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openttd-data-15.1-1.1 RPM for noarch

From OpenSuSE Tumbleweed for noarch

Name: openttd-data Distribution: openSUSE Tumbleweed
Version: 15.1 Vendor: openSUSE
Release: 1.1 Build date: Mon Jan 26 13:29:46 2026
Group: Amusements/Games/Strategy/Other Build host: reproducible
Size: 15143082 Source RPM: openttd-15.1-1.1.src.rpm
Packager: https://bugs.opensuse.org
Url: https://openttd.org/
Summary: OpenTTD data
OpenTTD is a reimplementation of the Microprose game "Transport Tycoon Deluxe" with lots of new features and enhancements. To play the game, you need either the original proprietary data set from the game, or install the recommend subpackages OpenGFX, OpenSFX and OpenMSX for an alternate, free set of graphics, sounds and music, respectively.

This package provides the data files needed by openttd or openttd-dedicated.

Provides

Requires

License

GPL-2.0-only

Changelog

* Mon Jan 26 2026 Jan Baier <jbaier@suse.com>
  - update to 15.1
    15.1 (2026-01-24)
    - Fix #15088: When building a new train, the refit button state may be incorrect (#15162)
    - Fix #15160: Incorrect company names displayed in load game window (#15161)
    - Fix #15153: Wrong tile used to get bridge reservation overlay (#15154)
    - Fix #15116: Old cargo/industry sets without cargo translation table broken (#15150)
    - Fix: Possible crash converting company liveries in older savegames/scenarios (#15148)
    - Fix: Allow infinite water to be (de)selected when loading heightmap (#15146)
    - Fix: Tile suitability test for farm field no longer handled snow tiles (#15134)
    - Fix #15131: Trees no longer spread on partially snowy tiles (#15133)
    - Fix: Change tooltips to match change from checkboxes to switches (#15123)
    - Fix: [Script] Potential out of bounds array/string slice indexes (#15106)
    - Fix: [Script] Potential out of bounds indexed string access (#15106)
    - Fix: [Script] Check if array sort function modified array (#15106)
    - Fix #15069: World generation map edges GUI starts in an invalid state (#15082)
    - Fix #15079: Incorrect dates shown on town cargo history graph (#15080)
    - Fix #15067: Mark NewGRF settings as modified after moving by drag & drop (#15068)
    - Fix: Incorrect error message for aqueducts reaching northern map borders (#14974)
    - Fix: Standardize wording of GRF/NewGRF (#15059)
    - Fix #15046: Crash on loading game due to invalid group parents (#15049)
    - Fix: Disable_elrails handling with engines that use both RAIL and ELRL (#15045)
    - Fix: [Fluidsynth] Read settings from system and user config files if available (#15044)
    - Fix #15039: Name and version can disappear from content list (#15040)
    - Fix #15026: Remove incorrect info from base sounds tooltip (#15029)
    - Fix: [Script] Improve reporting of invalid GetAPIVersion return (#15015)
    - Fix: [Script] Undefined behaviour after calling SwapList during iteration (#14805)
* Thu Jan 01 2026 Jan Baier <jbaier@suse.com>
  - update to 15.0
    15.0 (2026-01-01)
    - Fix: Small ufos would loop over vehicles in depots forever (#15008)
    - Fix #14982: Can't place buoys under bridges (#15007)
    - Fix #15004: Crashes when dropdown is held open during endgame screen (#15006)
    - Fix: Further improve town spawning near water (#15002)
    - Fix: Use correct 'minutes per year' setting for old savegames (#14995)
    - Fix: Rare crash dividing by 0 when drawing a line (#14994)
    - Fix #14992: Respect non-stop order setting when adding waypoint orders (#14993)
    15.0-RC4 (2025-12-26)
    - Fix: Incorrect text colour in fund industry window (#14987)
    - Fix: Towns failed to find spawn locations near water (#14988)
    - Fix: Don't draw bridge deck rail sprites for default bridges (#14985)
    - Fix: "(Invalid parameter)" in error message when trying to remove another player's object (#14981)
    - Fix #14978: Don't clear water tiles after removing buoys (#14980)
    - Fix #14973: Composed strings are incorrect colour (#14976)
    - Fix: Badge filter toggles no longer worked (#14972)
    - Fix #12465: Click/tooltip alignment of industry chain cargo lines (#14963)
    - Fix #14951: Possible incorrect data in industry production graphs (#14962)
    - Fix #14958: Crash when opening station window (#14959)
    - Fix #14938: Don't allow cacti to die off (#14956)
    - Fix: Don't allow joining a company after it was taken over (#14955)
    - Fix #14949: Crash when moving station sign in a network game (#14950)
    - Fix #14945: Hang when deleting implicit orders during vehicle loading (#14946)
    15.0-RC3 (2025-12-20)
