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| Name: openttd-data | Distribution: openSUSE Tumbleweed |
| Version: 15.0 | Vendor: openSUSE |
| Release: 1.1 | Build date: Thu Jan 1 19:20:03 2026 |
| Group: Amusements/Games/Strategy/Other | Build host: reproducible |
| Size: 15139563 | Source RPM: openttd-15.0-1.1.src.rpm |
| Packager: https://bugs.opensuse.org | |
| Url: https://openttd.org/ | |
| Summary: OpenTTD data | |
OpenTTD is a reimplementation of the Microprose game "Transport Tycoon Deluxe" with lots of new features and enhancements. To play the game, you need either the original proprietary data set from the game, or install the recommend subpackages OpenGFX, OpenSFX and OpenMSX for an alternate, free set of graphics, sounds and music, respectively. This package provides the data files needed by openttd or openttd-dedicated.
GPL-2.0-only
* Thu Jan 01 2026 Jan Baier <jbaier@suse.com>
- update to 15.0
15.0 (2026-01-01)
- Fix: Small ufos would loop over vehicles in depots forever (#15008)
- Fix #14982: Can't place buoys under bridges (#15007)
- Fix #15004: Crashes when dropdown is held open during endgame screen (#15006)
- Fix: Further improve town spawning near water (#15002)
- Fix: Use correct 'minutes per year' setting for old savegames (#14995)
- Fix: Rare crash dividing by 0 when drawing a line (#14994)
- Fix #14992: Respect non-stop order setting when adding waypoint orders (#14993)
15.0-RC4 (2025-12-26)
- Fix: Incorrect text colour in fund industry window (#14987)
- Fix: Towns failed to find spawn locations near water (#14988)
- Fix: Don't draw bridge deck rail sprites for default bridges (#14985)
- Fix: "(Invalid parameter)" in error message when trying to remove another player's object (#14981)
- Fix #14978: Don't clear water tiles after removing buoys (#14980)
- Fix #14973: Composed strings are incorrect colour (#14976)
- Fix: Badge filter toggles no longer worked (#14972)
- Fix #12465: Click/tooltip alignment of industry chain cargo lines (#14963)
- Fix #14951: Possible incorrect data in industry production graphs (#14962)
- Fix #14958: Crash when opening station window (#14959)
- Fix #14938: Don't allow cacti to die off (#14956)
- Fix: Don't allow joining a company after it was taken over (#14955)
- Fix #14949: Crash when moving station sign in a network game (#14950)
- Fix #14945: Hang when deleting implicit orders during vehicle loading (#14946)
15.0-RC3 (2025-12-20)
- Fix #14932: [NewGRF] Increase internal badge index size to avoid overflowing BadgeIDs (#14933)
- Fix: Crash related to object picker recolours in Scenario Editor (#14929)
- Fix #14921: Crash during station autorefit if station doesn't accept current cargo type (#14924)
- Fix #14917: Crash when opening house picker with no houses available (#14920)
- Fix #14916: Duration of error message window could be too short (#14919)
- Fix #14915: Crash due to divide-by-zero of industry probabilities (#14918)
- Fix: Script configs were cleared by intro game (#14910)
- Fix: [NewGRF] Automatically push/pop colours when formatting a sub-string (#14006)
15.0-RC2 (2025-12-13)
- Fix #14677: Desync due to using newgame time settings to validate savegame time settings (#14904)
- Fix: Graph label allocated size could be too small (#14901)
- Fix #14891: Minimum sprite zoomlevel could break in some cases showing placeholder sprites instead (#14894)
- Fix #14889: [FluidSynth] Don't try to load a soundfont that doesn't exist (#14890)
- Revert: Dynamic font loading changes removed (#14903)
15.0-RC1 (2025-12-07)
- Feature: Automatically load extra fonts for missing glyphs (#13303, #14856)
- Feature: Rivers can end in wetlands if unable to reach sea (#14784, #14846)
- Feature: Signs, waypoint and station names may be moved (#14744)
- Feature: House placer mode to replace existing houses (#14469)
- Feature: Draw infinite water when all borders are water (#13289)
- Add: [NewGRF] Allow badges to be excluded from badge name list (#14818)
- Add: [Script] ScriptTile::IsHouseTile (#14806)
- Add: Game units for height (#14615)
- Add: Show height difference in bridge is too low error message (#14614)
- Add: Include build cost in rail/road dropdowns (#14599)
- Add: Show all railtypes in the build vehicle and engine preview dialogs (#14357)
- Add: [Script] Function to get all rail types of an rail engine (#14357)
- Add: [NewGRF] Train property to set multiple track types for an engine (#14357)
- Add: [Script] Auto-convert ObjectType bool to integer when setting values for items in lists via [] (#14308)
- Change: Ensure generated towns have enough room (#14803)
- Change: Eliminate small seas instead of ending rivers there (#14797)
- Change: Clamp terraform toolbar to main toolbar (#14725)
- Change: Make groups window group list aware of interface scaling (#14679)
- Change: Prefer normal/medium weight font in FontConfig fallback detection (#14672)
- Change: Support interface scaling in network client list buttons (#14659)
- Change: Record and show multiple errors for each NewGRF (#14658)
- Change: Replace the "(City)" identifier in the town directory with the city icon (#14634)
- Change: Determine automatic interface scale by window size (#14627)
- Change: Apply interface scale to window snap distance (#14625)
- Change: Ask for confirmation before deleting a savegame / scenario / heightmap (#14621)
- Change: Add lock penalty to ship pathfinder (#14603)
- Change: Allow bridges over locks & docks (#14595, #14594)
- Change: Removed disable_node_optimization YAPF setting (#14578)
- Change: Provide road and rail overlay sprites for bridge decks (#14557)
- Change: Scale number of towns/industries by amount of land tiles (#10063)
- Fix #14802: Close NewGRF inspection window when overbuilding with default station/waypoint (#14859)
- Fix #14839: Do not set stacked widget height, which might not be shown (#14858)
- Fix: Incorrect background colour in badge configuration list (#14850)
- Fix #14844: Use company colour remap for badges in picker window (#14849)
- Fix: Drop down scrolling broken for mixed-height items (#14840)
- Fix #8062: (Try to) ensure enough room for profit in vehicle group window (#14835)
- Fix #9071: Don't consider tram tracks when growing towns (#14833)
- Fix: Saved default houses had incorrect class and index information (#14812)
- Fix #14756: Invalidate nested focus before widget container is cleared (#14809)
- Fix #14800: Incorrect register processing in GetCustomStationRelocation (#14801)
- Fix #14755: Remove clicked type selection when not visible (#14796)
- Fix: Incorrect parsing of var 6x parameter in NewGRF debug window (#14789)
- Fix: Improve lighthouse spawn conditions (#14785)
- Fix #14777: authorized_key add/remove console commands did not apply to correct list (#14778)
- Fix: Incorrect spacing for badges in dropdown lists (#14768)
- Fix: Unconfigured badge classes should be visible in column 0 by default (#14766)
- Fix #14763: Crash if NewGRF currency separator is not valid (#14764)
- Fix #14701: Company colour remap for sprites in badge filter dropdowns (#14732)
- Fix: Do not pre-fill industry production history for unused production slots (#14730)
- Fix: Depot-related crash when loading old savegames (#14729)
- Fix #14721, #14723: Inconsistent behaviour when skipping signals (#14724)
- Fix: Miscalculated cargo penalty for poor station rating (#14712)
- Fix: Crash when user enters a blank line in the console (#14711)
- Fix: Console command dump_info should not reverse non-ASCII label (#14697)
- Fix: Incorrect parameter order for CmdSetCompanyManagerFace (#14695)
- Fix: Bootstrap ignored default OpenTTD truetype fonts (#14684)
- Fix: League Table layout broken with RTL languages (#14667)
- Fix #14549: Changing interface scale could underflow viewport zoom (#14655)
- Fix: Incorrect row height in network server list (#14653)
- Fix: Doubled beep sounds when clicking toolbar buttons (#14642)
- Fix: Wrong button type for town menu in scenario editor toolbar (#14641)
- Fix #14631: Waypoint customs spec not allocated properly on initial construction (#14633)
- Fix: Variant cycle detection in FinaliseEngineArray (#14629)
- Fix #14620: Use full file path when deleting files (#14623)
- Fix: [Script] Return rail types as list instead of bitmask (#14617)
- Fix #14604: Clearing tiles to build objects did not update town ratings (#14616)
- Fix: Bridge height check for waypoints didn't include axis in layout (#14609)
- Fix #14607: Bridge-over-station discrepancy depending on build order (#14608)
- Fix: Don't add spacing in rail/road type dropdowns if no badges are present (#14598)
- Fix: [Script] Incorrect infrastructure cost for road/tram tiles (#14596)
- Fix #14588: Show error when unable to clone partly-cleared crashed train (#14591)
- Fix #14586: Empty station tile layouts incorrectly substituted with default layouts (#14587)
- Fix #14584: Crash due to drawing non-existent orders of new vehicle (#14585)
- Fix #14572: Incorrect playlist entry was removed if there are duplicates (#14583)
- Fix: Wrong row may be selected in music playlists (#14581)
- Fix #14569: Ensure music playlist window is large enough (#14570)
- Fix #14278: [Script] Memory allocation limit did not work and could result in a crash (#14568)
- Fix: Road stop properties 0x13/0x14 were not skipped properly (#14567)
- Fix #13922: Ensure music track number widget is wide enough for track number (#14566)
- Fix: Badge filters were only applied to trains (#14565)
- Fix: [NewGRF] Industry acceptance/production when not contiguous range from 0 (#14555)
- Fix #14240: Remember previous GUI scale when toggling auto-detect (#14380)
- Remove: Rail type cost from replace vehicle window (#14748)
15.0-beta3 (2025-08-31)
- Feature: Identify cities in the main viewport by appending an icon to their names (#14504)
- Feature: Allow stations and roadstops under bridges (#14477)
- Feature: Separate ships travelling in opposite direction (#14493)
- Feature: Town and Industry cargo history graphs (#14321, #14461)
- Feature: New company face definition system and UI (#14319)
- Feature: Rework intro screen menu (#14220, #14233)
- Feature: Scrollbar for infrastructure window (#14056)
- Feature: Double-Ctrl+Click on default size box to clear saved size (#14055)
- Feature: Configure badges in build vehicle and picker windows (#13993, #14021)
- Feature: Player configuration of badge display (#13993, #14021)
- Feature: Merge Game Options and Game Settings together (#13242, #14088)
- Feature: Option to disable activate-on-release behaviour of toolbar dropdown buttons (#10938)
- Add: Maori (New Zealand) language (#14540)
- Add: Vietnamese Dong currency (#14474)
- Add: Buttons to change picker preview image height (#14373)
- Add: Show and sort online content version in list (#14355)
- Add: Allow separate expansion of town buildings and roads in scenario editor (#14341)
- Add: Hover on graph legend to highlight line (#14314)
- Add: [Script] Ability to clone ScriptList objects (#14305)
- Add: [NewGRF] All callbacks returning D0xx strings, have now the option to return any string id via register 0x100 (#14224)
- Add: [BaseSet] Allow basesets to set minor and patch versions in obg/obs/obm files (#14169)
- Add: "Many random towns" button in scenario editor now prompts for the number of towns, with defaults based on new game settings (#14158)
- Add: [NewGRF] Special value 0x7FFE for VarAction2 results specifying 'return calculated result' (#14149)
- Add: [NewGRF] Special value 0x7FFF for Action2 references specifying explicit 'callback/sprite-resolving failed' (#14149)
- Add: [NewGRF] Add purchase list Action3 CID for houses, industries, industry tiles, airports and airport tiles (#14121)
- Add: [NewGRF] Provide random bits in var10 of house callback 1C 'construction stage changed' (#14095)
- Add: [NewGRF] Station/roadstop animation-triggers 'tile loop' (bit 7) and 'path reservation' (bit 8) (#14080)
- Add: [Script] ScriptVehicleList_Waypoint (#13456)
- Change: Update OpenTTD TTF fonts to v0.8 (#14546)
- Change: Hide bridge pillars if obstructed by tile below (#14517)
- Change: Reduce visual height of default rail waypoints (#14503)
- Change: Improve sprite ellipsis appearance (#14404)
- Change: [Script] Don't allow scripts to instantiate ScriptEvent (#14276)
- Change: [Script] ScriptVehicleList_Station accepts an optional VehicleType parameter (#14260)
