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| Name: tmxtools | Distribution: openSUSE Tumbleweed |
| Version: 1.12.1 | Vendor: openSUSE |
| Release: 1.2 | Build date: Thu Mar 26 07:55:43 2026 |
| Group: Unspecified | Build host: reproducible |
| Size: 175335 | Source RPM: tiled-1.12.1-1.2.src.rpm |
| Packager: https://bugs.opensuse.org | |
| Url: https://www.mapeditor.org | |
| Summary: Commandline Tools for Tiled MapEditor | |
This package contains tmxviewer, a simple application to view Tiled maps and tmxrasterizer which is also a command line tool.
BSD-2-Clause
* Thu Mar 26 2026 Michael Vetter <mvetter@suse.com>
- Update to 1.12.1:
* Fixed Properties view flicker when switching between objects or files (#4460)
* Fixed selection mode indicator to not toggle on Alt when it would move objects (#4434)
* Fixed status bar pixel coords being rounded instead of floored (#4426)
* Mon Mar 16 2026 Michael Vetter <mvetter@suse.com>
- Update to 1.12.0:
* Rewritten Properties view to enable direct widget interaction (#4045)
* Added support for lists in custom properties (#1493)
* Added capsule object shape (by Jocelyn, #2153)
* Added Oblique map orientation, skewing X and/or Y axis (#2917)
* Added support for per-object opacity (by jcbk101, #4031)
* Allow filtering tilesets by name in the tileset dock (with dogboydog, #4239)
* Allow changing the values of number inputs using expressions (with dogboydog, #4234)
* Added support for SVG 1.2 / CSS blending modes to layers (#3932)
* Added support for natural sorting of project files (by Edgar Jr. San Martin, #4284)
* Added button to toggle Terrain Brush to full tile mode (by Finlay Pearson, #3407)
* Added square selection and expand-from-center to Rectangular Select tool (#4201)
* Added status info for various Stamp Brush, Terrain Brush and Eraser modes (#3092, #4201)
* Added Escape to clear tile selection when any tile related tool is selected (#4243)
* Added Escape to cancel tile selection and shape drawing operations
* Added Backspace to remove the previously added point while creating or extending polygons and polylines (#4372)
* Added a "Go to Tile" action to jump to specific coordinates (by PoonamMehan, #4348)
* Made the shortcut for current tool switch to previous tool (#4280)
* Allow canceling Select Same Tile, Magic Wand and Bucket Fill operations with right-click and Escape
* Allow dragging over multiple tiles with Select Same Tile, Magic Wand and Bucket Fill tools (#4276)
* Allow zooming in on areas outside the map bounds (by kunal649, #3860)
* Don't switch to Edit Polygons tool on double-click with Alt pressed
* Adjust world map position when resizing a map with offset (#4270)
* Added export plugin for Remixed Dungeon (by Mikhael Danilov, #4158)
* Added "World > World Properties" menu action (with dogboydog, #4190)
* Added Delete shortcut to Remove Tiles action by default and avoid ambiguity (#4201)
* Fixed selection to be preserved when toggling dynamic wrapping (by Mollah Hamza, #4385)
* Fixed tileset tabs to fall back to filename in case of unnamed tilesets (by Sid, #4360)
* Fixed alpha component of tint color not applying correctly to opaque images (by Roland Helmerichs, #4310)
* Fixed panning with space bar not always working on first click (with Oval, #4338)
* Fixed undo behavior after resizing objects certain ways (by Kanishka, #4339)
* Fixed suggesting filename with trailing dot when export filter is unset (by Sid, #4368)
* Fixed snapping mode sync across instances (by Sid, #4364)
* Fixed missing error message when 'Export as Image' fails (by kunal649, #4397)
* Scripting: Added API for custom property types (with dogboydog, #3971)
* Scripting: Added TileMap.chunkSize and TileMap.compressionLevel properties
* Scripting: Added optional defaultValue and toolTip params to Dialog add widget methods (by Oval, #4358)
* Scripting: Added tiled.session to read and write session properties (by Kanishka, #4345)
* Scripting: Added MapEditor.selectedTool and MapEditor.tool (#4330)
* Scripting: Fixed the fileName property of map/tileset passed to FileFormat.write (by Shuvam Pal, #4359)
* AutoMapping: Don't match rules based on empty input indexes
* AutoMapping: Optimized reloading of rule maps and load rule maps on-demand
* tBIN plugin: Added support for the tIDE XML format (by Casey Warrington, #4308)
