio: volume interpolation in positional audio nodes
* Import: changing the import type of multiple files at once
* Particles: uninitialized memory in CPUParticles and CPUParticles2D
* Physics: Make soft body completely stiff to attachment point
* Physics: Normalize up direction vector in move_and_slide()
* Account for file deletion and renaming in Export Presets
* can't convert Transform -> Transform2D
* Emit signal when animation ends by seek
* Othographic camera in-editor now uses Z near/far settings
instead of a hardcoded value
* Editor 2D: Change pixel alignment strategy, jittering in high zoom
* Allow single quotes in comments
And more:
https://downloads.tuxfamily.org/godotengine/3.2.2/Godot_v3.2.2-stable_changelog_chrono.txt
- "linker_pie_flag.patch" adjusted.
* Tue Mar 10 2020 cunix@mail.de
- Update to 3.2.1
Fixed:
* Bullet: Fix detection of concave shape in Area.
* Camera2D: Fix inverted use of Camera2D offset_v.
* Debugger: Fix crash inspecting freed objects.
* Expression: Fix parsing integers as 32-bit.
* Particles: Fix undefined behavior with atan in GPU Particles.
* TileSet: Hide TileSet properties from Inspector, fixing
OOM crash on huge tilesets.
* Video: Workaround WebM playback bug after AudioServer latency fixes.
Added:
* Skin: Add support for named binds.
* API documentation updates.
* Editor translation updates.
And more:
https://downloads.tuxfamily.org/godotengine/3.2.1/Godot_v3.2.1-stable_changelog_chrono.txt
- "linker_pie_flag.patch" adjusted.
* Wed Feb 12 2020 cunix@mail.de
- Added "linker_pie_flag.patch" in order to link with "-pie".
Replaces previous "fix-pie-warning.patch".
- "project_certs_fallback.patch" renamed to "certs_fallback.patch".
Modified and adapted to Godot source code changes.
- Bash completion files "godot", "godot-headless", "godot-runner"
and "godot-server" added.
- Package "godot-bash-completion" added.
- Location of documentation in man page adjusted.
- godot-rpmlintrc deleted with filter "no-manual-page-for-binary"
because this warning doesn't seems to be thrown anymore.
- Build option "faster_build" introduced to speed up build
during tests.
* Sat Feb 01 2020 Max Mitschke <maxmitschke@fastmail.com>
- Removed patch "fix-pie-warning.patch"
- Removed export_presets.cfg file as games should supply this file
- Update to v3.2
Added:
* Support for importing 3D scense using Assimp
* Support for high-level multiplayer API and NAT traversal for
WebRTC
* Support for enabling / disabling parts of the editor or specific
nodes
* Added language server for GDScript
* Added version control integration into the editor
* Added a network profiler
* Editor is now capped to 20FPS when the window is unfocused
* Added MSAA support in the GLES2 renderer
* Ability to define script templates on a per-project basis
* Ability to limit the minimum and maximum window size
* Minimap in the script editor
* CSV files can now be imported as non-translation files
* Multicast support in PacketPeerUDP
* WebSocket improvements.
* Support for SSL in WebSocketServer.
* WebSocketClient can now use custom SSL certificates
(except on HTML5).
* WebSocketClient can now define custom headers.
* The editor now features a built-in Web server for testing HTML5
projects
* Reimplemented support for embedding project data in the PCK file
Changed:
* Tabs and space indentation can no longer be mixed in the same
GDScript file
* assert() in GDScript must now always be used with parentheses
* UDP broadcasting is now disabled by default and must be enabled
by calling
set_broadcast_enabled(true) on the PacketPeerUDP instance
* 3D collision shapes and RayCasts are now drawn in gray when disabled
* The SCons build system now automatically detects the host platform
* Exporting a project PCK or ZIP from the command line must now
be done with the new --export-pack command-line argument
* Exported PCK files now contain the Godot patch version in their
header
* "Set as Main Scene" context option for scenes in the FileSystem dock
Removed:
* Unused Panel panelf and panelnc styles.
* thekla_atlas dependency, as light baking now relies on xatlas
for UV unwrapping.
* Rating icons in the Asset Library
* Some editor languages are no longer available due to missing
support for RTL and text shaping in Godot.
* Arabic
* Bengali
* Persian
* Hebrew
* Hindi
* Malayalam
* Sinhalese
* Tamil
* Telugu
* Urdu
* Android: ARMv6 support.
* iOS: ARMv7 support.