- Change: Remove Apply button from NewGRF config window when unneeded (#14254)
- Change: [NewGRF] Increase the textstack for all callbacks to 16 registers (#14224)
- Change: Remove button to toggle showing advanced signal types (#14219)
- Change: [Script] Remove the limit of 20 parameters to a Text string (#14193)
- Change: [NewGRF] If Action123 does not resolve in a valid SpriteSet, prefer drawing the default sprite instead of an invalid sprite (#14143)
- Change: Remove extra close buttons from some windows (#14124)
- Change: Limit height of settings description, and add scrollbar (#14102)
- Change: [NewGRF] Provide shared random bits in multi-tile animation-triggers of airport tiles and objects, just like for other features (#14090)
- Change: [NewGRF] Animation-trigger 'construction stage changed' of houses and industries now also triggers at construction start (#14089)
- Change: "setting" console command now shows default value (#14061)
- Change: Include dragged train in depot tile length display (#14060)
- Change: Don't select content when toggling its download status (#14059)
- Change: Draw boolean settings toggles as a slider widget (#14051, #14071)
- Change: Don't replace stripped control codes with '?' for scripts (#14028)
- Change: [Script] Move GSStation::GetOwner to GSBaseStation::GetOwner (#13406)
- Fix #14561: Vehicle effects were missing for vehicle on bridge (#14563)
- Fix #14553: Parameter configuration of pre-action 14 NewGRFs did not work (#14554)
- Fix: File/directory titles not updated if language is changed (#14542)
- Fix: Missing space after old file type identifier (#14541)
- Fix: Account for both text and icon size in station waiting cargo display (#14535)
- Fix: Crash when buying out company with groups (#14534)
- Fix #10222: Off by one drawing lines of certain widths (#14520, #14522, #14523)
- Fix: [Script] Invalid title on GSGoal.Question windows (#14519)
- Fix: 'Map edges' GUI buttons shouldn't initialize with water on northeast edge (#14514)
- Fix #14415: Update survey option text when changing setting (#14487)
- Fix #14480: Music player playlist buttons are clickable but non-operational in intro menu (#14482)
- Fix: Missing button beeps (#14470)
- Fix #14464: Invalid string parameter in scenario editor when unable to build industry (#14465)
- Fix: [Linkgraph] Use correct station ID when erasing flows (#14459)
- Fix: Vehicle liveries did not update when switching company (#14456)
- Fix: Engine preview window could have the wrong size (#14455)
- Fix #8167: No error sub-message when trying to clear protected buildings (#14444)
- Fix #14433: [NewGRF] Road tile for drive-through stops was not drawn (#14434)
- Fix: [Win32] Build failure with newer Windows SDK version due to WinRT changes (#14432)
- Fix #14396: Industry production graph showed zero when data was unavailable (#14416)
- Fix #14385: Crash in industry view due to incorrect string parameter calculations (#14413)
- Fix #14360: Stop reusing strings for Low/Medium/High setting values to improve translations (#14409)
- Fix #14377: Make house picker window remember house protection state when closed (#14406)
- Fix #14375: When loading config, validate timekeeping mode and minutes per year (#14405)
- Fix: Include sort button width in content list header minimal size (#14402)
- Fix: Don't draw truncation ellipsis if it's too wide (#14401)
- Fix: Don't include ellipsis width in RTL truncation offset (#14400)
- Fix: Buildings with non-zero subtile offsets broken in house picker (#14390)
- Fix #12900: Could not use join station with new non-square stations (#14378)
- Fix: Allow object picker to resize if there are no classes (#14372)
- Fix #14081: Only allow "rm" & "del" console commands to remove savegames (#14371)
- Fix: Train path reservations on different railtypes could join leading to train crashes (#14366)
- Fix #14356: Incorrect sprite group chosen for stations and road stops (#14359)
- Fix: Wrong error message about script Save() returned value (#14334)
- Fix: Hidden-by-facility station signs were not ignored when handling clicks (#14326)
- Fix: [Script] SQOpsLimiter had no effect for native valuator/filter (#14322)
- Fix: Crash if loading compatibility scripts fails (#14318)
- Fix #14277: Aircraft could land when a zeppelin was on the runway (#14317)
- Fix: Drag drop line position when dragging NewGRF from file to active panel (#14316)
- Fix: Upgrade button in NewGRF window no longer worked (#14315)
- Fix: [NewGRF] Clear rail vehicle flipped flag if reverse probability callback returns false (#14281)
- Fix: [Script] Conversion from ScriptEvent to ScriptEventCompanyTown subclasses (#14274)
- Fix: Empty first parameter of EncodedString was skipped (#14273)
- Fix #14271: Crash due to incorrect parameter index in string (#14272)
- Fix: Restore the behaviour when entering numbers in query windows: clamp integers out of range to the maximum valid value (#14268)
- Fix: Replacing a dropdown list could reposition it partially off-screen (#14261)
- Fix: Click+Dragging of selected order was not possible (#14259)
- Fix #14256: Company finance windows not updated when paused (#14258)
- Fix: Incorrect tile colour in smallmap for snowy clear tiles in vegetation mode (#14257)
- Fix #14241: Invalid string parameters in subsidies list window (#14243)
- Fix #13854: 40bpp-anim blitter recolouring failed for 32bpp pixels without mask channel (#14242)
- Fix #14234: Crash due to broken invalid string parameter handling (#14235, #14236)
- Fix: Closing the Game Options window closes all textfile windows (#14210)
- Fix: Zoom-scroll extra viewports only if the mouse cursor is over the viewport (#14209)
- Fix: Changing monospace font didn't refresh the monospace width cache, causing wrapping issues (#14185)
- Fix: Crash/Undefined behaviour in station view window (#14183)
- Fix: Handle tab characters when loading GS strings from savegame (#14180)
- Fix: [Script] Access to enum/consts defined outside of main.nut (#14176)
- Fix: Small order list arrow was wrong direction for RTL text (#14174)
- Fix #14170: Missing spaces for timetabled order strings (#14172)
- Fix #14166: Loan was no longer invalidated when refreshing finance window (#14168)
- Fix #14098: Ability to play MIDI tracks over 7 minutes long (#14144)
- Fix: [NewGRF] AI station construction callback did not work for stations with ID >= 0x100 (#14142)
- Fix: Out-of-bounds read, if NewGRF stations provided no spritesets (#14140)
- Fix: [NewGRF] The result of Action123 evaluation affected rerandomisation in a weird corner case (#14139)
- Fix: [NewGRF] Computed VarAction2 callback results were not always properly masked to 15 bit results (#14138)
- Fix #14125: NewGRF sounds were not loaded (#14130)
- Fix: List Ctrl+Click behaviour for vehicle details tooltip (#14127)
- Fix: Road vehicle blocking and train collisions used slightly inconsistent distance thresholds (#14114)
- Fix #14107: Mark the company value in the company view window dirty when it changes (#14112)
- Fix #14107: Invalidate all shared vehicle windows when changing group (#14110)
- Fix #14104: Don't base timetable timing decisions on client settings (#14105)
- Fix: Focus settings filter box (only) when the tab becomes active (#14100)
- Fix: [Script] Reject scripts using negative version (#14096)
- Fix: Map size column in server list could be too wide (#14094)
- Fix: [NewGRF] Cargo-types for airport-tile animation-triggers were not properly translated (#14092)
- Fix: [NewGRF] For animation-triggers which do not supply a cargo-type in var18, the var18 bits should remain empty (#14091)
- Fix: Changing language or interface scale could hang (#14087)
- Fix: [NewGRF] For roadstop multi-tile-animation-triggers, the upper 16 bits were not the same for all tiles (#14084)
- Fix: Town view caption lost "(City)" flag (#14082)
- Fix: [NewGRF] Randomisation-trigger 'path reservation' did not work for waypoints (#14076)
- Fix: Incorrect test of object flags allowed HQ to be removed (#14062)
- Fix: Odd drawing and crash if scrollbar is not tall enough (#14052)
- Fix: Incorrect string display for autoreplace wagon removal status (#14038)
- Fix: House picker crashes if selection is not available (#14030)
- Fix: [NewGRF] PrepareLayout worked on a copy of the data resulting in bad sprite layouts (#14013)
- Fix: [NewGRF] Strange things happened, when using the synchronised tile loop animation trigger for houses (#14011)
- Fix: [NewGRF] Animation speed properties of houses and stations had wrong default (#14005)
- Fix: [NewGRF] Roadstop animation/randomisation was not triggered on vehicle arrival (#14003)
- Fix: Don't display badges if the class has no name (#13994)
- Fix #13954: Plotting graphs with limited data to the right (#13956)
- Fix #13307: Return non-zero value when there is a mistake in command-line arguments (#13547)
- Fix: [Script] Make ScriptOrder functions aware of road waypoints (#13419)
- Fix: Scale graph gridlines and axes with GUI scale (#12131)
- Fix: Original graphics' tycoon-of-the-century sprite assumes a black background (#11679, #14545)
15.0-beta2 (2025-04-13)
- Feature: Snow-covered rocks are now visible (#13627)
- Feature: Generate more rocks on steep slopes during map generation or heightmap import (#13462)
- Feature: Prevent towns from upgrading individually-placed houses (#13270)
- Feature: [Win32] Touchpad two-finger map scrolling (#13172)
- Feature: NewGRF Badges (#13073)
- Add: [NewGRF] Add road-/tram-/rail-type variable 0x45 to get mutual road-/tram-/rail-type on same tile (#13934)
- Add: [Script] Newer Cargo Classes (#13779)
- Add: Show hyperlink destination tooltips in text window (#13742)
- Add: [Script] Saving/loading ScriptList (#13556)
- Add: Press Ctrl to build diagonal canals in game mode (#13432)
- Add: Sandbox settings to Sandbox Options window (#13268)
- Add: Setting to allow placing houses manually in-game (#13266)
- Add: [Script] Event for when a company's president name changes (#13208)
- Add: Ability to toggle visibility of station signs by facility (#13207)
- Add: [Script] ScriptEventCompanyRename (#12878)
- Add: Ukrainian Hryvnia currency (#12877)
- Add: Convert 32bpp-only sprites to 8bpp when needed (#11602)
- Change: [Script] Start GS (but don't run it) when generating world in scenario editor (#13961)
- Change: [Script] Add vehicle owner to crash event (#13878)
- Change: Make tree placement at world generation look more organic (#13515)
- Change: [MacOS] Put the icon in a rounded rectangle (#13446)
- Change: [Script] GetWaypointID to return the StationID of any waypoint (#13407)
- Change: Draw company manager face jacket after collar (#13390)
- Change: Don't distinguish between bus and truck stops when removing them (#13384)
- Change: [Script] Rename BridgeID to BridgeType in the script API (#13352)
- Change: Add fonts document to help window (#13305)
- Change: Log changes to sandbox settings (#13267)
- Change: When player joins network company, use its name instead of number in chat (#13263)
- Change: [Win32] Draw window title bar according to current Windows light/dark theme (#13196)
- Change: Restore wider spacers in main toolbars (#12039)
- Fix: NewGRF Global variables 0D, 0E and 1E refer to wrong GRFFile (#13986)
- Fix #13980: Allow diagonal selection for road convert (#13983)
- Fix: Validate raw strings from game-scripts, and strip invalid and control characters (#13976)
- Fix: Capitalise "Disabled" for the "maximum non-sticky open windows" setting (#13975)
- Fix: Frame widget with label had incorrect spacing (#13967)
- Fix: StringFilter included quotes in the search and failed (#13965)
- Fix #13955: Make graphs respect RTL (#13957)
- Fix: Numbers were left-aligned for RTL languages in several windows (#13959)
- Fix: MayHaveRoad claimed rail station tiles had road, so the custom stationspec index would be read as roadtype (#13949)
- Fix: [Script] Prevent cloning of API instances (#13947)
- Fix: Reference to the correct section of the README, if a graphics or a sound set is incomplete (#13946)
- Fix: Draw the bevel around the music track name as inset (#13935)
- Fix #13923: Padding in music GUI was asymmetric, so it looked different for LTR and RTL languages (#13933)
- Fix #13928: BuildOilRig did not properly set airport rotation (#13929)
- Fix: SDL2 application name hint was not effective (#13926)
