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| Name: godot-bash-completion | Distribution: openSUSE Tumbleweed |
| Version: 4.6.2 | Vendor: openSUSE |
| Release: 1.1 | Build date: Thu Apr 2 14:00:00 2026 |
| Group: Amusements/Games/Other | Build host: reproducible |
| Size: 109568 | Source RPM: godot-4.6.2-1.1.src.rpm |
| Packager: https://bugs.opensuse.org | |
| Url: https://godotengine.org/ | |
| Summary: Godot command line completion for Bash | |
Bash command line completion support for godot and godot-runner
MIT
* Thu Apr 02 2026 cunix@mail.de
- Update to 4.6.2
* Fix 3D collision repositioning for child nodes
* Add support for ""--ignore-error-breaks" to "LocalDebugger"
* Stop autocomplete from eating words by default
* Handle debug symbols with renamed executable
* Fix startup errors/warnings on X11 when the
Prefer Wayland editor setting is enabled
* Wayland: Improve mapping robustness and synchronization
* and more: https://godotengine.github.io/godot-interactive-changelog/#4.6.2
* Tue Feb 17 2026 cunix@mail.de
- Update to 4.6.1
* LSP: Add "godot" to known language ids
* LSP: Handle clients that do not support "CompletionContext"
* Wayland Embedder: Fix FD leak with inert objects
* and more: https://godotengine.github.io/godot-interactive-changelog/#4.6.1
- deleted LSP__add_godot_to_known_language_ids.patch
- deleted LSP__handle_clients_that_do_not_support_CompletionContext.patch
* Sat Jan 31 2026 cunix@mail.de
- added patch LSP__add_godot_to_known_language_ids.patch
- added patch LSP__handle_clients_that_do_not_support_CompletionContext.patch
* Tue Jan 27 2026 cunix@mail.de
- Update to 4.6
* Inverse kinematics Framework
* libgodot possible
* Separated mouse and keyboard focus
* Movable floatable docks and panels
* New standard editor theme
* Jolt physics as default
* Unique Node IDs
* Decoupled Select and Transform modes
* Switch tabs on hover while dragging
* Custom keyboard shortcuts through EditorSettings
* Material debanding and improved HDR precision
* Automatically turn meshes into collision shapes
* Step Out button in script debugger
* Rotating scene tiles in TileMapLayer
* Wayland game embedding
* Core UNIX domain socket support
* SSE4.2 runtime check
* and much more: https://godotengine.github.io/godot-interactive-changelog/#4.6
* Thu Oct 30 2025 cunix@mail.de
- Update to 4.5.1
* Release announcement: https://godotengine.org/article/maintenance-release-godot-4-5-1/
* X11 input: prevent non-printable keys from producing empty strings
* Workaround X11 crash issue
* Enable script templates by default
* and more: https://godotengine.github.io/godot-interactive-changelog/#4.5.1
- use system libjpeg-turbo package
* Tue Sep 16 2025 cunix@mail.de
- Update to 4.5
* Release announcement: https://godotengine.org/releases/4.5/
* Breaking changes: https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Amerged+label%3A%22breaks+compat%22+milestone%3A4.5
* Migration guide: https://docs.godotengine.org/en/latest/tutorials/migrating/upgrading_to_godot_4.5.html
* Stencil buffer
* Screen reader
* Script backtracing and custom loggers
* Shader baker
* Internationalization live preview
* Chunk tilemap physics
* Mute game toggle
* Editor language can switch on-demand
* Export variables as Variant
* Script color picker
* DPI-aware icons
* FoldableContainer
* GDScript: Abstract classes and methods
* Reintroducing batch editing of assets
* SDL3 gamepad input driver
* Dedicated 2D navigation server
* Specular occlusion from ambient light
* Bent normal maps support
* Wayland: Implement native sub-windows
* Use SSE 4.2 as a baseline when compiling Godot
