| Index | index by Group | index by Distribution | index by Vendor | index by creation date | index by Name | Mirrors | Help | Search |
| Name: warzone2100-data | Distribution: openSUSE Tumbleweed |
| Version: 4.6.3 | Vendor: openSUSE |
| Release: 1.2 | Build date: Thu Feb 5 19:47:34 2026 |
| Group: Amusements/Games/Strategy/Real Time | Build host: reproducible |
| Size: 375402597 | Source RPM: warzone2100-4.6.3-1.2.src.rpm |
| Packager: https://bugs.opensuse.org | |
| Url: http://wz2100.net/ | |
| Summary: Data files for Warzone 2100 | |
You command the forces of "The Project" in a battle to rebuild the world after mankind has almost been destroyed by nuclear missiles. The game offers campaign, multi-player and single-player skirmish modes. An extensive tech tree with over 400 different technologies, combined with the unit design system, allows for a wide variety of possible units and tactics. Warzone 2100 was originally developed as a commercial game by Pumpkin Studios and published in 1999, and was released as open source by them in 2004, for the community to continue working on it. This package provides the game data for Warzone 2100.
BSD-3-Clause AND CC-BY-SA-3.0 AND GPL-3.0-or-later AND CC0-1.0 AND LGPL-2.1-only
* Thu Feb 05 2026 Carsten Ziepke <kieltux@gmail.com>
- Update to 4.6.3
General:
* Fix: Detect disconnected research categories
* Fix: Video sequence skip time delay for powerful systems
* Fix: VTOLs floating motionless in mid-air after failed embark
* Fix: Auto-embark transporter selection behavior
in skirmish / mp
* Fix: Trigger screenSizeDidChange if already started
in *TitleUI::start
* Fix: History console position and sizing when layout changes
* Fix: Various potential crashes / asserts
Graphics:
* Add: Terrain Shadows graphics option, terrain can now cast
actual shadows on itself and everything else
* Add: Numerous improvements for shadows, lighting, and fog
* Change: Remove old fallback terrain renderer
* Fix: Vulkan: Default-disable additional problematic layers
* Fix: Black borders when changing display scale while
fullscreen on some platforms
Multiplayer:
* Add: locked.cheats option, to reject debug mode / cheat voting
* Add: Right-clicking on a human player copies the player id to
the clipboard
* Change: Display the player id (b64) instead of the old player
hash
* Fix: handlePlayerLeftInGame leftWhilePlayer value
* Fix: Auto-not-ready kick behavior
* Fix: Improve tmp bad IPs list with expiry
* Fix: Return immediately after startMultiplayerGame() in
frontendMultiMessages
* Fix: Skip additional graphics or display-related tasks in
headless mode
* Fix: Reduce amount of host / system message spam when joining
lobbies and while in a lobby
* Fix: Handle poll connection-related errors in
PendingWritesManager
* Fix: Improve accuracy of multiStatsResearchPerformance
accumulation
* Fix: Various possible causes of rare desyncs
Scripting:
* Add: Optional "quiet" param to includeJSON()
* Fix: Remove or change some defensive checks in skirmish bots
* Fix: Handle circular references when converting JSValue
to json
AI:
* Change: Cobra AI: Improve cyborg style games
* Fix: Nexus AI: Send help chat messages to allies only
Translations:
* Add: Serbian translation
* Change: Translation updates
Other:
* Fix: Various Wformat warnings and correctness issues
* Fix: get-dependencies_linux.sh: Debian / Ubuntu
version-handling
* Fix: Various documentation cleanups
* Tue Dec 09 2025 Carsten Ziepke <kieltux@gmail.com>
- Update to 4.6.2
General:
* Fix: Add transporter weapon validity check
* Fix: Resolve assert when loading replay with in-memory map
archive
* Fix: Allow stats / mods to change cyborg movement sound
* Fix: Correct and clarify some topics of the in-game guide
* Fix: Various potential crashes / asserts
Graphics:
* Fix: MP Transporter model fixes
* Fix: Remove validation layers in Vulkan device create info