- Fix #13921: [Win32] Don't try close an already closed event handle during destruction (#13924)
- Fix #13921: Don't reject MIDI files with a valid file magic value (#13924)
- Fix #13912: Multitile buildings break apart in house picker (#13914)
- Fix #13908: Require double click on order to change stop location (#13913)
- Fix #13910: Invalidate content of house picker window if language is changed (#13911)
- Fix: [Script] Reset instance when changing running scripts in scenario editor (#13906)
- Fix: [Script] Only run the gamescript GameLoop() in-game (#13896)
- Fix #13893: Reversed all x-axis labels for company related and industry production graphs in wallclock mode (#13894)
- Fix #13842: Close industry production graph if industry is removed (#13890)
- Fix #11528: Starting autorail dragging from existing track tiles resulted in adding non-continuous tracks (#13885)
- Fix: Autoreplace rail/road list only listed buildable types (#13887)
- Fix: [NewGRF] Display an error, if NewGRF reference out-of-bounds string parameters in gender/plural choices (#13881)
- Fix #13849: Settings in old saves could be overridden by defaults (#13874)
- Fix #13562: Removed cost estimation message from money cheat (#13857)
- Fix: [NewGRF] Plurals and genders did not work in strings with cases or substrings (#13853, #13852)
- Fix: [NewGRF] String parameter stack and case selection were not processed for control code 0x81 (#13851)
- Fix #13839: Incorrect colour of first company legend in smallmap window (#13841)
- Fix: i circumflex width in TrueType small font (#13836)
- Fix: Don't show owner of non-existent road (#13824)
- Fix: Error message window timeout doesn't match setting (#13812)
- Fix #13795: Crash in vehicle list of 32-bit platforms (#13796)
- Fix: [Script] Company rename event sometimes had the wrong name (#13794)
- Fix: Improve manager face randomisation (#13776)
- Fix #13740: [Script] Handle implicit orders for jump orders (#13753)
- Fix #13749: Default service intervals were not updated when changing timekeeping unit (#13751)
- Fix #13725: Use proper query strings for changing timetable values (#13737)
- Fix #11226: Don't draw story page elements that won't be visible (#13736)
- Fix: More AI than max_no_competitors could start with competitors_interval=0 (#13670)
- Fix: League table window ignored the minimal size in its widget description (#13629)
- Fix: Incorrect snow density when making rocks snowy (#13626)
- Fix: NewGRF vehicles display loading sprites when not actually loading or unloading (#13554)
- Fix #12925: Prevent cost estimates for settings changes (#13550)
- Fix: [Script] Report errors happening during 'Load()' (#13537)
- Fix: [Script] Improve type checking of parameters (#13522)
- Fix: [Script] Don't set CommandCallback for asynchronous commands (#13501)
- Fix: Missing error messages with sell- and autoreplace-all commands (#13469)
- Fix: Too many trees when generating trees at same height (#13460)
- Fix #12912: Company inaugurated year in wallclock mode was not saved (#13448)
- Fix: [Script] Wrong return value for failed preconditions Vehicle::CloneVehicle (#13445)
- Fix #13140: Scale initial industry production estimate by cargo scale (#13427)
- Fix #13384: Crash when remove bus/truck stop tool used on road waypoints (#13391)
- Fix #12987: Historical houses now always spawn completed (#13332)
- Fix: [Win32] Font detection didn't work for locales not supporting code pages (#13306)
- Fix: Restore ability to disable service interval (#13281)
- Fix: Hide company settings from console commands (#13269)
- Fix: Disable service interval widgets for non-owned vehicles (#13260)
- Fix #13225: Cargo payment graph key toggled wrong data sets (#13226)
- Fix: Rail station tile flags were not set early enough (#13203)
- Fix #13199: -f command line parameter does not need a value (#13200)
- Fix: Missing water region invalidation after flooding a half tile with rail in the highest corner (#13047)
- Fix: Strip control codes before sorting NewGRF names (#13034)
- Fix #12968: Added back ability to create unremovable houses (#12989)
- Remove: Drop support for UCS2/UTF-16 encoded scripts (#13992)
- Remove: Support for SDL1.2 (#13298)
15.0-beta1 (2024-12-24)
- Feature: Town, industry and vehicle window zoom with mouse wheel (#12810, #12809, #12797)
- Feature: Show count of towns and industries in their directory window captions (#12800)
- Feature: Toggle for showing industry names in small map (#12770)
- Feature: Manually place town buildings in scenario editor (#12661, #12741)
- Feature: Filter new picker window by all classes, by used types, or by favourites (#12595)
- Feature: New picker window for rail and road stations, rail and road waypoints, and objects (#12595)
- Feature: Road waypoints (#12572)
- Feature: Allow base sounds set to be changed mid-game (#12399)
- Feature: Authorize specific clients to join network, company and remote console without password (#12337, #12326, #12329)
- Feature: Authenticate to the server without sending the password (#12323, #11878)
- Feature: Encrypt the connection between game server and client, and admin (#12300, #11878)
- Feature: Industry production/transported graph (#10541, #13083)
- Feature: Import town data from JSON file (#10409)
- Add: Implement 2D map scrolling under SDL2 (#13169)
- Add: [NewGRF] Callback for custom refit mask for engines/vehicles (#13090)
- Add: [NewGRF] Vehicle prop that allows refittability based on cargo class intersection (#13090)
- Add: Ability to show and filter different datasets on the same graph (#13083)
- Add: Show and toggle follow vehicle state in vehicle view window (#13076)
- Add: Set application name for SDL2 (#13061)
- Add: Support sound effects in Ogg Opus format (#13055)
- Add: Improving town-owned bridges increases company rating (#13036)
- Add: Apply rail/road type conversion when NewGRFs are updated mid-game (#13021)
- Add: Implement missing road type label conversion (#13021)
- Add: [NewGRF] Cargo class bits 13 and 14 now define potable and non-potable (#12979)
- Add: Overlay cargo icon in vehicle/depot list when holding shift+ctrl (#12938)
- Add: [Script] Include number of victims in ScriptEventVehicleCrashed (#12861)
- Add: [Console] Schedule command to execute a script file next in-game month (#12761)
- Add: Setting to disable warning for old vehicles (#12714)
- Add: Use macOS Game Mode identification (#12700)
- Add: Shade button to waypoint picker (#12682)
- Add: [NewGRF] Extended custom waypoint classes (#12653)
- Add: 'Get Content' buttons next to base set dropdowns in Game Options (#12627)
- Add: [NewGRF] Custom road waypoint support (#12572)
- Add: [NewGRF] Allow fixed layout up to 256 tiles per NewGRF rail station (#12554)
- Add: [NewGRF] Station property 1E, extended station tile flags (#12554)
- Add: [SDL2] Driver parameter 'no_mouse_capture' to ease interactive debugging (#12336)
- Add: Basic autocompletion on tab for console commands (#12163)
- Add: Portuguese Escudo currency (#12108)
- Change: Hide buttons in Found Town window that can't be used (#13182)
- Change: Include new cargo classes in dump cargo types console command (#13174)
- Change: Use floats for tracking 2D scrolling to improve smoothness (#13169)
- Change: Improve news window layouts (#13136, #13134)
- Change: Show company finances column if it has any values in it (#13112)
- Change: Treat recolour sprites as regular sprites in the SpriteCache (#13107)
- Change: Determine industry directory width only on visible rows (#13097)
- Change: Add sound memory usage to framerate window (#13055)
- Change: Invalidate build toolbars when NewGRFs are changed (#13046)
- Change: Don't try to flood buoys or dock tiles (#13013)
- Change: Store water tile flooding state in the map (#13013)
- Change: Exclude parent item from directory sort in FiosGetFileList (#12947)
- Change: [NewGRF] Place all 8 bits of station tile layout in var 40/41 (#12890)
- Change: [NewGRF] Install translation tables into overridden NewGRF (#12879)
- Change: [UI] Use scaled sprite sizes and correct matrix padding for content list (#12875)
- Change: [UI] Improved Network server list icon sizing and text positioning (#12874)
- Change: Path signals now show green on junction-less tracks by default (#12857)
- Change: Don't use house construction states in Scenario Editor (#12822)
- Change: Changing zoom no longer stops following vehicle (#12808)
- Change: Allow bribing local authority when other company has exclusive rights (#12763)
- Change: Position caret on left or right of glyph depending on language direction (#12760)
- Change: Do not automatically connect double depots with track (#12752)
- Change: Call custom house name callback in House Picker (#12741)
- Change: [NewGRF] Treat house max year 0xFFFF as MAX_YEAR (#12740)
- Change: [UI] Remove substitution of missing glyph with '?' glyph (#12736)
- Change: [UI] Use SetMinimalTextLines to set label height correctly (#12734)
- Change: Don't use house construction states in Scenario Editor (#12730)
- Change: Ignore min/max years for manual house placer (#12687)
- Change: Use default NewGRF cargo translation table if no custom table is provided (#12646)
- Change: Don't include midi file processing in dedicated server build (#12632)
- Change: [Linkgraph] Improve distance scaling algorithm in demand scaler (#12542)
- Change: Draw group hierarchy tree lines (#12522)
- Change: Display more useful information in sprite aligner than sprite ID (#12439)
- Change: Disallow using Action A to load sprites above the baseset unless reserved (#12435)
- Change: Use aspect ratios for some common widgets and buttons (#12386, #12636)
- Change: Show correct default value and unit for vehicle service interval setting (#12376)
- Change: Use per-company group numbers (#12297)
- Change: [NewGRF] Increase house type limit from 512 to 4096 (#12288)
- Change: Add dividers in vehicle group action dropdown (#12284)
- Change: Use same audio buffer size (and config parameter) for all sound drivers (#12227)
- Change: Allow rail and road depot overbuilding in current orientation in order to connect to rail or road (#12219)
- Change: Show tile index as decimal number in land info window (#12104)
- Change: Increase object/station/roadstop class limit (#12094)
- Change: Disable the insecure admin login by default; replaced by allow list (#11878)
- Fix: [NewGRF] New engines did not have a default cargo type set (#13146)
- Fix: String parameter not set when determining width of smallmap contour labels (#13145)
- Fix #13022: Ensure minimum size of scrollbar slider (#13119)
- Fix #13110: [Script] Convert table keys to string when generating JSON (#13113)
- Fix: Error message not set when unable load an old save (#13106)
- Fix: Network clients incorrectly truncated all strings to NETWORK_COMPANY_NAME_LENGTH (#13102)
- Fix: Don't allow right-click to close world generation progress window (#13084)
- Fix: VF_LOADING_FINISHED and VF_STOP_LOADING flags tested on wrong vehicle part (#13063)
- Fix: X-axis direction of industry production graph (#13062)
- Fix #13053: Payment transfers incorrect for non-passenger cargos (#13054)
- Fix: Invalid data used for height map curves after first run (#13039)
- Fix: SkipGarbage() skipped all multi-byte utf-8 characters (#13032)
- Fix: Don't invalidate water regions on the other side of the map (#13012)
- Fix: ScriptTile::PlantTreeRectangle does not check that the end tile is in bounds (#13004)
- Fix #12973: Don't exclude high score after using sandbox (#12999)
- Fix #12976: Incorrect widget rect scrolling for RTL languages (#12978)
- Fix: Crash when exiting game with end game window open (#12962)
- Fix #12957: 1-in-X proportion of towns being cities is unnecessarily random (#12960)
- Fix: ICUParagraphLayout line wrapping (#12956)
- Fix: Highscore/Endgame window can disappear offscreen if game window is resized (#12951)
- Fix #12940: Use specific error when overbuilding station on signals (#12943)
- Fix #12917: Write to negative array index for some string patterns (#12932)
- Fix: Incorrect truncation in string setting validation (#12924)
- Fix #12914: Fix use of invalidated pointer in viewport drawer (#12918)
- Fix: Train curve detection did not take shortened parts into account (#12910)
- Fix: DepotWindow::GetVehicleFromDepotWndPt not refreshing vehicle list (#12907)
