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| Name: tiled | Distribution: openSUSE Tumbleweed |
| Version: 1.11.2 | Vendor: openSUSE |
| Release: 2.1 | Build date: Sun Mar 9 22:23:21 2025 |
| Group: Unspecified | Build host: reproducible |
| Size: 28732195 | Source RPM: tiled-1.11.2-2.1.src.rpm |
| Packager: http://bugs.opensuse.org | |
| Url: https://www.mapeditor.org | |
| Summary: A tilemap editor | |
Tiled is a general purpose tile map editor. It is built to work with varying game engines, whether your game is an RPG, platformer or Breakout clone. Tiled is written in C++, using the Qt application framework.
GPL-2.0-or-later
* Sun Mar 09 2025 Jaime Marquínez Ferrándiz <jaime.marquinez.ferrandiz@fastmail.net>
- Add fixed-compile-against-qt-6_8_2.patch
* Tue Jan 28 2025 Michael Vetter <mvetter@suse.com>
- Update to 1.11.2:
* YY plugin: Fixed compatibility with GameMaker 2024 (#4132)
* Fixed crash while handling file reloads without any files opened
* Fixed crash when closing the last file with multiple custom properties selected
* Sat Jan 11 2025 Michael Vetter <mvetter@suse.com>
- Update to 1.11.1:
* Releases now ship with support for loading Aseprite images (#4109)
* Scripting: Added FileFormat.nameFilter
* Scripting: Added MapEditor.currentBrushChanged signal
* Scripting: Added tiled.cursor to create mouse cursor values
* Scripting: Added Tileset.transformationFlags (#3753)
* Scripting: Added Dialog.addRadioButtonGroup for selecting one of a list of mutually exclusive options (#4107)
* Scripting: Made currentWangSet and currentWangColorIndex properties writeable (#4105)
* AutoMapping: Ignore rules with empty input or output regions (#3834)
* Fixed saving/loading of custom properties set on worlds (#4025)
* Fixed issue with placing tile objects after switching maps (#3497)
* Fixed crash when accessing a world through a symlink (#4042)
* Fixed performance issue when tinting tiles from large tilesets
* Fixed error reporting when exporting on the command-line (by Shuhei Nagasawa, #4015)
* Fixed updating of object label when text changes without changing size
* Fixed minimum value of spinbox in Tile Animation Editor
* Fixed loading of custom property types in tilesets referenced by tile stamps (#4044)
* Fixed compile against Qt 6.8
- Drop fix_compile_against_qt_6_8.patch contained in release
* Wed Nov 13 2024 Jaime Marquínez Ferrándiz <jaime.marquinez.ferrandiz@fastmail.net>
- Don't harcode the g++ version
- Add fix_compile_against_qt_6_8.patch
* Fri Jun 28 2024 Michael Vetter <mvetter@suse.com>
- Update to 1.11.0:
* Added --project command-line parameter for use when exporting (#3797)
* Added group layer names in "Move Object to Layer" menu (#3454)
* Added lock icon to open tabs for which the file is read-only
* Added Shift modifier to cut when capturing a tile stamp (by kdx2a, #3961)
* Made adding "Copy" when duplicating optional and disabled by default (#3917)
* Changed default shortcut for "Save As" to Ctrl+Shift+S and removed shortcut from "Save All" (#3933)
* Layer names are now trimmed when edited in the UI, to avoid accidental whitespace
* Scripting: Added API for working with worlds (#3539)
* Scripting: Added Object.setProperty overload for setting nested values
* Scripting: Added Tile.image for accessing a tile's image data
* Scripting: Added Image.copy overload that takes a rectangle
* Scripting: Added Tileset.imageFileName and ImageLayer.imageFileName
* Scripting: Added FilePath.localFile and FileEdit.fileName (string alternatives to Qt.QUrl properties)
* Scripting: Added tiled.color to create color values
* Scripting: Made Tileset.margin and Tileset.tileSpacing writable
* Scripting: Restored compatibility for MapObject.polygon (#3845)
* Scripting: Fixed issues with editing properties after setting class values from script
