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| Name: gzdoom | Distribution: openSUSE Tumbleweed |
| Version: 4.14.2 | Vendor: openSUSE |
| Release: 2.1 | Build date: Sun Aug 24 14:41:33 2025 |
| Group: Amusements/Games/3D/Shoot | Build host: reproducible |
| Size: 30499519 | Source RPM: gzdoom-4.14.2-2.1.src.rpm |
| Packager: http://bugs.opensuse.org | |
| Url: https://zdoom.org/ | |
| Summary: A DOOM source port with graphic and modding extensions | |
GZDoom is a port (a modification) of the original Doom source code, featuring: * an OpenGL renderer, HQnX/xBRZ rescaling, 3D floor and model support * Truecolor software rendering, extending the classic 8-bit palette * Heretic, Hexen and Strife game modes and support for a lot of additional IWADs. * Boom and Hexen map extension support, scriptability with ACS and ZScript, and various modding features regarding actors and scenery. * Demo record/playback of classic and Boom demos is not supported.
GPL-3.0-only
* Sun Aug 24 2025 Jan Engelhardt <jengelh@inai.de>
- Adjust gzdoom-lzma.patch for changes in the lzma-sdk package's
lzma-sdk-shlib.patch.
* Mon May 05 2025 Jan Engelhardt <jengelh@inai.de>
- Update to release 4.14.2
* Ortho + OOB fixes and improvements.
* Revert clipper to older code path when not in Ortho/OOB (speed
improvement).
* Fix to some crashes and memory leaks.
* Exposed DDoor to ZScript, Exposed DPlat to ZScript, Exposed
more of the Ceiling thinker, Exposed more of the Floor thinker,
Exposed DElevator to ZScript.
* Exported: GetLumpContainer, GetContainerName, GetLumpFullPath
for WADS struct.
* Added autoSwitch parameter to A_ReFire.
* Add a few commonly-used gzdoom-specific properties to the
DeHackEd parser.
* Fri Mar 07 2025 Jan Engelhardt <jengelh@inai.de>
- Update to release 4.14.1
* Add new SBARINFO top level "AppendStatusBar", allowing for
extra SBARINFO code to be added to custom SBARINFO definitions.
* Fixed A_SprayDecal not working on 3D floors.
* Add snd_footstepvolume to sound options menu.
* Allow setting a dynamic light's alpha to influence its
brightness.
* Added interpolation to crosshair size.
* Added S_StartSoundAt, HasConversation to the scripting
interface.
* Allow passing sound volume to PlayBounceSound in ZScript
* Added flags for angle handling on bounce.
* Added translation argument for A_SprayDecal.
* Added the NOAUTOOFFSKULLFLY flag for scripting.
* Sun Feb 09 2025 Jan Engelhardt <jengelh@inai.de>
- Retain modtime of files for reproducibility
* Wed Dec 18 2024 Jan Engelhardt <jengelh@inai.de>
- Update to release 4.14.0
* FOV scales ortho up to 180 degrees
* Interpolate non-Burn screen wipes
* Added net id functions for ACS
* Fixed bouncing on 3D floors
* Fixed A_SprayDecal not working on 3D floors
* Sat Nov 02 2024 Jan Engelhardt <jengelh@inai.de>
- Update to release 4.13.2
* Added (SPF_)STRETCHPIXELS - for actors, makes rollsprites
levelstretched, for particles, puts them back to the original
stretch math as before, optional opt-in flag.
* Sector damage code reverted due to some critical bugs,
feature will be in 4.14 timeframe.
* Sat Oct 12 2024 Jan Engelhardt <jengelh@inai.de>
- Update to release 4.13.0
* Added pistol start gameplay option.
* A few ID24 spec implementations, added support for new
Bethesda DOOM + DOOM II re-release and Legacy of Rust.
* Several multiplayer network fixes, especially with
prediction.
* Added Extra Parameters to iwad selection box.
* IWAD selection box now always shows unless one of the
following is true: it is disabled, -iwad is used from command
line, or you load in a gameinfo that suggests an IWAD.
* Added MBF21 and MBF21-strict compatibility presets.
* Particles and rollsprites are now square.
* Mon Jul 01 2024 Jan Engelhardt <jengelh@inai.de>
- Resolve improper __DATE__ replacement [boo#1226829]
* Fri May 17 2024 Jan Engelhardt <jengelh@inai.de>
- Delete gzdoom-waddir.patch (substitute by logic in build recipe),
delete 0001-Revert-use-static_assert-to-make-32-bit-builds-fail.patch
and 0001-removed-some-32bit-only-CMake-code.patch
(merged into more-32bit.patch)
* Wed May 08 2024 Jan Engelhardt <jengelh@inai.de>
- Update more-32bit.patch to fix i586/ILP32 FTBFS.
* Tue Apr 30 2024 Jan Engelhardt <jengelh@inai.de>
- Update to release 4.12.2
* Set default backend to Vulkan, if Vulkan fails go GLES not OpenGL.
* Added a `mapinfo` console command.
* zscript: add `final` and `sealed` as class options.
* Always save a copy of the map in a savegame's metadata.
* Added wall texture skewing.
* Implemented dsda-doom's sector scrolling properties, added
UDMF wall scrolling properties from DSDA, added friction and
colormap related properties from DSDA, added DSDA's thrust
properties for UDMF, and added per-sector sky UDMF
properties.
* Allow defining zero gravity through MAPINFO
* Added rudimentary support for DSDA's COMPLVL lump.
* Added actor flag +BILLBOARDFACECAMERA.
* Added `sv_pistolstart` server flag.
