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pcsx2-1.7.5656~git20240329-1.1 RPM for x86_64

From OpenSuSE Tumbleweed for x86_64

Name: pcsx2 Distribution: openSUSE Tumbleweed
Version: 1.7.5656~git20240329 Vendor: openSUSE
Release: 1.1 Build date: Fri Mar 29 14:14:41 2024
Group: Unspecified Build host: reproducible
Size: 42102775 Source RPM: pcsx2-1.7.5656~git20240329-1.1.src.rpm
Packager: https://bugs.opensuse.org
Url: http://pcsx2.net/
Summary: Sony PlayStation 2 Emulator
Sony PlayStation 2 emulator. Requires a BIOS image in /usr/lib64/pcsx2/bios
or in .pcsx2/bios in your HOME directory (will be created when you first run
PCSX2). Check http://www.pcsx2.net/guide.php#Bios for details on which files
you need and how to obtain them.

Provides

Requires

License

GPL-2.0-only AND GPL-3.0-only AND LGPL-2.1-only AND LGPL-3.0-only

Changelog

* Fri Mar 29 2024 i@guoyunhe.me
  - Update to version 1.7.5656~git20240329:
    * GS/DX: Fix ALT+ENTER causing mode switch
    * GS/OGL: Fix recursive macro compile error
    * GSDevice: Improve IsEffective() test
* Fri Mar 29 2024 i@guoyunhe.me
  - Update to version 1.7.5654~git20240329:
    * GS: Remove reduced-depth-range hack
    * GS: Remove DSB feature
    * Config: Allow the use of portable.txt (#10984)
    * Qt: Remove Speed Limiter setting
    * GameDB: Various fixes
    * CDVD: fix sceCdReadConsoleID on bios v1.70 and up
    * GS: Purge GSinit() and GSshutdown()
    * OSD: Minor adjustment to basic blending notification
    * GS/Metal: Fix Wunused-const-variable warning.
    * GS: Improve state load determinism
    * GS/HW: Improve accuracy of RGB_ONLY AFAIL
    * GSDevice: Add separate RGB/A blend factors
    * GS: Use SRC1_COLOR instead of SRC1_ALPHA for DSB
    * GS: Remove separate alpha pass fallback
    * GS/HW: Cleanup blend function, update blend levels.
    * GS/HW: Detect shuffles reshaping the target
    * GS:MTL: RTA correction shader is used to scale textures
    * GS:MTL: Formatting
    * GS: Treat rta as a bit flag
    * GS/HW: RTA improvements and enhancements
* Mon Mar 25 2024 i@guoyunhe.me
  - Remove unneeded build requires kgconfig(gtk+-3.0) and duplicated
    build requires pkgconfig(liblzma)
  - Update to version 1.7.5641~git20240324:
    * ci: Bump the ci-deps group with 5 updates (#10944)
    * GS/HW: Check both edges of current triangle for quads
    * GS/HW: Compare dirty rects by valid bounds
    * GS/HW: Improve channel + texture shuffle detection and processing
    * CI: Set build-log-url for Flathub upload
    * USB: Cleanup usb qemu.
    * UnitTests: Only build SSE4 on Apple Silicon host
    * CI: Swap to MacOS 14 runner
    * deps: Build MoltenVK on MacOS
    * Qt: Don't invoke quit() from closeEvent()
    * Qt: Enable unifiedTitleAndToolBarOnMac for main window
    * GS/HW: Make sure RTA doesn't correct when it can't
    * CI:mac: Update to Xcode 15.2
    * CI:mac: Set CMAKE_INSTALL_NAME_DIR
    * CI:mac: Use shared cmake config variable
    * CI: Support relative dirs in install scripts
    * Qt: Fix main window stuck open after update
    * README: Update docs link
    * GameDB: Fix SSX On Tour NTSC-US patch
    * Qt: Update docs link on setup wizard
    * GameDB: Add some gshw fixes.
    * Qt: Fix closing log window via taskbar
    * GS/HW: Optimize RTA correction to reduce copies
    * GS/HW: Improve how we handle texture shuffles with barriers.
    * PAD: Update to latest controller database.