* Workaround tileset view layout regression in Qt 6.9
* Raised minimum supported Qt version from 5.12 to 5.15.2
- Drop patches:
* fixed-compile-against-qt-6_8_2.patch
* fixed-build-with-qbs-2_6.patch
* do-not-install-tests.patch
* Sat Nov 15 2025 Jaime Marquínez Ferrándiz <jaime.marquinez.ferrandiz@fastmail.net>
- Add fixed-build-with-qbs-2_6.patch
- Add do-not-install-tests.patch
* Sun Mar 09 2025 Jaime Marquínez Ferrándiz <jaime.marquinez.ferrandiz@fastmail.net>
- Add fixed-compile-against-qt-6_8_2.patch
* Tue Jan 28 2025 Michael Vetter <mvetter@suse.com>
- Update to 1.11.2:
* YY plugin: Fixed compatibility with GameMaker 2024 (#4132)
* Fixed crash while handling file reloads without any files opened
* Fixed crash when closing the last file with multiple custom properties selected
* Sat Jan 11 2025 Michael Vetter <mvetter@suse.com>
- Update to 1.11.1:
* Releases now ship with support for loading Aseprite images (#4109)
* Scripting: Added FileFormat.nameFilter
* Scripting: Added MapEditor.currentBrushChanged signal
* Scripting: Added tiled.cursor to create mouse cursor values
* Scripting: Added Tileset.transformationFlags (#3753)
* Scripting: Added Dialog.addRadioButtonGroup for selecting one of a list of mutually exclusive options (#4107)
* Scripting: Made currentWangSet and currentWangColorIndex properties writeable (#4105)
* AutoMapping: Ignore rules with empty input or output regions (#3834)
* Fixed saving/loading of custom properties set on worlds (#4025)
* Fixed issue with placing tile objects after switching maps (#3497)
* Fixed crash when accessing a world through a symlink (#4042)
* Fixed performance issue when tinting tiles from large tilesets
* Fixed error reporting when exporting on the command-line (by Shuhei Nagasawa, #4015)
* Fixed updating of object label when text changes without changing size
* Fixed minimum value of spinbox in Tile Animation Editor
* Fixed loading of custom property types in tilesets referenced by tile stamps (#4044)
* Fixed compile against Qt 6.8
- Drop fix_compile_against_qt_6_8.patch contained in release
* Wed Nov 13 2024 Jaime Marquínez Ferrándiz <jaime.marquinez.ferrandiz@fastmail.net>
- Don't harcode the g++ version
- Add fix_compile_against_qt_6_8.patch
* Fri Jun 28 2024 Michael Vetter <mvetter@suse.com>
- Update to 1.11.0:
* Added --project command-line parameter for use when exporting (#3797)
* Added group layer names in "Move Object to Layer" menu (#3454)
* Added lock icon to open tabs for which the file is read-only
* Added Shift modifier to cut when capturing a tile stamp (by kdx2a, #3961)
* Made adding "Copy" when duplicating optional and disabled by default (#3917)
* Changed default shortcut for "Save As" to Ctrl+Shift+S and removed shortcut from "Save All" (#3933)
* Layer names are now trimmed when edited in the UI, to avoid accidental whitespace
* Scripting: Added API for working with worlds (#3539)
* Scripting: Added Object.setProperty overload for setting nested values
* Scripting: Added Tile.image for accessing a tile's image data
* Scripting: Added Image.copy overload that takes a rectangle
* Scripting: Added Tileset.imageFileName and ImageLayer.imageFileName
* Scripting: Added FilePath.localFile and FileEdit.fileName (string alternatives to Qt.QUrl properties)
* Scripting: Added tiled.color to create color values
* Scripting: Made Tileset.margin and Tileset.tileSpacing writable
* Scripting: Restored compatibility for MapObject.polygon (#3845)
* Scripting: Fixed issues with editing properties after setting class values from script
* Scripting: Fixed setting/getting object reference values when nested as a class member
* TMX format: Embedded images are now also supported on tilesets and image layers
* JSON format: Fixed tile order when loading a tileset using the old format
* Godot 4 plugin: Added support for exporting objects (by Rick Yorgason, #3615)
* Godot 4 plugin: Use Godot 4.2 tile transformation flags (by Rick Yorgason, #3895)
* Godot 4 plugin: Fixed positioning of tile collision shapes (by Ryan Petrie, #3862)
* GameMaker 2 plugin: Fixed positioning of objects on isometric maps
* Python plugin: Added support for implementing tileset formats (with Pablo Duboue, #3857)
* Python plugin: Raised minimum Python version to 3.8
* Python plugin: Now built against Python 3.12 for Windows 10+