- Add gzdoom-lzma-simd.patch
* Fri Oct 27 2023 Jan Engelhardt <jengelh@inai.de>
- Update to release 4.11.3
* Several new languages: Danish, Norwegian, Swedish and Turkish.
* Cleanup of Doom's and Chex Quest's small font to use proper
character heights for international support.
* Extended all fonts to be capable of handling all European
languages which are in common use.
* DSDHacked support.
* WebP and QOI support for textures.
* Sanitized the light mode selection to make it a first class
mapping feature by separating map dependent light mode setup
from performance related user preferences for the default
setting.
* Lots of new ZScript features.
- Delete gzdoom-vulkan.patch, gcc13.diff
- Add more-32bit.patch, 0001-Revert-Switch-to-miniz-from-zlib.patch
* Thu Mar 30 2023 Jan Engelhardt <jengelh@inai.de>
- Add gcc13.diff
* Tue Feb 07 2023 Jan Engelhardt <jengelh@inai.de>
- Update gzdoom-vulkan.patch for glslang 12
* Sun Dec 04 2022 Jan Engelhardt <jengelh@inai.de>
- Update to release 4.10.0
* Map<K,V> and MapIterator<K,V> for ZScript
* Quaternion support for model rotations
* Improved IQM support
- Delete 0001-build-unbreak-compilation-on-Linux.patch (merged)
* Sun Nov 06 2022 Jan Engelhardt <jengelh@inai.de>
- Update description for the removal of SoftPoly
* Sat Nov 05 2022 Jan Engelhardt <jengelh@inai.de>
- Update to release 4.9.0
* IQM bone model support
* Textured particles
* The SoftPoly renderer was removed
- Delete gzdoom-sdlbug.patch (obsolete),
0001-fix-gzdoom.pk3-not-found-error.patch (merged)
- Add 0001-build-unbreak-compilation-on-Linux.patch,
0001-removed-some-32bit-only-CMake-code.patch
* Mon Oct 24 2022 Jan Engelhardt <jengelh@inai.de>
- Update gzdoom-vulkan.patch for glslang-11.12.
* Sun Jul 24 2022 Jan Engelhardt <jengelh@inai.de>
- Replace 0001-Revert-load-the-hex-font-as-early-as-possible.patch
by better fix, 0001-fix-gzdoom.pk3-not-found-error.patch .
- Drop gzdoom-asmjit.patch (no longer needed; the linkage error
it used to fix seems just gone)
* Sun Jul 10 2022 Jan Engelhardt <jengelh@inai.de>
- Disable rpath
* Tue Jul 05 2022 Jan Engelhardt <jengelh@inai.de>
- Update to release 4.8.2
* add a few maps to the rebuildnodes compatibility block
* Sun Jun 26 2022 Jan Engelhardt <jengelh@inai.de>
- Update to release 4.8.1
* Bugfix for software mode mirrors not working
* Feature: Add +ONLYVISIBLEINMIRRORS and +INVISIBLEINMIRRORS
actor flags. The former makes the actor only visible in
reflections, while the latter makes the actor not cast
reflections in mirrors.
- Drop 0001-Resolve-build-failure-on-i686-linux.patch (merged)
- Add 0001-Revert-use-static_assert-to-make-32-bit-builds-fail.patch
* Thu Jun 23 2022 Jan Engelhardt <jengelh@inai.de>
- Add 0001-Revert-load-the-hex-font-as-early-as-possible.patch
* Mon Jun 06 2022 Jan Engelhardt <jengelh@inai.de>
- Update to release 4.8.0
* Added Raze-style HUD scaling. Not exposed in the menu yet,
Set hud_oldscale to 0 and use shift with the screen resize
keys to scale the status bar.
* Handle the start/endoom screens with the ingame renderer.
They are now present on all platforms and use the full screen
size of the game.
* Many MBF21 fixes.
* Added the cutscene system from Raze.
- Add gzdoom-discord.patch
- Add 0001-Resolve-build-failure-on-i686-linux.patch
* Sat Apr 23 2022 Jan Engelhardt <jengelh@inai.de>
- Reenable use of system vulkan libraries on Tumbleweed.
* Fri Apr 15 2022 Cristian RodrÃguez <crrodriguez@opensuse.org>
- Drop unused nasm from buildrequires.
/usr/bin/gzdoom /usr/share/doc/packages/gzdoom /usr/share/doc/packages/gzdoom/console.css /usr/share/doc/packages/gzdoom/console.html /usr/share/doc/packages/gzdoom/licenses /usr/share/doc/packages/gzdoom/licenses/README.TXT /usr/share/doc/packages/gzdoom/licenses/bsd.txt /usr/share/doc/packages/gzdoom/licenses/bzip2.txt /usr/share/doc/packages/gzdoom/licenses/dumb.txt /usr/share/doc/packages/gzdoom/licenses/fxaa.txt /usr/share/doc/packages/gzdoom/licenses/gdtoa.txt /usr/share/doc/packages/gzdoom/licenses/gpl.txt /usr/share/doc/packages/gzdoom/licenses/lgpl.txt /usr/share/doc/packages/gzdoom/rh-log.txt /usr/share/doc/packages/gzdoom/skins.txt /usr/share/doom /usr/share/doom/brightmaps.pk3 /usr/share/doom/fm_banks /usr/share/doom/fm_banks/GENMIDI.GS.wopl /usr/share/doom/fm_banks/gs-by-papiezak-and-sneakernets.wopn /usr/share/doom/game_support.pk3 /usr/share/doom/game_widescreen_gfx.pk3 /usr/share/doom/gzdoom.pk3 /usr/share/doom/lights.pk3 /usr/share/doom/soundfonts /usr/share/doom/soundfonts/gzdoom.sf2
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Fabrice Bellet, Sun Oct 19 22:42:15 2025