    * UI: Rename screenshot size options
    * GameDB: Various fixes
    * GameDB: NTSC-J Fixes. (#10928)
    * UI: Add the "points" unit in some RA-related strings (#10917)
    * GS/HW: Decorrect targets for readbacks.
    * GS/HW: Allow source is rt to use corrected alpha in most cases.
    * GS/HW: Clean up Correct/Decorrect calls and functions.
    * GS/HW: RTA Decorrect on Target Update.
    * GS/HW: Adjust RTA shader precision.
    * GS/HW: Check if channel shuffling actually needs decorrecting.
    * GS/HW: Improve how we handle decorrection on texture shuffles.
    * GS/HW: RTA checks for moves and DST matches and ICO CRC.
    * GS/HW: Avoid corrections on new targets.
    * GS/HW: Update TargetClear to work with RTA Correction.
    * GS/HW: RTA Correction, implement on DATE.
    * GS/HW: Make sure we don't multiply Cs if Ad is corrected.
    * GS/HW: Decorrect Ad on sw blend in tfx shader.
    * GS/HW: Avoid (Ad + 1) cases on RTA correction.
    * GS/HW: Add support for Ad (RTA) correction.
    * GS/HW: Improve shuffle width/height detection
* Sat Mar 16 2024 i@guoyunhe.me
  - Added xpadneo recommends to support Xbox One/Series wireless controllers
  - Update to version 1.7.5617~git20240315:
    * Qt: Disable Texture barriers option on Metal.
    * GS/Metal: Fix some Wformat warnings.
    * GS/HW: Adjust blend mix for impossible blend.
    * Debugger: Fixes crash selecting a filter search with new search button
    * Debugger: Reduces RAM useage for searches (Act 1)
    * OSD: Add Memcard Icon in more places
    * BPM: Implement "Open in File Browser" Function
    * Path: Add CreateFileURL()
    * GS/HW: Instead of adjusting blend min/max, adjust GetAlphaMinMax.
    * GS/HW: Remove blend_ad_improved case.
    * GS/HW: Calculate blend/rt alpha min/max based on alpha test.
    * GS/HW: Adjust blend_alpha_min/max based on DATE.
    * GS/HW: Don't allow conversion to indexed is read is outside the target
    * PAD: Update to latest controller database.
    * GS/HW: Adjust dither on Blend Mix when Cs-Cd * Af blend.
    * GS/HW: Adjust dither on Blend Mix when Cs-Cd * As blend.
    * GS/HW: Don't include TBW in hash cache key
    * GS/HW: Reduce duplicates in hash cache
    * GS/Vulkan: Work around NVIDIA attachment clear bug
    * GS/HW: Handle redundant FRAME+Z buffer clears
    * CI: Update to SDL2 2.30.1 and Qt 6.6.2
    * Qt: Fix log window disabling itself on close
    * VulkanDevice: Add additional semaphore on swap chain
    * Qt: Toggle for DualSense Player LED
    * vmmanager:revert gpu logging
    * VMManager: Log power profile and GPUs on startup
    * GS/HW: Pre check DATE requirement before updating rt alphas
    * GameDB: God of War 2 Fixes
    * OSD: Fix Recording Icon
    * UI: Fix broken setup guide links
    * PAD: Update to latest controller database.
    * Qt: Update Base Translation
    * GS/HW: Require alpha for 8H, 4HH, 4HL on source lookup
    * GS/HW: Improvements to rt alpha accuracy
    * Qt: Fix InterfaceSettingsWidget layout
    * FSUI: Icon treatments
    * Debugger: Memory search expansions + results count
    * GS/Vulkan: Don't ever fully clear stencil on DATE draws
    * GS/Vulkan: Use attachment clear for ONE stencil
    * GameDB: Arc the Lad TOTS Fixes
* Fri Mar 01 2024 i@guoyunhe.me
  - Update to version 1.7.5585~git20240229:
    * 3rdparty/rcheevos: Bump to 3d01191 and move in-tree
    * Debugger: Add automatic refresh on 1 second interval
    * DebugTools: Add noreturn heuristic
    * GameDB: FIFA Street 2 Fixes
    * GameDB: FIFA 14 Fixes
    * GS/HW: Calculate alpha on updated areas on RT invalidation
    * PAD: Update to latest controller database.
