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| Name: libSDL-1_2-0 | Distribution: openSUSE Tumbleweed |
| Version: 1.2.76 | Vendor: openSUSE |
| Release: 1.1 | Build date: Sat Apr 4 02:57:21 2026 |
| Group: System/Libraries | Build host: reproducible |
| Size: 183709 | Source RPM: sdl12_compat-1.2.76-1.1.src.rpm |
| Packager: https://bugs.opensuse.org | |
| Url: https://github.com/libsdl-org/sdl12-compat | |
| Summary: SDL Graphics Routines for Primitives and Other Support Functions | |
This is the "Simple DirectMedia Layer" library built from sdl12_compat. it provides a binary and source compatible API for programs written against SDL 1.2, but it uses SDL 2.0 behind the scenes.
(MIT-0 OR Unlicense) AND Zlib AND MIT
* Sat Apr 04 2026 Jan Engelhardt <jengelh@inai.de>
- Update to relase 1.2.76
* Handle applications manually freeing surface pixels
* Tue Feb 10 2026 Eugenio Paolantonio <eugenio.paolantonio@suse.com>
- Update license tag to Zlib AND (Unlicense OR MIT-0) AND MIT:
* Main project is licensed as Zlib
* include/SDL/SDL_opengl.h is licensed as Zlib and MIT
* src/dr_mp3.h is Unlicense OR MIT-0
* Wed Feb 04 2026 Jan Engelhardt <jengelh@inai.de>
- Update to release 1.2.74
* Fixed transition from intro video to main menu in Sid Meier's
Alpha Centauri
* Thu Dec 04 2025 Jan Engelhardt <jengelh@inai.de>
- Update to release 1.2.72
* Allow building without glu.h by defining NO_SDL_GLU
* Fixed centering the splash screen in UT2004
- glu is thus no longer a build requirement and downstream
packages need to explicitly list it in their BulidRequires
* Fri Oct 31 2025 Jan Engelhardt <jengelh@inai.de>
- Update to release 1.2.70
* Fixed a black screen in Jamestown and Closure
* Fixed being unable to rotate the globe with the mouse in
OpenXcom
* Fixed runaway framerate in Soldier of Fortune and Unreal
Tournament
* Fixed audio in the original Cave Story Linux port
* Fixed crash at shutdown in Sim City 3000
* Added SDL_SetRefreshRate() for StepMania
* Fixed window briefly disappearing at startup on X11
* Fixed the mouse escaping the window after changing video mode
* Fixed repeating modifier keys while they are being held down
* Added logging when games are launched with DEBUG_INVOCATION=1
* Sun Mar 30 2025 Jan Engelhardt <jengelh@inai.de>
- Document workaround for Leap 15's not-so-capable pkg-config.
* Thu Mar 13 2025 Jan Engelhardt <jengelh@inai.de>
- Require x11/xproto (optional components) for building
sdl12-compat itself
* Mon Mar 10 2025 Jan Engelhardt <jengelh@inai.de>
- Delete self-conflicts
* Tue Sep 26 2023 Jan Engelhardt <jengelh@inai.de>
- Update to release 1.2.68
* sync dr_mp3 with mainstream
* Add null check to SDL_LoadWAV_RW to avoid crashes
* Add quirk entry: deactivate GL scaling for Trine (2011 Humble
Bundle version) and Mark of the Ninja (HB)
* Add quirk entry: set Hyperspace Delivery Boy to run in 16bpp mode
* Add quirk handling: add ability to force XInitThreads before
main()
* Allocate the video surface object statically as a global
* Add a hint to clamp the reported screen bit depth
* Fri May 26 2023 Jan Engelhardt <jengelh@inai.de>
- Update to release 1.2.64
* Some games started working: Steel Storm Burning Retribution,
Maelstrom, Quake 2 XP, boswars, pink-pony, Sid Meier's Alpha
Centauri (Loki version), xrick, grafx2, MLT, tuxfootball,
freedroid.
/usr/lib64/libSDL-1.2.so.0 /usr/lib64/libSDL-1.2.so.1.2.76 /usr/share/licenses/libSDL-1_2-0 /usr/share/licenses/libSDL-1_2-0/LICENSE.txt
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Fabrice Bellet, Tue Apr 21 22:32:08 2026