Campaign:
* Add: Update Reclamation and Fractured Kingdom addon campaigns
* Fix: Make toggle options in GUI easier to understand
* Fix: Tower Wars tweak for Classic Balance
Multiplayer:
* Add: locked.readybeforefull option, to prevent checking ready
before all open player slots are full
* Change: Let Insane difficulty AI bots start with gates
* Fix: Refactor how player connection state is recorded and
handled, resolve "kick loop"
* Fix: Trigger lobby browser refresh when exiting game lobby
* Fix: Improve state management when --startplayers is specified
* Fix: sendBeacon error when spectator host
* Fix: Errors in the maps Valley and Concrete
* Fix: Name conflict with MP scavenger body stats
* Fix: Improve not-ready-kick messaging
* Fix: netplay: Schedule port mapping request callbacks under
the mutex
Scripting:
* Add: scriptName to playerData
* Change: Add optional center param to fireWeaponAtLoc
* Fix: Update quickjs-wz, improving performance and fixing bugs
* Fix: syncRandom() return type
AI:
* Nexus:
* Improve game performance when multiple Nexus bots are used
* Fix help system accessing help data incorrectly
* Fix a countDroid() call doing nothing for when to skip
production
* NullBot family:
* Fix Hover AI causing "ruleset warnings" over the
Mini-Rocket Pod
* Fix missing parenthesis introduced back in 2016 in function
buildVtols (due to a recent commit, and this going
unnoticed, that change unintentionally broke NullBot defense
building behaviors)
* Make sure VTOL pads are built in safe areas
* Cobra:
* Can use Particle Gun now
* Create chance() function to remove repeated
random() < X calls
* Slightly refactor research tree into separate functions
* Update const style convention (similar to libcampaign) to
distinguish local and global constants
* Go for Power research more if available in low oil
* Reduce or eliminate chance of trapping trucks in high oil
maps as it was trying to defend base derricks
* Try building repair facilities near other repair facilities
(works best on high oil maps)
* Add a Cannon VTOL personality (AV chat command)
* Bump repair thresholds to medium damage levels
* Improvements to high oil build orders
* Much better T2+ No Bases support in all map types
* Micro optimize low oil build order to build power modules
before cyborg factories
* Try using research labs with modules first when selecting
research
* Some small research path optimizations
* Force Cobra to research defense topics randomly since they
don't take long these days
* Cobra defends bases and oils better with defenses
(kinda turtle-AI like)
* Fix Cobra building base structures very far away sometimes,
due to a cache call collision returning an oil truck's
defense structure location
* Rocket personality now ignores MG past the early game, will
go full rocket artillery instead to optimize research
* Make it prefer stronger bodies faster, more chance to build
heavy ones
* Fix a very old bug on Advanced Bases Cockpit / Cockate where
truck production would be delayed for a few minutes (This
will also fix other such maps that give almost no base
structures on these settings)
* BoneCrusher:
* Fix some out-of-bounds access errors causing asserts
* Huge performance improvements (eliminates stutters in many
higher oil maps)
* Fix a broken if statement for adding oil hunters which
wanted to call a function to check something oil related
Balance MP:
* Change: Partial revert: SuperTransport base HP 3000 -> 2200,
due to interaction with PR #3252
* Fix: Copy paste stat error for Particle Gun emplacement
* Fix: Thermal typo under bbaatow in structure.json
Other:
* Add: Gentoo support to get-dependencies_linux.sh
* Add: Debian / Raspberry Pi OS support to
get-dependencies_linux.sh
* Add: Reminder messages in tutorial
* Change: Port backend from SDL2 to SDL3
* Fix: GameNetworkingSockets absl symbol leaks with protobuf