    * GameDB: Various fixes
    * CI/Flatpak: Fix dubious ownership error
    * ci: Switch Flatpak build to flathub-infra/flatpak-github-actions (#10838)
    * 3rdparty: Update xbyak to 7.05.1
    * Debugger: Fixes crash on debugger open when cpu not alive
    * DisassemblyWidget: Allow showing opcodes & some key bind modification
    * GS/HW: Preload whole target on match
* Wed Feb 21 2024 i@guoyunhe.me
  - Update to version 1.7.5571~git20240221:
    * Debugger: Migrates Memory Search tab to it's own widget
    * Core: Correctly identify TOOL and Namco 246/256 bios (#10836)
    * GameDB: Jak TLF Fixes
    * GameDB: Add PCRTCOverscan to Crash Twinsanity (PAL)
    * ImGuiManager: Defer scale updates
    * 3rdparty/libchdr: Rebase to upstream 2a1119c
    * PAD: Update to latest controller database.
    * UI: Update SW Renderer Threads Tooltip
    * GitHub: Update macOS versions on issue templates
    * GS/Vulkan: Use fbfetch flag for subpass dependency
    * GSBlock: Add Zen 4 to comment
    * Misc: Rename Disable Depth Emulation
    * Interpreter: Comment cleanup
    * R5900: Comment cleanup
    * GameDB: Various fixes
    * PAD: Update to latest controller database.
    * UI: Remove option to disable per-game settings
    * GS: Fix crop scaling for software and bilinear (sharp)
    * RAchievements: Fix off by one error in scratchpad reads
    * GameDB: NTSC-J Overhaul
    * OSD: Add icon for Slow-Mo
    * Memcard: Fix incorrect order of directory/filename path components for _pcsx2_meta_directory files
    * Memory cards:  Update error message
    * Qt: Update Base Translation
    * GameDB: Add Autoflush to X2: Wolverine
    * GS/HW: Only allow tex is fb on alpha if draw is recursive
    * Qt: Revert to old icon
    * Qt: Translation Fixes
    * Debugger: Create check for successful QString conversion in MemoryViewerWidget.cpp
    * Qt: Default to No for exit Memcard abort msgbox
    * FS: Fix cover text truncation
    * PAD: Update to latest controller database.
    * GS: Move input recording shutdown to VMManager
    * deps: Fix prefix for libbacktrace on Linux
    * Qt: Increase controller settings window height
    * SDLInputSource: Expose IOKit/MFI toggles
    * deps: Bump to SDL2 2.30.0
    * GameDB: Add patch for Samurai Warriors 2 - Xtreme legends
    * GameDB: Various fixes
    * GS/Vulkan: Fix incorrect memory order arg
* Sun Feb 04 2024 i@guoyunhe.me
  - Update to version 1.7.5540~git20240203:
    * DEV9: Fix HDD Response when no HDD is connected
    * GameDB: Various fixes
    * Qt: Add mention zso formatted roms
    * Qt: Update Base Translation
    * translations: Syncing Crowdin translations (#10759)
    * GS/HW: Clear draw list when replacing with single sprite
    * GameDB: Add MipMap to Arc the Lad games for Depth of Field
    * GS/HW: Allow palette lookups from depth and deswizzle manual deswizzles
    * Debugger: Adds editing register values via double click
    * Qt/BPM: Minor icon tweaks
    * InputRec: Stop input recording on VM shutdown
    * Achievements: Handle fake memory map
    * GS: Check for D3D Mapping Layers and disable Vulkan if present
    * GS/Vulkan: Fix potential race between submit and main thread
    * GS/Capture: Stop capture on VM shutdown
    * ImGuiOverlays: Use white font for recording time
    * GS/Capture: Show video timestamp instead of wall time
    * Qt: Update Base Translation
    * Qt: Deprecate per-game WS/NI toggles in favor of Patches
    * USB: Fix buffer copies in EyeToy
    * GameDB: Add mipmap full with ps2 trilinear to SWAT Global Strike Team.
    * GameDB: Add gshwfixes to Band Hero.