* Scripting: Fixed setting/getting object reference values when nested as a class member
* TMX format: Embedded images are now also supported on tilesets and image layers
* JSON format: Fixed tile order when loading a tileset using the old format
* Godot 4 plugin: Added support for exporting objects (by Rick Yorgason, #3615)
* Godot 4 plugin: Use Godot 4.2 tile transformation flags (by Rick Yorgason, #3895)
* Godot 4 plugin: Fixed positioning of tile collision shapes (by Ryan Petrie, #3862)
* GameMaker 2 plugin: Fixed positioning of objects on isometric maps
* Python plugin: Added support for implementing tileset formats (with Pablo Duboue, #3857)
* Python plugin: Raised minimum Python version to 3.8
* Python plugin: Now built against Python 3.12 for Windows 10+
* tmxrasterizer: Added --hide-object and --show-object arguments (by Lars Luz, #3819)
* tmxrasterizer: Added --frames and --frame-duration arguments to export animated maps as multiple images (#3868)
* tmxrasterizer: Fixed --hide/show-layer to work on group layers (#3899)
* tmxviewer: Added support for viewing JSON maps (#3866)
* tmxrasterizer/viewer: Fixed loading of XML object templates (with Christian Schaadt, #3977)
* AutoMapping: Ignore empty outputs per-rule (#3523)
* Automapping: Added per-input-layer properties for ignoring flip flags (#3803)
* AutoMapping: Always apply output sets with empty index
* AutoMapping: Fixed adding of new tilesets used by applied changes
* Windows: Fixed the support for WebP images (updated to Qt 6.6.1, #3661)
* Fixed issues related to map and tileset reloading
* Fixed possible crash after assigning to tiled.activeAsset
* Fixed the option to resolve properties on export to also resolve class members (#3411, #3315)
* Fixed terrain tool behavior and terrain overlays after changing terrain set type (#3204, #3260)
* Fixed mouse handling issue when zooming while painting (#3863)
* Fixed possible crash after a scripted tool disappears while active
* Fixed updating of used tilesets after resizing map (#3884)
* Fixed alignment of shortcuts in action search
* Fixed object assignment buttons in tile collision editor (#3399)
* AppImage: Fixed ability to open paths with spaces from the CLI (#3914)
* AppImage: Updated to Sentry 0.7.6
* Fri Aug 04 2023 Michael Vetter <mvetter@suse.com>
- Update to 1.10.2:
* Added support for setting custom properties on the project (with dogboydog, #2903)
* Added feedback when Terrain Brush and Terrain Fill Mode can't find a tile
* Removed Space and Ctrl+Space shortcuts from Layers view to avoid conflict with panning (#3672)
* Display the image base name for unnamed tile objects referring to single images
* Scripting: Added API for editing tile layers using terrain sets (with a-morphous, #3758)
* Scripting: Added file dialog API (with dogboydog, #3782)
* Scripting: Support erasing tiles in Tool.preview and TileMap.merge
* Scripting: Added Geometry interface with line and ellipse helpers
* Scripting: Added WangSet.effectiveTypeForColor
* Fixed crash when changing file property of custom class (#3783)
* Fixed loading of invalid color properties (#3793)
* Fixed handling of enum values with 31 flags and fixed the applied limit (#3658)
* Fixed object preview position with parallax factor on group layer (#3669)
* Fixed hover highlight rendering with active parallax factor (#3669)
* Fixed updating of object selection outlines when changing parallax factor (#3669)
* Fixed "Offset Map" action to offset all objects when choosing "Whole Map" as bounds
* Fixed several issues with drawing ellipses (#3776)
* Fixed Terrain Fill Mode for sets containing transitions to empty (#3774)
* Godot 4 plugin: Export custom tile properties as Custom Data Layers (with Kevin Harrison, #3653)
* AppImage: Updated to Sentry 0.6.5