* Fix: Create albums music folder in config
* Fix: Replace uses of sprintf
* Fix: CMake: Update FindZIP to find 7zz
* Fix: Snap: Add workaround for amdgpu.ids issue
- Update BuildRequires pkgconfig(sdl3) instead pkgconfig(sdl2)
* Wed Sep 24 2025 Carsten Ziepke <kieltux@gmail.com>
- Update to 4.6.1
General:
* Fix: Add various buggy drivers to the Vulkan driver blocklist
* Fix: Rebuilding search paths and reloading local mods after
leaving joined lobby or multiplayer game
* Fix: Call countUpdate at init, not unsynchronized at top of
gameLoop
Campaign:
* Fix: Improve campaign coordinate generators
Multiplayer:
* Add: hostAutoLagKickAggressiveness config value
* Add: Share more host options with clients, so clients can
display the state
* Fix: Apply commander distance check to getDroidEffectiveLevel,
other tweaks to avoid exploits
* Fix: Improve not-ready check / kick / warning
Networking:
* Fix: netplay: Use shared/weak_ptr for WzConnectionProvider,
refactor shutdown handling
Translations:
* Change: Translation updates
- Disable build for i586 because it does fail
* Tue Sep 16 2025 Carsten Ziepke <kieltux@gmail.com>
- Update to 4.6.0
General Highlights:
* Revamped Options Menus
- Revamped & reorganized options menus available in the title
and in-game
- Fixes usability issues, adds many new options, makes it
easier to change controls
* Improved High-Quality Water
- Massively improved high-quality water effects
* Improved Graphics Initialization
- Automatically attempts multiple graphics backends on
first-run (or if initialization fails)
- Defaults to Vulkan in more cases, when possible
* Add: Improve research items tooltips with categories and time
* Add: Attempt to break infinitely circling units out of a
movement loop
* Add: Various mouse edge scrolling fixes, and new "Automatic"
Trap Cursor mode
* Add: Performance improvements for loading, path-finding,
target selection, networking, and high-object-count situations
* Add: Add "Audio Cues" options section, toggle for
"Group Reporting" audio cue
* Change: Bump repair spread area from 6 to 10 tiles
* Fix: Can’t build if the droid is centered on the tile
* Fix: Added check for droid distance when working on structure
* Fix: Target selection sometimes preferring targets that can't
be hit behind terrain
* Fix: Units sometimes do not retreat
* Fix: Prevent splash damage from giving exp when damaging
friendly objects
* Fix: Graphics pop-in due to quick object clipping
* Fix: Various model graphics issues (seams, shadows,
connector positioning)
* Fix: Transporters no longer catch fire when flying over fire
* And many other bug & crash fixes
Multiplayer Highlights:
* Spectator Host
- Easily host as a spectator
* Blind Lobbies & Games
- In a blind lobby: Players’ true identities are hidden from
everyone (except the host) - until the game starts
- In a blind game: Players’ true identities are hidden from
everyone (except the host) - until the game ends
* Revamped Lobby Game Browser
- New design, more filtering options, more room information,
and increased responsiveness
* Fix: Premature game loss with mp end conditions
* Fix: Tighten template design validity checks to prevent
creating tanks with VTOL weapons
* Fix: Prevent MP penetrating weapons causing friendly fire
Campaign Highlights:
* Additional Tweak Options for Original Campaign
- Insane Spawns
* Fully realizing Insane with additional spawns and behavior
on most missions
* Available in Insane difficulty (with option "Insane
Spawns") and on lower difficulties (with option
"Non-Insane Spawns")
- Infinite Time
* Missions have no timer where possible (Timer Power Bonus
replaced with a small power reward if enabled)
- Victory Hints
* Displays a console message every few minutes showing
victory related information
- Finale Fun
* Activate Final Gamma mission bonus content
- Gamma Bonus
* Extra Gamma mission making use of a map created by the