* tmxrasterizer: Added --hide-object and --show-object arguments (by Lars Luz, #3819)
* tmxrasterizer: Added --frames and --frame-duration arguments to export animated maps as multiple images (#3868)
* tmxrasterizer: Fixed --hide/show-layer to work on group layers (#3899)
* tmxviewer: Added support for viewing JSON maps (#3866)
* tmxrasterizer/viewer: Fixed loading of XML object templates (with Christian Schaadt, #3977)
* AutoMapping: Ignore empty outputs per-rule (#3523)
* Automapping: Added per-input-layer properties for ignoring flip flags (#3803)
* AutoMapping: Always apply output sets with empty index
* AutoMapping: Fixed adding of new tilesets used by applied changes
* Windows: Fixed the support for WebP images (updated to Qt 6.6.1, #3661)
* Fixed issues related to map and tileset reloading
* Fixed possible crash after assigning to tiled.activeAsset
* Fixed the option to resolve properties on export to also resolve class members (#3411, #3315)
* Fixed terrain tool behavior and terrain overlays after changing terrain set type (#3204, #3260)
* Fixed mouse handling issue when zooming while painting (#3863)
* Fixed possible crash after a scripted tool disappears while active
* Fixed updating of used tilesets after resizing map (#3884)
* Fixed alignment of shortcuts in action search
* Fixed object assignment buttons in tile collision editor (#3399)
* AppImage: Fixed ability to open paths with spaces from the CLI (#3914)
* AppImage: Updated to Sentry 0.7.6
* Fri Aug 04 2023 Michael Vetter <mvetter@suse.com>
- Update to 1.10.2:
* Added support for setting custom properties on the project (with dogboydog, #2903)
* Added feedback when Terrain Brush and Terrain Fill Mode can't find a tile
* Removed Space and Ctrl+Space shortcuts from Layers view to avoid conflict with panning (#3672)
* Display the image base name for unnamed tile objects referring to single images
* Scripting: Added API for editing tile layers using terrain sets (with a-morphous, #3758)
* Scripting: Added file dialog API (with dogboydog, #3782)
* Scripting: Support erasing tiles in Tool.preview and TileMap.merge
* Scripting: Added Geometry interface with line and ellipse helpers
* Scripting: Added WangSet.effectiveTypeForColor
* Fixed crash when changing file property of custom class (#3783)
* Fixed loading of invalid color properties (#3793)
* Fixed handling of enum values with 31 flags and fixed the applied limit (#3658)
* Fixed object preview position with parallax factor on group layer (#3669)
* Fixed hover highlight rendering with active parallax factor (#3669)
* Fixed updating of object selection outlines when changing parallax factor (#3669)
* Fixed "Offset Map" action to offset all objects when choosing "Whole Map" as bounds
* Fixed several issues with drawing ellipses (#3776)
* Fixed Terrain Fill Mode for sets containing transitions to empty (#3774)
* Godot 4 plugin: Export custom tile properties as Custom Data Layers (with Kevin Harrison, #3653)
* AppImage: Updated to Sentry 0.6.5
* Qt 6: Increased the image allocation limit from 1 GB to 4 GB (#3616)
* Tue Apr 04 2023 Michael Vetter <mvetter@suse.com>
- Update to 1.10.1:
* Make panning with Space require pressing a mouse button as well (#3626)
* Scripting: Added read-only access to Project properties (by dogboydog, #3622)
* Scripting: Fixed behavior of Dialog.SameWidgetRows (#3607)
* Fixed object labels to adjust to application font changes
* Fixed grid rendering for odd Hex Side Length values (#3623)
* Fixed tile stamp getting messed up on staggered maps in some cases (#3431)
* JSON plugin: Fixed loading of empty tilesets created by script (#3542)
* Godot 4 plugin: Removed depth limit for .godot project file (#3612)
* Improved Terrain Brush for Hexagonal (Staggered) maps with side length 0 (#3617)
* Removed "Add Folder to Project" button from the startup page
* Qt 6: Increased the image allocation limit from 128 MB to 1 GB (#3616)
* Qt 6 / Linux: Fixed long startup time for some icon themes
* snap: Updated from core20 to core22 (now uses Qt 5.15)
* Qbs: Added projects.Tiled.libDir option (#3613)
- Remove tiled-1.10.0-lib.patch
* Wed Mar 29 2023 Bjørn Lie <bjorn.lie@gmail.com>
- Bump qbs setup-toolchains call to gcc++-13 now that we are using
gcc13 as default compiler. Fixes build in Tumbleweed.