* Qt 6: Increased the image allocation limit from 1 GB to 4 GB (#3616)
* Tue Apr 04 2023 Michael Vetter <mvetter@suse.com>
- Update to 1.10.1:
* Make panning with Space require pressing a mouse button as well (#3626)
* Scripting: Added read-only access to Project properties (by dogboydog, #3622)
* Scripting: Fixed behavior of Dialog.SameWidgetRows (#3607)
* Fixed object labels to adjust to application font changes
* Fixed grid rendering for odd Hex Side Length values (#3623)
* Fixed tile stamp getting messed up on staggered maps in some cases (#3431)
* JSON plugin: Fixed loading of empty tilesets created by script (#3542)
* Godot 4 plugin: Removed depth limit for .godot project file (#3612)
* Improved Terrain Brush for Hexagonal (Staggered) maps with side length 0 (#3617)
* Removed "Add Folder to Project" button from the startup page
* Qt 6: Increased the image allocation limit from 128 MB to 1 GB (#3616)
* Qt 6 / Linux: Fixed long startup time for some icon themes
* snap: Updated from core20 to core22 (now uses Qt 5.15)
* Qbs: Added projects.Tiled.libDir option (#3613)
- Remove tiled-1.10.0-lib.patch
* Wed Mar 29 2023 Bjørn Lie <bjorn.lie@gmail.com>
- Bump qbs setup-toolchains call to gcc++-13 now that we are using
gcc13 as default compiler. Fixes build in Tumbleweed.
* Wed Mar 15 2023 Michael Vetter <mvetter@suse.com>
- Add tiled-1.10.0-lib.patch:
Move so files into corresponding directories
* Sat Mar 11 2023 Michael Vetter <mvetter@suse.com>
- Update to 1.10.0:
* Restored Tiled 1.8 file format compatibility by default (#3560)
* Added action search popup on Ctrl+Shift+P (with dogboydog, #3449)
* Added Godot 4 export plugin (by Rick Yorgason, #3550)
* Added file system actions also for tileset image based tilesets (#3448)
* Added custom class option to disable drawing fill for objects (with dogboydog, #3312)
* Added option to choose a custom interface font (#3589)
* Implemented rendering of major grid lines for staggered / hexagonal maps (#3583)
* Fixed new layer names to be always unique (by Logan Higinbotham, #3452)
* Fixed broken tile images after importing/exporting a tileset
* AutoMapping: Added support for output set probability (#3179)
* AutoMapping: When input regions are defined, match in order by default (#3559)
* AutoMapping: Skip locked layers when applying rules (#3544)
* AutoMapping: Fixed NoOverlappingOutput in case of multiple output indices (#3551)
* AutoMapping: Fixed automatic output regions for object output (#3473)
* AutoMapping: Fixed crash on undo when output layers have properties
* Scripting: Added Object.setColorProperty and Object.setFloatProperty (#3423)
* Scripting: Added tiled.projectFilePath
* Scripting: Added tiled.versionLessThan
* Scripting: Added TileMap.toImage (#3519)
* Scripting: Added Tool.targetLayerType (#3248)
* Scripting: Added region.contiguousRegions() (#3576)
* Scripting: Added tiled.compress and tiled.decompress (#3153)
* Scripting: Added Base64 encoding and decoding API (#3153)
* Scripting: Allow assigning null to Tile.objectGroup (by Logan Higinbotham, #3495)
* Scripting: Allow changing the items in a combo box added to a dialog
* Scripting: Fixed painting issues after changing TileLayer size (#3481)
* Scripting: Renamed Tileset.collection to Tileset.isCollection (#3543)
* Defold plugin: Allow overriding z value also when exporting to .collection (#3214)
* Qt 6: Fixed invisible tileset tabs when only a single tileset is open
* Qt 6: Fixed behavior of "Class of" selection popup
* Qt 6: Fixed tile rendering when OpenGL is enabled (#3578)
* Fixed positioning of point object name labels (by Logan Higinbotham, #3400)
* Fixed slight drift when zooming the map view in/out
* Fixed remaining lag after switching off hardware acceleration (#3584)
* Fixed point object hover highlight position (#3571)