original development team
- Fast EXP Gain
* Increases unit experience point gain by 2x
- Tower Wars
* Player gets significantly stronger structures
* Update Fractured Kingdom to v1.4 release
* Add: Give ACs some basic splash damage
* Add: Specify missing research names so research appears in
the Stats objects
* Add: "Defending Your Base" guide topic
* Fix: Upgrade obsolete units on-map to appropriate ones
* Fix: libcampaign: Release partial factory groups when their
factory gets destroyed
* Fix: libcampaign: Fix losing after winning when timing a
victory precisely at the end of the mission timer on offworld
missions
* Fix VTOL Rail Gun not shooting air units
* Fix: Prevent campaign Gauss Cannon friendly splash damage
* Numerous balance tweaks and changes (see full changelog)
And some multiplayer balance tweaks:
* Add Particle Gun Laser weapon (PR #4248)
* Adjust Emplacement-PlasmaCannon cost 200 -> 350, buildPoints
400 -> 500
* Increase spinAngle for Tracks in MP 45->65 to allow better
unit packing
View the full 4.6.0 changelog
* https://github.com/Warzone2100/warzone2100/raw/4.6.0/ChangeLog
- Add BuildRequires libzip-tools, pkgconfig(libzip) and
pkgconfig(protobuf)
- Update BuildRequires for pkgconfig(libsodium) and vulkan-headers
- Drop warzone2100-SQLiteCPP-gcc15.patch, fixed upstream
* Tue Jun 24 2025 Carsten Ziepke <kieltux@gmail.com>
- Add warzone2100-SQLiteCPP-gcc15.patch, fix building with gcc15
* Wed May 07 2025 Simon Lees <sflees@suse.de>
- export CMAKE_POLICY_VERSION_MINIMUM="3.5" to ignore cmakes
minimum version warnings
* Thu Nov 14 2024 Carsten Ziepke <kieltux@gmail.com>
- update to 4.5.5
* General:
* Fix: Various potential crashes
* Multiplayer:
* Fix: Handling certain socket disconnects and error states
* Translations:
* Change: Translation updates
* Other:
* Add: cmdinterface: New event output, room status json output
* Fix: Compilation with Vulkan SDK headers >= 301
* Thu Nov 07 2024 Carsten Ziepke <kieltux@gmail.com>
- update to 4.5.4
* General:
* Add: In-game options button
* Fix: Transporter timer capacity label area should be
clickable
* Fix: Do not remove vision from transporters when
loading saves
* Fix: Various potential crashes
* Graphics:
* Change: Improve high-quality terrain water
* Fix: Loading high-quality terrain water diffuse textures
* Campaign:
* Change: Convert Brief and Proximity files to JSON
* Multiplayer:
* Add: Initial support for admins changing settings via UI
* Add: Host auto-kick on sustained desync
* Fix: Refactor socket operations error code return
* Fix: Add campaign HQs to MP stats
* Fix: Display and log connection state on joining screen
timeout
* Fix: Only play "Player is exiting" audio when player slot
drops, ignore spectators
* Scripting:
* Add: Research field for Stats object
* Balance MP:
* Change: Plasmite Flamer boost
* Translations:
* Change: Numerous translation updates
* Fri Sep 13 2024 Carsten Ziepke <kieltux@gmail.com>
- update to 4.5.3
* General:
* Change: Give experience when squishing a scavenger
* Fix: Various potential crashes
* Graphics:
* Fix: Reset object animation state in a few places
* Fix: Additional graphics backend fallback options
for macOS and Linux
* Campaign:
* Fix: Visibility of units restored during limbo missions
* Fix: Reset structure functionality references to objects
when going offworld
* Fix: Fill VTOLs when going offworld
* Fix: Update Remastered balance
* Fix: Update Reclamation addon campaign
* Fix: Update Fractured Kingdom addon campaign
* Translations:
* Change: Numerous translation updates
* Tue Aug 13 2024 Carsten Ziepke <kieltux@gmail.com>
- update to 4.5.2
* General:
* Fix: Make "Reset Pitch" keybind consistent with initial
starting pitch
* Fix: Pending research states when loading savegames
* Fix: Units set to hold position don't fire
* Fix: Various potential crashes
* Graphics:
