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uzdoom-4.14.3-2.2 RPM for x86_64

From OpenSuSE Tumbleweed for x86_64

Name: uzdoom Distribution: openSUSE Tumbleweed
Version: 4.14.3 Vendor: openSUSE
Release: 2.2 Build date: Fri Feb 20 15:21:27 2026
Group: Amusements/Games/3D/Shoot Build host: reproducible
Size: 23054681 Source RPM: uzdoom-4.14.3-2.2.src.rpm
Packager: https://bugs.opensuse.org
Url: https://zdoom.org/
Summary: A DOOM source port with graphic and modding extensions
UZDoom is a port (a modification) of the original Doom source code,
featuring:

* an OpenGL renderer, HQnX/xBRZ rescaling, 3D floor and model support
* Truecolor software rendering, extending the classic 8-bit palette
* Heretic, Hexen and Strife game modes and support for a lot of
  additional IWADs.
* Boom and Hexen map extension support, scriptability with ACS and
  ZScript, and various modding features regarding actors and scenery.
* Demo record/playback of classic and Boom demos is not supported.

Provides

Requires

License

GPL-3.0-only

Changelog

* Fri Feb 20 2026 Jan Engelhardt <jengelh@inai.de>
  - Drop nonfree content from source archive
* Mon Dec 01 2025 Jan Engelhardt <jengelh@inai.de>
  - uzdoom announced with motivation at
    https://www.doomworld.com/vb/thread/155567
  - Update to release uzdoom 4.14.3
    * Anisotropic filtering is now disabled on Intel GPU devices if
      the texture filtering mode is set to any of the None options.
      This is to prevent texture filtering from being forced on
      when anisotropic filtering is enabled.
    * Lowered the master volume so it's less likely to blow out the
      system audio and become muffled (especially with things like
      the Plasma Rifle firing sound).
    * Added the Default option for automap colors, allowing the
      automap to choose based on which game is being played.
    * Added a Display option to control the render style of rocket
      explosions (these now default to additive instead of
      translucent).
    * Made the mouse less sensitive in menus when it’s been dormant
      for a short period. This should help reduce it accidentally
      shifting the selected option randomly while idle.
    * Added the powerup_fade_scalar cvar for controlling the
      strength of the fade on power ups (e.g. the Radiation Suit’s
      green tint).
    * Added support for the BUSY script flag for ACS.
    * Fixed audio not muting properly when the game is unfocused,
      causing it to build up and play back explosively in certain
      cases (especially for multiplayer games).
    * Fixed weapon bobbing not disabling correctly when manually
      set to 0 via cvar.
    * Fixed the Iron Lich’s whirlwind blaming the wrong target for
      its damage dealt.
    * Fixed a crash with VisualThinkers when loading from a save.
    * Fixed IQM models with decoupled animations not displaying
      correctly if spawned without an animation.
    * Fixed gun flashes from MBF21 weapons not displaying correctly.
    * Fixed a bug with CreateTossable where items wouldn’t be
      removed if their amount was 0.
    * Fixed Quat’s Conjugate and Inverse functions throwing a JIT
      error.
* Sun Aug 24 2025 Jan Engelhardt <jengelh@inai.de>
  - Adjust gzdoom-lzma.patch for changes in the lzma-sdk package's
    lzma-sdk-shlib.patch.
* Mon May 05 2025 Jan Engelhardt <jengelh@inai.de>
  - Update to release 4.14.2
    * Ortho + OOB fixes and improvements.
    * Revert clipper to older code path when not in Ortho/OOB (speed
      improvement).
    * Fix to some crashes and memory leaks.
    * Exposed DDoor to ZScript, Exposed DPlat to ZScript, Exposed
      more of the Ceiling thinker, Exposed more of the Floor thinker,
      Exposed DElevator to ZScript.
    * Exported: GetLumpContainer, GetContainerName, GetLumpFullPath
      for WADS struct.
    * Added autoSwitch parameter to A_ReFire.
    * Add a few commonly-used gzdoom-specific properties to the
      DeHackEd parser.
* Fri Mar 07 2025 Jan Engelhardt <jengelh@inai.de>
  - Update to release 4.14.1
    * Add new SBARINFO top level "AppendStatusBar", allowing for
      extra SBARINFO code to be added to custom SBARINFO definitions.
    * Fixed A_SprayDecal not working on 3D floors.
    * Add snd_footstepvolume to sound options menu.
    * Allow setting a dynamic light's alpha to influence its
      brightness.
    * Added interpolation to crosshair size.
    * Added S_StartSoundAt, HasConversation to the scripting
      interface.
    * Allow passing sound volume to PlayBounceSound in ZScript
    * Added flags for angle handling on bounce.
    * Added translation argument for A_SprayDecal.
    * Added the NOAUTOOFFSKULLFLY flag for scripting.
* Sun Feb 09 2025 Jan Engelhardt <jengelh@inai.de>
  - Retain modtime of files for reproducibility
* Wed Dec 18 2024 Jan Engelhardt <jengelh@inai.de>
  - Update to release 4.14.0
    * FOV scales ortho up to 180 degrees
    * Interpolate non-Burn screen wipes
    * Added net id functions for ACS
    * Fixed bouncing on 3D floors
    * Fixed A_SprayDecal not working on 3D floors
* Sat Nov 02 2024 Jan Engelhardt <jengelh@inai.de>
  - Update to release 4.13.2
    * Added (SPF_)STRETCHPIXELS - for actors, makes rollsprites
      levelstretched, for particles, puts them back to the original
      stretch math as before, optional opt-in flag.
    * Sector damage code reverted due to some critical bugs,
      feature will be in 4.14 timeframe.
* Sat Oct 12 2024 Jan Engelhardt <jengelh@inai.de>
  - Update to release 4.13.0
    * Added pistol start gameplay option.
    * A few ID24 spec implementations, added support for new
      Bethesda DOOM + DOOM II re-release and Legacy of Rust.
    * Several multiplayer network fixes, especially with
      prediction.
    * Added Extra Parameters to iwad selection box.
    * IWAD selection box now always shows unless one of the
      following is true: it is disabled, -iwad is used from command
      line, or you load in a gameinfo that suggests an IWAD.
    * Added MBF21 and MBF21-strict compatibility presets.
    * Particles and rollsprites are now square.
* Mon Jul 01 2024 Jan Engelhardt <jengelh@inai.de>
  - Resolve improper __DATE__ replacement [boo#1226829]
* Fri May 17 2024 Jan Engelhardt <jengelh@inai.de>
  - Delete gzdoom-waddir.patch (substitute by logic in build recipe),
    delete 0001-Revert-use-static_assert-to-make-32-bit-builds-fail.patch
    and 0001-removed-some-32bit-only-CMake-code.patch
    (merged into more-32bit.patch)
* Wed May 08 2024 Jan Engelhardt <jengelh@inai.de>
  - Update more-32bit.patch to fix i586/ILP32 FTBFS.
* Tue Apr 30 2024 Jan Engelhardt <jengelh@inai.de>
  - Update to release 4.12.2
    * Set default backend to Vulkan, if Vulkan fails go GLES not OpenGL.
    * Added a `mapinfo` console command.
    * zscript: add `final` and `sealed` as class options.
    * Always save a copy of the map in a savegame's metadata.
    * Added wall texture skewing.
    * Implemented dsda-doom's sector scrolling properties, added
      UDMF wall scrolling properties from DSDA, added friction and
      colormap related properties from DSDA, added DSDA's thrust
      properties for UDMF, and added per-sector sky UDMF
      properties.
    * Allow defining zero gravity through MAPINFO
    * Added rudimentary support for DSDA's COMPLVL lump.
    * Added actor flag +BILLBOARDFACECAMERA.
    * Added `sv_pistolstart` server flag.
  - Add gzdoom-lzma-simd.patch
* Fri Oct 27 2023 Jan Engelhardt <jengelh@inai.de>
  - Update to release 4.11.3
    * Several new languages: Danish, Norwegian, Swedish and Turkish.
    * Cleanup of Doom's and Chex Quest's small font to use proper
      character heights for international support.
    * Extended all fonts to be capable of handling all European
      languages which are in common use.
    * DSDHacked support.
    * WebP and QOI support for textures.
    * Sanitized the light mode selection to make it a first class
      mapping feature by separating map dependent light mode setup
      from performance related user preferences for the default
      setting.
    * Lots of new ZScript features.
  - Delete gzdoom-vulkan.patch, gcc13.diff
  - Add more-32bit.patch, 0001-Revert-Switch-to-miniz-from-zlib.patch
* Thu Mar 30 2023 Jan Engelhardt <jengelh@inai.de>
  - Add gcc13.diff
* Tue Feb 07 2023 Jan Engelhardt <jengelh@inai.de>
  - Update gzdoom-vulkan.patch for glslang 12