* Fixed drawing lines with stamps having differently sized variations (#3533)
* Fixed compile against Qt 6.4
* snap: Added Wayland platform plugin and additional image format plugins
* AppImage: Updated to Sentry 0.6.0
* Updated Bulgarian, French, German, Hungarian, Russian and Swedish translations
* Sun Sep 18 2022 Michael Vetter <mvetter@suse.com>
- Update to 1.9.2:
* Allow adding maps to image collection tilesets (#3447)
* Auto-detect JSON file format when importing custom types (#3472)
* Added file system actions to the tile context menu (#3448)
* Fixed possible crash in Custom Types Editor (#3465)
* Fixed display of overridden values from a nested class
* Fixed ability to reset nested string and file properties (#3409)
* Fixed changing nested property values for multiple objects (#3344)
* Fixed resolving of class properties on export to affect all data types (#3470)
* Fixed possible duplication of Automapping Rules Tileset (#3462)
* Fixed case where object labels could become visible for hidden layer (#3442)
* Fixed updating of custom property colors when changing style
* Scripting: Added Tileset.findTile
* AutoMapping: Fixed applying of rule probability (#3425)
* Defold plugin: Assign incrementing z values and allow specifying tile_set (#3214)
* Updates to German translation
* Fri Aug 12 2022 Michael Vetter <mvetter@suse.com>
- Update to 1.9.1:
* Fixed properties-related crash when having no project loaded
* Fixed loading of custom tile image rectangles (#3405)
* Fixed loading of member values for nested classes (#3414)
* Fixed visibility of "Move Object to Layer" sub-menu (#3417)
* Fixed shadow offset for other maps in a world (#3429)
* Fixed class dropdown to update immediately when changing custom types (#3398)
* Fixed deleting an overridden property to not make it disappear (#3409)
* Scripting: Added TilesetsView.currentTilesetChanged
* JSON plugin: Fixed loading image layer "repeatx/y" properties #3428)
* snap: Fixed startup error due to missing libQt5Concurrent.so.5 (#3408)
* AppImage: Use custom AppRun that can call all binaries (#3415)
* AppImage: Updated to Sentry 0.5.0
* Updated Chinese (Simplified) and Portuguese translations
* Sat Jun 25 2022 Michael Vetter <mvetter@suse.com>
- Update to 1.9.0:
* Added option to ignore transparent pixels when selecting tile objects (#1477)
* Added support for sub-images in image collection tilesets (#1008)
* Added "Class" field to all data types, referring to a custom class
* Added Tile Render Size and Fill Mode options to Tileset
* Added %worldfile variable for custom commands (by Pixel-Nori, #3352)
* Added 'New Project' action, replacing 'Save Project As' (#3279)
* Added ability to load .tiled-session files from command-line
* Merged Object Types with Property Types
* Don't scale point objects with the zoom level (#3356)
* Take into account image layer content when determining visual map size (#3386)
* Scripting: Added Dialog API for building custom UI (by tileboydog, #3384)
* Scripting: Added -e,--evaluate to run a script from command-line
* Scripting: Added Tool.toolBarActions property (#3318)
* Scripting: Added Tileset.columnCount property
* Scripting: Added ImageLayer.image property
* Scripting: Added access to selected terrain in tileset editor
* AutoMapping: Applying rules is now 10-30x faster
* AutoMapping: Explicit "regions" layers are no longer needed and have been deprecated (#1918)
* AutoMapping: "AutoMap While Drawing" no longer creates separate undo steps (#2166)
* AutoMapping: Custom tiles can now match "Empty", "Non-Empty" and "Other" tiles through a "MatchType" property (#3100)
* AutoMapping: A custom tile with "MatchType" set to "Negate" can be used instead of "inputnot" layers
* AutoMapping: Added built-in tileset with these custom rule tiles