    - Fix #14932: [NewGRF] Increase internal badge index size to avoid overflowing BadgeIDs (#14933)
    - Fix: Crash related to object picker recolours in Scenario Editor (#14929)
    - Fix #14921: Crash during station autorefit if station doesn't accept current cargo type (#14924)
    - Fix #14917: Crash when opening house picker with no houses available (#14920)
    - Fix #14916: Duration of error message window could be too short (#14919)
    - Fix #14915: Crash due to divide-by-zero of industry probabilities (#14918)
    - Fix: Script configs were cleared by intro game (#14910)
    - Fix: [NewGRF] Automatically push/pop colours when formatting a sub-string (#14006)
    15.0-RC2 (2025-12-13)
    - Fix #14677: Desync due to using newgame time settings to validate savegame time settings (#14904)
    - Fix: Graph label allocated size could be too small (#14901)
    - Fix #14891: Minimum sprite zoomlevel could break in some cases showing placeholder sprites instead (#14894)
    - Fix #14889: [FluidSynth] Don't try to load a soundfont that doesn't exist (#14890)
    - Revert: Dynamic font loading changes removed (#14903)
    15.0-RC1 (2025-12-07)
    - Feature: Automatically load extra fonts for missing glyphs (#13303, #14856)
    - Feature: Rivers can end in wetlands if unable to reach sea (#14784, #14846)
    - Feature: Signs, waypoint and station names may be moved (#14744)
    - Feature: House placer mode to replace existing houses (#14469)
    - Feature: Draw infinite water when all borders are water (#13289)
    - Add: [NewGRF] Allow badges to be excluded from badge name list (#14818)
    - Add: [Script] ScriptTile::IsHouseTile (#14806)
    - Add: Game units for height (#14615)
    - Add: Show height difference in bridge is too low error message (#14614)
    - Add: Include build cost in rail/road dropdowns (#14599)
    - Add: Show all railtypes in the build vehicle and engine preview dialogs (#14357)
    - Add: [Script] Function to get all rail types of an rail engine (#14357)
    - Add: [NewGRF] Train property to set multiple track types for an engine (#14357)
    - Add: [Script] Auto-convert ObjectType bool to integer when setting values for items in lists via [] (#14308)
    - Change: Ensure generated towns have enough room (#14803)
    - Change: Eliminate small seas instead of ending rivers there (#14797)
    - Change: Clamp terraform toolbar to main toolbar (#14725)
    - Change: Make groups window group list aware of interface scaling (#14679)
    - Change: Prefer normal/medium weight font in FontConfig fallback detection (#14672)
    - Change: Support interface scaling in network client list buttons (#14659)
    - Change: Record and show multiple errors for each NewGRF (#14658)
    - Change: Replace the "(City)" identifier in the town directory with the city icon (#14634)
    - Change: Determine automatic interface scale by window size (#14627)
    - Change: Apply interface scale to window snap distance (#14625)
    - Change: Ask for confirmation before deleting a savegame / scenario / heightmap (#14621)
    - Change: Add lock penalty to ship pathfinder (#14603)
    - Change: Allow bridges over locks & docks (#14595, #14594)
    - Change: Removed disable_node_optimization YAPF setting (#14578)
    - Change: Provide road and rail overlay sprites for bridge decks (#14557)
    - Change: Scale number of towns/industries by amount of land tiles (#10063)
    - Fix #14802: Close NewGRF inspection window when overbuilding with default station/waypoint (#14859)
    - Fix #14839: Do not set stacked widget height, which might not be shown (#14858)
    - Fix: Incorrect background colour in badge configuration list (#14850)
    - Fix #14844: Use company colour remap for badges in picker window (#14849)
    - Fix: Drop down scrolling broken for mixed-height items (#14840)
    - Fix #8062: (Try to) ensure enough room for profit in vehicle group window (#14835)
    - Fix #9071: Don't consider tram tracks when growing towns (#14833)
    - Fix: Saved default houses had incorrect class and index information (#14812)
    - Fix #14756: Invalidate nested focus before widget container is cleared (#14809)
    - Fix #14800: Incorrect register processing in GetCustomStationRelocation (#14801)
    - Fix #14755: Remove clicked type selection when not visible (#14796)
    - Fix: Incorrect parsing of var 6x parameter in NewGRF debug window (#14789)
    - Fix: Improve lighthouse spawn conditions (#14785)
    - Fix #14777: authorized_key add/remove console commands did not apply to correct list (#14778)
    - Fix: Incorrect spacing for badges in dropdown lists (#14768)