* Fix: Improve effects blending when fog is enabled
* Fix: Improvements to groups UI
* Campaign:
* Fix: Commander rank thresholds
* Fix: Update Fractured Kingdom addon campaign
* Multiplayer:
* Fix: UPnP compatibility with certain routers
* AI
* Fix: Use eventGameLoaded for Cobra AI group initialization
* Tue Jul 09 2024 Carsten Ziepke <kieltux@gmail.com>
- update to 4.5.1
* General:
* Fix: Various issues with special research topics,
"give all" cheat
* Fix: Log failures preventing new terrain renderer use and
warn user
* Fix: Display information for loading errors caused by mods
* Fix: Improve handling of mod loading failures
* Fix: wzapi: Avoid undefined behavior handling nan
* Fix: Various potential crashes
* Campaign:
* Fix: Propulsion stats in Classic balance
* Multiplayer:
* Fix: Various netplay log message & state handling issues
* Fix: UPnP compatibility with certain routers
* Fix: Support auto lag kick for spectators in lobby
* Change: GameStoryLogger: Log cheated var
* Balance MP:
* Change: Reduce prices of certain defensive structures
and buff some towers and hardpoints
* Change: Adjust research cost of all defensive structures,
except for artillery and bastions
* Other:
* Fix: Update autohost docs & examples
* Tue Jul 02 2024 Carsten Ziepke <kieltux@gmail.com>
- update to 4.5.0 (changes since 4.5.0-beta2)
* General:
* Fix: Exclude retreating droids from formation speed limiting
* Fix: GameStoryLogger: Generate final frame
* Fix: missionMoveTransporterOffWorld: Clear additional state
* Fix: Only process structure group assignment if no droids
are also selected
* Fix: Prevent artillery units under firesupport trying to
ram targets
* Campaign:
* Change: Some buffs for campaign weapons
* Other:
* Fix: Emscripten build info
* For full changelog: https://wz2100.net/news/version-4-5-0/
- Drop removing devel stuff, fixed upstream
* Mon Feb 19 2024 Carsten Ziepke <kieltux@gmail.com>
- Fix building for openSUSE Tumbleweed, changed docs packaging
* Sun Dec 03 2023 Carsten Ziepke <kieltux@gmail.com>
- update to 4.4.2:
* General:
* Fix: Various potential crashes
* Fix: Clear active console messages when resuming from
paused state
* Fix: Make sure VTOLs retreat to repair when attached to
VTOL Strike/CB
* Campaign:
* Fix: Move a spawn position on Gamma 3
* Multiplayer:
* Fix: Do not split departing player research centers with
team in non-shared research mode
* Fix: Use std::make_{unique,shared} instead of raw new
* Sun Nov 26 2023 Carsten Ziepke <kieltux@gmail.com>
- Fix building for openSUSE Leap,
add DWZ_ENABLE_WARNINGS_AS_ERRORS=OFF
* Mon Nov 20 2023 Dirk Müller <dmueller@suse.com>
- update to 4.4.1:
* General:
* Fix: Potential corrupt game config file issue
* Fix: Loading old maps with invalid map tile numbers
* Fix: Text input handling of virtual key codes, CTRL+V paste,
and displaying virtual key names
* Fix: aiBestNearestTarget throttling
* Fix: Log spam for multi-weapon bodies
* Fix: Spawn position of first clone in clone cheat
* Fix: Bring back the 3 turret Ultimate Scavenger truck, Delay
Ultimate Scavenger Helicopters a bit
* Fix: Always tell VTOLs to rearm after their VTOL Strike/CB
sensor dies
* Fix: Check for non-default sensor/ecm stats like with repair
* Fix: Various crashes and memory leaks
* Graphics:
* Fix: Handling of MAX_VERTEX_OUTPUT_COMPONENTS on OpenGL < 3.2
* Fix: Additional fixes for fallback shaders, gfx_api logging
* Fix: [OpenGL] Additional error handling for init
* Fix: Model connectors for Ultimate Scavenger Helicopters
* Fix: DROID_PERSON model display size
* Campaign:
* Fix: Remove unused artifact label from Alpha 3
* Fix: Repair Facility ID on Alpha 9
* Fix: Command/Build reticule init for LDS_EXPAND_LIMBO
missions
* Multiplayer:
* Add: Chat Options UI, host mute / options
* Fix: Player mute state handling
* Fix: Non-builtin map replay desync
* Fix: Allow hosts to pre-configure all team slot choices