* AutoMapping: Added a number of per-rule options which can be set using rectangle objects
* AutoMapping: Erase tiles by placing tiles with "MatchType" set to "Empty" on output layers (#3100)
* AutoMapping: Accumulate touched layers in AutoMap While Drawing (#3313)
* AutoMapping: Support map name filters in rules.txt (#3014)
* AutoMapping: Show relevant custom properties when a rules map is detected
* Optimized rendering of tinted layers by caching tinted images
* tmxrasterizer: Added options to hide certain layer types (#3343)
* Raised minimum supported Qt version from 5.6 to 5.12 (drops Windows XP support)
* Raised minimum C++ version to C++17
* Removed qmake project files (only Qbs supported now)
* Python plugin: Now built against Python 3.8 on Windows and Linux
* Updated Bulgarian, Czech, French and Russian translations
* Wed Jun 15 2022 Michael Vetter <mvetter@suse.com>
- Update to 1.8.6:
* Keep references between objects when copy/pasting or duplicating (#3361)
* Improved default translation used in case of multiple options
* Terrain Brush: Update preview on mouse release (#3381)
* Fixed 'Add Variation' action in Tile Stamps context menu (#3362)
* Fixed importing of removed shortcuts (#3367)
* Fixed breaking of alternative shortcuts on import or reset (#3367)
* Fixed conflict detection to handle alternative shortcuts (#3368)
* Fixed locking up UI on property type name conflict (#3380)
* Scripting: Fixed possible crash when accessing Layer.map
* Defold plugins: Added support for rotated tiles (#3369)
* Updates to German translation
* Tue May 24 2022 Michael Vetter <mvetter@suse.com>
- Update to 1.8.5:
* Made expanded group layers persistent (#3282)
* Improved snapping behavior for scalable objects on staggered maps
* Allow setting a shortcut on the 'Edit Tileset' action
* Always select first entry while using the Open File in Project action
* Improved Add Property dialog layout in case of long type names (#3302)
* Fixed restoring of window layout when maximized (#590)
* Fixed snapping when dragging templates into a map (#3326)
* Fixed map selection rectangle in world for infinite maps (#3340)
* Fixed 'Merge Layer Down' action for infinite maps
* Fixed several small issues in the image color picker (#3348)
* Fixed missing name for undo commands that add/remove maps from world
* Fixed selection issues for tile objects with a non-zero tile offset
* Fixed hover indicator sometimes overlapping selection indicator
* Fixed removal of terrain info when removing tiles from a collection
* Scripting: Fixed region.rects when compiled against Qt 5.9 to 5.13
* Scripting: Layer.tintColor is now #ffffff when not set
* Updated Chinese (Simplified) and Portuguese (Portugal) translations
* Fri Apr 01 2022 Michael Vetter <mvetter@suse.com>
- Update to 1.8.4:
* Fixed crash when trying to create an object
* Fixed handling of deleted session file
* Fri Feb 18 2022 Michael Vetter <mvetter@suse.com>
- Update to 1.8.2:
* Fixed deactivating of tools when no layer is selected (avoids crash)
* Fixed ability to reset custom 'color' and 'object' properties (#3270)
* Fixed updating of layer positions when changing parallax factor of a group (#3175)
* Scripting: Fixed crash when assigning null to the MapObject.tile property
* Scripting: Fixed adding of tilesets when adding layers to a loaded map (#3268)
* JSON format: Fixed layer locked status not getting saved (#2877)
* Fri Feb 18 2022 Michael Vetter <mvetter@suse.com>
- Update to 1.8.1
* Fixed pasted objects not getting selected if a tile layer was also copied
* Fixed possible crash when trying to determine whether OpenGL is used
* Fixed possible crash when using the Insert Tile tool
* Fixed possible crash in tile stamp preview
* AutoMapping: Fixed crash when an input layer does not exist (#3269)