- Fix: DupSprite did not copy the control_flags field (#12906)
- Fix: Excessively fast ships on aqueducts fail to move at correct speed (#12895)
- Fix: Timetable does not show vehicles as early (#12873)
- Fix #12856: Updating network settings does not invalidate data (#12858)
- Fix #12839: Truncated help text dialog on Windows (#12844)
- Fix #12832: Sanitise strings from NewGRF before logging them in Debug output (#12835)
- Fix #12825: Crash when opening road toolbar in scenario editor (#12826)
- Fix #12818: During Hostile Takeover, profit was calculated incorrectly (#12819)
- Fix: Apply widget's internal padding to scrollbar capacity/position (#12801)
- Fix #12365: Company Window now displays proper inauguration year and period while in wallclock mode (#12798)
- Fix #12787: Boostrap doesn't have main vindow (#12788)
- Fix #10239: Use elevated snow height for roads on flat foundations (#12776)
- Fix #12764: Crash when opening Detailed performance rating window with no companies (#12765)
- Fix: Water infrastructure total when changing owner of object on water or using DC_FORCE_CLEAR_TILE (#12757, #12729)
- Fix: Editbox behaved improperly with RTL languages (#12746)
- Fix #12283: Vehicle group dropdown shouldn't have default action (#12727)
- Fix: Reverse left/right keypress when editing RTL text (#12711, #12710)
- Fix: Crash if interface scale or font size changes with chat box present (#12705)
- Fix: Make progress bars obey language direction (#12704)
- Fix #12681: Abstract filetype not set for network client join savegames (#12701)
- Fix: Implement support for secure state coding on macOS (#12698)
- Fix: Add entitlements needed for plugins on macOS (#12697)
- Fix: Allow resolving house parent scope (town) of unbuilt houses (#12695)
- Fix #12685: Nullptr dereference when checking for equal loaded/loading groups (#12686)
- Fix: Unable to choose a font containing hyphen (#12684)
- Fix: [Timetable] Use days as precision in day mode for accurate timetable syncing (#12683)
- Fix #12550: Files were not saved in the right location when binary and configuration are in the same folder (#12679)
- Fix #12591: Give descriptive error when station construction fails due to wrong layout (#12678)
- Fix #12594: Give descriptive error when company takeover fails due to vehicle limit (#12676)
- Fix: Ensure revision mismatch also considers random debugging status (#12673)
- Fix #12411: [Admin] Send Network Welcome Packet to admin port after game creation completed WelcomeAll moved into NetworkOnGameStart (#12672)
- Fix: [MacOS] Memory leak in CoreTextFontCache (#12662)
- Fix: Use widget resize step instead of window resize step (#12659)
- Fix #12563: Race condition setting finish flag in WinHTTP (#12658)
- Fix #12648: Ensure all uses of std::filesystem::path use native encoding (#12650)
- Fix #12643: _is_water_region_valid is not cleared/reset in AllocateWaterRegions (#12649)
- Fix: Console command scrolling did not take account of padding and cursor width (#12642)
- Fix: Allow changing size of default OpenTTD font (#12641)
- Fix: Always allow setting company settings, company/president name/face (#12635)
- Fix: For GUI network servers, name the first company the same as any other company (#12629)
- Fix: Properly test for presence of waypoint in NewGRF resolver (#12579)
- Fix: Inconsistent space between console history and current line (#12528)
- Fix: Build industry window did not take width of count into account (#12476)
- Fix: Draw continuation lines for engine variant hierarchy tree (#12434)
- Fix: Viewport signs assume small font is smaller than normal font (#12422)
- Fix #11345: Use correct default button value for vehicle service interval setting (#12376)
- Fix #7982: Show existing coverage with unambiguous adjacent station (#12346)
- Fix: Off-by-one in EnsureVisibleCaption (#12261)
- Fix #11055: Make saveload failure error messages consistent with others (#12247)
- Fix: Train running sounds should only be produced for engine parts (#12229)
- Fix: Maximum permitted sound volume from NewGRF is 128 (#12222)
- Fix: Relocate main toolbar and statusbar before other windows (#12218)
- Fix: YAPF doesn't check destination for start nodes (#12217)
- Fix: Make link graph node borders scale with GUI (#12167)
- Fix #10490: Allow ships to exit depots if another is not moving at the exit point (#12161)
- Fix: Incorrect padding for text purchase list (#12160)
- Fix: GetNextDecisionNode ignored go to nearest depot when combined with stop at depot (#12130)
- Fix: Aircraft could route to hangars outside their range when stopping at them (#12130)
- Remove: Hidden setting for adjacent stations (#12862)
- Remove: Custom opendir implementation for Windows no longer needed (#12524)
- Remove: Company passwords; replaced by client allow lists (#12337)
- Remove: Autoclean_unprotected settings; all companies will be protected (#12337)
- Remove: NPF and pathfinder change settings (#12209)
- Remove upstreamed patch 0001-icu-build-fix.patch
- Remove unnecessary patch 0002-gcc15.patch
* Wed Jul 09 2025 Jan Baier <jbaier@suse.com>
- Fix builds with GCC 15 by backporting 0002-gcc15.patch
- Fix CXXFLAGS not being properly propagated
- Fix changelog with source_validators/helpers/fix_changelog
* Mon Apr 21 2025 Carsten Ziepke <kieltux@gmail.com>
- Use BuildRequires pkgconfig(sdl2) instead SDL2-devel, fixes
building for Leap
- Use gcc 12 for Leap
- Drop BuildRequires update-desktop-files, it is deprecated
- Drop obsolete post/postun
- Run spec-cleaner
* Mon Nov 25 2024 Jan Baier <jbaier@suse.com>
- Add upstreamed but unreleased patch 0001-icu-build-fix.patch to fix builds
with ICU >= 76
* Fri May 03 2024 Jan Baier <jbaier@suse.com>
- update to 14.1
- Add: Check that towns can build roads before generating map (#12503)
- Fix #12228: Ships could get lost due to pathfinder not considering reversing in some cases (#12474)
- Fix #12433: Width of unit number display was too narrow (#12534)
- Fix #12502: Desync related to vehicle replacement (#12512)
- Fix #12506: Desync after new oil rig is constructed (#12511)
- Fix #12584: Crash on some tar files during tar scan (#12586)
- Fix: [SDL2] Keypad numbers did not function (#12596)
- Fix: Houses and industry tiles could accept incorrect cargo (#12547)
- Fix: Map generation stage strings were incorrect (#12549)
- Fix: [Script] Allow only 255 league tables, as 255 itself is the invalid id sentinel (#12545)
- Fix: Mark vehicle status bars dirty when a vehicle leaves unbunching depot (#12516)
- Fix: Do not show train waiting for unbunching as waiting for free path (#12515)
- Fix: Smooth outliers in unbunching round trip calculations (#12513)
* Sat Apr 13 2024 Jan Baier <jbaier@suse.com>
- update to 14.0
- Update: New title game for 14.0
- Fix #12477: Crash when launching OpenTTD from within a Dropbox folder (#12478)
- Fix #12233: Mini order list overlaps vehicle group name (#12423)
- Fix #12114: Viewport coords of crashed aircraft not updated when falling (#12424)
- Fix #12395: Ensure president name widget is tall enough (#12419)
- Fix #12415: Incorrect payment for aircraft secondary cargo (#12416)
- Fix #12387: [NewGRF] Wrong tile offset passed to rail station CB 149 (slope check)
- Fix #12388: Autoreplacing train heads slowly made the unit number grow (#12389)
- Fix #12368: Incorrect offset for click position within industry chain window (#12370)
- Fix: Aircraft can float above the ground when crashed (#12425)
- Fix: Segfault when using -q without providing a . character (#12418)
- Fix: Wrong scrolling dropdown list position with RTL (#12412)
- Fix: [Win32] Force font mapper to only use TrueType fonts (#12406)
- Fix: "-q" displays NewGRF IDs in the wrong byte-order (#12397)
- Fix: Do not send chat to clients that have not authorized yet (#12377)
- Fix: [NewGRF] Label for fruit incorrectly changed to `FRUI` from `FRUT` (#12367)
- Fix: [Script] ScriptSubsidy::GetExpireDate should return an economy-date (#12372)
- Revert #11603: [Script] AI/GSTimeMode was not the best solution for economy/calendar support (#12362)
14.0-RC3 (2024-03-23)
- Fix #12347: Crash attempting to find catchment tiles of a station with no catchment area (#12348)
- Fix #12319: Some SSE blitters were broken due to ODR violations (#12322)
- Fix #12302: Allow empty train engines to use an invalid cargo type (#12325)
- Fix #12305: Crash with large positive sprite x offset in engine preview window (#12313)
- Fix #12166: Crash when opening tram road stop build window (#12168)
- Fix #12092: Incorrect x-axis in cargo payment graph window (#12359)
- Fix: Crash when attempting to join a company while not joined (#12353)
- Change: Show unbunching action in timetable window (#12351)
- Change: [Windows] Switch to Microsoft Azure code signing certificate (#12292)
14.0-RC2 (2024-03-16)
- Update: Bump bundled OpenTTD TTF fonts to version v0.6 (#12276)
- Update: Developer credits (#12173, #12235)
- Change: Use (at least) standard toolbar button size for signal selection buttons (#12265)
- Change: [Script] Match FormatString behaviour more closely (#12205)
- Fix #12236: Ship pathfinder causes crash when ship is already at destination (#12238)
- Fix #12225: [Script] Missing AI::ResetConfig support for running AI config (#12226)
- Fix #12203: When unbunching at a depot, don't overlook implicit orders (#12220)
- Fix #12196: Always show selected content, even when filtering and disable "select upgrade" button when filtering (#12201)
- Fix #12195: Reset cursor when no Object is selected (#12207)
- Fix #12176: Ships are circling in one place (#12181)
- Fix #12154: Incorrect calendar day lengths with minutes per year setting (#12158)
- Fix #12148: Do not draw decimals when number of digits is 0 (#12150)
- Fix #12147: Reset all saved settings to their default before loading a game (#12210)
- Fix #12145: Incorrect date handling in date cheat in wallclock time-keeping mode (#12146)
- Fix #12134: Use correct error messages if clearing drive-through road stops fails (#12139)
- Fix #12133: [Script] Don't crash when emergency saving (#12138)
- Fix #12127: Truncation ellipses rendered shadows even for black font without shadows (#12132)
- Fix #12119: Remove red warning text when maximum loan is zero (#12141)
- Fix #12118: When adding an unbunching order, properly check for unsafe conditions (#12136)
- Fix #12076: Do not allow 'join' command on dedicated servers (#12208)
- Fix #12010: Use economy timer for vehicle stats minimum age, not calendar (#12142)
- Fix: Improved ship movement when no path to destination is found (#12285, #12286)
- Fix: Initialize _switch_mode_time so crash-logs before first game have a realistic time (#12184)
- Fix: [Script] Only show debug script window at the end of savegame loading (#12135)
- Fix: [Script] Broken ScriptText circular reference detection (#12187)
- Fix: Ordering of command per tick limit and pause mode filtering (#12126)
- Fix: Only reset unbunching departure data in the correct depot (#12155)
- Fix: Off by one in TimerGameEconomy::ConvertDateToYMD in wallclock mode (#12143)
- Fix: Missing savegame conversion for current_order (#12188)
- Fix: Helptext for timekeeping unit setting erroneously refers to vehicle movement (#12172)
- Fix: Don't show "insert order" errors in the console (#12245)
- Fix: Don't defer OnResize() after ReInit() (#12174)
- Remove: [Script] random_deviation from setting description table (#12221)
- Revert #11993: New number format system does not and cannot work for CJK languages (#12157)
- Revert #11606: Don't auto-build past tunnelbridge ends (#12244)
14.0-RC1 (2024-02-18)
- Feature: Fully user configurable number format and abbreviations (#11993)
- Add: Show cargo icons on subsidy list window (#12079)
- Add: [Script] GetAirportNumHelipads (#12085)
- Change: Show 6 or 2 orientation buttons in NewGRF road stop picker as appropriate (#12090)
- Change: Show cargo icons on Industry View window (#12071)
- Change: Improve performance of finding free pool slots (#12055)
- Change: Draw north-side farm fences/hedges/walls on tile edge, instead of 1/16th in (#12048)
- Change: When adding orders, Ctrl+Click on a depot to unbunch, instead of service if required (#12023)
- Change: Store running AI config inside Company (#12003)
- Change: Show speed before destination in vehicle status bar (#11932)
