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| Name: godot3-bash-completion | Distribution: openSUSE Tumbleweed |
| Version: 3.6.2 | Vendor: openSUSE |
| Release: 1.3 | Build date: Thu Oct 30 13:00:00 2025 |
| Group: Amusements/Games/Other | Build host: reproducible |
| Size: 86482 | Source RPM: godot3-3.6.2-1.3.src.rpm |
| Packager: https://bugs.opensuse.org | |
| Url: https://godotengine.org/ | |
| Summary: Godot command line completion for Bash | |
Bash command line completion support for godot3, godot3-headless, godot3-runner and godot3-server. This is branch 3.x with version specific file locations
MIT
* Thu Oct 30 2025 cunix@mail.de
- Update to 3.6.2
* Release announcement: https://godotengine.org/article/maintenance-release-godot-3-6-2/
* Fix inability to assign script after clearing
* use mbedtls version 3
* and more: https://godotengine.github.io/godot-interactive-changelog/#3.6.2
- "certs_fallback.patch" rebased
* Fri Jun 27 2025 cunix@mail.de
- Update to 3.6.1
* Revert changes to "Range::set_value"
* Ameliorate performance regression due to directional shadow "fade_start"
* embree: Fix invalid output operators raising errors with GCC 15
- pointed source uri to github.com
- removed update-desktop-files
- added "check" section in spec
* Wed Sep 11 2024 cunix@mail.de
- Update to 3.6
Added:
* 2D physics interpolation
* 2D hierarchical culling
* 3D Tighter shadow culling
* 3D Mesh merging
* 3D Discrete level of detail
* 3D Add rotation ability to material editor preview
* Text-to-speech support
* Boot splash minimum display time setting
* Support for documenting most editor settings in the class reference
* Multiline strings in buttons
And more:
https://downloads.tuxfamily.org/godotengine/3.6/Godot_v3.6-stable_changelog_chrono.txt
- "linker_pie_flag.patch" rebased
- deleted improve_linker_detection.patch
upstream changed the way exported projects are embedded
=> does not need linker detection anymore
* Tue Feb 27 2024 Dominique Leuenberger <dimstar@opensuse.org>
- Use %autosetup macro. Allows to eliminate the usage of deprecated
%patchN.
* Fri Feb 16 2024 cunix@mail.de
- Pin mbedtls-devel version to be lower than 3 for Leap builds, too.
* Tue Sep 26 2023 cunix@mail.de
- Update to 3.5.3
Added:
* Suggest "class_name" in GDScript autocompletion
Changed:
* GDScriptParser: Don't use index operator on linked list
Fixed:
* TileSet resizing collision shape when vertex is outside the tilesheet
* AnimatedSprite normal map loading
* AudioEffectRecord circular reference
* Trim when importing WAV
* Include the follow-viewport-transform into
CanvasLayer transform calculations
* Moving position indicator out of bounds in FileAccessMemory
* Infinite loop on EOF in the command line debugger
* Recursion level check for "Array" and "Dictionary" hashing
* Recursion level check for "VariantWriter::write()"
* Ensure registered classes are declared
* Scrolling behavior with zero/low page value
* "TextureButton" and "Button" update on texture change
* Better handle truncated socket messages
* GridMap free navigation RID error spam
* Don't use udev for joypad hotloading when running in a sandbox
* Use current keyboard layout in "keyboard_get_scancode_from_physical"
* Ensure "joy_connection_changed" is emitted on the main thread
* Shadows when using 2 directional lights
And more:
https://godotengine.org/article/maintenance-release-godot-3-5-3/
- "tinyexr_thirdparty_upstream.patch" dropped:
bundled tinyexr 1.0.5 has patch applied
* Sat Sep 23 2023 cunix@mail.de
- removed scons_regression.patch - scons 4.5.2 is deployed
- added improve_linker_detection.patch for pck embedding with runner
* Wed May 03 2023 Jaime Marquínez Ferrándiz <jaime.marquinez.ferrandiz@fastmail.net>
- Require the mbedtls-devel version to be lower than 3
* Sat Mar 11 2023 cunix@mail.de
- Update to 3.5.2
Added:
* Expose all existing PropertyHint global enums
* Improve dragging scene into 3D viewport
* Store Bullet total gravity, linear damp and angular damp calculations
* Options for sorting transparent objects
Changed:
* Cast between float and ints in Tween "tween_property()"
* Hide "text" property of RichTextLabel if BBCode is enabled
Fixed:
* CanvasLayer visibility toggle can only run once per frame
* Editor crash when MeshLibrary gets replaced while used in an open scene
* Skeleton3D falsely assuming all physical bones
will be children of their first bone
* "word_wrap()" for long words
* Checking if script is attached to any node belonging to scene
for drag and drop to script editor
* Exporting with export template binaries over 2.0 GiB
* local variables not showing when breaking on final line
* TreeItem "remove_child()" not updating Tree immediately
* Move navigation server finalize before physics server
And more:
https://downloads.tuxfamily.org/godotengine/3.5.2/Godot_v3.5.2-stable_changelog_chrono.txt
- added scons_regression.patch for scons 4.5.1 until 4.5.2
- user directory rename logic moved from rename_to_godot3.patch to spec file
* Thu Mar 02 2023 cunix@mail.de
- Transformed current package "godot" to branch specific package
"godot3" in order to install and use both.
- Added rename_to_godot3.patch to do part of the job.
/usr/share/bash-completion/completions/godot3 /usr/share/bash-completion/completions/godot3-headless /usr/share/bash-completion/completions/godot3-runner /usr/share/bash-completion/completions/godot3-server /usr/share/licenses/godot3-bash-completion /usr/share/licenses/godot3-bash-completion/COPYRIGHT.txt /usr/share/licenses/godot3-bash-completion/LICENSE.txt
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Fabrice Bellet, Fri Apr 17 22:21:45 2026