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godot3-bash-completion-3.6.2-1.3 RPM for noarch

From OpenSuSE Tumbleweed for noarch

Name: godot3-bash-completion Distribution: openSUSE Tumbleweed
Version: 3.6.2 Vendor: openSUSE
Release: 1.3 Build date: Thu Oct 30 13:00:00 2025
Group: Amusements/Games/Other Build host: reproducible
Size: 86482 Source RPM: godot3-3.6.2-1.3.src.rpm
Packager: https://bugs.opensuse.org
Url: https://godotengine.org/
Summary: Godot command line completion for Bash
Bash command line completion support for godot3, godot3-headless,
godot3-runner and godot3-server. This is branch 3.x with version specific file locations

Provides

Requires

License

MIT

Changelog

* Thu Oct 30 2025 cunix@mail.de
  - Update to 3.6.2
    * Release announcement: https://godotengine.org/article/maintenance-release-godot-3-6-2/
    * Fix inability to assign script after clearing
    * use mbedtls version 3
    * and more: https://godotengine.github.io/godot-interactive-changelog/#3.6.2
  - "certs_fallback.patch" rebased
* Fri Jun 27 2025 cunix@mail.de
  - Update to 3.6.1
    * Revert changes to "Range::set_value"
    * Ameliorate performance regression due to directional shadow "fade_start"
    * embree: Fix invalid output operators raising errors with GCC 15
  - pointed source uri to github.com
  - removed update-desktop-files
  - added "check" section in spec
* Wed Sep 11 2024 cunix@mail.de
  - Update to 3.6
    Added:
    * 2D physics interpolation
    * 2D hierarchical culling
    * 3D Tighter shadow culling
    * 3D Mesh merging
    * 3D Discrete level of detail
    * 3D Add rotation ability to material editor preview
    * Text-to-speech support
    * Boot splash minimum display time setting
    * Support for documenting most editor settings in the class reference
    * Multiline strings in buttons
    And more:
    https://downloads.tuxfamily.org/godotengine/3.6/Godot_v3.6-stable_changelog_chrono.txt
  - "linker_pie_flag.patch" rebased
  - deleted improve_linker_detection.patch
    upstream changed the way exported projects are embedded
    => does not need linker detection anymore
* Tue Feb 27 2024 Dominique Leuenberger <dimstar@opensuse.org>
  - Use %autosetup macro. Allows to eliminate the usage of deprecated
    %patchN.
* Fri Feb 16 2024 cunix@mail.de
  - Pin mbedtls-devel version to be lower than 3 for Leap builds, too.
* Tue Sep 26 2023 cunix@mail.de
  - Update to 3.5.3
    Added:
    * Suggest "class_name" in GDScript autocompletion
    Changed:
    * GDScriptParser: Don't use index operator on linked list
    Fixed:
    * TileSet resizing collision shape when vertex is outside the tilesheet
    * AnimatedSprite normal map loading
    * AudioEffectRecord circular reference
    * Trim when importing WAV
    * Include the follow-viewport-transform into
      CanvasLayer transform calculations
    * Moving position indicator out of bounds in FileAccessMemory
    * Infinite loop on EOF in the command line debugger
    * Recursion level check for "Array" and "Dictionary" hashing
    * Recursion level check for "VariantWriter::write()"
    * Ensure registered classes are declared
    * Scrolling behavior with zero/low page value
    * "TextureButton" and "Button" update on texture change
    * Better handle truncated socket messages
    * GridMap free navigation RID error spam
    * Don't use udev for joypad hotloading when running in a sandbox
    * Use current keyboard layout in "keyboard_get_scancode_from_physical"
    * Ensure "joy_connection_changed" is emitted on the main thread
    * Shadows when using 2 directional lights
    And more:
    https://godotengine.org/article/maintenance-release-godot-3-5-3/
  - "tinyexr_thirdparty_upstream.patch" dropped:
      bundled tinyexr 1.0.5 has patch applied
* Sat Sep 23 2023 cunix@mail.de
  - removed scons_regression.patch - scons 4.5.2 is deployed
  - added improve_linker_detection.patch for pck embedding with runner
* Wed May 03 2023 Jaime Marquínez Ferrándiz <jaime.marquinez.ferrandiz@fastmail.net>
  - Require the mbedtls-devel version to be lower than 3
* Sat Mar 11 2023 cunix@mail.de
  - Update to 3.5.2
    Added:
    * Expose all existing PropertyHint global enums
    * Improve dragging scene into 3D viewport
    * Store Bullet total gravity, linear damp and angular damp calculations
    * Options for sorting transparent objects
    Changed:
    * Cast between float and ints in Tween "tween_property()"
    * Hide "text" property of RichTextLabel if BBCode is enabled
    Fixed:
    * CanvasLayer visibility toggle can only run once per frame
    * Editor crash when MeshLibrary gets replaced while used in an open scene
    * Skeleton3D falsely assuming all physical bones
      will be children of their first bone
    * "word_wrap()" for long words
    * Checking if script is attached to any node belonging to scene
      for drag and drop to script editor
    * Exporting with export template binaries over 2.0 GiB
    * local variables not showing when breaking on final line
    * TreeItem "remove_child()" not updating Tree immediately
    * Move navigation server finalize before physics server
    And more:
    https://downloads.tuxfamily.org/godotengine/3.5.2/Godot_v3.5.2-stable_changelog_chrono.txt
  - added scons_regression.patch for scons 4.5.1 until 4.5.2
  - user directory rename logic moved from rename_to_godot3.patch to spec file
* Thu Mar 02 2023 cunix@mail.de
  - Transformed current package "godot" to branch specific package
    "godot3" in order to install and use both.
  - Added rename_to_godot3.patch to do part of the job.

Files

/usr/share/bash-completion/completions/godot3
/usr/share/bash-completion/completions/godot3-headless
/usr/share/bash-completion/completions/godot3-runner
/usr/share/bash-completion/completions/godot3-server
/usr/share/licenses/godot3-bash-completion
/usr/share/licenses/godot3-bash-completion/COPYRIGHT.txt
/usr/share/licenses/godot3-bash-completion/LICENSE.txt


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Fabrice Bellet, Fri Apr 17 22:21:45 2026