* Remove PrefersNonDefaultGPU from linux desktop file
* and much more: https://godotengine.github.io/godot-interactive-changelog/#4.5
* Wed Mar 26 2025 cunix@mail.de
- Update to 4.4.1
* Fix TextEdit scrolls wrong on text selection
* Restore "Show in File Manager" button functionality
in ProjectManager
* Update script modified times when saved in EditorNode
* Create .uid files for detected new files
* Set window position when running project in maximized
or full-screen mode to ensure it is opened on the correct screen
* Add "Go Online" button on Export Template Manager
* Fix check for "is_maximized" to require both horizontal and vertical
and more:
https://godotengine.github.io/godot-interactive-changelog/#4.4.1
* Mon Mar 03 2025 cunix@mail.de
- Update to 4.4
* Breaking changes: https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Amerged+label%3A%22breaks+compat%22+milestone%3A4.4
* Jolt Physics
* Interactive in-game editing
* Embedded game window
* Ubershaders
* 3D physics interpolation
* AgX tone mapping
* Typed dictionaries
* Universal UID support
* 3D object snapping
* Camera3D preview
* Persistent window state
* Camera support
* Async navigation
* Vertex shading
* Rendering driver fallback
* Emission shapes for 3D particle systems
and much more:
https://godotengine.github.io/godot-interactive-changelog/#4.4
- pointed source uri to github.com
- removed update-desktop-files
* Mon Feb 10 2025 Michal Suchanek <msuchanek@suse.de>
- Fix ppc64le build
* Thu Aug 15 2024 cunix@mail.de
- Update to 4.3
* Interactive music
* 2D physics interpolation
* TileMapLayer nodes
* SkeletonModifier3D node
* Splitting navigation meshes into chunks
* Native ufbx importer
* Parallax2D node
* Premultiplied alpha blending in 3D shaders
* Depth-based fog
* Acyclic rendering graph
* Wayland support
* Register runtime classes with GDExtension
and much more:
https://godotengine.github.io/godot-interactive-changelog/#4.3
- delete improve_linker_detection.patch
- update check mode set to "disabled" by default
* Mon Apr 22 2024 cunix@mail.de
- Update to 4.2.2
* Texture2D and Texture3D icons added
* Prompt require editor restart to user when gizmo color changed
* Make viewport message dependent on framerate not physics step
* Show modifier key functionality on all the editor tools
* Make AnimationTree reference AnimationPlayer instead of AnimationMixer
* Fix permanently selected audio bus effects
* Add missing RenderServer include for "get_video_adapter_driver_info"
* Fix frame number underflow in visual profiler
* ix leak of scene used for customization during export
* Handle export preset forward compat with 4.3+ platform name
* Fix reporting exit code when command line export fails
* Correctly enforce minimum window size in editor
* Add "--import" command-line flag
* Ensure the active window gains the keyboard focus
* Prevent escape key from closing Editor Settings window when filtering for shortcuts
* Fix Godot stealing focus on alternative window managers
* Don't re-set input focus if the given window already has it
* Force ANGLE on all pre GCN 4th gen. AMD/ATI GPUs
* Use render method from OS instead of project settings in compositor RD
* Add wireframe for compatibility mode
* Significantly improve the speed of shader compilation in compatibility backend
and more:
https://godotengine.github.io/godot-interactive-changelog/#4.2.2
* Tue Feb 27 2024 Dominique Leuenberger <dimstar@opensuse.org>
- Use %autosetup macro. Allows to eliminate the usage of deprecated
%patchN.
* Fri Feb 16 2024 cunix@mail.de
- Pin mbedtls-devel version to be lower than 3 for Leap builds, too.