- Change: Replace long list of cargo filter buttons with a multi-select dropdown list (#11552)
- Change: [Script] Use company randomizer when adding random deviation (#12065)
- Fix #12074: Don't allow "part" command for dedicated servers (#12075)
- Fix #12052: NewGRFs clearing industry cargo slots could fallback to default instead of empty (#12053)
- Fix #12050: Add default size, shade and pin control buttons to company livery widget (#12080)
- Fix #12041: Tarball extraction failing due to incorrect filename (#12044)
- Fix #12037: Blurry OpenTTD font on Mac OS (#12047)
- Fix #12029: Don't show Sandbox Options in multiplayer (#12032)
- Fix #12024: Autoreplace failed news message for trains must go to lead engine (#12025)
- Fix #12022: Adjust economy date when changing timekeeping units in Scenario Editor (#12042)
- Fix #12020: Unbunch and service if needed should be mutually exclusive depot order types (#12021)
- Fix #12019: Correctly highlight depot unbunch action in dropdown (#12021)
- Fix #12014: Remove water when area clearing ship depot (#12030)
- Fix #11840: Ship pathfinder always returns a valid trackdir if one is available (#12031)
- Fix #10983: [AdminPort] Correct order of messages (#11140)
- Fix #10405: [Script] Test engine and vehicle type validity for ScriptGroup::GetNumEngines (#11887)
- Fix #10079: Don't render at 1000fps if HW acceleration + vsync is requested but not active (#12067)
- Fix: Shadows of individual character glyphs could be drawn over other characters (#12115)
- Fix: Don't invalidate station list on vehicle load/unload (#12112)
- Fix: NewGRF roadstops were ignored if only in default class (#12089)
- Fix: Visually also disable vsync when not using HW acceleration (#12066)
- Fix: Industry tiles and houses could accept incorrect cargo types (#12062)
- Fix: Redraw orders when a station feature is added/removed (#12061)
- Fix: For content service, fallback to TCP downloads when HTTP stalls (#12056)
- Fix: Don't issue autoreplace failed news message for command test mode (#12026)
- Remove: Setting "no_http_content_downloads" (#12058)
14.0-beta3 (2024-02-06)
- Add: [Script] ScriptTileList_StationCoverage to get station coverage area (#12015)
- Change: Update OpenTTD TTF fonts to v0.5 (#11994)
- Fix #12012: Crash when opening orders of another company (#12013)
- Fix #12001: Use correct valid cargo check for old-style NewGRF town house 3rd cargo set up (#12006)
- Fix #11997: Adjust economy date by 1920 when loading TTD/TTO savegames (#12007)
- Fix: Focus hotkey in road/tram stop building window (#12008)
- Fix: Signals were incorrectly shifted by 1 pixel when selected (#12005)
- Fix: Missing default vehicles and industry acceptance/production (#12000)
- Fix: [Script] Avoid overflow in scripts when infinite money is enabled (#12016)
- Fix: [Script] Don't kill GS misusing GSText (#12009)
14.0-beta2 (2024-02-04)
- Change: [NewGRF] Improved support for redefining default cargo types (#11719)
- Fix #11982: Crash when trying to place signals on things other than plain rails (#11977)
- Fix #11975: Inconsistent behaviour when changing first AI company settings (#11976)
- Fix #11972: Year cut off in graph windows (#11974)
- Fix #11968: Crash when opening orders window of new vehicles (#11973)
- Fix #11966: Monospace text in windows may not have been fully scrollable (#11981)
- Fix #11802: Made determining water region edge traversability more robust (#11986)
- Fix: Second colour vehicle-type default liveries were not being updated (#11971)
14.0-beta1 (2024-02-03)
- Feature: Order option to unbunch vehicles at depot (#11945)
- Feature: Infinite money mode (#11902)
- Feature: Setting to disable the loading speed penalty for trains longer than the station (#11682)
- Feature: Plugin framework for Social Integration with Steam, Discord, GOG, etc (#11628)
- Feature: Scalable OpenTTD TrueType font made by Zephyris (#11593)
- Feature: Toyland-specific river graphics (#11523)
- Feature: Add zoom level buttons to sprite aligner (#11518)
- Feature: Add shading to river slopes (#11491)
- Feature: Place cargo icon on cargo filter dropdowns (#11487)
- Feature: Mode to display timetable in seconds (#11435)
- Feature: Setting to influence how many minutes a calendar year takes (#11428)
- Feature: Base graphics can offer parameters for additional settings (#11347)
- Feature: Sandbox option to lock station ratings at 100% (#11346)
- Feature: Setting to use real-time "wallclock" as timekeeping units (#11341)
- Feature: Setting to automatically restart server based on hours played (#11142)
- Feature: Add config option to set default company secondary colour for new games (#11068)
- Feature: Transparency option for cost and income indicators (#11001)
- Feature: Create group of vehicles from manage vehicle list button (#10890)
- Feature: Show coverage highlight the same as stations when adding waypoints (#10875)
- Feature: Show the number of industries already built in the Fund New Industry window (#10806)
- Feature: Add search filter and name text to build waypoint window (#10786)
- Feature: Setting to disallow level crossings with competitors (#10755)
- Feature: Opt-in survey when leaving a game (#10719)
- Feature: Replace buying/selling company shares with hostile takeovers of AI companies (#10709, #10914)
- Feature: Settings to scale cargo production of towns and industries (#10606)
- Feature: Separate rail/road and sea/air velocity units, and add knots (#10594)
- Feature: Region-based pathfinder for ships (#10543)
- Feature: Filter engine build menu by name and NewGRF extra text (#10519)
- Feature: Industry directory text filter (#10518)
- Feature: Ctrl+Click to reset late counter for the entire vehicle group (#10464)
- Feature: Orientation of rail and road depots can be changed (#9642)
- Feature: Display help and manuals in-game (#7786)
- Feature: [NewGRF] Town production effect and multiplier (#11947)
- Feature: [NewGRF] Randomize direction of rail vehicle on build based on probability callback (#11489)
- Feature: [NewGRF] Related Act2 objects for airports and airport tiles (#11282)
- Feature: [NewGRF] Allow higher max speeds for ships (#10734)
- Feature: [NewGRF] Increase limit of objects/stations/roadstops per NewGRF (#10672)
- Feature: [NewGRF] Road stops (#10144)
- Feature: [Script] Goal destination can be updated (#10817)
- Add: Argument for console command "restart" to use either current or newgame settings (#11962, #11963)
- Add: {CURRENCY_SHORT} only did k / m suffix. Add bn / tn and make translatable (#11921)
- Add: Show in multiplayer the amount of hours a game has been unpaused (#11886)
- Add: Allow loading heightmaps from command-line (#11870)
- Add: List_[scenario|heightmap] and load_[scenario|height] console commands (#11867)
- Add: Latvian Lats currency (#11691)
- Add: Horizontal scroll for script debug log (#11597)
- Add: GUI options to select sprite font and AA mode for all fonts (#11593)
- Add: Website button for basesets in Game Options window, the Game Script settings window and AI settings window (#11512)
- Add: [Emscripten] Support for bootstrapping (#11109)
- Add: Hotkey to focus town / industry directory filter box (#11030)
- Add: Maximum number of companies allowed to the client list (#10523)
- Add: Use specific error message when vehicle cannot go to station/waypoint (#10494)
- Add: Show NewGRF name in NewGRF-created errors (#10457)
- Add: Alternative setting for right-click close window option to exclude pinned windows (#10204)
- Add: Allow autoreplace with same model vehicle (#7729)
- Add: [NewGRF] Allow inspection of road tiles and airports (#11282, #11323)
- Add: [NewGRF] Station variable 6B to get extended station id of nearby tiles (#10953)
- Add: [NewGRF] String code "9A 21" to display force from textstack (#10782)
- Add: [NewGRF] Station property 1C/1D to set name/classname (#10672)
- Add: [Script] Optional filter parameter to ScriptXXXList constructors (#11698,#11663)
- Add: [Script] AI/GS Time Mode to choose between economy (default) and calendar time (#11603)
- Add: [Script] Allow to set max loan for each company separately (#11224)
- Add: [Script] GSIndustry.GetConstructionDate() method (#11145)
- Add: [Script] Game script control of industry production level and news messages (#11141)
- Add: [Script] GSAsyncMode to set async mode of gamescript commands (#10913)
- Add: [Script] GSCompanyMode::IsValid and IsDeity, and enforce valid company/deity mode where applicable (#10536, #10529)
- Add: [Script] Allow GS to found town with random road layout (#10442)
- Add: [Script] Create own Randomizer per instance (#10349)
- Change: Better handle different GUI sizes for most windows, and squash inconsistencies between windows
- Change: Allow configuring AI slots above the current maximum number of competitors (#11961)
- Change: Forcefully enable prefixing logs with date (#11930)
- Change: Position error window closer to cursor on large screens (#11923)
- Change: Only open story-book in center when a GS does it (#11916)
- Change: Rebrand Cheats as Sandbox Options (#11874)
- Change: Make smooth-scrolling based on actual time (#11865)
- Change: Set smooth-scrolling on by default (#11860)
- Change: Disable building rail infrastructure if train build limit is zero (#11847)
- Change: Invalidate music volume when restarting music playback on Windows (#11836)
- Change: Make street lights transparent with houses (#11828)
- Change: Redesign script debug window (#11782)
- Change: Reorganize Settings menu items (#11683)
- Change: Set amount of smoke/sparks to "realistic" by default (#11624)
- Change: Show a message in livery window if vehicle type has no groups (#11617)
- Change: Add distinct tooltips for vehicle group colour schemes (#11617)
- Change: Move colour selection dropdowns to bottom of window (#11617)
- Change: Support custom transparency remaps with 32bpp blitters (#11616)
- Change: Make "middle" the default stopping location for trains in platforms (#11605)
- Change: Scale sprites to requested highest resolution level (#11600)
- Change: Allow opening multiple script debug windows by holding Ctrl (#11592)
- Change: Don't show scoring year in high score table (#11546)
- Change: Revert pressed-button content shifting introduced in r2161 (#11542)
- Change: Show rating in station list even with no cargo waiting (#11540)
- Change: Hide unused cargos from vehicle cargo filter (#11533)
- Change: Don't restart playback when toggling playlist shuffle (#11504)
- Change: Increase finance window lines (and underlines) with interface scale (#11459)
- Change: Move baseset missing/corrupted files label to list item (#11455)
- Change: Add horizontal scrollbar to Industry Directory window (#11434)
- Change: Improve layout of airport, dock, object, road/tram stop, train station pickers (#11430)
- Change: Display cargo lists in sorted cargo order (#11383)
- Change: Link houses production on industry chain graph by TPE_PASSENGERS or TPE_MAIL cargo (#11378)
- Change: Passenger subsidies are generated for any TPE_PASSENGER cargo type (#11378)
- Change: Towns generate cargo based on town production effect (#11378)
- Change: Always allow expanding towns in Scenario Editor to build new roads (#11377)
- Change: Don't set vehicle on time if timetable not started (#11359)
- Change: Store station blocked/wires/pylons flags in map (#11337)
- Change: Recover when possible from crashes during a crash (#11238)
- Change: Store crash logs in JSON format (#11232)
- Change: Remove autosave from settings window; it is already in the Game Options (#11218)
- Change: Enable "Forbid 90 degree turns" setting by default (#11160)
- Change: Do not allow mixing road/tram types in powered road type list (#11148)
- Change: Only show platform stopping location in orders when other than default (#11102)
- Change: Autorail / autoroad tools can start dragging from invalid tiles (#11089)
- Change: Only allow buying Exclusive Transport Rights when no one has them (#11076)
- Change: Remove currency code/symbol suffix from language files (#11061)
- Change: Add separate setting for server sent commands per frame limit (#11023)
- Change: Cargo flow legend only shows defined cargo (#10872)
- Change: Use "Via-Destination-Source" as default station cargodist display (#10851)
- Change: Preserve orders and related settings where possible when moving engines around in a train (#10799)