    * GSDumpReplayer: Fix UI not responded to messages when replaying dumps
    * USB: Fix possible buffer overflow in webcam
    * USB: Don't reset configuration when saving state
    * USB: Audio devices don't need port numbers
    * USB: Fix incorrect config keys for usb-headset
    * USB: Rewrite RingBuffer class
    * Qt: Update Base Translation
    * Qt: Fix more compiler warnings.
    * Counters: Move input poll to after throttle
    * GameDB: Add Merge Targets to Shadow Hearts
    * GS/HW: Kill old source using target if rect is outside target surface
* Fri Jan 26 2024 i@guoyunhe.me
  - Update to version 1.7.5518~git20240126:
    * ImGuiOverlays: Fix OSD margin
    * Qt: Make "Ignore Inversion" a global mapping setting
    * Qt: Update Base Translation
    * DEV9: Remove some casts in ATA Info
    * DEV9: Various ATA fixes
    * DEV9: LBA48 Support
    * Qt: Icon Refresh
    * Qt: Fix use of tr outside of Qt class
    * Common: Add helper for creating an NSString from a string_view
    * Qt: Use proper Show in Finder on macOS
    * CMake: Set qm files as non-source data in Xcode
    * GS/HW: Handle more double-half clear edge cases
    * GameDB: Hot Shots Golf Fore Fixes
    * PINE: fix save state regression introduced during the switch to Qt
    * Debugger: Allow copying address of memory search results
    * FSUI: Add Recording Indicator and Time
    * GameDB: Thrillville fixes
    * GUI: Memory Card "slot" instead of "port"
    * Debugger: Adds loading breakpoints/saved addresses from settings
    * Qt: Fix unclickable links in Setup Wizard
    * Qt: Remove the duplicate memcard button
    * Qt: Remove NTFS compression checkbox on Linux/Mac
    * MemoryCardFile: Log size/formatted state on load
    * MemoryCardFile: Don't compress file on opening
    * Qt: Explicitly set memcard compression regardless of choice
    * GameDB: Various fixes
    * GS/HW: Don't preload target from other targets after hw clear
    * PAD: Update to latest controller database.
    * GS/HW: Fix up Tekken 5 CRC hack to not remove post + break other scenes
    * config: remove  unused variables
    * Qt: Update Base Translation
    * Qt: Warning fix
    * GS/HW: Fix incorrect page mask in ClearGSLocalMemory()
    * GS/HW: Fix double-half clears misfiring on CT32+Z24 when clearing depth
    * GS/HW: Prevent creating texture with invalid mipmap levels
    * GS/Metal: Don't discard alpha on RGB depth copy
    * GameDB: A few trilinear+mipmap games
    * GS: Correct flush reasons
    * GS/HW: Better avoid target uploads on HW clear
    * SPU: VolumeSlide: disregard phase when exp + decr
    * GS/HW: Fix false positive on shared bits with double-half clears
    * Qt: Make Shift+Wheel scroll settings info panel
    * GunCon2: Fix cursor assertions in devbuilds
    * GS/HW: Optimize out some situations of texture loading
    * GameDB: Various fixes 2: Electric Boogaloo
    * GameDB: Various fixes
    * Qt: Update Base Translation
    * GS/HW: Fix compiler warnings.
    * Qt: Remove non-printable character from some strings
    * FullscreenUI: Link create memory card to Qt dialog
    * Qt: Fix OSD/Big Picture display for missing languages
    * translations: Syncing Crowdin translations (#10638)
    * GameDB: Add HPO Native to SLAI
    * GameDB: Gun Align to Native + typo fix
    * Pad: Force multitapped slots to Not Connected if their multitap is missing
    * GS/HW: Add DS and Alpha Test checks
    * GS/HW: Further improve no_rt heuristics
    * ImGuiOverlays: Fix analog input display
    * FileSystem: Handle infinite symlink loops in FindFiles()
    * ImGuiOverlays: Display inputs as integer, ignoring deadzone
    * Pad: Add GetEffectiveInput()
    * Adding Jetbrains Rider to Gitignore.
    * gitignore: Add portable.ini/fix font paths
    * CI/Linux: Use wildcard for AppImage libc downgrade
    * DEV9: Remove SDMA code
    * DEV9: Fix ATA MDMA
    * GameDB: Various fixes
    * GameDB: Fix water in Just Cause (#10645)
    * Game List: Ignore exclusion paths if they are empty string
    * CI: Default to non-portable builds
    * Build: Remove unused option `DISABLE_BUILD_DATE`
    * PAD: Update to latest controller database.