* Wed Mar 15 2023 Michael Vetter <mvetter@suse.com>
- Add tiled-1.10.0-lib.patch:
Move so files into corresponding directories
* Sat Mar 11 2023 Michael Vetter <mvetter@suse.com>
- Update to 1.10.0:
* Restored Tiled 1.8 file format compatibility by default (#3560)
* Added action search popup on Ctrl+Shift+P (with dogboydog, #3449)
* Added Godot 4 export plugin (by Rick Yorgason, #3550)
* Added file system actions also for tileset image based tilesets (#3448)
* Added custom class option to disable drawing fill for objects (with dogboydog, #3312)
* Added option to choose a custom interface font (#3589)
* Implemented rendering of major grid lines for staggered / hexagonal maps (#3583)
* Fixed new layer names to be always unique (by Logan Higinbotham, #3452)
* Fixed broken tile images after importing/exporting a tileset
* AutoMapping: Added support for output set probability (#3179)
* AutoMapping: When input regions are defined, match in order by default (#3559)
* AutoMapping: Skip locked layers when applying rules (#3544)
* AutoMapping: Fixed NoOverlappingOutput in case of multiple output indices (#3551)
* AutoMapping: Fixed automatic output regions for object output (#3473)
* AutoMapping: Fixed crash on undo when output layers have properties
* Scripting: Added Object.setColorProperty and Object.setFloatProperty (#3423)
* Scripting: Added tiled.projectFilePath
* Scripting: Added tiled.versionLessThan
* Scripting: Added TileMap.toImage (#3519)
* Scripting: Added Tool.targetLayerType (#3248)
* Scripting: Added region.contiguousRegions() (#3576)
* Scripting: Added tiled.compress and tiled.decompress (#3153)
* Scripting: Added Base64 encoding and decoding API (#3153)
* Scripting: Allow assigning null to Tile.objectGroup (by Logan Higinbotham, #3495)
* Scripting: Allow changing the items in a combo box added to a dialog
* Scripting: Fixed painting issues after changing TileLayer size (#3481)
* Scripting: Renamed Tileset.collection to Tileset.isCollection (#3543)
* Defold plugin: Allow overriding z value also when exporting to .collection (#3214)
* Qt 6: Fixed invisible tileset tabs when only a single tileset is open
* Qt 6: Fixed behavior of "Class of" selection popup
* Qt 6: Fixed tile rendering when OpenGL is enabled (#3578)
* Fixed positioning of point object name labels (by Logan Higinbotham, #3400)
* Fixed slight drift when zooming the map view in/out
* Fixed remaining lag after switching off hardware acceleration (#3584)
* Fixed point object hover highlight position (#3571)
* Fixed drawing lines with stamps having differently sized variations (#3533)
* Fixed compile against Qt 6.4
* snap: Added Wayland platform plugin and additional image format plugins
* AppImage: Updated to Sentry 0.6.0
* Updated Bulgarian, French, German, Hungarian, Russian and Swedish translations
/usr/bin/tmxrasterizer /usr/bin/tmxviewer /usr/share/licenses/tmxtools /usr/share/licenses/tmxtools/LICENSE.BSD /usr/share/man/man1/tmxrasterizer.1.gz /usr/share/man/man1/tmxviewer.1.gz /usr/share/metainfo /usr/share/thumbnailers /usr/share/thumbnailers/tiled.thumbnailer
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Fabrice Bellet, Tue Apr 21 22:32:08 2026