* Fix: Sort loading players by position
* Fix: Grey-out button for AI difficulty if not host
* Fix: Adjust how pending disconnects are handled
* Fix: Kick message appearing for map change
* Fix: Mod hashing issue
* Fix: Refactor NETallowJoining, add async join approval
support
* Tue Nov 07 2023 Dirk Müller <dmueller@suse.com>
- update to 4.4.0:
* General:
* Fix: Count units inside transporters for mission end results
* Fix: Issues with intel map and saveload
* Fix: Improve the VTOL Strike / CB rearming behavior
* Fix: Fixup functionality when transferring a structure via
giftSingleStructure
* Fix: Use SDL physical key codes (scancodes) instead of SDL
virtual key codes
* Fix: Prevent campaign difficulty influencing skirmish
in-game saveload
* Fix: Various crashes and sanity checks
* Graphics:
* Add: Add separate "Terrain Shading" quality setting
* Change: Classic model fixes for scavenger structures
* Fix: Various gfx_api / shadow tweaks, better first-run
determination of settings
* Fix: Vulkan MSAA issues
* Fix: Tweak medium terrain shader to better match the
previous shader
* Campaign:
* Change: Obsolete some more tech in Gamma campaign
* Change: Refine starting designs for Beta/Gamma 1
* Multiplayer:
* Change: Allow demolishing departed ally structures
* Balance MP:
* Change: Decrease Heavy Plasma Launcher effectivness
against moving units, increase against stationary units
and structures
* Change: Allow transporters to gain bonuses from armor
upgrades
* see https://raw.githubusercontent.com/Warzone2100/warzone2100/4.4.0/ChangeLog
- drop warzone2100_fix_build_with_newer_curl.patch,
warzone2100_fix_build_with_newer_vulkan.patch: upstream
* Mon Oct 16 2023 Carsten Ziepke <kieltux@gmail.com>
- Add warzone2100_fix_build_with_newer_curl.patch, fix building
with cURL >= 8.3.0
https://github.com/Warzone2100/warzone2100/pull/3406
* Sun Sep 03 2023 Carsten Ziepke <kieltux@gmail.com>
- Add warzone2100_fix_build_with_newer_vulkan.patch, fix building
with vulkan-header >= 1.3.260, see
https://github.com/Warzone2100/warzone2100/pull/3353
* Mon Apr 17 2023 Dirk Müller <dmueller@suse.com>
- update to 4.3.5:
* General:
* Add: Display kills and units in spectator stats UI
* Fix: "Get off my land" and "kill selected" cheats
* Fix: Don't assign trucks from factories to commanders
* Fix: Repairs: Reset secondary only after "go-to-rally-point"
was triggered, separate RTR logic from RTR_SPECIFIED
* Fix: Various potential crashes and corrupt config issues
* Graphics:
* Fix: Properly render unit resistance bar
* Multiplayer:
* Add: /hostmsg lobby chat prefix that sends a message only
to the host
* Change: Add Heavy Rocket Array to all skirmish AIs
* Change: Improvements to Nexus AI
* Fix: Desync with losing player-turned-spectator when
certain defensive structures remain
* Balance MP:
* Change: Slightly increase the build cost of Mortar1Mk1
* Change: Return Tank Killer reloadTime from 160 -> 180
* Change: Increase HRA production time from 800 -> 900
* Other:
* Fix: "kick identity" command should only kick, not ban
* Mon Mar 27 2023 Carsten Ziepke <kieltux@gmail.com>
* Add BuildRequires pkgconfig(fribidi)
* Mon Mar 27 2023 Dirk Müller <dmueller@suse.com>
- update to 4.3.4:
* General:
* Add: A separate Ban/Kick activity, allow removing from ban
list while running game, and fixes for spectator mute
* Fix: Various potential crashes
* Fix: Let some older maps show up again in the map lists
* Fix: Always cancel research when starting it in another lab
* Fix: Persist Snap config data by using SNAP_USER_COMMON
* Graphics:
* Fix: Fix missing sections on Tank Killer super cyborg
* Campaign:
* Change: Gamma 4: Remove middle tank traps guarding team
Alpha and remove the repair units to account for new repair
micro-AI
* Change: Always blow up walls and tank traps during Nexus
transfers in campaign
