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VirtualGL-3.1-1.1 RPM for s390x

From OpenSuSE Ports Tumbleweed for s390x

Name: VirtualGL Distribution: openSUSE:Factory:zSystems
Version: 3.1 Vendor: openSUSE
Release: 1.1 Build date: Sun Dec 17 22:40:22 2023
Group: Productivity/Networking/Other Build host: s390zl27
Size: 5024868 Source RPM: VirtualGL-3.1-1.1.src.rpm
Packager: https://bugs.opensuse.org
Url: http://www.virtualgl.org
Summary: A toolkit for displaying OpenGL applications to thin clients
VirtualGL is a library which allows most Linux OpenGL applications to be
remotely displayed to a thin client without the need to alter the
applications in any way.  VGL inserts itself into an application at run time
and intercepts a handful of GLX calls, which it reroutes to the server's
display (which presumably has a 3D accelerator attached.)  This causes all
3D rendering to occur on the server's display.  As each frame is rendered
by the server, VirtualGL reads back the pixels from the server's framebuffer
and sends them to the client for re-compositing into the appropriate X
Window.  VirtualGL can be used to give hardware-accelerated 3D capabilities to
VNC or other remote display environments that lack GLX support.  In a LAN
environment, it can also be used with its built-in motion-JPEG video delivery
system to remotely display full-screen 3D applications at 20+ frames/second.

VirtualGL is based upon ideas presented in various academic papers on
this topic, including "A Generic Solution for Hardware-Accelerated Remote
Visualization" (Stegmaier, Magallon, Ertl 2002) and "A Framework for
Interactive Hardware Accelerated Remote 3D-Visualization" (Engel, Sommer,
Ertl 2000.)