Files

/usr/bin/uzdoom
/usr/share/applications
/usr/share/applications/org.zdoom.UZDoom.desktop
/usr/share/doc/packages/uzdoom
/usr/share/doc/packages/uzdoom/console.css
/usr/share/doc/packages/uzdoom/console.html
/usr/share/doc/packages/uzdoom/licenses
/usr/share/doc/packages/uzdoom/licenses/README.TXT
/usr/share/doc/packages/uzdoom/licenses/bsd.txt
/usr/share/doc/packages/uzdoom/licenses/bzip2.txt
/usr/share/doc/packages/uzdoom/licenses/dumb.txt
/usr/share/doc/packages/uzdoom/licenses/fxaa.txt
/usr/share/doc/packages/uzdoom/licenses/gdtoa.txt
/usr/share/doc/packages/uzdoom/licenses/gpl.txt
/usr/share/doc/packages/uzdoom/licenses/lgpl.txt
/usr/share/doc/packages/uzdoom/rh-log.txt
/usr/share/doc/packages/uzdoom/skins.txt
/usr/share/doom
/usr/share/doom/brightmaps.pk3
/usr/share/doom/fm_banks
/usr/share/doom/fm_banks/GENMIDI.GS.wopl
/usr/share/doom/fm_banks/gs-by-papiezak-and-sneakernets.wopn
/usr/share/doom/game_support.pk3
/usr/share/doom/game_widescreen_gfx.pk3
/usr/share/doom/lights.pk3
/usr/share/doom/soundfonts
/usr/share/doom/soundfonts/uzdoom.sf2
/usr/share/doom/uzdoom.pk3
/usr/share/icons/hicolor
/usr/share/icons/hicolor/scalable
/usr/share/icons/hicolor/scalable/apps
/usr/share/icons/hicolor/scalable/apps/org.zdoom.UZDoom.svg
/usr/share/metainfo
/usr/share/metainfo/org.zdoom.UZDoom.metainfo.xml
/usr/share/mime/packages/org.zdoom.UZDoom-mime.xml


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Fabrice Bellet, Tue Apr 21 22:32:08 2026