* Change: Improve difficulty differences on Gamma 9
* Change: Make Alpha 1-3 missions flow a bit more smoothly;
Increase player flamer ranges
* Change: Make Gamma 1 easier by activating factories
depending on what part of the valley you exit
* Multiplayer:
* Add: Add lobby command: makeplayer
* Add: Add a join message
* Fix: Do not truncate spectator labels
* Fix: Stop Mission Time and store it when the results screen
pops up
* Fix: Preserve player identity on rename
* Balance MP:
* Add: Add new Heavy Rocket Array weapon which depends on MRA
and HEAT Rocket Warhead Mk2
* Change: Reduce effectiveness of artillery modifier on bunkers
40% to 20%, Reduce effectiveness of artillery modifiers
against Tracked 40% to 30%
* Change: Make Heavy Repair Turret and Repair Facility appear
at same time, improve facility repair speed by 10, and make
light repair turret cost less and build faster
* Change: Buff Plasmite Flamer HP to 125 to match the HP
on Twin Assault Gun
* Change: Move Pulse Laser to around Seraph Missile and drop
Sensor Upgrade Mk3 requirement
* Change: Increase costs on later MG research and on
(Twin) Assault Gun
* Change: Pull some Rocket damages in earlier, Reduce Tank
Killer reload time to that of Lancer, Improve Rocket Pod
long range accuracy to 50% from 45%
* Change: Needle reload time matches the latest cannon weapons,
nerf Super Rail gunner damages and range, nerf VTOL
Needle/Rail radius and radius damage and increase weights
* Change: Pull Mortar into Advanced Bases by removing factory
module requirement
* Change: Reduce time and cost for Command Turret research
by 50%
* Change: Reduce research topic time and cost for most
defenses by 50%
* Change: Increase reward for some engineering upgrades to 30%
* Other:
* Add: Add autohost and autorating documentation
* Fix: Fix building with GCC 13
* Mon Jan 02 2023 Carsten Ziepke <kieltux@gmail.com>
- Update to 4.3.3
* General:
* Add: Cursor scaling implemented
* Change: Prevent loading old ~pre-4.x series saves to curb
strange and invalid bug reports
* Fix: Various potential crashes
* Fix: [Audio] Improve stream buffer exhaustion handling to
hopefully avoid occasional music resets
* Fix: Don't override orders with guard behavior when done
repairing unless explicitly ordered to repair
* Fix: Load structure and droid limits before loading droids
and structures
* Remove: "Go Back buttons in options menu" due to causing
keymapping instability
* Graphics:
* Change: Make light/medium half-tracks a bit more distinct
* Change: [SDL backend] Windows: Workaround for Nvidia
threaded optimization
* Campaign:
* Change: Rebalance FastPlay to better fit the new campaign
balance
* Fix: Default initialize the NP artifact group waypoint on
Alpha 11 so grabbing the artifact first won't interfere
with their movement
* Fix: Fix config file not storing the correct color variable
when selecting a flag color in the options menu,
thus reverting to green after level exit
* Multiplayer:
* Change: Allow setting up to 20 research labs in the
limits menu
* Fix: Attempt to improve slot/identity behavior
* Balance MP:
* Change: Use a new set of experience thresholds for unit and
commander ranks; Make EMP/Electronic weapon research depend
on Command Turret Upgrade
* Change: Reduce splash radius of the EMP Cannon to 1.5 tiles
from 2 tiles
* Change: Reduce build power of the little scourge cyborg
to 233 from 250 and increase range by 1 tile
* Change: Reduce Assault Cannon research time by about 1 minute,
Twin Assault Cannon still appears at the same time
* Change: Make Twin Assault Gun come earlier by about 1 minute
so to appear before Twin Assault Cannon
* Change: Push Whirlwind further back into the tech tree and
depend on Dedicated Synaptic Link Data Analysis Mk3 / move
Depleted Uranium Bullets after Dense Composite Alloys Mk3
* Other:
* Add: Attempt to create an overview document on micro-AI
behavior
