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| Name: warzone2100 | Distribution: openSUSE Tumbleweed |
| Version: 4.6.1 | Vendor: openSUSE |
| Release: 1.2 | Build date: Wed Sep 24 18:53:26 2025 |
| Group: Amusements/Games/Strategy/Real Time | Build host: reproducible |
| Size: 27773928 | Source RPM: warzone2100-4.6.1-1.2.src.rpm |
| Packager: https://bugs.opensuse.org | |
| Url: http://wz2100.net/ | |
| Summary: Innovative 3D real-time strategy | |
You command the forces of "The Project" in a battle to rebuild the world after mankind has almost been destroyed by nuclear missiles. The game offers campaign, multi-player and single-player skirmish modes. An extensive tech tree with over 400 different technologies, combined with the unit design system, allows for a wide variety of possible units and tactics. Warzone 2100 was originally developed as a commercial game by Pumpkin Studios and published in 1999, and was released as open source by them in 2004, for the community to continue working on it. This package provides the binaries for Warzone 2100.
BSD-3-Clause AND CC-BY-SA-3.0 AND GPL-3.0-or-later AND CC0-1.0 AND LGPL-2.1-only
* Wed Sep 24 2025 Carsten Ziepke <kieltux@gmail.com>
- Update to 4.6.1
General:
* Fix: Add various buggy drivers to the Vulkan driver blocklist
* Fix: Rebuilding search paths and reloading local mods after
leaving joined lobby or multiplayer game
* Fix: Call countUpdate at init, not unsynchronized at top of
gameLoop
Campaign:
* Fix: Improve campaign coordinate generators
Multiplayer:
* Add: hostAutoLagKickAggressiveness config value
* Add: Share more host options with clients, so clients can
display the state
* Fix: Apply commander distance check to getDroidEffectiveLevel,
other tweaks to avoid exploits
* Fix: Improve not-ready check / kick / warning
Networking:
* Fix: netplay: Use shared/weak_ptr for WzConnectionProvider,
refactor shutdown handling
Translations:
* Change: Translation updates
- Disable build for i586 because it does fail
* Tue Sep 16 2025 Carsten Ziepke <kieltux@gmail.com>
- Update to 4.6.0
General Highlights:
* Revamped Options Menus
- Revamped & reorganized options menus available in the title
and in-game
- Fixes usability issues, adds many new options, makes it
easier to change controls
* Improved High-Quality Water
- Massively improved high-quality water effects
* Improved Graphics Initialization
- Automatically attempts multiple graphics backends on
first-run (or if initialization fails)
- Defaults to Vulkan in more cases, when possible
* Add: Improve research items tooltips with categories and time
* Add: Attempt to break infinitely circling units out of a
movement loop
* Add: Various mouse edge scrolling fixes, and new "Automatic"
Trap Cursor mode
* Add: Performance improvements for loading, path-finding,
target selection, networking, and high-object-count situations
* Add: Add "Audio Cues" options section, toggle for
"Group Reporting" audio cue
* Change: Bump repair spread area from 6 to 10 tiles
* Fix: Can’t build if the droid is centered on the tile
* Fix: Added check for droid distance when working on structure
* Fix: Target selection sometimes preferring targets that can't
be hit behind terrain
* Fix: Units sometimes do not retreat
* Fix: Prevent splash damage from giving exp when damaging
friendly objects
* Fix: Graphics pop-in due to quick object clipping
* Fix: Various model graphics issues (seams, shadows,
connector positioning)
* Fix: Transporters no longer catch fire when flying over fire
* And many other bug & crash fixes
Multiplayer Highlights:
* Spectator Host
- Easily host as a spectator
* Blind Lobbies & Games
- In a blind lobby: Players’ true identities are hidden from
everyone (except the host) - until the game starts
- In a blind game: Players’ true identities are hidden from
everyone (except the host) - until the game ends