* Wed Dec 13 2023 cunix@mail.de
- Update to 4.2.1
* Set language encoding flag when using "ZIPPacker"
* Prevent infinite recursion when printing errors
* Allow dragging editable children in editor
* Fix errors on file rename or move in the Filesystem Dock
* X11: Send IME update notification deferred
* Only allow MeshInstance3D-based nodes in
particles emission shape node selector
* Comment the shader template light function by default
and more:
https://godotengine.github.io/godot-interactive-changelog/#4.2.1
* Thu Nov 30 2023 cunix@mail.de
- Update to 4.2
Breaking possible:
* AnimationMixer between AnimationPlayer and AnimationTree
* GraphEdit and GraphNode reworked
* GLTF importer
* Internal storing of meshes
* "change_scene_to_"* methods
* "bus_layout_changed" signal removed in AudioServer
* NOTIFICATION_NODE_RECACHE_REQUESTED removed
Some highlights:
* Onion skinning mode to preview animations
* 2D navigation mesh baking
* Multi-threading when baking the navigation mesh
* Editor code regions
* Project manager reorganized
* GDExtension hot reload in editor
* Import type changes are picked up on the fly
* KTX image format
* Native file selection dialogs
* Copying and pasting images to clipboard
* OIDN dropped as default denoiser
* GPU and CPU particles start to deviate
* Full support for threaded code in script debugger
and much more:
https://godotengine.github.io/godot-interactive-changelog/#4.2
- rebased improve_linker_detection.patch
* Tue Nov 07 2023 cunix@mail.de
- Update to 4.1.3
Added:
* Support loading of translations on threads
* GDScript: check for "super()" methods not being implemented
Changed:
* Allow using floating-point bone sizes
and outline widths in the 2D editor
* Convert TileSet Atlas Merge input images to RGBA8 to match output, if needed
* Make CSGShape follow curve's tilt in Path mode
* Initialize View Frame Time estimates to match 120 FPS
* Animation: Improve and clarify paused Tweens
* Limit mesh complexity in LOD generation to prevent crashing
* Update Blender export flags for 3.6
Fixed:
* TileMap editor so that pressing control deselects cells correctly
* GridMap: Ensure the visibility is updated when entering the tree
* Animation keyframes being skipped when played backwards
* BoneAttachment3D signal connection
* SkeletonIK3D editor preview when changing active node
* Clear the previously set state when configuring for a new scene root node
* Non-deterministic behavior in PCKPacker
* Conversion of hex color strings in project converter
* Indentation in script templates
* LSP: Fix connection error when launched in a separate thread
* LSP: Fix autocomplete quote handling
* Native popups auto-closing when interacting with non-client area
* Scrolling "PopupMenu" on keyboard/controller input
* "OptionButton" minimum size when "Fit Longest Item" is enabled
* 2D/3D viewport context switching issues when script editor is floating
* Crash when generating LODs on meshes with non-finite vertices
* Particle shader deterministic random values
* Use EWMH for "DisplayServerX11::_window_minimize_check()" implementation
* Ensure "POINT_SIZE" takes effect in the canvas item shader
* Avoid default fallback material when using "world_vertex_coords"
* Disabling depth prepass break opaque materials
and more:
https://godotengine.github.io/godot-interactive-changelog/#4.1.3
* Thu Oct 05 2023 cunix@mail.de
- Update to 4.1.2
Added:
* Check to ensure registered classes are declared
* Motion vector support for GPU 3D Particles
* More hint types for uniform arrays in shaders
* Autocomplete for filter/repeat hints on uniform arrays in shaders
Changed:
* Disable C++ exception handling
* 3D property hint range for camera attributes exposure multiplier
* Don't use splash minimum display time in editor
* Automatically add path to built-in scripts
* Uncollapse favorites by default in the editor FileSystem dock
* Use "ui_text_submit" instead of "ui_accept"
to confirm and close text prompts
* Make editor camera speed indicator use "m/s" and "m"
* Enable transparent background for GUI tooltips
* Ensure "joy_connection_changed" is emitted on the main thread
* Do not fail DisplayServer init if non-essential extensions are missing
* Enable depth writes during shadow pass and depth pass,
disable during color pass
* Clamp Volumetric Fog Length property to prevent rendering issues
Fixed:
* Camera2D crash when edited scene root is null
* "CanvasModulate" logic for modulating the canvas
* VoxelGI saving VoxelGIData as a built-in file,
despite being prompted to save it to an external file
* Curve3D baking up vectors for nontrivial curves
* Remove animation tracks with correct indices