* Change: [CMake] Add -uastc_rdo_m to basis universal to
improve reproducible builds
* Fix: Improve notifications and exception handling for them
* Fix: Do not play attacked sounds from friendly fire
- Drop warzone2100-fix-curlopts-with-newer-curl-versions.patch,
fixed upstream
/usr/share/warzone2100 /usr/share/warzone2100/base.wz /usr/share/warzone2100/fonts /usr/share/warzone2100/fonts/DejaVu.LICENSE.txt /usr/share/warzone2100/fonts/DejaVuSans-Bold.ttf /usr/share/warzone2100/fonts/DejaVuSans.ttf /usr/share/warzone2100/fonts/Noto.LICENSE.txt /usr/share/warzone2100/fonts/NotoSansCJK-VF.otf.ttc /usr/share/warzone2100/mods /usr/share/warzone2100/mods/campaign /usr/share/warzone2100/mods/campaign/fractured_kingdom.wz /usr/share/warzone2100/mods/campaign/reclamation.wz /usr/share/warzone2100/mods/campaign/wz2100_camclassic.wz /usr/share/warzone2100/mp.wz /usr/share/warzone2100/music /usr/share/warzone2100/music/albums /usr/share/warzone2100/music/albums/aftermath_soundtrack /usr/share/warzone2100/music/albums/aftermath_soundtrack/album.json /usr/share/warzone2100/music/albums/aftermath_soundtrack/albumcover.png /usr/share/warzone2100/music/albums/aftermath_soundtrack/license.txt /usr/share/warzone2100/music/albums/aftermath_soundtrack/menu_enhanced.opus /usr/share/warzone2100/music/albums/aftermath_soundtrack/track17.opus /usr/share/warzone2100/music/albums/aftermath_soundtrack/track18.opus /usr/share/warzone2100/music/albums/aftermath_soundtrack/track19.opus /usr/share/warzone2100/music/albums/aftermath_soundtrack/track20.opus /usr/share/warzone2100/music/albums/aftermath_soundtrack/track21.opus /usr/share/warzone2100/music/albums/aftermath_soundtrack/track22.opus /usr/share/warzone2100/music/albums/aftermath_soundtrack/track23.opus /usr/share/warzone2100/music/albums/aftermath_soundtrack/track24.opus /usr/share/warzone2100/music/albums/aftermath_soundtrack/track25.opus /usr/share/warzone2100/music/albums/aftermath_soundtrack/track26.opus /usr/share/warzone2100/music/albums/aftermath_soundtrack/track27.opus /usr/share/warzone2100/music/albums/aftermath_soundtrack/track3_enhanced.opus /usr/share/warzone2100/music/albums/legacy_soundtrack /usr/share/warzone2100/music/albums/legacy_soundtrack/album.json /usr/share/warzone2100/music/albums/legacy_soundtrack/albumcover.png /usr/share/warzone2100/music/albums/legacy_soundtrack/license.txt /usr/share/warzone2100/music/albums/legacy_soundtrack/track10.opus /usr/share/warzone2100/music/albums/legacy_soundtrack/track11.opus /usr/share/warzone2100/music/albums/legacy_soundtrack/track12.opus /usr/share/warzone2100/music/albums/legacy_soundtrack/track13.opus /usr/share/warzone2100/music/albums/legacy_soundtrack/track14.opus /usr/share/warzone2100/music/albums/legacy_soundtrack/track15.opus /usr/share/warzone2100/music/albums/legacy_soundtrack/track16.opus /usr/share/warzone2100/music/albums/legacy_soundtrack/track4.opus /usr/share/warzone2100/music/albums/legacy_soundtrack/track5.opus /usr/share/warzone2100/music/albums/legacy_soundtrack/track6.opus /usr/share/warzone2100/music/albums/legacy_soundtrack/track7.opus /usr/share/warzone2100/music/albums/legacy_soundtrack/track8.opus /usr/share/warzone2100/music/albums/legacy_soundtrack/track9.opus /usr/share/warzone2100/music/albums/original_soundtrack /usr/share/warzone2100/music/albums/original_soundtrack/album.json /usr/share/warzone2100/music/albums/original_soundtrack/albumcover.png /usr/share/warzone2100/music/albums/original_soundtrack/track1.opus /usr/share/warzone2100/music/albums/original_soundtrack/track2.opus /usr/share/warzone2100/music/albums/original_soundtrack/track3.opus /usr/share/warzone2100/music/menu.opus /usr/share/warzone2100/terrain_overrides /usr/share/warzone2100/terrain_overrides/classic.wz /usr/share/warzone2100/terrain_overrides/high.wz
Generated by rpm2html 1.8.1
Fabrice Bellet, Wed Apr 1 23:20:22 2026