* Revamped Lobby Game Browser
- New design, more filtering options, more room information,
and increased responsiveness
* Fix: Premature game loss with mp end conditions
* Fix: Tighten template design validity checks to prevent
creating tanks with VTOL weapons
* Fix: Prevent MP penetrating weapons causing friendly fire
Campaign Highlights:
* Additional Tweak Options for Original Campaign
- Insane Spawns
* Fully realizing Insane with additional spawns and behavior
on most missions
* Available in Insane difficulty (with option "Insane
Spawns") and on lower difficulties (with option
"Non-Insane Spawns")
- Infinite Time
* Missions have no timer where possible (Timer Power Bonus
replaced with a small power reward if enabled)
- Victory Hints
* Displays a console message every few minutes showing
victory related information
- Finale Fun
* Activate Final Gamma mission bonus content
- Gamma Bonus
* Extra Gamma mission making use of a map created by the
original development team
- Fast EXP Gain
* Increases unit experience point gain by 2x
- Tower Wars
* Player gets significantly stronger structures
* Update Fractured Kingdom to v1.4 release
* Add: Give ACs some basic splash damage
* Add: Specify missing research names so research appears in
the Stats objects
* Add: "Defending Your Base" guide topic
* Fix: Upgrade obsolete units on-map to appropriate ones
* Fix: libcampaign: Release partial factory groups when their
factory gets destroyed
* Fix: libcampaign: Fix losing after winning when timing a
victory precisely at the end of the mission timer on offworld
missions
* Fix VTOL Rail Gun not shooting air units
* Fix: Prevent campaign Gauss Cannon friendly splash damage
* Numerous balance tweaks and changes (see full changelog)
And some multiplayer balance tweaks:
* Add Particle Gun Laser weapon (PR #4248)
* Adjust Emplacement-PlasmaCannon cost 200 -> 350, buildPoints
400 -> 500
* Increase spinAngle for Tracks in MP 45->65 to allow better
unit packing
View the full 4.6.0 changelog
* https://github.com/Warzone2100/warzone2100/raw/4.6.0/ChangeLog
- Add BuildRequires libzip-tools, pkgconfig(libzip) and
pkgconfig(protobuf)
- Update BuildRequires for pkgconfig(libsodium) and vulkan-headers
- Drop warzone2100-SQLiteCPP-gcc15.patch, fixed upstream
* Tue Jun 24 2025 Carsten Ziepke <kieltux@gmail.com>
- Add warzone2100-SQLiteCPP-gcc15.patch, fix building with gcc15
* Wed May 07 2025 Simon Lees <sflees@suse.de>
- export CMAKE_POLICY_VERSION_MINIMUM="3.5" to ignore cmakes
minimum version warnings
* Thu Nov 14 2024 Carsten Ziepke <kieltux@gmail.com>
- update to 4.5.5
* General:
* Fix: Various potential crashes
* Multiplayer:
* Fix: Handling certain socket disconnects and error states
* Translations:
* Change: Translation updates
* Other:
* Add: cmdinterface: New event output, room status json output
* Fix: Compilation with Vulkan SDK headers >= 301
* Thu Nov 07 2024 Carsten Ziepke <kieltux@gmail.com>
- update to 4.5.4
* General:
* Add: In-game options button
* Fix: Transporter timer capacity label area should be
clickable
* Fix: Do not remove vision from transporters when
loading saves
* Fix: Various potential crashes
* Graphics:
* Change: Improve high-quality terrain water
* Fix: Loading high-quality terrain water diffuse textures
* Campaign:
* Change: Convert Brief and Proximity files to JSON
* Multiplayer:
* Add: Initial support for admins changing settings via UI
* Add: Host auto-kick on sustained desync
* Fix: Refactor socket operations error code return
* Fix: Add campaign HQs to MP stats
* Fix: Display and log connection state on joining screen
timeout
* Fix: Only play "Player is exiting" audio when player slot
drops, ignore spectators
* Scripting:
* Add: Research field for Stats object
* Balance MP:
* Change: Plasmite Flamer boost
* Translations:
* Change: Numerous translation updates
* Fri Sep 13 2024 Carsten Ziepke <kieltux@gmail.com>
