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Name: rocksndiamonds | Distribution: openSUSE:Factory:zSystems |
Version: 4.3.8.2 | Vendor: openSUSE |
Release: 1.1 | Build date: Sun Apr 7 20:23:59 2024 |
Group: Amusements/Games/Action/Arcade | Build host: reproducible |
Size: 5442041 | Source RPM: rocksndiamonds-4.3.8.2-1.1.src.rpm |
Packager: https://bugs.opensuse.org | |
Url: https://www.artsoft.org/rocksndiamonds/ | |
Summary: Colorful Boulderdash'n'Emerald Mine'n'Sokoban'n'Stuff |
This is a nice little game with color graphics and sound for your Unix system with color X11. You need an 8-Bit color display or better. It will not work on black&white systems, and maybe not on gray scale systems. If you know the game Boulder Dash (Commodore C64) or Emerald Mine (Amiga), you know what Rocks'n'Diamonds is about.
GPL-2.0-or-later
* Sun Apr 07 2024 Carsten Ziepke <kieltux@gmail.com> - Update to version 4.3.8.2: * fixed drawing pause button on closed door when restarting paused game * added optional button to restart game (door, panel and touch variants) * Tue Jan 30 2024 Carsten Ziepke <kieltux@gmail.com> - Update to version 4.3.8.1: * changed setup option to disable global animations to only affect toons * fixed bug caused by support for only eight global animations in the past * fixed correctly using defined draw order of global animations * fixed always drawing pointer-style global animations above everything else * fixed bug with closing doors when exiting from level editor * Wed Dec 20 2023 Andrea Manzini <andrea.manzini@suse.com> - Update to version 4.3.8.0: * added random push delay for rocks, nuts and bombs to Emerald Mine game engine * added support for fading in and fading out global animations * added support for setting alpha value for global animations * added support for setting alpha value for envelope style request dialogs * added showing game actions after game end when request dialog opens/closes * fixed bug with invisible envelope request if request background is masked * fixed using masked elements when using element graphic for empty space * fixed bug with loading artwork if only one “special” artwork set exists * fixed various bugs and problems with global animations (thanks, Eizzoux!) - Update to version 4.3.7.0: * added highlighting similar elements in editor when pressing Alt+Shift keys * added highlighting single MM wall tiles in editor when pressing Alt key * added options “played_header” and “played” to music file info * added support for custom elements triggering global animations * added support for CE change pages triggering global animations * added setting global animation position from CE triggering that animation * added option to not trigger further animations if CE change event consumed * added pausing global animations on playfield if game engine is paused * added new animation mode “level_nr” to select frame according to level * added selecting element for group elements according to current level * added options “game.forced_scroll_x” and “game.forced_scroll_y” * fixed drawing (maybe redefined) empty space around MM style level in editor * fixed crash bug on info screen if music set has no unconfigured music * fixed bugs when using music sets without unconfigured game music * fixed broken animation of CE that can not change, but has CE delay action * fixed bug with checking for mouse events used by custom elements * fixed playfield redraw bug when closing envelope after asking to play again * fixed setting global animation sync frame when started with “.init_event” * fixed one-frame delay when global animations leave “init” state * fixed CE condition that checks touching the player at some side * fixed drawing envelope request to be always on top of tile cursor * fixed drawing envelope request to be always on top of global animations * fixed bug with CE change setting the player to its current position * fixed bug with CE replacing exploding player, causing half-dead player * fixed broken player option “no centering when relocating” * fixed half-tile shifting when teleporting between playfield borders * fixed bug with using wrong global border when restarting the game * Mon Jul 03 2023 Andrea Manzini <andrea.manzini@suse.com> - Update to version 4.3.6.0: * added new Deflektor style steel slope game elements for MM game engine * added new Deflektor style fixed mirror game elements for MM game engine * added flipping and rotating brushes in level editor using keys “x”, “y” and “z” * added supporting reference elements for custom element explosion content * improved showing game music on music info screen * fixed bug with playing game music for first level of level set * fixed centering