* Audio stream generators getting freed accidentally
* Range error for "Array.slice"
* Recursion level check for array stringification
* Global transform validity for "Node2D" and "Control"
* String conversion for -0.0 float values
* "generate_random_bytes" for large chunks
* Improve resolution of script type icons
* Make the single window mode check more strict
* Crash when using "Close All Tabs"
* Version check for GDExtension
* Overriding "_export_begin", "_export_file" and
"_export_end" from GDExtension
* Conflict between property and group names
* RichTextLabel character line and paragraph index getters
* Delay on tab resizing when (un)hovering tabs
* Button clipping when internal margins exist
* "OptionButton" resize when disabling "Fit to Longest Item"
* "Button" text when the overrun behavior is other than "No Trimming"
* Crash when hiding subwindow during popup of new subwindow
* ItemList not updating when icon scale changes
* NavigationObstacle2D debug position
* Prevent crash when accessing "Node" Multiplayer from thread
* ENet: Better handle truncated socket messages
* ENet: Properly set transfer flags when using custom channels
* File permissions set to 0666
* Shader type detection
* Shader and ShaderInclude resource loading
* Empty shader resource loading
and more:
https://godotengine.github.io/godot-interactive-changelog/#4.1.2
- added improve_linker_detection.patch for pck embedding with runner
* Wed Jul 19 2023 cunix@mail.de
- Update to 4.1.1
Added:
* 3.x compatibility for animation loop mode
Changed:
* Allow unbundling brotli to use system library
* Check parameter validity in "Object::set_script"
* Focus current node after connecting
* Sort project tags before saving
* Project converter: Use same rendering driver as Project Manager
* Take eye offset into account for depth in StandardMaterial3D
Fixed:
* build with "use_sowrap=no" and various warnings/errors
* "Camera2D.rotating" not being converted and reversed properly
* 3D viewport grid disappearing on scene tab changes
* "tween_property" on "Basis" to properly update its value
* dropping files from "res://" to "res://"
* Do not change a node unique name to the same name
* Emit "history_changed" on merged UndoRedo actions
* Cursor behavior for multiselect in Tree while holding CTRL
* Invalid minimum size for translated messages in option button
* Fallback logic of "OS::shell_show_in_file_manage"`
* Avoid freeze when interacting with menus on Wayland
* "move_to_trash" wrongly reporting files as not found
* Threading bug in Vulkan rendering device
- "xkb_loaded.patch" dropped: accepted upstream
* Fri Jul 07 2023 cunix@mail.de
- Update to 4.1
Added:
* Platform-specific CA bundles
* "Center View" button in 2D editor
* Proper snapping to tile polygon editor
* Ability to look-at in 3D model-space
* Move control points button to Path3D Editor
* "TRANS_SPRING" mode to "Tween"
* Frame delta smoothing option
* Square fill mode to GradientTexture2D
* "ProjectSettings.set_as_basic()" and "ProjectSettings.set_as_internal()"
exposed to scripting
* Let user scripts disable thread safety checks
* multi-window for code and shader editors
* Remember snapping options per-project
* Project tags
* Make create folder popup support nested folders
* Relative path support for "EditorPlugin.add_autoload_singleton"
* Export options for EditorExportPlugins
* Editor support for icons of custom, scripted, and GDExtension classes
* Backwards compatibility system for GDExtension
* GDExtensions allowed to add editor plugins
* GDExtension "@since" attribute
* Boolean operators for all Variant types
* Static variables in GDScript
* Multiline cells in "Tree"
* horizontal/vertical "custom_step" editor property for "ScrollContainer"
* "screen_get_pixel" method
* Vertical icon alignment for buttons
* All auto-wrap modes in "TextEdit" exposed
* Tab stops support in "Label" and "RichTextLabel"
* "Window.get_window_id()"
* Method to check if native window is focused
* Support for extending GLTF with more texture formats and support WebP
* non-standard OBJ vertex entries supported
* NavigationAgent path postprocessing and pathfinding algorithm options exposed
* "audio/general/text_to_speech" project setting to enable/disable TTS
* Default error handler for X11 to avoid crashes
* Shader cache for GLES3
* Vulkan pipeline caching
* NoiseTexture3D
* "EXPOSURE" and "LIGHT_IS_DIRECTIONAL" built-in for spatial shaders
* Option for ButtonGroups to be unpressed
Changed:
* Node processing refactored to allow Scene multi-threading
* Node children management optimized
* Replace invalid characters in node names by underscores
