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| Name: bstone | Distribution: openSUSE Tumbleweed |
| Version: 1.2.16 | Vendor: openSUSE |
| Release: 1.1 | Build date: Tue May 13 21:00:19 2025 |
| Group: Amusements/Games/3D/Shoot | Build host: reproducible |
| Size: 1843413 | Source RPM: bstone-1.2.16-1.1.src.rpm |
| Packager: https://bugs.opensuse.org | |
| Url: https://bibendovsky.github.io/bstone/ | |
| Summary: A source port of Blake Stone | |
A source port of the first-person shooter Blake Stone. Features: * High resolution rendering of world (extended vanilla engine) * Modern and vanilla controls * Allows to customize control bindings * Separate volume control of sound effects and music Supported games: * Aliens of Gold (v1.0/v2.0/v2.1/v3.0) full or shareware * Planet Strike (v1.0/v1.1) NOTE: To play Blake Stone with bstone you need the original game files You need to start the game from within the folder with these files.
GPL-2.0-or-later AND MIT AND GPL-3.0-or-later
* Tue May 13 2025 Martin Hauke <mardnh@gmx.de>
- Update to version 1.2.16
Added
* Exclusive fullscreen mode and borderless fullscreen windowed
mode.
* Cvar to control refresh rate in exclusive fullscreen mode
(vid_refresh_rate).
* Cvar to control window mode (vid_window_mode).
Fixed
* [CMake] Do not use command 'project' in the intermediate
scripts.
- Update to version 1.2.15
Fixed
* MacOS build with embeded SDL v2.32.2.
* Sat Mar 22 2025 Martin Hauke <mardnh@gmx.de>
- Update to version 1.2.14
Fixed
* Crash if external textures are on and there are no any texture
file.
* Crash when extracting the sprites.
* Missing path normalization in extractors.
* Crash when level to extract is missing.
* Sat Dec 14 2024 Martin Hauke <mardnh@gmx.de>
- Update to version 1.2.13
Fixed
* [AOG][HWR] Fix weapon position when toggle widescreen.
* Hide back-to-demo menu item when there is no mission active.
* Informants Die Upon Reloading a QuickSave.
* Fizzle fade on death.
* Don't increase a turn speed when running.
* [AOG] Walking sounds for Cyborg Warrior and Bio-Mech Guardian.
* "Full map" cheat.
* Asleep enemies when dumps info to log.
* [Windows] DPI awarness.
* [HWR] Render walls on both sides of a door to avoid a possible
gap.
* Possible saved game corruption.
* Load maps from https://legacy.3drealms.com/stuff/bsflrs.zip.
* Boss spawning in AOG.
* Error at startup when profile directory is empty.
* Buffer overflow for textured ceiling or floor.
* [CFG] Escape argument string on serialization.
* Sprite extraction error "Sprite page index out of range."
* "Actor is in actorat" condition.
* Order buttons inside the message box from right to left.
* Possible out of range index access in ClearNClose.
* [HWR] Crash on E5M14.
* [SDL] Audio mixer crash on exit.
* Crash when playing UI sound and there is no audio devices
detected.
Added
* [#503] If the player score for the level is above 96%, the
informant will tell the location of a single missing enemy or
item.
* [CMake] Option BSTONE_INTERNAL_SDL2 to use bundled SDL2 source
code.
* CVar facility.
* Add tool to trim file paths in the executable.
* Add option to control checking for error of 3D renderer API.
* [PS] Add option to toggle a map in stats like in AOG.
* Add Git commit's hash to the version.
* Log error when message box fails.
* Option extract_levels to extract levels in MapEdit format (FLR).
* Button to error message box to open a log file.
Changed
* [#383] Change description of "is windowed" for windowed
fullscreen.
* Relicense completely new source code under MIT license.
* [AUDIO] Rename audio driver type 2d_sdl to system.
* [AUDIO] Rename audio driver type 3d_openal to openal.
* Rename cvar vid_aa_kind to vid_aa_type.
* [CVAR] Rename audio drivers (r2_sdl -> system,
r3_openal -> openal).
* Rename cvar vid_aa_kind to vid_aa_type.
* Use multiple search paths (data, mod) for external resources.
* Update Nuked OPL3 to cfedb09efc03f1d7b5fc1f04dd449d77d8c49d50.
* Update stb (stb_image.h v2.29; stb_image_write.h v1.16).