- Change: Standardise unit conversions and allow decimal places (#10795)
- Change: Use separate names for default stations/roadstops (#10786)
- Change: [MacOS] Require at least 10.15 to run the game (#10745)
- Change: Hide all variants from UI when (display) parent is hidden (#10708)
- Change: Split Game options into General, Graphics and Sound tabs (#10674)
- Change: Extend entity override manager and station spec lists to support 16 bit IDs (#10672)
- Change: Base autosaves intervals on real time (instead of game time) (#10655)
- Change: Allow overbuilding station and waypoint tiles (#10618)
- Change: Use realtime for Linkgraph update settings (#10610)
- Change: Make tick length 27 milliseconds (#10607)
- Change: Increase max cargo age and let min cargo payment approach zero (#10596)
- Change: Show buy company dialog window even when playing in the AI company (#10459)
- Change: Use HTTPS for content-service connections (#10448)
- Change: Big UFO disaster targets current location of a random train (#10290)
- Change: Remove land generator setting from World Generation GUI (#10093)
- Change: Build signals to the next junction when dragging regardless of the Ctrl state (#9637)
- Change: Allow dedicated server to use threaded saves (#10787)
- Change: [NewGRF] Increase vehicle random data from 8 to 16 bits (#10701)
- Change: [NewGRF] Read Action 3 IDs as extended-bytes for all features (#10672)
- Change: [NewGRF] Make Action 3 debug messages more consistent (#10672)
- Change: [NewGRF] Extend callback 161 (engine name) with bit 0x22 for context 'Autoreplace - Vehicles in use' (#10666)
- Change: [Script] Replace easy/medium/hard values with default value (#11959)
- Change: [Script] Limit total script ops that can be consumed by a list valuate (#11670)
- Change: [Script] Allow GS access to ScriptGroup, ScriptGameSettings.IsDisabledVehicleType, more ScriptCompany and more ScriptOrder functions (#10642)
- Change: [Script] Improve ScriptText validation error messages (#10545)
- Change: [Script] Restore support of {RAW_STRING} in ScriptText (#10492)
- Change: [Script] Validate ScriptText parameters type and amount (#10492)
- Change: [Script] Automate the ScriptObject reference counting (#10492)
- Change: [Script] Extract params info from GS strings (#10492)
- Change: [Script] A ScriptText with too many parameters is now a fatal error (#10483)
- Change: [Script] Log AI/GS Squirrel crashes in white text for readability (#10375)
- Fix #11918: Houses should only build next to road stops, not any station type (#11919)
- Fix #11827: Make text layouter aware of ligatures (#11831)
- Fix #11752: Characters could be repeated when wrapping multi-line text (#11761)
- Fix #11748: Decreasing service interval value sufficiently would result in it wrapping around (#11749)
- Fix #11629: Crash when getting the nearest town for rotated airports (#11631)
- Fix #11516: Adjust window size by interface scale during ReInit (#11517)
- Fix #11515: Changing interface scale could have unintended effects on zoom level (#11615)
- Fix #11442: "Default" colour in group colour window is not updated when changing master colour (#11614)
- Fix #11437: Flipped shorter rail vehicles disappear in windows (#11446)
- Fix #11413: Incorrect sorting by industry production (#11414)
- Fix #11407: Don't steal focus from dropdown menus (#11484)
- Fix #11402: Make string filter locale-aware (#11426)
- Fix #11329: Don't assert vehicle list length is non-zero when only asked to set string parameter (#11330)
- Fix #11315: Sort industries and cargoes by name in industry chain window (#11317)
- Fix #11307: Incorrect GroupStatistics after selling leading wagon (#11311)
- Fix #11261: Airport menu selectability after closing window on a class with no available airports (#11344)
- Fix #11230: Sort by button in group list window could be misaligned (#11231)
- Fix #11215: Assert in NewGRF parameters window (manual parameter mode) (#11217)
- Fix #11203: [Linux] Crash when editing CJK characters in edit box (#11204)
- Fix #11180: Aircraft crashes could point to the wrong tile (#11184)
- Fix #11164: Don't create duplicate town names when using 'Many random towns' in the scenario editor (#11165)
- Fix #11162: Second company colour was not consistently applied to articulated vehicles (#11163)
- Fix #11115: Focus the abandon game/exit game windows (#11125)
- Fix #11096: Increase priority of error and confirmation windows (#11104)
- Fix #11087: Disable base graphics/sound dropdown outside main menu (#11091)
- Fix #11054: Prevent translation of currency codes (#11061)
- Fix #11026: Use real engine name instead of default name for filtering (#11033)
- Fix #10982: No help text for gamelog command (#10984)
- Fix #10880: Crash in object window due to incorrect parameter order (#10881)
- Fix #10868: Crash when Script tries to load large savegame data (#11029)
- Fix #10811: Allow dragging vehicle in depot to any free row (#11508)
- Fix #10660: Sprite Font scale affected by viewport zoom level limits (#10668)
- Fix #10619: Crash loading linkgraph for older savegames (#10620)
- Fix #10600: 'Replace Vehicles' didn't show numbers >999 (#10680)
- Fix #10578: Allow to select any version of AI/GS from GUI (#10604)
- Fix #10522: Link graph tooltip vertical lines were not handled correctly (#10524)
- Fix #10511: Don't search for depot every tick if one cannot be found (#11548)
- Fix #10478: Clarify airport noise control setting texts (#11169)
- Fix #10452: Prevent long stalls during river generation (#11544)
- Fix #10430: Display chain window causing assert (#10431)
- Fix #10343: Don't extend town-disallowed roadtypes (#10347)
- Fix #10251: [MacOS] Screen looks blue-ish when using newer SDKs (#11207)
- Fix #10222: Adjust line drawing algorithm (#10491)
- Fix #10131: Actually cancel downloads when pressing cancel (#10485)
- Fix #10118: Cycle through current signal group, not just path signals (#11798)
- Fix #10439: [Script] Validate story page button colour, flags, cursor and vehicle type (#11892)
- Fix #10438: [Script] Validate story page element type for ScriptStoryPage::NewElement (#11888)
- Fix #9865: Removing files with the console always failed
- Fix #9810: Rebuilding a through road stop costs money (#9852)
- Fix #9722: Crash when pressing hotkeys early in world generation (#11858)
- Fix #9697: Limit the default width of the Online Players window (#11936)
- Fix #9642: Keep infrastructure totals when overbuilding road depots (#11229)
- Fix #9545: Crash when all cargo types are disabled (#11432)
- Fix #8846: When upgrading NewGRF presets, copy NewGRF parameters only if the NewGRF are compatible (#11348)
- Fix #8253: Improve profit graph when having lots of money (#11915)
- Fix #6377: Two tarballs with the same folder in them were considered as one (#11855)
- Fix #5713: Ships could be sent to unreachable depots (#11768)
- Fix #4575: Use Latin 'l' in English translation of zloty (#11090)
- Fix #4415: Land info build date is also renovation date (#11759)
- Fix: Display rank correctly with more than 15 companies in a league table (#11940)
- Fix: Extra refit button when train/RV is in a depot (#11904)
- Fix: Update server listing as offline when unexpected disconnect during refresh (#11891)
- Fix: Horizontal scale of framerate window switched excessively (#11813)
- Fix: [Linux] Various issues with resolutions and fullscreen in multi-display setups (#11778, #11779)
- Fix: Build button text when train purchase window using "Engines" filter (#11755)
- Fix: One-way state remained after removing road from road and tram tile (#11745)
- Fix: Draw video driver info at the correct size and text wrap (#10716)
- Fix: Language genders could not be applied to SCC_INDUSTRY_NAME (#11697)
- Fix: Spurious cancellations of HTTP content downloads (#11668)
- Fix: Calculation of initial engine age was inaccurate (#11660)
- Fix: Prevent underflow if engine base life is less than 8 years (#11635)
- Fix: Changing default livery did not propagate to group liveries (#11633)
- Fix: Window width/height was doubly-scaled with automatic DPI switch (#11598)
- Fix: Don't crash when saving a crashlog save with no main window open (#11586)
- Fix: Prevent overflow when calculating max town noise (#11564)
- Fix: Deleting towns did not check for waypoints referencing the town (#11513)
- Fix: Invalidate playlist window when (un)shuffling playlist (#11504)
- Fix: Restore original cargo legend 'blob' dimensions (#11480)
- Fix: Extmidi did not move on to next song after playing ends (#11469)
- Fix: Server password length in the UI was unnecessarily limited (#11408)
- Fix: OpenTTD can fail to exit on an error due to mutex locks in threads (#11398)
- Fix: Scale minimum width for server name by interface scale (#11381)
- Fix: Server connection was not closed when relay window was closed (#11366)
- Fix: Upgrading NewGRF presets could result in incomplete display of NewGRF parameters until restart (#11348)
- Fix: Check for engine variant loops during NewGRF initialization (#11343)
- Fix: Don't allow industries to produce invalid cargo (#11314)
- Fix: Also apply cargo filters on shared groups in vehicle listing (#11294)
- Fix: Only count distance traveled in vehicles for cargo payment (#11283)
- Fix: Base cargo payment on load/unload tile, instead of station sign location (#11281)
- Fix: Crash when opening a damaged base-graphics (#11275)
- Fix: Trivial autoreplace of mixed cargo articulated engines (#11253)
- Fix: [Emscripten] Config not saved on exit (#11248)
- Fix: Inaccurate waiting cargo total in station window when using cargodist (#11213)
- Fix: No fast forward in network was ensured only from GUI side (#11206)
- Fix: Crash when not passing command-line parameter for -n (#11153)
- Fix: [Bootstrap] Don't crash when failing to connect to content server (#11122)
- Fix: Crash when failing to load a game into a dedicated server at startup (#11021)
- Fix: Don't allow changing settings over the network that are marked as local settings (#11009)
- Fix: Move no_http_content_downloads and use_relay_service to private settings (#10762)
- Fix: Extra viewport could not be scrolled with right-click-close (#10644)
- Fix: Specify units for value of share trading age setting (#10612)
- Fix: Road type is not available before its introduction date (#10585)
- Fix: Do not update a RV's Z-position when stationary while turning (#10570)
- Fix: Don't (briefly) switch from title-only playlist on menu screen (#10553)
- Fix: Reset content download progress to zero if falling back to TCP (#10485)
- Fix: Make script goals work with the whole range of ClientIDs (#10435)
- Fix: [NewGRF] Tile slope missing from road stops varact2 variable 0x42 (#11373)
- Fix: [NewGRF] House class mappings were not reset between games (#11279)
- Fix: [NewGRF] Profile didn't stop if there were no events yet (#10816)
- Fix: [NewGRF] Support more than 256 stations/waypoints/roadstops per class (#10793)
- Fix: [NewGRF] Var68 for station and roadstop was broken (#10784)
- Fix: [NewGRF] Object and road stop ignore property handlers (#10525)
- Fix: [Script] Apply random deviation to settings only at script start (#11944)
- Fix: [Script] Improve ScriptText validation (#11721)
- Fix: [Script] GSAdmin.Send() could generate invalid JSON (#11250)
- Fix: [Script] Crash if squirrel compatibility scripts cannot be parsed (#11589)
- Fix: [Script] Don't list unavailable road types for game scripts (#10585)
- Fix: [Script] Game scripts were able to build with non-existing road types (#10539)
- Fix: [Script] Inconsistent precondition failure return values (#10533)
- Fix: [Script] Crash when companies disappear (#10529)
- Fix: [Script] ScriptBase::Rand() return value could return negative values (#10443)
- Fix: [Script] Incorrect value for GOAL_INVALID (#10436)
- Fix: [Script] Extend Script::IsValidVehicle to check for primary vehicles (#10386)
- Remove: "generation_seed" from config, as it was a write-only value (#11927)
- Remove: Debug redirect over network (#11776)
- Remove: Officially mark Vista as no longer supported (#11531)
- Remove: OS/2 and SunOS ports (#11018, #11210)
- Remove: Obsolete NewGRF text unprinting (#10884)
- Remove: [Script] CONFIG_RANDOM from AddSetting flags (#11942)
* Tue Feb 27 2024 Jaime Marquínez Ferrándiz <jaime.marquinez.ferrandiz@fastmail.net>
- Use the correct documentation's path.
