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libSDL-1_2-0-1.2.76-1.1 RPM for x86_64

From OpenSuSE Tumbleweed for x86_64

Name: libSDL-1_2-0 Distribution: openSUSE Tumbleweed
Version: 1.2.76 Vendor: openSUSE
Release: 1.1 Build date: Sat Apr 4 02:57:21 2026
Group: System/Libraries Build host: reproducible
Size: 183709 Source RPM: sdl12_compat-1.2.76-1.1.src.rpm
Packager: https://bugs.opensuse.org
Url: https://github.com/libsdl-org/sdl12-compat
Summary: SDL Graphics Routines for Primitives and Other Support Functions
This is the "Simple DirectMedia Layer" library built from sdl12_compat.
it provides a binary and source compatible API for programs written
against SDL 1.2, but it uses SDL 2.0 behind the scenes.

Provides

Requires

License

(MIT-0 OR Unlicense) AND Zlib AND MIT

Changelog

* Sat Apr 04 2026 Jan Engelhardt <jengelh@inai.de>
  - Update to relase 1.2.76
    * Handle applications manually freeing surface pixels
* Tue Feb 10 2026 Eugenio Paolantonio <eugenio.paolantonio@suse.com>
  - Update license tag to Zlib AND (Unlicense OR MIT-0) AND MIT:
    * Main project is licensed as Zlib
    * include/SDL/SDL_opengl.h is licensed as Zlib and MIT
    * src/dr_mp3.h is Unlicense OR MIT-0
* Wed Feb 04 2026 Jan Engelhardt <jengelh@inai.de>
  - Update to release 1.2.74
    * Fixed transition from intro video to main menu in Sid Meier's
      Alpha Centauri
* Thu Dec 04 2025 Jan Engelhardt <jengelh@inai.de>
  - Update to release 1.2.72
    * Allow building without glu.h by defining NO_SDL_GLU
    * Fixed centering the splash screen in UT2004
  - glu is thus no longer a build requirement and downstream
    packages need to explicitly list it in their BulidRequires
* Fri Oct 31 2025 Jan Engelhardt <jengelh@inai.de>
  - Update to release 1.2.70
    * Fixed a black screen in Jamestown and Closure
    * Fixed being unable to rotate the globe with the mouse in
      OpenXcom
    * Fixed runaway framerate in Soldier of Fortune and Unreal
      Tournament
    * Fixed audio in the original Cave Story Linux port
    * Fixed crash at shutdown in Sim City 3000
    * Added SDL_SetRefreshRate() for StepMania
    * Fixed window briefly disappearing at startup on X11
    * Fixed the mouse escaping the window after changing video mode
    * Fixed repeating modifier keys while they are being held down
    * Added logging when games are launched with DEBUG_INVOCATION=1
* Sun Mar 30 2025 Jan Engelhardt <jengelh@inai.de>
  - Document workaround for Leap 15's not-so-capable pkg-config.
* Thu Mar 13 2025 Jan Engelhardt <jengelh@inai.de>
  - Require x11/xproto (optional components) for building
    sdl12-compat itself
* Mon Mar 10 2025 Jan Engelhardt <jengelh@inai.de>
  - Delete self-conflicts
* Tue Sep 26 2023 Jan Engelhardt <jengelh@inai.de>
  - Update to release 1.2.68
    * sync dr_mp3 with mainstream
    * Add null check to SDL_LoadWAV_RW to avoid crashes
    * Add quirk entry: deactivate GL scaling for Trine (2011 Humble
      Bundle version) and Mark of the Ninja (HB)
    * Add quirk entry: set Hyperspace Delivery Boy to run in 16bpp mode
    * Add quirk handling: add ability to force XInitThreads before
      main()
    * Allocate the video surface object statically as a global
    * Add a hint to clamp the reported screen bit depth
* Fri May 26 2023 Jan Engelhardt <jengelh@inai.de>
  - Update to release 1.2.64
    * Some games started working: Steel Storm Burning Retribution,
      Maelstrom, Quake 2 XP, boswars, pink-pony, Sid Meier's Alpha
      Centauri (Loki version), xrick, grafx2, MLT, tuxfootball,
      freedroid.

Files

/usr/lib64/libSDL-1.2.so.0
/usr/lib64/libSDL-1.2.so.1.2.76
/usr/share/licenses/libSDL-1_2-0
/usr/share/licenses/libSDL-1_2-0/LICENSE.txt


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Fabrice Bellet, Tue Apr 21 22:32:08 2026