* Set CMake minimum version to v3.5.0.
* Option --data_dir does not affect auto-detection of original
assets.
- Drop patch:
* bstone-fix-build-with-gcc13.patch
* Thu Feb 22 2024 Dominique Leuenberger <dimstar@opensuse.org>
- Use %autosetup macro. Allows to eliminate the usage of deprecated
%patchN
* Sun Apr 09 2023 Martin Hauke <mardnh@gmx.de>
- Add patch:
* bstone-fix-build-with-gcc13.patch
* Sun Sep 18 2022 Martin Hauke <mardnh@gmx.de>
- Update to version 1.2.12
Added
* Support Nuked OPL3 emulator.
* Option to control OPL3 emulator type (snd_opl3_type).
* [README] "Known issues" section.
Fixed
* Cancel strafe movement if both keys are pressed.
* Clear damage effects after loading the game, etc.
* Fix GOG / Steam content detection.
* Fix checking if the level is official.
* Fix crash after changing audio driver via the menu.
* Match audio attenuation to vanilla as close as possible.
* Option vid_renderer now works in command-line.
* Render 3D scene behind "You are jamming" cheat message box.
* Use SDL 2.0.5+ functions only if available.
* [AOG] Conditions to complete the episode.
* [AOG] Fix "N/A" font size and color in the floor input panel.
* [AOG] Interact with elevator controls on east-west side only.
* [AOG] Match transporting behavior between floors to original.
* [AOG] Render ouch frame only on damage for Plasma Sphere.
* [AOG] Reverse textures for charge packs.
* [HWR] Render enter-only door size without lock as unlocked.
* [OAL] List only available extensions.
* [OAL] Load AL symbols within context.
* [SDL] Error "Renderer already associated with window".
* [SDL] Reduce CPU usage for digitized low-pass filtering.
Changed
* Limit stream I/O to 32 bit.
* [OAL] List devices with ALC_ENUMERATE_ALL_EXT if available.
* [VIDEO] Rename vid_windowed_height to vid_height.
* [VIDEO] Rename vid_windowed_width to vid_width.
* [VIDEO] Rename vid_windowed_x to vid_x.
* [VIDEO] Rename vid_windowed_y to vid_y.
Removed
* Exclusive fullscreen mode.
* Option vid_is_windowed.
* Resampling low-pass filter and it's options
(snd_resampling_interpolation, snd_resampling_lpf).
* Sat Jan 29 2022 Ferdinand Thiessen <rpm@fthiessen.de>
- Fix license tags (statically linked libraries)
* Sun Mar 21 2021 Martin Hauke <mardnh@gmx.de>
- Update to version 1.2.11
* Bindings to take screenshots (default F5).
* Option to control weapon bobbing (actual for Planet Strike
only).
* PC Speaker SFX.
* Option snd_sfx_type to switch between AdLib and PC Speaker
audio.
* Option snd_is_sfx_digitized to toggle SFX digitization.
* Extracting unprocessed audio (*.data).
* Extracting PC Speaker audio.
* Sun Feb 14 2021 Martin Hauke <mardnh@gmx.de>
- Update to version 1.2.10
Added
* Support for external textures (bmp, png).
* Configuration for external textures (vid_external_textures).
* OpenAL 3D audio driver.
* Configuration for OpenAL driver (snd_driver, snd_oal_library,
snd_oal_device_name).
Fixed
* Search path with provided data_dir.
* Double fading on new game or load game when using hw renderer.
* Fade whole screen when in widescreen and 3D view is showing.
* Next map number for level transition.
* Support for lowercase resource file names.
* Sat Nov 14 2020 Martin Hauke <mardnh@gmx.de>
- Update to version 1.2.9
Added
* Option vid_filler_color_index to select filler color.
Fixed
* Enable sfx and music by default for first startup.
* Lives counter.
* Input floor panel visual glitches.
/usr/bin/bstone /usr/share/doc/packages/bstone /usr/share/doc/packages/bstone/CHANGELOG.md /usr/share/doc/packages/bstone/README.md /usr/share/icons/hicolor/256x256/apps/bstone.png /usr/share/licenses/bstone /usr/share/licenses/bstone/Blake Stone source code license.doc /usr/share/licenses/bstone/LICENSE.txt
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Fabrice Bellet, Fri Oct 24 23:09:42 2025