    - Fix: Unconfigured badge classes should be visible in column 0 by default (#14766)
    - Fix #14763: Crash if NewGRF currency separator is not valid (#14764)
    - Fix #14701: Company colour remap for sprites in badge filter dropdowns (#14732)
    - Fix: Do not pre-fill industry production history for unused production slots (#14730)
    - Fix: Depot-related crash when loading old savegames (#14729)
    - Fix #14721, #14723: Inconsistent behaviour when skipping signals (#14724)
    - Fix: Miscalculated cargo penalty for poor station rating (#14712)
    - Fix: Crash when user enters a blank line in the console (#14711)
    - Fix: Console command dump_info should not reverse non-ASCII label (#14697)
    - Fix: Incorrect parameter order for CmdSetCompanyManagerFace (#14695)
    - Fix: Bootstrap ignored default OpenTTD truetype fonts (#14684)
    - Fix: League Table layout broken with RTL languages (#14667)
    - Fix #14549: Changing interface scale could underflow viewport zoom (#14655)
    - Fix: Incorrect row height in network server list (#14653)
    - Fix: Doubled beep sounds when clicking toolbar buttons (#14642)
    - Fix: Wrong button type for town menu in scenario editor toolbar (#14641)
    - Fix #14631: Waypoint customs spec not allocated properly on initial construction (#14633)
    - Fix: Variant cycle detection in FinaliseEngineArray (#14629)
    - Fix #14620: Use full file path when deleting files (#14623)
    - Fix: [Script] Return rail types as list instead of bitmask (#14617)
    - Fix #14604: Clearing tiles to build objects did not update town ratings (#14616)
    - Fix: Bridge height check for waypoints didn't include axis in layout (#14609)
    - Fix #14607: Bridge-over-station discrepancy depending on build order (#14608)
    - Fix: Don't add spacing in rail/road type dropdowns if no badges are present (#14598)
    - Fix: [Script] Incorrect infrastructure cost for road/tram tiles (#14596)
    - Fix #14588: Show error when unable to clone partly-cleared crashed train (#14591)
    - Fix #14586: Empty station tile layouts incorrectly substituted with default layouts (#14587)
    - Fix #14584: Crash due to drawing non-existent orders of new vehicle (#14585)
    - Fix #14572: Incorrect playlist entry was removed if there are duplicates (#14583)
    - Fix: Wrong row may be selected in music playlists (#14581)
    - Fix #14569: Ensure music playlist window is large enough (#14570)
    - Fix #14278: [Script] Memory allocation limit did not work and could result in a crash (#14568)
    - Fix: Road stop properties 0x13/0x14 were not skipped properly (#14567)
    - Fix #13922: Ensure music track number widget is wide enough for track number (#14566)
    - Fix: Badge filters were only applied to trains (#14565)
    - Fix: [NewGRF] Industry acceptance/production when not contiguous range from 0 (#14555)
    - Fix #14240: Remember previous GUI scale when toggling auto-detect (#14380)
    - Remove: Rail type cost from replace vehicle window (#14748)
    15.0-beta3 (2025-08-31)
    - Feature: Identify cities in the main viewport by appending an icon to their names (#14504)
    - Feature: Allow stations and roadstops under bridges (#14477)
    - Feature: Separate ships travelling in opposite direction (#14493)
    - Feature: Town and Industry cargo history graphs (#14321, #14461)
    - Feature: New company face definition system and UI (#14319)
    - Feature: Rework intro screen menu (#14220, #14233)
    - Feature: Scrollbar for infrastructure window (#14056)
    - Feature: Double-Ctrl+Click on default size box to clear saved size (#14055)
    - Feature: Configure badges in build vehicle and picker windows (#13993, #14021)
    - Feature: Player configuration of badge display (#13993, #14021)
    - Feature: Merge Game Options and Game Settings together (#13242, #14088)
    - Feature: Option to disable activate-on-release behaviour of toolbar dropdown buttons (#10938)
    - Add: Maori (New Zealand) language (#14540)
    - Add: Vietnamese Dong currency (#14474)
    - Add: Buttons to change picker preview image height (#14373)
    - Add: Show and sort online content version in list (#14355)
    - Add: Allow separate expansion of town buildings and roads in scenario editor (#14341)
    - Add: Hover on graph legend to highlight line (#14314)
    - Add: [Script] Ability to clone ScriptList objects (#14305)
    - Add: [NewGRF] All callbacks returning D0xx strings, have now the option to return any string id via register 0x100 (#14224)
    - Add: [BaseSet] Allow basesets to set minor and patch versions in obg/obs/obm files (#14169)
    - Add: "Many random towns" button in scenario editor now prompts for the num