instead of removing them
* Remove constrained view in the 2D editor
* Reorganize context menu in FileSystem dock
* Preserve scene unique names when saving branch as scene
* Allow showing messages from threads in "Editor Log"
* Store sensitive export options in dedicated credentials file
* Rework GDExtension interface from a struct to loading function pointers
* Make "TextureButton" and "Button" update on texture change
* Use defined key mapping for closing popups and dialogs
* Disable texture format import overrides by default
* Navigation mesh edge connections optional
* Disable weak crypto and TLS versions
* Propagate previously unused "NOTIFICATION_WORLD_2D_CHANGED",
make CanvasItem/CollisionObject2D use it
* Rework particle turbulence
* (Re-)Implement "Light3D.shadow_reverse_cull_face"
Fixed:
* 3D viewport front/rear axis and "Focus" button
* AudioListener2D ignoring rotation for positional audio
* Trim when importing WAV
* Invalid 2D global position when read outside tree
* "View Owners" dialog not acknowledging that some resources aren't scenes
* Avoid error spam on first opening of a not yet imported project
* GDExtension Variant type conversion
* GDScript access to identifiers that are reserved keywords
* Ensure that controls update all their sizing information when required
* Input: just pressed and released with short presses
* Sliding window problem
* Temporary file permissions
and much more:
https://downloads.tuxfamily.org/godotengine/4.1/Godot_v4.1-stable_changelog_chrono.txt
- "certs_fallback.patch" dropped:
godot is now aware of openSUSE certs in
"/var/lib/ca-certificates/ca-bundle.pem"
- "tinyexr_thirdparty_upstream.patch" dropped:
bundled tinyexr 1.0.5 has patch applied
- "xkb_loaded.patch" added for x11 build failure with "use_sowrap=no"
* Mon May 22 2023 cunix@mail.de
- Update to 4.0.3
Added:
* Info label to TileMap editor
* Properly remember snapping options per-project
* Remember directory when installing templates file
* Allow entering named colors in ColorPicker's hex field
* Expose NavigationAgent path postprocessing
and pathfinding algorithm options
* Expose viewports render target RID
* Allow creation of rendering buffers at any time
Changed:
* Make acos and asin safe
* Prevent off-screen controls in editor
* Validate renderer selection in project manager
and expose default renderer setting as an enum
* Close built-in shaders when closing scene
* Preserve scene unique names when saving branch as scene
* gltf: Remove obsolete hack to embed gltf textures in advanced import
* Expose more compression formats in Image and fix compress check
* Ensure WindowData minimized/maximized are mutually exclusive
Fixed:
* AudioStreamPlayer2D crash when PhysicsServer2D runs on thread
* Invalid global position when read outside tree
* Prevent errors when using ViewportTexture
* Initialize editor values on first launch
* "line_spacing" in code editor will not take effect
* Missing member type check when resolving "extends"
* Multi-line string highlighting with single quotes
* Don't fail when freed object is returned
* NavigationObstacles not being added to avoidance simulation
* Crashes trying to use TLS when not available
And more:
https://downloads.tuxfamily.org/godotengine/4.0.3/Godot_v4.0.3-stable_changelog_chrono.txt
* Tue May 02 2023 Jaime Marquínez Ferrándiz <jaime.marquinez.ferrandiz@fastmail.net>
- Require the mbedtls-devel version to be lower than 3
* Wed Apr 05 2023 cunix@mail.de
- Update to 4.0.2
Added:
* Expose "apply_floor_snap" function to allow manual snap
* Drag and drop support for shader include files in shader editor
Changed:
* Cleanup pulseaudio defines for Linux
* Use 8×8 default grid size for TextureRegion and 2D polygon editors
* Don't allow selecting nodes without owner in the editor
* Exit with non-zero status if there are issues with
FreeType dependencies
* Remove disabled plugins from active plugins
* Delete unused compression formats from ".import"
files when exporting
* Make GDScript number highlighting stricter
* Revert attempted fix of trimesh CCD
* Incorporating the availability of screen and depth
textures for the GLES3 backend
Fixed:
* preview rendering and transform calculations in the tiles editor
* built-in scripts missing their methods on signal connection
* GDExtensions library export when multiple architectures are set
* "Find in Files" search results not opening built-in script
* scrolling behavior with zero/low page value
* Layout bug in "keyboard_get_keycode_from_physical"
* Agents with disabled avoidance getting added to avoidance simulation
* Spotlight shadows in volumetric fog
