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libgme0-0.6.3-2.7 RPM for x86_64

From OpenSuSE Tumbleweed for x86_64

Name: libgme0 Distribution: openSUSE Tumbleweed
Version: 0.6.3 Vendor: openSUSE
Release: 2.7 Build date: Wed Jun 15 15:55:43 2022
Group: System/Libraries Build host: reproducible
Size: 3162352 Source RPM: libgme-0.6.3-2.7.src.rpm
Summary: Collection of video game music file emulators
Game_Music_Emu is a collection of video game music file emulators that support
the following formats and systems:
- AY: ZX Spectrum/Amstrad CPC
- GBS: Nintendo Game Boy
- GYM: Sega Genesis/Mega Drive
- HES: NEC TurboGrafx-16/PC Engine
- KSS: MSX Home Computer/other Z80 systems (doesn't support FM sound)
- NSF/NSFE: Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound)
- SAP: Atari systems using POKEY sound chip
- SPC: Super Nintendo/Super Famicom
- VGM/VGZ: Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro






* Wed Jun 15 2022 Callum Farmer <>
  - Remove bad %defattr - not needed and causes SHLIB non-executable
    rpmlint error
* Sun Feb 28 2021 Dirk Müller <>
  - update to 0.6.3:
    * includes a couple of years' worth of feature changes and bugfixes.
  - drop fix-gcc10-compiler-detection.patch (upstream)
* Tue Dec 03 2019 Martin Liška <>
  - Add fix-gcc10-compiler-detection.patch in order
    to fix boo#1158320.
* Sat Jan 20 2018
  - Update to 0.6.2:
    * fix crashes in nsfe emulator
* Sat Jun 10 2017
  - Update to 0.6.1:
    * "libgme-0.6.0-pkgconfig_path.patch" and "cve-2016-9957.patch"
      got fixed upstream
    * Following functions added to API:
    - gme_tell_samples();
    - gme_seek_samples();
* Fri Dec 16 2016
  - Apply "cve-2016-9957.patch" to fix an arbitrary code execution
    vulnerability that could have been exploited using specially
    crafted SPC music files. [CVE-2016-9957, CVE-2016-9958,
    CVE-2016-9959, CVE-2016-9960, CVE-2016-9961, bsc#1015941]
* Wed Dec 23 2015
  - Mention baselibs.conf as source
  - Use cmake macros
  - Cleanup spec file with spec-cleaner
  - Update project url and download location
* Wed Dec 16 2015
  - Add BuildRoot: for SLE_11
* Sun Mar 17 2013
  - Update to 0.6.0
    * SPC improvements:
    - Switched to newer snes_spc 0.9.0 for SPC emulation. Uses fast DSP.
    - Fixed Spc_Emu::gain().
    - Fixed support for files <0x10200 bytes.
    * Other bugfixes:
    - Fixed a couple of GBS bugs, one involving access of memory after
    - Blip_Buffer works on systems where 'double' is a single-precision
      floating-point type.
    - Fix uninitialized buffer size in dual_resampler.
    - Compilation warnings squashed out as of clang 3.3-pre and gcc 4.7.2.
    * API changes/additions:
    - Removed documentation of C++ interface, as the C interface in gme.h is
      the only supported one.
    - Added gme_enable_accuracy() for enabling more accurate sound emulation
      options (currently affects SPC only).
    * Build system improvements:
    - Add pkg_config support.
    - Fix build on case-insensitive systems.
    - Allow for install on Cygwin.
    - Fix install on multilib systems, such as many 64-bit distros (CMake must
      be able to figure out your system's libsuffix, if any).
    - C++ implementation symbols are not leaked into the resultant library
      file (requires symbol visibility support).
    * Sample player improvements:
    - Can toggle fast/accurate emulation (with the 'A' key).
  - Remove all the previous patches (libgme-0.5.5-LIB_SUFFIX.patch,
    libgme-0.5.5-pkg_config.patch and libgme-0.5.5-symbol_visibility.patch)
  - Add libgme-0.6.0-pkgconfig_path.patch
* Tue May 03 2011
  - Update libgme-0.5.5-symbol_visibility.patch to not install
    headers for functions that are not exported.



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Fabrice Bellet, Thu Jul 18 01:03:01 2024