    * GS/HW: ignore lower 3 bits of 16bit color for AEM check
    * Qt: Look for a file named DefaultUpdaterChannel.h
    * Build: Simplify Git version extraction
    * Update Crowdin configuration file
    * GameDB: Flower sun and rain fixes
    * Qt: Remove debug popup after update cleanup
    * Qt: Update Base Translation
    * Qt: Invoke Updater as Administrator for Program Files installs
    * GS/HW: Don't mark 24bit alpha as valid on upgrade
    * CDVD: Fix block dump path generation
    * Qt: Use native path separators for block dump
    * IPU: Fix regression from #10617
    * CI: Allow user to override deps build path
    * GS/DX11: Remove unused field
    * GS: Fix enum type return warnings
    * GS: Make GSVertex POD
    * GS: Make GSDrawingContext and GSDrawingEnvironment POD
    * GS: Make vector types POD
    * GS: Skip vertex append for GS_INVALID PRIM
    * GS: Remove unused vertex types
    * GSCapture: Fix invalid substring comparison
    * x86/iR5900: Fix signed/unsigned comparison in timeout loop
    * SPU2: Make StereoOut16/32 POD
    * IPU: Remove last parameter from IDCT_Add
    * HW: Make various DMAC/IPU/VIF register types POD
    * Cache: Make CacheTag/CacheData POD
* Sat Jan 13 2024 i@guoyunhe.me
  - Update to version 1.7.5449~git20240113:
    * Qt: Update Base Translation
    * FSUI: Allow toggling fullscreen when VM is paused
    * Qt: Tidy up Tools menu
    * Update VMManager.cpp to not count paused time toward time played
    * GS/HW: Fix drawing with mismatched target sizes
    * CMake: Set LINUX in current and parent scope
    * VMManager: Force TimeStretch in Achievements HC Mode
    * Translation\UI: Updates Bitrate "Kbps" to "kpbs"
    * Settings: Adds description to 'All CRCs' on hover for cheat/patch settings
    * MTGS: Explicitly set FP control register on startup
    * PINE: Convert from class to namespace
    * PINE: Tidy up and fix shutdown hang on Linux
    * GS:MTL: Properly handle hdr rendering to cleared textures
    * Qt: Update Base Translation
    * 3rdparty: Add source for modified PromptFont that we use for OSD
    * Qt: Add log window
    * Qt: Add accessors for UI thread view of current game
    * Console: Remove WX rubbish and replace
    * GS/HW: Don't bother trying to draw empty draws
    * GameDB: Remove GS fixes from Ty The Tasmanian Tiger
    * GSDumpRunner: Fix dump runner
    * GS/HW: Upgrade target to C32 if alpha requested on src is rt
    * GS/HW: Update cached source alpha if linked to target
    * GameDB: Set HPO Native to Fast and Furious (#10595)
    * CI: fix flatpak cron and add a way to manually kick off a release (#10567)
    * GameDB: Merge sprite to remove blur on Sakura Taisen - Atsuki Chishioni
    * GS/HW: Detected striped moves in HW
    * GS: Flush draw when address matches FRAME/Z
    * GS/HW: Don't rely on old targets for double-half clear
    * Qt: Fix incorrect renderer shown in status bar
    * DEV9: various fixes for ATA Identify improved 48-bit addressing UDMA mode now set correctly MDMA0 mode now set correctly fixed user addressable sectors limit
    * GS/HW: Fix incorrect resizing of Ico move target
    * GS/HW: Allow blending on normal shuffles
    * GameDB: Fix broken shadows in Armored Core Last Raven
    * PINE: fix regressions introduced in #10448
    * PAD: Update to latest controller database.