credits text when using fonts with different width * fixed drawing mouse pointer global animation above MM engine tile cursor * fixed bug with triggering “entered by player” event when pushing element - Update to version 4.3.5.0: * improved Mirror Magic graphics engine to support more custom graphics * added new animations for some game elements in Mirror Magic game engine * added customizability of gray ball content for Mirror Magic game engine * added support for text envelope elements for the Mirror Magic game engine * added support for “stacked” global animations * fixed a lot of bugs and problems in the Mirror Magic game engine * fixed bug with broken graphics when pushing elements into explosions * fixed potential crash bug when running in headless mode * fixed regression bug with growing steel wall turning into normal wall * fixed bug with not scaling images despite using option “.scale_up_factor” * changed logging to write to one single log file “rocksndiamonds.log” - compressed icons to save some space * Tue Jan 24 2023 Carsten Ziepke <kieltux@gmail.com> - Update to version 4.3.4.0: * added optional main menu button to directly show level set info * added new, topic-related headlines for info screens * added support for separate sound and music for info sub-screens * added third tutorial level set “ncrtorial” by ncrecc * improved some game element graphics in the level editor * fixed some bugs - Changes in version 4.3.30: * added showing score even if not added to local score file * added CSS to fill browser window for Emscripten (browser) platform * added support for “Home” and “End” keys to text gadgets * added using setup option for displaying overlay touch buttons * added level info config option to disable time limit for all levels * added asking for uploading remaining tapes when enabling score server * added alpha channel for anti-aliasing to element collecting image * added command line option to select display to open program window on * added resizing window instead of recreating it on window size changes * added new animation mode “.global_anim_sync” for game element graphics * added support for custom graphics for many elements of MM game engine * added project files for Windows and Mac platforms * added quality improved sound and music samples * added support for multiple pages (files) for level set info * added drawing sparkles when laser hits mirrors for MM engine * added pausing tape after replaying not only for warp mode * added setup option to continue recording after replaying tape * fixed bug with leaving scores screen on Android platform * fixed continuing from hall of fame after playing on Android platform * fixed bug with broken text area content when editing envelope text * fixed synchronization problem when configuring game controller * fixed synchronization problem when configuring keyboard * fixed bug when using different normal and deadly shield time * fixed crash bugs when accessing invalid data in broken level files * fixed code issues found by Cppcheck (static C/C++ code analysis tool) * fixed code issues found by Clang with option “-fsanitize=undefined” * fixed code issues found by GCC with option “-Wextra” * fixed some bugs with tape handling * Rebase rocksndiamonds-src_libgame_setup.c-CVE-2011-4606.patch * Thu May 19 2022 Dominique Leuenberger <dimstar@opensuse.org> - Update to version 4.3.2.1: + The most important feature of this new release version is a new screen in the “Hall of Fame” that shows some more details for each score entry, together with the possibility to replay the tapes for each score, which are loaded from the score server. * Tue May 04 2021 Ferdinand Thiessen <rpm@fthiessen.de> - Update to version 4.2.3.1 * added “last played level sets” sub-menu to level set selection screen * added step delay option to custom element movement configuration * added support for left, middle or right mouse button for CE change events * added setup option to disable counting score after the game * added setup options to disable asking on quit game and on quit program * added graphics config option to support elements on non-black background; this feature can be activated by using “game.use_masked_elements: true” in the custom graphics configuration file * changed custom artwork list to tree structure similar to level sets, which is separated into three sub-trees for standalone artwork * changed sorting and coloring in level sets menu and custom artwork menu * changed saving back artwork info cache only if it has changed * fixed two nasty bugs that could have crashed the game * Sat Jan 23 2021 Dirk Müller <dmueller@suse.com> - don't recreate games user - managed by systemd-users-game - update to 4.2.2.1: * fixed bug with playing team mode tapes with changed visible playfield size * added patch mode to patch tapes to force visible playfield size of 34 x 34 * added patch mode to automatically fix tapes for visible playfield size * fixed single step mode for R’n’D game engine when used in team mode * fixed triggering custom element actions by digging or collecting * added option in level editor to use time score for 1 or 10 seconds left * fixed time score for native Emerald Mine and Diamond Caves levels * fixed bug with screen keyboard still being active during request dialogs * fixed bug with screen keyboard causing overlay buttons to be disabled * added option to disable warning about read-only levels when entering editor * fixed bug with not updating game panel when leaving invisible warp mode * fixed displaying new high score entry if new entry is not on the first page * fixed graphical bug with envelope style request dialog after the game ended * Sun Jan 03 2021 Carsten Ziepke <kieltux@gmail.com> - Update to 4.2.2.0 * added showing as many keys as possible in the default game panel * added setup option to show dynamite and keys for the Emerald Mine collection * added support for improved display of keys for the Emerald Mine collection * added support for improved request dialog in Emerald Mine collection * fixed graphical glitch in some cases after request dialog if game has ended * fixed delayed processing of input event immediately after game has started * fixed “empty first move” in step pause mode with Emerald Mine game engine * Visit https://www.artsoft.org/rocksndiamonds/ for the complete changelog. - Update to 4.2.1.0 * added highlighting of drawing element to level editor when pressing “Alt” key * added support for using and switching between multiple players or teams * added player/team selection screen when clicking on player name in main menu * fixed bug with unnecessarily reloading custom artwork on ECS/AGA change - Update to 4.2.0.5 * fixed handling of player at fake acid for EM engine * fixed wrap-around with entering EM style doors for EM engine * fixed activating robot wheel at wrap-around position for EM engine * fixed some elements and properties when reading native DC2 levels * added Emscripten support for running R’n’D in a web browser * fixed compiling on OS/2 (ArcaOS, in fact) * fixed some compiler warnings for newer versions of GCC - Rebase und rename half-upstreamed from rocksndiamonds-3.3.1.2-src_libgame_setup.c-CVE-2011-4606.patch to rocksndiamonds-src_libgame_setup.c-CVE-2011-4606.patch * Thu Nov 05 2020 Markus Beth <markus.beth@web.de> - Update to 4.2.0.3 * fixed some problems with wrap-around levels in Emerald Mine engine * added full compatibility for wrap-around levels in Emerald Mine engine * fixed single-step mode for wrap-around levels in Emerald Mine engine * fixed playing tapes recorded with old Emerald Mine game engine * added command “autofix” to fix tapes recorded with old EM game engine * fixed key shortcut to start/end game (which was broken since 4.2.0.0) * fixed some other key shortcuts that require entering upper case letters * added menu command “:undo-tape” to undo/restore last recorded tape * fixed potential crash bug that may occur when loading custom artwork * fixed single-step mode when using custom elements with mouse click events * added creating undo/redo snapshots when using mouse click events * fixed problems with virtual buttons and showing envelopes on Android * improved startup speed by optimizing parsing of parameter values * improved handling output of warnings, errors and debug messages * fixed showing source date on version page of info screen menu * added showing commit hash on version page of info screen menu * fixed broken tapes (for various reasons) recorded with old EM engine * fixed support for initially moving spring in EM game engine * added support for initially moving spring to R’n’D game engine * fixed potential crash bug when reading from artwork info cache * fixed wrong eater content when loading native EM levels * added support for variable number of eater arrays for EM engine * fixed vsync mode when not using OpenGL renderer (like “Metal” on Mac) * added option for setting hint for render driver to setup config file * added displaying render driver on info screen page * fixed loading dynamic libraries shipped with the Linux package * fixed level editor key shortcuts (broken by regression) * fixed support for wrap-around levels in EM engine for old tapes Visit https://www.artsoft.org/rocksndiamonds/ for the complete changelog.
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Fabrice Bellet, Sun May 19 23:40:59 2024