* Scripting: Automatically add tilesets to the map where needed (#3268)
* snap: Updated from core18 to core20 (now uses Qt 5.12)
* AppImage: Updated to Sentry 0.4.15
* Fri Feb 11 2022 Michael Vetter <mvetter@suse.com>
- Update to 1.8.0:
* Added support for custom enum properties (with svipal, #2941)
* Added support for custom class properties (#489)
* Added parallax origin property to the map (with krukai, #3209)
* Added Repeat X/Y properties to Image Layers (with krukai, #3205)
* Added an action for selecting all layers (Ctrl+Alt+A) (#3081)
* Added actions to select or add tilesets to Project view context menu
* Added cut/copy/paste actions to Tile Animation Editor
* Improved undo behavior by merging sequential edits to the same property (#3103)
* Improved multi-layer painting behavior (#3094)
* Separated the X and Y components of the major grid option (#3208)
* Added automatic fading out of the grid when zooming out a lot
* AutoMapping: Made it find layers within groups (#1771)
* AutoMapping: regions layer can now be used alongside region_input/output layers
* AutoMapping: Recognize "//" layer name prefix for ignoring layers (#3262)
* AutoMapping: Allow setting a rule map as project rules file (#3221)
* Tweaked focus behavior in the Template Editor
* Changed the default Terrain Brush shortcut back to T
* Reset tile animations when disabling playback and when exporting as image
* Don't require saving maps upon creation (#1902)
* Apply transformation actions to the preview while placing tiles (#3091)
* Allow using object context menu in object creation tools
* Reduced the step size for the parallax factor property
* Improved the logic for automatically switching tools (#2807)
* Ignore selection changes when marking a file as modified (#3194)
* Use the tileset background color in the collision editor (with Benja Appel, #3163)
* Show the read error when using --export-map/tileset
* Avoid deselecting all layers when clicking empty area in Layers view (#2806)
* Scripting: Added File API
* Scripting: Added support for loading JavaScript .mjs modules (#3261)
* Scripting: Added tiled.applicationDirPath property
* Scripting: Added tiled.extensionsPath property (#3139)
* Scripting: Added missing Layer.tintColor property
* Scripting: Added missing ObjectGroup.drawOrder property (#3147)
* Scripting: Added TileMap.removeObjects (#3149)
* Scripting: Added TileMap.regionEdited signal
* Scripting: Added TileMap.layers and GroupLayer.layers properties, for convenience
* Scripting: Added region.rects property and region.contains(x,y)
* Scripting: Treat custom format extensions as case-insensitive (#3141)
* Scripting: Allow tools to stay active when tiles or a terrain type are selected (#3201)
* Scripting: Extended the terrain related API (#2663)
* Scripting: tiled.activeAsset can be assigned asset created in script (#3160)
* Scripting: Fixed possible crash after creating tilesets from script (#3229)
* Scripting: Fixed possible crash in TileMap.autoMap
* Scripting: Fixed tileset or tile references for maps loaded from script
* Scripting: Avoid crash when script reload happens during popup (#2991)
* Fixed the logic for handling group layer parallax factors (with LilithSilver, #3125)
* Fixed keyboard modifiers getting stuck for Terrain Brush (#2678)
* Fixed debug messages showing in the Console and Issues views
* Fixed enabled state of File > Export action for tilesets (#3177)
* Fixed Snap to Grid for hexagonal maps
* Fixed AutoMapping rules file to update after changing project properties (#3176)
* Fixed 'Detect Bounding Box' action missing in Keyboard settings
* Fixed toggling "Clear View" on & off shifting the map
* Fixed "Select object on map" when no object layer is selected (#3207)
* Fixed adjusting of tile types when tileset width changed (by Albert Vaca Cintora, #3237)