* Update GPUParticles2D/3D speed scale on "ENTER_TREE"
And more:
https://downloads.tuxfamily.org/godotengine/4.0.2/Godot_v4.0.2-stable_changelog_chrono.txt
- dropped scons_regression.patch with Scons 4.5.2 available in Tumbleweed
* Wed Mar 22 2023 cunix@mail.de
- Update to 4.0.1
Added:
* Set the unlit/unshaded extension when importing/exporting glTF
* Keycode project conversion
* Conversion for common Theme Overrides
* Remember previously selected TileMap tile
Changed:
* Check for type mismatch in PropertyTweener.from()
* Propagate errors when creating an OpenGL context fails in X11
* Automatically reparent editor message dialogs to avoid error spam
* Disallow creating a project in the Home or Documents folder
* No autocomplete numbers in GDScript
* Add invalid font scaling check, restrict Linux/BSD system fonts
lookup to TrueType/CFF only (fixes crash in donors screen)
* Do not convert lines that start with a comment
* Don't strip whitespace when converting
* Use linear filtering without mipmaps for ProceduralSkyMaterial
and PhysicalSkyMaterial
Fixed:
* VMA build with GCC 13
* Don't try to link system embree3 on unsupported archs
* Logic related to editing audio buses and prevent crashes
* Set properties of ImageTexture3D when creating
* Crashing on startup if project has scripted theme types
* Disable local space for Blender-style transforms
* Toaster notification circle flickering
* Crash when showing file in FileSystem dock
* Cache corruption when saving resources in the editor
* MultiNodeEdit not cleared after deleting nodes
* Crash when dumping extension API in a non-writable directory
* Missing handler for removing font sizes in the theme editor
* NavigationAgent3D debug path duplicated points
* Check if required xkb functions exist before using it
* Broken shortcut key input
* Avoid copying CanvasTexture when updating proxy
And more:
https://downloads.tuxfamily.org/godotengine/4.0.1/Godot_v4.0.1-stable_changelog_chrono.txt
- dropped upstreamed VMA-fix-gcc13.patch.
* Thu Mar 09 2023 cunix@mail.de
- added scons_regression.patch for scons 4.5.1 until 4.5.2
* Thu Mar 09 2023 Martin Liška <mliska@suse.cz>
- Include upstream fix for GCC 13: VMA-fix-gcc13.patch.
* Fri Mar 03 2023 cunix@mail.de
- existing 3.x projects will probably need manual work to port to 4.0
* BACKUPS NEEDED!
- Update to 4.0
* 3D & General Rendering Overhaul
Vulkan & New Renderers
Highly Improved Lighting & Shadows
New Rendering Optimization Techniques
Enhanced Mid & Post-Processing
* 2D Improvements
Powerful New 2D Level-Editing Tools
New 2D Rendering Options
Improved 2D Lighting & Shadows
* Shaders & VFX
New Atmospheric Effects
Textures & Material Projection
Enhanced Shader-Game World Interaction
Improved Shader Editor
Extended Shader Language
Compute Shaders
* Scripting
GDScript
static typing system is now more robust
first-class functions, lambdas and signals
await and super keywords
report many errors simultaneously
automatically generate documentation
GDExtension (experimental) replaces GDNative
* Physics
Game-Specific Physics Engine
Multithreading & Performance Optimization
Better Physics API
Higher Simulation Stability
* UI and Text
Multiple Window Support
UI Editor Improvements
New Text Rendering Systems
New Theme and Theme Editor
* Internationalization
Extended Language Support
Easier Translation Workflow
* Editor & UX
Easier Importing
New Editor Features and Widgets
Inspector Dock Improvements
Scene Dock Improvements
Script Editor Improvements
Easier Version Control
New Movie Maker Mode
New Editor Theme
* Navigation
Server-Based Navigation System
Extended Complex Navigation Support
* XR
Wider Headset & Platform Support
Godot XR Tools
* Networking & Multiplayer
More Stable Networking Systems
Simplified Multiplayer Development Workflow
* Audio
Cleaner Sound
Built-in Polyphony
Music Looping Point and Text-To-Speech
* Animation
Enhanced Animation Editor
Improved 3D Animation Workflow
Animation Libraries and Retargeting System
Blending, Transitions and Complex Animation Support
New Tween Animation System
* Platform Support
Android & Web Support
More Exporting Options
* and so much more:
https://downloads.tuxfamily.org/godotengine/4.0/Godot_v4.0-stable_changelog_chrono.txt
- certs_fallback.patch rebased
- drop linker_pie_flag.patch
- dropped separate headless and server packages
/usr/share/bash-completion/completions/godot /usr/share/bash-completion/completions/godot-runner /usr/share/licenses/godot-bash-completion /usr/share/licenses/godot-bash-completion/COPYRIGHT.txt /usr/share/licenses/godot-bash-completion/LICENSE.txt
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