Fixed:
* The Project Manager now remembers the sorting option that was
previously set
* Fixed issues with PBR environment mapping
* Several fixes to the GLES2 renderer
* Fixed importing BMP images
* Exporting a project via the command-line now returns a non-zero
exit code if an error occurred during exporting
* Fixed autocompletion in the script editor
And more:
https://github.com/godotengine/godot/blob/3.2/CHANGELOG.md
* Mon Jan 13 2020 cunix@mail.de
- Sources replaced by upstream without version bump
to hotfix export templates for HTML5 platform
* Tue Dec 03 2019 Max Mitschke <maxmitschke@fastmail.com>
- Updated bundled library versions within specfile
- Cleaned up specfile
* Removed defattr directives
* Use %license directive for license files
* Sat Nov 30 2019 Martin Liška <mliska@suse.cz>
- Update to 3.1.2
Fixed:
* Animation: Fixes for onion skinning support of Skeleton2D
* AnimationTree: Fixes to AnimationTree and State Machine
* Audio: Fix seemingly random crashes related to the audio engine misusing
internal processing
* CPUParticles(2D): Various fixes
* GLES2: Many bugfixes
* GLES3: Many bugfixes
* Editor: Fix issues when moving and renaming files
* Export: Fix resetting editor settings when exporting from the
command line
* Import: Various improvements to BMP support
* Internationalization: Various fixes to Control localization,
and fixes to support of some regional locales
* iOS: Fix crash on resume/exit on iOS 13
* macOS: Fix non-HiDPI mode on HiDPI displays on macOS Catalina
* macOS: Fix locale detection when running from .app bundle
* Object: Improve instance validation, mitigating thread-related issues
* Shaders: Fix support for hint_range using integers
Added:
* Editor: Allow to removing 2D editor limits
* Mobile: Add vibration support on Android and iOS
* TileMap: Add support for negative Y and X offsets
* API documentation updates.
* Editor translation updates.
Third Party Libraries:
* zstd upgraded to 1.4.4
* libwebsockets downgraded to 3.0.1 (3.1 caused regressions)
* Sun May 12 2019 Max Mitschke <maxmitschke@fastmail.com>
- Fixing packaging issues for submission to Factory
* Changed python build requirement for python3
* Removed no-version-in-last-changelog from rpmlintrc
* Renamed rpmlintrc to godot-rpmlintrc per openSUSE packaging
standards
* Mon Apr 29 2019 cunix@bitmessage.ch
- Use system certificates from /var/lib/ca-certificates/ca-bundle.pem
by default and dynamically. Stop hard coding its content during build.
These certificates are used by the editor to connect to the Asset Library.
- Added patch file "project_certs_fallback.patch" to use the previously
defined system certificates as fallback for missing certificates in
project setting "network/ssl/certificates".
* Sun Apr 28 2019 cunix@bitmessage.ch
- Changes in 3.1.1
Fixed Security Issue:
* to deserialize Object data. GDNative ABI was changed.
Fixed:
* GLES 3 support for depth textures.
* GLTF2 importer
Added:
* HeightMapShape to the Bullet physics engine implementation
* FPS snapping in the Animation player
* audio features for 3.2 were backported
* menu options for the Sprite editor: "Convert to Mesh2D",
"Convert to Polygon2D", "Create CollisionPolygon2D Sibling"
and "Create LightOccluder2D Sibling"
* AnimatedSprite can now play backwards
* Emission Mask to CPUParticles2D
And more:
https://downloads.tuxfamily.org/godotengine/3.1.1/Godot_v3.1.1-stable_changelog.txt
* Sun Apr 28 2019 Jan Engelhardt <jengelh@inai.de>
- Trim filler wording from description.
- Require bash for the build due to use of [[ x > y ]].
* Sat Apr 27 2019 Martin Liška <mliska@suse.cz>
- Update to 3.1.1
* Sat Apr 27 2019 Martin Liška <mliska@suse.cz>
- Mention rpmlintrc as a source file.
* Tue Apr 16 2019 Max Mitschke <maxmitschke@fastmail.com>
- Update to 3.1
* See https://github.com/godotengine/godot/blob/3.1-stable/CHANGELOG.md
* Thu Mar 07 2019 Max Mitschke <maxmitschke@fastmail.com>
- Added export_presets.cfg to be used when one is not present in
Godot game's source.
* Tue Mar 05 2019 Max Mitschke <maxmitschke@fastmail.com>
- Added godot-headless package
* Tue Feb 26 2019 Martin Liška <mliska@suse.cz>
- Disable lto for anything older than openSUSE 15.0.
* Tue Feb 19 2019 Martin Liška <mliska@suse.cz>
- Rename subpackages to godot-runner and godot-server in order
to provide same names as in Fedora package
- Do not use -fno-strict-aliasing
- Make output verbose and use LTO (increase RAM requirements).