Provides

Requires

License

LGPL-2.1-only AND SUSE-wxWidgets-3.1

Changelog

* Wed Dec 06 2023 ming li <mli@suse.com>
  - Update to 3.1:
    1. Fixed an issue in the EGL back end whereby textures and other OpenGL objects
    were not automatically destroyed along with the context and drawable in which
    the objects were created.
    2. Added an environment variable (`VGL_EXITFUNCTION`) that, when set to
    `_exit` or `abort`, causes the VirtualGL Faker to call the specified function
    rather than `exit()` when a non-recoverable error occurs.
    3. Fixed an issue whereby the interposed `eglCreatePlatformWindowSurface()`
    and `eglCreatePlatformWindowSurfaceEXT()` functions incorrectly treated the
    native window argument as an X window handle rather than a pointer to an X
    window handle.  This caused a segfault in VLC when using the OpenGL video
    output module.
    4. `vglserver_config` now works properly with SUSE Linux Enterprise/openSUSE
    Leap 15.
    5. If the GLX back end is in use, then the interposed `eglGetDisplay()` and
    `eglGetPlatformDisplay()` functions now return `EGL_NO_DISPLAY` rather than
    throwing a fatal error.  This allows applications such as Firefox to fail
    gracefully or to fall back and use the GLX API if EGL/X11 is unavailable.
    6. Fixed an issue whereby the VirtualGL Configuration dialog did not pop up if
    the X keyboard extension was enabled on the 2D X server.
    7. The VirtualGL Faker no longer probes the 2D X server for stereo visuals
    unless the VGL Transport or a transport plugin will be used.  Even if the 2D X
    server has stereo visuals, they will never be used with the X11 and XV
    Transports.  Probing the 2D X server for stereo visuals causes problems with
    certain OpenGL implementations and with applications, such as Tecplot 360, that
    include static builds of Mesa.  An undocumented environment variable
    (`VGL_PROBEGLX`) can be used to override the default behavior.
    8. When using the EGL back end, interposed `XQueryExtension(..., "GLX", ...)`
    and `glXQueryExtension()` function calls now return `False`, rather than
    throwing a fatal error, if the 2D X server does not have a GLX extension.  (The
    EGL back end uses the 2D X server's GLX extension for GLX error handling.)
    This allows applications, such as Chrome/Chromium, to fail gracefully or use a
    different API (such as EGL/X11) if the VirtualGL Faker is unable to emulate
    GLX.
    9. The VirtualGL Client now runs on Macs with Apple silicon CPUs (without
    requiring Rosetta 2.)
  - update to 3.0.90 (3.1 beta1)
    1. The `vglconnect -x` and `vglconnect -k` options have been retired in this
    version of VirtualGL and will continue to be maintained in the 3.0.x branch on
    a break/fix basis only.  Those options, which had been undocumented since
    VirtualGL 2.6.1, were a throwback to the early days of VirtualGL when SSH was
    not universally available and SSH X11 forwarding sometimes introduced a
    performance penalty.  `vglconnect -x` did not work with most modern operating
    systems, since most modern operating systems disable X11 TCP connections by
    default.
    2. SSL encryption of the VGL Transport has been retired in this version of
    VirtualGL and will continue to be maintained in the 3.0.x branch on a break/fix
    basis only.  That feature, which had not been included in official VirtualGL
    packages since VirtualGL 2.1.x, was not widely used.  Furthermore, SSL
    encryption of the VGL Transport had no performance advantages over SSH
    tunneling on modern systems, and it had some security disadvantages due to its
    reliance on the RSA key exchange algorithm (which made it incompatible with TLS
    v1.3.)
    3. When using the EGL back end, VirtualGL now supports 3D applications
    (including recent versions of Google Chrome/Chromium and Mozilla Firefox) that
    use the EGL/X11 API instead of the GLX API.  As of this writing, VirtualGL does
    not support EGL pixmap surfaces or front buffer/single buffer rendering with
    EGL window surfaces.
    4. On Un*x and Mac clients, `vglconnect` now uses the OpenSSH `ControlMaster`
    option to avoid the need to authenticate with the server multiple times when
    tunneling the VGL Transport through SSH.
    5. `vglconnect` now accepts a new command-line argument (`-v`) that, when
    combined with `-s`, causes VirtualGL to be preloaded into all processes
    launched in the remote shell, thus eliminating the need to invoke `vglrun`.
* Wed Dec 21 2022 Dirk Müller <dmueller@suse.com>
  - update to 3.0.2:
    1. Support for transparent overlay visuals has been retired in this version of
    VirtualGL.  That feature will continue to be maintained in the 2.6.x branch on
    a break/fix basis only.  Most applications that once used transparent overlay
    visuals used them with color index rendering, which was removed in OpenGL 3.1
    in 2009.  Thus, almost all applications that render overlays now do so using
    other mechanisms.  Furthermore, the need for VirtualGL to hand off the
    rendering of transparent overlay visuals to the 2D X server has always limited
    the usefulness of the feature, and the discontinuation of the VirtualGL Client
    for Exceed relegated the feature to Un*x clients (with workstation-class GPUs)
    and the VGL Transport only.  Given that nVidia's implementation of transparent
    overlay visuals requires disabling the X Composite extension, which cannot be
    done in many modern Linux distributions, that further limited the feature to
    the point of uselessness.
    2. The VirtualGL Faker now assigns various permutations of common OpenGL
    rendering attributes to the available 2D X server visuals.  This maximizes the
    chances that "visual hunting" 3D applications (applications that use X11
    functions to obtain a list of 2D X server visuals, then iterate through the
    list with `glXGetConfig()` until they find a visual with a desired set of
    OpenGL rendering attributes) will find a suitable visual.
    `VGL_DEFAULTFBCONFIG` can still be used to assign a specified set of OpenGL
    rendering attributes to all 2D X server visuals, although the usefulness of
    that feature is now very limited.
    3. The VirtualGL Faker now includes an EGL back end that optionally emulates
    the GLX API using a combination of the EGL API (with the
    `EGL_EXT_platform_device` extension) and OpenGL renderbuffer objects (RBOs.)
    On supported platforms, the EGL back end allows the VirtualGL Faker to be used
    without a 3D X server.  The EGL back end can be activated by setting the
    `VGL_DISPLAY` environment variable to the path of a DRI device, such as
    * */dev/dri/card0**, or by passing that device path to `vglrun` using the `-d`
    argument.  Some obsolete OpenGL and GLX features are not supported by the EGL
* Sun Dec 11 2022 Anonymous Checkouts <anoncvs@mailinator.com>
  - update to 3.0.2
    * Now supports use of EGL as well as GLX
* Sat Dec 19 2020 Dirk Müller <dmueller@suse.com>
  - update to 2.6.5:
    1. Fixed a race condition that sometimes caused various fatal errors in the
    interposed `glXMakeContextCurrent()` function if both GLX drawable IDs passed
    to that function were the same window handle and the corresponding X window was
    simultaneously resized in another thread.
    2. Fixed an oversight whereby the addresses of the interposed
    `glDrawBuffers()`, `glGetString()`, and `glGetStringi()` functions introduced
    in 2.6.3[2] and 2.6.4[1] were not returned from the interposed
    `glXGetProcAddress()` and `glXGetProcAddressARB()` functions.
    3. VirtualGL now works properly with 3D applications that use the
    `glNamedFramebufferDrawBuffer()` and `glNamedFramebufferDrawBuffers()`
    functions (OpenGL 4.5) or the `glFramebufferDrawBufferEXT()` and
    `glFramebufferDrawBuffersEXT()` functions (`GL_EXT_direct_state_access`) and
    render to the front buffer.
    4. Fixed a BadRequest X11 error that occurred when attempting to use the X11
    Transport with a remote X connection.
    5. Worked around an issue with certain GLX implementations that list
    10-bit-per-component FB configs ahead of 8-bit-per-component FB configs and
    incorrectly set `GLX_DRAWABLE_TYPE|=GLX_PIXMAP_BIT` for those 10-bpc FB
    configs, even though they have no X visuals attached.  This caused VirtualGL's
    interposed `glXChooseVisual()` function to choose one of the 10-bpc FB configs
    behind the scenes, which made it impossible to use the VGL Transport.
    6. Fixed an issue whereby, when using the X11 Transport, a vertically flipped
    image of a previously-rendered frame was sometimes displayed if the 3D
    application called `glFlush()` while the front buffer was the active drawing
    buffer and the render mode was `GL_FEEDBACK` or `GL_SELECT`.
    7. `vglserver_config` now works properly if invoked with a relative path
    (for example, `cd /opt/VirtualGL/bin; sudo ./vglserver_config`.)
    8. Worked around a limitation in the AMDGPU drivers that prevented recent
    versions of Google Chrome from enabling GPU acceleration when used with
    VirtualGL.
* Mon Jul 06 2020 Ákos Szőts <szotsaki@gmail.com>
  - update to 2.6.4
    * Changelog in packaged ChangeLog.md or at
      https://github.com/VirtualGL/virtualgl/blob/2.6.4/ChangeLog.md
  - Refreshed patch VirtualGL-link-libs.patch
  - Removed patch fix-Mesa-19.3.0-build.patch - resolved upstream
* Mon Jun 01 2020 Max Lin <mlin@suse.com>
  - Remove conditional of applying glx.patch because we have newer Mesa
    in Leap 15.2
  - Use upstream patch fix-Mesa-19.3.0-build.patch to replace glx.patch
    * Add fix-Mesa-19.3.0-build.patch
    * Remove glx.patch
* Sun Feb 09 2020 Adam Mizerski <adam@mizerski.pl>
  - update to 2.6.3
    * Changelog in packaged ChangeLog.md or at
      https://github.com/VirtualGL/virtualgl/blob/2.6.3/ChangeLog.md
  - Refreshed patch VirtualGL-link-libs.patch
  - Removed patch virtualgl-nodl.patch - resolved upstream
  - Added patch glx.patch
* Mon Nov 04 2019 Andreas Schwab <schwab@suse.de>
  - Add riscv64 to the list of 64-bit architectures
* Tue Jun 19 2018 tchvatal@suse.com
  - Do not provide the env files which change the preload order
    bsc#1097210
* Mon Dec 04 2017 tchvatal@suse.com
  - Disable ssl feature as we can tunnel via ssh and the openssl-1.1
    is not compatible at all currently