* Sun Jul 30 2023 Jan Baier <jbaier@suse.com>
- update to 13.4
- Fix: Setting tree lines drawn incorrectly for RTL languages (#11070)
- Fix #11043: Don't choose toolbar dropdown option if focus is lost (#11044)
- Fix #10917: Pay loan interest before generating statistics (#11040)
- Fix #11016: Use after free in network invalid packet error path (#11022)
- Fix #10987: Double-close of dropdown stopped land-info tool working as default (#11000)
* Mon Jun 12 2023 Jan Baier <jbaier@suse.com>
- update to 13.3
- Fix: make sure multiplayer games work as expected
* Sat Jun 10 2023 Jan Baier <jbaier@suse.com>
- update to 13.2
- Change: Automatically disable hardware acceleration when GPU driver crashed the game last attempt (#10928)
- Change: [Linux] Default scroll mode to non-mouse-lock (#10920)
- Change: Include font style in font name for Freetype (#10879)
- Fix: Don't restore backed up vehicle name if it's no longer unique (#10979)
- Fix #10975: Train name wrongly marked as unique when joining trains (#10976)
- Fix: Crash when not even a single row fits for dropdowns on low resolution screens (#10934)
- Fix: Crash with tooltip on low resolution screens (#10933)
- Fix: Crash when window can't be placed on low resolution screens (#10932)
- Fix #10502: Apply engine refit before attaching free wagons (#10926)
- Fix: Wayland crash on startup due to Pango also using FontConfig (#10916)
- Fix: When syncing width of GUI items, take padding into account (#10915)
- Fix: Make dropdowns self-close when losing focus (#10912)
- Fix: Land info window maximum width was not scaled (#10894)
- Fix: Check max member count in squirrel classes (#10883)
- Fix: Ask FontConfig for the face index when opening fonts (#10878)
- Fix #10831: Level crossing parts left barred after crossing tile removal (#10874)
- Fix: Rail waypoint selection window not closed when parent windows closed (#10873)
- Fix #10846: [Script] Crash on trying to allocate an excessively large array (#10848)
- Fix: [Emscripten] Crash when saving games (#10758)
- Fix #10741: Rail platforms left partially reserved after train crash (#10751)
- Fix: Shaded engines in purchase list incorrectly shaded (#10736)
- Fix #10735: [NewGRF] {POP_COLOUR} fails if string is drawn with extra flags (#10736)
- Fix #8177: Ships with max speed overflow to near-zero speed (#10695)
- Fix #10289: Don't silently fail when setting timetable start dates (#10690)
- Fix #8302: Improve "Maintenance intervals are in percents" helptext (#10686)
- Fix #10665: "No vehicles are available yet" message did not appear correctly on non-temperate climates (#10673)
- Fix #10630: Don't allow shifting service date earlier than year 0 (#10643)
- Fix #10637, #10638: Incorrect water infrastructure totals when building certain object types (#10639, #10640)
- Fix: Abort loading savegame if road vehicle is on invalid road type (#10622)
* Wed Apr 12 2023 Jan Baier <jbaier@suse.com>
- update to 13.1
- Add: [NewGRF] Engine name callback for nested variants. (#10399)
- Fix: Improve main toolbar tooltips (#10616)
- Fix: [NewGRF] Additional validation for Action3 (+others) (#10601)
- Fix: Clear button for editbox didn't take account of padding (#10583)
- Fix: [Script] Access to enum/consts defined outside of main.nut (#10573)
- Fix #10568: Bogus warning when loading a save with a NewGRFs on dedicated servers (#10572)
- Fix #10554: Crash when scrolling in the autoreplace window with collapsed variants (#10555)
- Fix: Network server highlight invisible with RTL languages. (#10551)
- Fix: Client name was not being used as company manager name (#10535)
- Fix: Prevent road vehicles on crossing from crashing into the side of a train (#10496)
- Fix #10477: [macOS] Calculation for window sizes when using custom fonts was being rounded incorrectly (#10489)
- Fix #10486: Crash in debug window when GS started before AIs (#10487)
- Fix #10469: [Script] Negative numbers in League Table window were sorted incorrectly (#10471)
- Fix #10465: Crash on timeout if user never enters a password for server (#10466)
- Fix #10280, #10461: Crash on opening town windows as a spectator (#10462)
- Fix #10059: Script config values stored in the config file could cause crashes (#10444)
* Mon Feb 06 2023 Jan Baier <jbaier@suse.com>
- update to 13.0
- Change #10077: Make maximum loan a positive multiple of the loan interval (#10355)
- Fix #10361: [Script] Don't try to give saved data to a dead script (#10433)
- Fix #10419: Water infrastructure accounting when building ship depots and docks (#10432)
- Feature: Press Ctrl to build a diagonal area of trees (#10342)
- Feature: Set a custom number of industries in map generation window (#10340)
- Change: Display font status as aa/noaa instead of true/false (#10352)
- Fix: [Script] Improved API documentation for scripts (#10413, #10412)
- Fix #10255: Reduce basic thickness of linkgraph GUI lines (#10410)
- Fix #10220: Don't select unselectable engine as default (#10404)
- Fix #10395: When loading old saves, don't forcibly bar level crossings (#10400)
- Fix #10377: Bad sorting of rail vehicles when primary variant is missing (#10378)
- Fix #10368: Server restarting game caused clients to hit assertion (#10369)
- Fix #10362: NewGRF bridges without speed limits (#10365)
- Fix #10363: CargoDist setting helptext shouldn't suggest symmetric distribution for diamonds in subtropic (#10364)
- Fix: [Script] Switch to OWNER_TOWN prevented OWNER_DEITY test during industry prospecting (#10360)
- Fix #10009: Bad overflow protection when taking out loans (#10359)
- Fix #9865: Removing files with the console always failed (#10357)
- Fix #10057: FallbackParagraphLayout fails to properly wrap (#10356)
- Fix #10177: Company list password padlock showed after switching to single player (#10354)
- Fix: Various Wide River issues (#10348)
- Fix: Link variants to parents when finalising engines (#10346)
- Fix #10333: Only show industry prospecting errors to local company (#10338)
- Fix #10335: Set initial scrollbar count for object GUI (#10336)
- Fix #10331: Starting new company during load must happen after AI start (#10332)
- Fix #10309: [SDL] Uninitialized width and height when turning off full screen (#10328)
- Fix #10032: Capacities of articulated vehicles in build window (#10326)
- Fix: Improve handling of corrupt NewGRF or image files (#10321, #10316)
- Fix: [NewGRF] Don't assume engclass 2 should be elrail (#10315)
- Fix: [Script] AIGroup.GetProfitLastYear could get values different than those displayed in GUI (#10227)
- Fix #10304: [Scripts] Don't start GS in intro game (#10305)
- Fix: [Script] Copy compat files for version 13 (#10303)
- Feature: 'font' console command to configure fonts within game (#10278)
- Feature: Ctrl-click to bulk edit timetable speeds/waiting times (#10265)
- Feature: [NewGRF] Vehicle variants in expandable purchase list (#10220)
- Feature: Expand all towns in the scenario editor (#10215)
- Add: [NewGRF] Slope-aware and roadtype-specific one-way sprites (#10282)
- Change: Display text files in black (#10291)
- Change: Make vehicle list dropdown buttons resize to fit strings (#10286)
- Change: [NewGRF] Support flipping shorter engines without explicit support (#10262)
- Change: Separate ground sprite from foundation sprite offsets (#10256)
- Change: Vertically centre sprite font relative to TrueType font (#10254)
- Change: [macOS] Set minimum macOS version to 10.13 (#10253)
- Change: Use lowered not disabled widget for current vehicle details tab (#10252)
- Change: Various improvements to NewGRF sprite aligner (#10249)
- Change: reset_engines console command now rerandomises introduction dates and reliability (#10220)
- Change: Show error message on failed industry prospecting (#10202)
- Fix: Local authority window rating list height ignored icon sizes (#10285)
- Fix #10150: Town signs could be truncated when using custom fonts (#10283)
- Fix #8971: Resize QueryStrings with interface scale change (#10281)
- Fix #10274: Crash when rescanning scripts with GS selected (#10276)
- Fix #10151: Use smaller padding for signs (#10272)
- Fix #10263: [Script] Restore tile validation for commands (#10269)
- Fix: Missing scrollbar for rail/roadtype dropdowns (#10264)
- Fix #10260: Incorrect rect height drawing image in vehicle details (#10261)
- Fix #10257: Incorrect catenary position on sloped bridge heads (#10258)
- Fix: Vertically centre chat prompt (#10250)
- Fix #10214: League and graph buttons in toolbar did not have a default action (#10246)
- Fix #10242: Allow a space for text shadow when clipping text (#10243)
- Fix #10206: Fully disable scripts in intro game (#10241)
- Fix #10218: Don't try to create river tiles along incorrect slopes (#10235)
- Fix #10208: [NewGRF] Allow using a specific underlay for road/tram tunnels (#10233)
- Fix #10224: Don't change fast-forward mode while saving (#10230)
- Fix #10147: Sound effect volume slider no longer set volume (#10228)
- Fix #10223: Crash when vehicle cloning fails on order cloning (#10225)
- Fix: Maximum space for engine preview image was never scaled (#10219)
- Fix #10216: Crash when upgrading savegame with crashed vehicles (#10217)
- Fix #10212: [Script] Nested ScriptAccounting scopes not restored properly (#10213)
- Fix #10114: Incorrect drag-highlight position with non-power-of-2 scaling (#10211)
- Fix #10198: Rearrange Intro GUI to make button rows narrower (#10203)
- Fix: Missing extra padding when drawing tooltip text (#10201)
- Fix: Bad alignment of button icons when using the original baseset (#10200)
- Fix: Signal icons incorrectly positioned in UI (#10199)
- Fix #10021: Object GUI resized when switching between different objects (#10196)
- Fix #9720: Delay start of GS/AI to after loading of savegame (#9745)
- Feature: Allow AI/GS to be fully modified in scenario editor (#10152)