* Mon Feb 18 2019 cunix@bitmessage.ch
- Added patches to use system certificates
- Added service file for local hash checking
- Added rpmlintrc file to silence warning of missing version in
changelog and for missing manual-page for server package
* Tue Feb 05 2019 Ferdinand Thiessen <rpm@fthiessen.de>
- Use https://en.opensuse.org/SourceUrls
* Wed Jan 30 2019 maxmitschke@fastmail.com
- Updated spec file to better align with openSUSE package
guidelines
* Sun Jul 29 2018 cunix@bitmessage.ch
- Update to 3.0.6
Fixed Security Vulnerability:
* marshalls size checks
Fixed:
* vsync initialization
* can't set AudioStreamPlayer stream to null
* Basis.Transposed()
* Several editor crashes
* GLTF import fixes
and more
Upgrade:
* OpenSSL to 1.0.2o (not used in openSUSE build)
* Wed Jul 11 2018 cunix@bitmessage.ch
- spec changes:
* build with more shared libraries from the distribution
instead of bundled versions
* make build of templates optional
* unify repetive build arguments
* include thirdparty/README.md in licenses section
* Tue Jul 10 2018 maxmitschke@fastmail.com
- Update to 3.0.5
* Android export templates no longer contain the placeholder
permissions which Google Play started complaining about. Now
only requested permissions will be written to the manifest when
exporting.
* Added 'android_add_asset_dir('...') method to Android module
gradle build config
* User defined signals in the exported C# projects were
misbehaving, this is now fixed.
* Fix CORS problems due to added headers on JS target
* Lerp now consistent with Godot API. InverseLerp fixed.
* Fix debugger focus stealing
* Fix segfault at quiting editor
* Sun Jul 01 2018 maxmitschke@fastmail.com
- Added openSUSE branding to build info
- Use upstream desktop file, appdata.xml and manpage
- Licenses relocated
- Require update-desktop-files post and postun
- desktop_database only updating explicitly for Leap < 15.0
- Update to 3.0.4
* Updated documentation for particles, ViewportTexture, Vector2,
skeleton docs, Rect.abs function
* Make heightmap shape usable from PhysicsServer
* Add NoCache wrapper to Command
* Fixed crasher in asset library on systems with a low threadcount CPU
* Sun Jun 17 2018 maxmitschke@fastmail.com
- Update to 3.0.3
Added:
* C# projects can now be exported for Windows, Linux, and MacOS targets.
* Universal translation of touch to mouse.
* Dynamic fonts can now have a hinting mode set.
* print_tree_pretty() was added allowing a graphical view of the scene tree.
* Restore purchases feature for iOS.
* AudioStreamPlayer, AudioStreamPlayer2D,
and AudioStreamPlayer3D now have a pitch scale property.
* Show origin and Show viewport setting in 2D editor.
* You can now set Godot windows as 'always on top'.
* print-fps options to print FPS to stdout.
Fixed:
* Mono: Signal parameters no longer crash the engine.
* Asset library thread usage, this makes the asset library more responsive.
* Several GLTF import fixes.
* Several memory leaks.
* iPhone X support.
* Several fixes to audio drivers (WASAPI and PulseAudio).
* Several crashes.
* Export PCK/ZIP now works again.
* Sat Mar 10 2018 cunix@bitmessage.ch
- Update to 3.0.2
* Tue Feb 27 2018 gwasser@gmail.com
- Update to 3.0.1
* Tue Jan 30 2018 gwasser@gmail.com
- Update to 3.0.0
* Tue Sep 05 2017 dmacvicar@suse.de
- Update to 2.1.4
* Fri Feb 10 2017 luke.nukem.jones@gmail.com
- Update to 2.1.2
- Add appdata.xml
- Remove fix-arch-detection.patch
- Remove fix-undefined-return.patch
* Mon Jun 27 2016 rpm@fthiessen.de
- Update to 2.0.3
- Added fix-arch-detection.patch to fix ppc build
- Added fix-undefined-return.patch to fix functions with random
return.
* Mon Jun 01 2015 gber@opensuse.org
- add desktop file
* Sun May 31 2015 gber@opensuse.org
- split examples into subpackage
* Sun May 31 2015 gber@opensuse.org
- initial packaging
/usr/share/bash-completion/completions/godot /usr/share/bash-completion/completions/godot-headless /usr/share/bash-completion/completions/godot-runner /usr/share/bash-completion/completions/godot-server /usr/share/licenses/godot-bash-completion /usr/share/licenses/godot-bash-completion/COPYRIGHT.txt /usr/share/licenses/godot-bash-completion/LICENSE.txt
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