* Fixed missing Qt translations for Linux AppImage
* Fixed minimap viewport position when layers are offset (#3211)
* Fixed "Highlight Current Layer" getting confused (#3223)
* Fixed Terrain Set type property to be disabled when appropriate (avoids crash)
* Fixed saving broken references to files loaded using "ext:" prefix (#3185)
* Fixed performance issue in Project view related to file icons
* Fixed dynamic wrapping when adding tiles to a collection (#3076)
* Fixed potential crash when changing a WangSet from script
* Tiled Manual is now available in French
* JSON plugin: Added "tmj", "tsj" and "tj" as accepted file extensions
* YY plugin: Don't use safe writing of files
* YY plugin: Write out custom "object" properties as instance name (instead of the ID)
* YY plugin: Determine sprite names by looking for meta files (by krukai, #3213)
* CSV plugin: Improved handling of infinite maps
* RpMap plugin: Fixed hardcoded exported tile size (#3184)
* libtiled-java: Introduced TilesetCache interface (by Samuel Manflame, #3117)
* Updated to Sentry 0.4.14
* Updated languages
/usr/bin/terraingenerator /usr/bin/tiled /usr/lib64/libtiled.so /usr/lib64/libtilededitor.so /usr/lib64/tiled /usr/lib64/tiled/plugins /usr/lib64/tiled/plugins/libcsv.so /usr/lib64/tiled/plugins/libdefold.so /usr/lib64/tiled/plugins/libdefoldcollection.so /usr/lib64/tiled/plugins/libdroidcraft.so /usr/lib64/tiled/plugins/libflare.so /usr/lib64/tiled/plugins/libgmx.so /usr/lib64/tiled/plugins/libjson.so /usr/lib64/tiled/plugins/libjson1.so /usr/lib64/tiled/plugins/liblua.so /usr/lib64/tiled/plugins/libreplicaisland.so /usr/lib64/tiled/plugins/librpmap.so /usr/lib64/tiled/plugins/libtbin.so /usr/lib64/tiled/plugins/libtengine.so /usr/lib64/tiled/plugins/libtscn.so /usr/lib64/tiled/plugins/libyy.so /usr/share/applications/org.mapeditor.Tiled.desktop /usr/share/doc/packages/tiled /usr/share/doc/packages/tiled/AUTHORS /usr/share/doc/packages/tiled/NEWS.md /usr/share/doc/packages/tiled/README.md /usr/share/icons/hicolor/16x16/apps/tiled.png /usr/share/icons/hicolor/16x16/mimetypes/application-x-tiled.png /usr/share/icons/hicolor/32x32/apps/tiled.png /usr/share/icons/hicolor/32x32/mimetypes/application-x-tiled.png /usr/share/icons/hicolor/scalable/apps/tiled.svg /usr/share/icons/hicolor/scalable/mimetypes/application-x-tiled.svg /usr/share/licenses/tiled /usr/share/licenses/tiled/COPYING /usr/share/licenses/tiled/LICENSE.BSD /usr/share/licenses/tiled/LICENSE.GPL /usr/share/man/man1/tiled.1.gz /usr/share/metainfo/org.mapeditor.Tiled.appdata.xml /usr/share/mime/packages/org.mapeditor.Tiled.xml /usr/share/tiled /usr/share/tiled/translations /usr/share/tiled/translations/tiled_ar_DZ.qm /usr/share/tiled/translations/tiled_bg.qm /usr/share/tiled/translations/tiled_cs.qm /usr/share/tiled/translations/tiled_de.qm /usr/share/tiled/translations/tiled_en.qm /usr/share/tiled/translations/tiled_es.qm /usr/share/tiled/translations/tiled_fi.qm /usr/share/tiled/translations/tiled_fr.qm /usr/share/tiled/translations/tiled_he.qm /usr/share/tiled/translations/tiled_hu.qm /usr/share/tiled/translations/tiled_it.qm /usr/share/tiled/translations/tiled_ja.qm /usr/share/tiled/translations/tiled_ko.qm /usr/share/tiled/translations/tiled_nb.qm /usr/share/tiled/translations/tiled_nl.qm /usr/share/tiled/translations/tiled_pl.qm /usr/share/tiled/translations/tiled_pt.qm /usr/share/tiled/translations/tiled_pt_PT.qm /usr/share/tiled/translations/tiled_ru.qm /usr/share/tiled/translations/tiled_sv.qm /usr/share/tiled/translations/tiled_th.qm /usr/share/tiled/translations/tiled_tr.qm /usr/share/tiled/translations/tiled_uk.qm /usr/share/tiled/translations/tiled_zh_CN.qm /usr/share/tiled/translations/tiled_zh_TW.qm
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