Files

/usr/bin/cpustat
/usr/bin/eglxspheres
/usr/bin/glreadtest
/usr/bin/glxspheres
/usr/bin/nettest
/usr/bin/tcbench
/usr/bin/veglinfo
/usr/bin/veglxinfo
/usr/bin/vglclient
/usr/bin/vglconfig
/usr/bin/vglconnect
/usr/bin/vglgenkey
/usr/bin/vgllogin
/usr/bin/vglrun
/usr/bin/vglserver_config
/usr/bin/vglxinfo
/usr/lib64/fakelib
/usr/lib64/fakelib/libGL.so
/usr/lib64/libdlfaker.so
/usr/lib64/libgefaker.so
/usr/lib64/libvglfaker-nodl.so
/usr/lib64/libvglfaker-opencl.so
/usr/lib64/libvglfaker.so
/usr/share/doc/packages/VirtualGL
/usr/share/doc/packages/VirtualGL/ChangeLog.md
/usr/share/doc/packages/VirtualGL/LGPL.txt
/usr/share/doc/packages/VirtualGL/LICENSE.txt
/usr/share/doc/packages/VirtualGL/configdialog.gif
/usr/share/doc/packages/VirtualGL/index.html
/usr/share/doc/packages/VirtualGL/legalinfo.txt
/usr/share/doc/packages/VirtualGL/somerights20.png
/usr/share/doc/packages/VirtualGL/sshtunnel.png
/usr/share/doc/packages/VirtualGL/subsampling.gif
/usr/share/doc/packages/VirtualGL/vgltransport.png
/usr/share/doc/packages/VirtualGL/vgltransportservernetwork.png
/usr/share/doc/packages/VirtualGL/virtualgl.css
/usr/share/doc/packages/VirtualGL/x11transport.png


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