    * Misc: Warning fixes
    * Qt: Fix docs file not getting included on Linux/Mac
    * Debugger: initialise SavedAddress.address with 0 instead of NULL
    * GameDB: Various fixes
    * Qt: Add third-party license statements
    * GameDB: Use chop rounding for division in GT4 NTSC-J
    * Config: Replace FpuNegDivHack with eeDivRoundMode
    * Qt: Update Base Translation
    * Qt: Minor Translation Fixes
* Sun Jan 07 2024 i@guoyunhe.me
  - Update to version 1.7.5413~git20240107:
    * Qt: Fix HTTP download error format string
* Sun Jan 07 2024 i@guoyunhe.me
  - Update to version 1.7.5412~git20240107:
    * GameDB: DMC 1 Fixes
    * Qt: Update base translation
    * Qt: Fix opening game properties causing patch reload
    * Qt: Fix missing font message not being translatable
* Sun Jan 07 2024 i@guoyunhe.me
  - Update to version 1.7.5410~git20240107:
    * Qt: Add runtime downloading of CJK OSD fonts
    * Qt: Add runtime resource downloading
    * Config: Add UserResources to EmuFolders
    * SDLInputSource: Replace hint strings with macros
    * Qt: Fix columns in cheat tree list not auto-sizing
    * Patch: Fix ungrouped patches from >1 file not merging
    * SDLInputSource: Log axes/buttons when controller is opened
    * Misc: Enable some disabled warnings
    * CI: migrate to upload-artifact@v4, download-artifact@v4 and labeler@v5 (#10431)
    * Qt: Minor Translation Fixes
    * Qt: Add Popn icon to Input OSD
    * GameDB: Various fixes
    * GameDB: Fixes for Bully
    * Misc: Uses Qt::UserRole for hardcoded literals & const changes
    * Debugger: Double clicking Memory Search result switches to memory view tab
    * Debugger: Add Saved Addresses tab widget for bookmarking mem addresses
    * SIO: Fix Wunused-variable compiler warnings.
    * Qt: Update Base Translation
    * Patch: Fix last duplicate patch group not being ignored
    * Pad: Add Pop'n Music controller type
    * GameDB: Add fullblend/autoflush/tex-in-RT for Catwoman
    * GS/HW: Handle offset RTs when offset texture is detected
    * Linux: Stop OpenGL overriding Vulkan if both VK and OpenGL are enabled
    * Misc: Add patches folder to gitignore
    * CheatsSettings/PatchSettings: Add toggle for showing All CRCs
    * Qt: Update Base Translation
    * Core: Remove unused variable
    * Core: Remove syscon log and merge with EE logs
    * Readme: Update and Remove Redundant Info
    * Debugger: Add support for Not Equals Array filter searches
    * Debugger: Combine Start & End addresses to 1 line & add comparison label
    * Settings: Clearing settings disables Cheats/Patches
    * GameDB: remove Knights Of The Temple 2 CRC
    * HW/CRC: remove  Knights Of The Temple 2 CRC hacks
* Thu Jan 04 2024 i@guoyunhe.me
  - Update to version 1.7.5386~git20240104:
    * GS: Fix autoflush init after renderer switch
* Wed Jan 03 2024 i@guoyunhe.me
  - Update to version 1.7.5385~git20240102:
    * GameDB: fixes for Mary-Kate & Ashley - Sweet Sixteen - Licensed to Drive
* Tue Jan 02 2024 i@guoyunhe.me
  - Update to version 1.7.5384~git20240102:
    * GameDB: Rock Band Track Pack Volume 2 Fixes
    * Qt: More Translation Fixes
    * GameDB: 007 - Agent Under Fire
    * PAD: Update to latest controller database.