- Feature: Display power-to-weight ratio in ground vehicle details GUI (#10123)
- Feature: Variable interface scaling (with chunky bevels!) (#10114)
- Feature: Hotkey to honk a vehicle's horn (#10110)
- Feature: Split AI/Game Script configuration windows and add them to world gen window (#10058)
- Feature: [GS] Scriptable league tables (#10001)
- Feature: Multi-track level crossings (#9931)
- Feature: Improved local authority action window (#9928)
- Feature: Automatic console command screenshot numbering with a filename ending in '#' (#9781)
- Feature: Add buttons to toggle music in the Game Options menu (#9727)
- Feature: Contextual actions for vehicles grouped by shared orders (#8425)
- Feature: Add cargo filter support to vehicle list (#8308)
- Feature: Show the cargoes the vehicles can carry in the vehicle list window (#8304)
- Change: Allow building canal by area outside editor (#10173)
- Change: Minor improvements to the new Finance GUI (#10168)
- Change: Let AI developers edit non-editable AI/Game Script Parameters (#8895)
- Change: Allow building docks on clearable watered object tiles (#8514)
- Fix #8770: Center vehicle status bar icon (#10178)
- Fix: Crash if error message window is too wide for screen. (#10172)
- Fix #10155: Network games not syncing company settings properly (#10158)
- Fix #10154: Network game desync related to setting a random company face (#10157)
- Fix #10011: Incorrect infrastructure totals when overbuilding bay road stop (#10143)
- Fix #10117: Object burst limit allowed one fewer object than the setting (#10120)
- Fix #10023: Allow negative input in text fields when needed (#10112)
- Fix #9908: Fix crash which could occur when a company was deleted when a depot window was open (#9912)
- Feature: Airport construction GUI displays infrastructure cost (#10094)
- Feature: Purchase land multiple tiles at a time (#10027)
- Feature: Add sticky pin & shade widgets to Object Selection UI panel (#10019, #10020)
- Feature: Improved handling of HiDPI and mixed-DPI screens (#9994, #9996, #9997, #10064)
- Feature: Alternative linkgraph colour schemes (#9866)
- Feature: Allow Shift+Insert as paste in edit box (#9836)
- Feature: Setting to make the local town authority rubber-stamp all actions (#9833)
- Feature: Add/extend console commands to enable screenshot automation (#9771)
- Feature: [Linkgraph] Show a tooltip with statistics when hovering a link (#9760)
- Feature: Build objects by area (#9709)
- Feature: Add setting to hide news about competitors vehicle crash (#9653)
- Feature: Ctrl-click to remove fully autoreplaced vehicles from list (#9639)
- Feature: Wide rivers on map generation (#9628)
- Add: [Script] ScriptCargo::GetWeight to get cargo weights (#9930)
- Add: Command line option to skip NewGRF scanning (#9879)
- Add: Show video driver name in Game Options window (#9872)
- Add: [NewGRF] Map seed as global variable (#9834)
- Add: [Script] IndustryType::ResolveNewGRFID to resolve industry id from grf_local_id and grfid (#9798)
- Add: [Script] ObjectType::ResolveNewGRFID to resolve object id from grfid and grf_local_id (#9795)
- Update: To all the friends we have lost and those we have gained (#10000)
- Change: Use the Simulation subcategory to openttd.desktop (#10015)
- Change: Constantly update destination of 'any depot' orders (#9959)
- Change: Use an indent, not a dash, to list train capacity (#9887)
- Change: [NewGRF] Increase vehicle sprite stack from 4 layers to 8 (#9863)
- Change: Don't pay Property Maintenance on stations when Infrastructure Maintenance is disabled (#9828)
- Change: Improved layout of the finance window (#9827)
- Change: [Admin] Bump admin port protocol due to command changes (#9754)
- Change: Suppress vehicle age warnings for stopped vehicles (#9718)
- Change: Make pf.yapf.rail_firstred_twoway_eol on by default (#9544)
- Change: Deliver cargo to the closest industry first (#9536)
- Fix: Lots of fixes to how windows handle resizing (#10040, #10042, #10046, #10051, #10056, #10068, #10070, #10098)
- Fix: Console commands list_ai output was truncated with a suitably large number of AIs (#10075)
- Fix #9876: MacBook Touch Bar crash / render issues w/ 32bpp graphics (#10060)
- Fix: Reduce framerate overhead in Train::Tick (#10055)
- Fix: Only open scenario editor date query once (#10050)
- Fix #10048: Don't relocate company HQ on the same exact location (#10049)
- Fix #10038: Missing upper bounds check when loading custom playlists (#10039)
- Fix: Wrong string used to determine size of zoomed out station sign (#10036)
- Fix: Disable "turn around" button for other companies' road vehicles (#10033)
- Fix: Online Players list mouse hover behaviour (#10031)
- Fix: [NewGRF] Weirdness of new stations (#10017)
- Fix #9854: DrawStringMultiLine() could draw beyond its bounding box (#10014)
- Fix: Incorrect player name in online players window (#10013)
- Fix #8099: News window zoom level fixes (#10005)
- Fix: [NewGRF] Upper 16 random bits should be the same for all station tiles in callback 140 (#9992)
- Fix #9989: £0 Net Profit is neither negative nor positive (#9991)
- Fix #9804: Only apply sprite_zoom_min setting when sprites available (#9988)
- Fix #9972: Add missing fill/resize flags on Framerate window widgets (#9982)
- Fix #9935: Use more selectivity when building SSE specific code (#9980)
- Fix #9940: Print debuglevel parse errors to console when changed from console (#9979)
- Fix #9977: Clearing the console with a large number of lines could cause a crash (#9978)
- Fix #9974: Console command getsysdate did not work due to off-by-one error (#9975)
- Fix: [NewGRF] Default value of RailVehicleInfo::railveh_type was inconsistent with other default properties (#9967)
- Fix #8584: Vehicles with shared orders getting invalid or unexpected start dates (#9955)
- Fix #9951: [NewGRF] Scenario editor random industries button broke NewGRF persistent storage (#9952)
- Fix: Validation of various internal command parameters that could have allowed a rogue client to crash servers (#9942, #9943, #9944, #9945, #9946, #9947, #9948, #9950)
- Fix #9937: Station industries_near incorrect after removing part moved sign (#9938)
- Fix: [Script] ScriptRoad::HasRoadType really check for RoadType (#9934)
- Fix #9363: Rebuild client list on reinit event (#9929)
- Fix #9925: Industry tile layout validation for layouts of only one tile (#9926)
- Fix #9918: Reset industy last production year on scenario start (#9920)
- Fix #9914: Prevent more useless pathfinder run for blocked vehicles (#9917)
- Fix: List a max of four share owners instead of three (#9905)
- Fix: [NewGRF] Industry layouts with zero regular tiles should be invalid (#9902)
- Fix #9869: Remove docking tile when doing a clear square (#9898)
- Fix: New player companies use favorite manager face, if saved (#9895)
- Fix: Towns don't build parallel, redundant bridges (#9891)
- Fix #9712: Cap town bridge length at original 11-tile limit (#9890)
- Fix #9883: Show cost/income float over end tile of rail or road construction (#9889)
- Fix #9870: Don't update infrastructure totals when overbuilding object on canal (#9888)
- Fix #9877: GS could trigger 'Cost: £0' cost message (#9878)
- Fix 44f2ef1: [strgen] Allow gender for {CARGO_SHORT} (#9873)
- Fix #9867: Industry::stations_near not filled at industry creation (#9868)
- Fix #9853: Incorrect merge of guiflags and flags for osk_activation (#9855)
- Fix #6544: Don't join AI company when loading network game in singleplayer (#9794)
- Fix: Company values do not properly account for shares (#9770)
- Fix #9546: Crash when no industries are present in game (#9726)
- Fix #9708: [Linkgraph] Don't assume vehicles have a non-zero max speed (#9693)
- Fix #9665: [Linkgraph] Fix travel times of non-direct journeys (#9693)
- Fix #8797: Use logical rail length when placing signals (#9652)
- Cleanup: [NewGRF] Remove unused flag sprites (#10052)
* Mon May 16 2022 Jan Engelhardt <jengelh@inai.de>
- Because SDL2 was pulled in by fluidsynth, openttd opportunistically
built itself with SDL2, ignoring the SDL1 BuildRequire. Now make
SDL2 explicit.
* Thu Apr 07 2022 Carsten Ziepke <kieltux@gmail.com>
- Fix building for openSUSE Leap, using gcc10-c++
* Sat Apr 02 2022 Jan Baier <jbaier@suse.com>
- update to 12.2
- Feature: Remember the last-used signal between games (#9792)
- Change: Add a timestamp in name of crash files (#9761)
- Fix #9736: Duplicate multiplayer window opens upon canceling password entry (#9842)
- Fix: Removing long roads doesn't prioritise refusal of local authority over other errors (#9831)
- Fix #9020: Glitchy station coverage highlight when changing selection (#9825)
- Fix: Correct some Romanian town names (#9819)
- Fix: Original music playback rate was slightly too fast (#9814)
- Fix #9811: Use the NewGRF-defined vehicle center when dragging ships and aircraft (#9812)
- Fix: Do not let shares in the company taking over another company disappear (#9808)
- Fix #9802: Crash when using lots of NewGRF waypoint types (#9803)
- Fix #9766: Don't write uninitialised data in config file (#9767)
- Fix #9774: Building roadstop in estimation mode updates station acceptance (#9775)
- Fix: If vehicles only refit to cargo-slots >= 32, the default cargo was wrong (#9744)
- Fix #9735: Possible desync when replacing a depot on same tile (#9738)
- Fix #9730: [Network] Connections can use an invalid socket due to a race condition (#9731)
- Fix: Don't show sign edit window for GS-owned signs (#9716)
- Fix #9702: Display order window for vehicle group on ctrl-click only when using shared orders (#9704)
- Fix #9680: Crash when loading really old savegames with aircraft in certain places (#9699)
- Fix: Update last servicing dates when using the date cheat (#9694)
- Fix: Error message shows about missing glyphs while suitable fallback font is found (#9692)
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