    * IOP HLE: Fix broken dopen implementation
    * PCAP: Fix a regression from #10448
    * GS: Refactor renderer switching
    * GS/DX11: Ignore two irrelevant warnings
    * GS/DX11: Fix crash with debug device
    * GS/HW: Fix crash with custom textures
* Sun Dec 31 2023 i@guoyunhe.me
  - Update to version 1.7.5376~git20231231:
    * Achievements: Wrap long achievement descriptions
    * ImGuiFullscreen: Add LayoutUnscale()
    * Achievements: Display missable/progression/win icons
    * 3rdparty/rcheevos: Bump to 3cadf84
    * Resources: Add achievement icons to PromptFont
    * GS/HW: Add descriptive labels to RTs/textures
    * GS: Move texture object labels to base class
    * GS: Purge GSTextureSW
    * GS/SW: Remove use of GSTextureSW for dumping
    * GS: Purge GSTexture::Swap()
    * CMake: Move unsupported compiler warning to end
    * 3rdparty/libzip: Hardcode most checks
    * CMake: Fix building x86 on Apple Silicon
    * CMake: Use shared libwebp, liblz4, and libzstd on Linux/Mac
    * CI: Add xz/zstd/lz4/webp to Mac dependencies
    * GamePatchSettingsWidget: Enable word wrap for long patch names/descriptions
    * Qt: Update Base Translation
* Sun Dec 31 2023 i@guoyunhe.me
  - Update to version 1.7.5371~git20231231:
    * GS/HW: Use DECAL/TCC for GT4 render fix
    * GS/HW: Don't discard alpha in C32 targets being used as C24
* Sun Dec 31 2023 i@guoyunhe.me
  - Update to version 1.7.5370~git20231230:
    * Qt/Translations: Hopefully filled the remainder of still missing description
    * Tools: Fix glyph range generator script
    * Qt: Use more fitting icon for the cover download FSUI
    * GS:MTL: Give labels to textures
    * GameDB: Various fixes
    * VMManager: Fix disc change path message
    * Debugger: Fix Importing Breakpoints CSV functionality (#10486)
    * Qt: Update Base Translation
    * GS: Use templates for shift immediates
    * GS/SW: Replace non-constant shift immediate
* Sun Jan 01 2023 Hillwood Yang <hillwood@opensuse.org>
  - Fix build on Tumbleweed
* Sun Oct 30 2022 Hillwood Yang <hillwood@opensuse.org>
  - Update version to 1.7.3494
    * Support x86_64
    * Support GTK3
    * Fix bugs
  - Add fix-convert-wxString-issue.patch and pcsx2-system-libs.patch

Files

/usr/bin/pcsx2-qt
/usr/lib64/pcsx2
/usr/lib64/pcsx2/pcsx2-qt
/usr/lib64/pcsx2/resources
/usr/lib64/pcsx2/resources/GameIndex.yaml
/usr/lib64/pcsx2/resources/RedumpDatabase.yaml
/usr/lib64/pcsx2/resources/cover-placeholder.png
/usr/lib64/pcsx2/resources/docs
/usr/lib64/pcsx2/resources/docs/Debugger.pdf
/usr/lib64/pcsx2/resources/docs/GPL.html
/usr/lib64/pcsx2/resources/docs/GameIndex.pdf
/usr/lib64/pcsx2/resources/docs/ThirdPartyLicenses.html
/usr/lib64/pcsx2/resources/docs/debugger.txt
/usr/lib64/pcsx2/resources/fonts
/usr/lib64/pcsx2/resources/fonts/Roboto-Regular-copyright
/usr/lib64/pcsx2/resources/fonts/Roboto-Regular.ttf
/usr/lib64/pcsx2/resources/fonts/RobotoMono-Medium.ttf
/usr/lib64/pcsx2/resources/fonts/fa-solid-900.ttf
/usr/lib64/pcsx2/resources/fonts/promptfont-license
/usr/lib64/pcsx2/resources/fonts/promptfont.otf
/usr/lib64/pcsx2/resources/fullscreenui
/usr/lib64/pcsx2/resources/fullscreenui/applications-system.png
/usr/lib64/pcsx2/resources/fullscreenui/media-cdrom.png
/usr/lib64/pcsx2/resources/fullscreenui/no-save.png
/usr/lib64/pcsx2/resources/fullscreenui/placeholder.png
/usr/lib64/pcsx2/resources/game_controller_db.txt
/usr/lib64/pcsx2/resources/icons
/usr/lib64/pcsx2/resources/icons/AppIconLarge.png
/usr/lib64/pcsx2/resources/icons/flags
/usr/lib64/pcsx2/resources/icons/flags/NTSC-B.png
/usr/lib64/pcsx2/resources/icons/flags/NTSC-C.png
/usr/lib64/pcsx2/resources/icons/flags/NTSC-HK.png
/usr/lib64/pcsx2/resources/icons/flags/NTSC-J.png
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Fabrice Bellet, Wed May 1 23:32:11 2024