- update to 4.5.3
* General:
* Change: Give experience when squishing a scavenger
* Fix: Various potential crashes
* Graphics:
* Fix: Reset object animation state in a few places
* Fix: Additional graphics backend fallback options
for macOS and Linux
* Campaign:
* Fix: Visibility of units restored during limbo missions
* Fix: Reset structure functionality references to objects
when going offworld
* Fix: Fill VTOLs when going offworld
* Fix: Update Remastered balance
* Fix: Update Reclamation addon campaign
* Fix: Update Fractured Kingdom addon campaign
* Translations:
* Change: Numerous translation updates
* Tue Aug 13 2024 Carsten Ziepke <kieltux@gmail.com>
- update to 4.5.2
* General:
* Fix: Make "Reset Pitch" keybind consistent with initial
starting pitch
* Fix: Pending research states when loading savegames
* Fix: Units set to hold position don't fire
* Fix: Various potential crashes
* Graphics:
* Fix: Improve effects blending when fog is enabled
* Fix: Improvements to groups UI
* Campaign:
* Fix: Commander rank thresholds
* Fix: Update Fractured Kingdom addon campaign
* Multiplayer:
* Fix: UPnP compatibility with certain routers
* AI
* Fix: Use eventGameLoaded for Cobra AI group initialization
* Tue Jul 09 2024 Carsten Ziepke <kieltux@gmail.com>
- update to 4.5.1
* General:
* Fix: Various issues with special research topics,
"give all" cheat
* Fix: Log failures preventing new terrain renderer use and
warn user
* Fix: Display information for loading errors caused by mods
* Fix: Improve handling of mod loading failures
* Fix: wzapi: Avoid undefined behavior handling nan
* Fix: Various potential crashes
* Campaign:
* Fix: Propulsion stats in Classic balance
* Multiplayer:
* Fix: Various netplay log message & state handling issues
* Fix: UPnP compatibility with certain routers
* Fix: Support auto lag kick for spectators in lobby
* Change: GameStoryLogger: Log cheated var
* Balance MP:
* Change: Reduce prices of certain defensive structures
and buff some towers and hardpoints
* Change: Adjust research cost of all defensive structures,
except for artillery and bastions
* Other:
* Fix: Update autohost docs & examples
* Tue Jul 02 2024 Carsten Ziepke <kieltux@gmail.com>
- update to 4.5.0 (changes since 4.5.0-beta2)
* General:
* Fix: Exclude retreating droids from formation speed limiting
* Fix: GameStoryLogger: Generate final frame
* Fix: missionMoveTransporterOffWorld: Clear additional state
* Fix: Only process structure group assignment if no droids
are also selected
* Fix: Prevent artillery units under firesupport trying to
ram targets
* Campaign:
* Change: Some buffs for campaign weapons
* Other:
* Fix: Emscripten build info
* For full changelog: https://wz2100.net/news/version-4-5-0/
- Drop removing devel stuff, fixed upstream
* Mon Feb 19 2024 Carsten Ziepke <kieltux@gmail.com>
- Fix building for openSUSE Tumbleweed, changed docs packaging
* Sun Dec 03 2023 Carsten Ziepke <kieltux@gmail.com>
- update to 4.4.2:
* General:
* Fix: Various potential crashes
* Fix: Clear active console messages when resuming from
paused state
* Fix: Make sure VTOLs retreat to repair when attached to
VTOL Strike/CB
* Campaign:
* Fix: Move a spawn position on Gamma 3
* Multiplayer:
* Fix: Do not split departing player research centers with
team in non-shared research mode
* Fix: Use std::make_{unique,shared} instead of raw new
* Sun Nov 26 2023 Carsten Ziepke <kieltux@gmail.com>
- Fix building for openSUSE Leap,
add DWZ_ENABLE_WARNINGS_AS_ERRORS=OFF
* Mon Nov 20 2023 Dirk Müller <dmueller@suse.com>
- update to 4.4.1:
* General:
* Fix: Potential corrupt game config file issue
* Fix: Loading old maps with invalid map tile numbers
* Fix: Text input handling of virtual key codes, CTRL+V paste,
and displaying virtual key names
* Fix: aiBestNearestTarget throttling
* Fix: Log spam for multi-weapon bodies
* Fix: Spawn position of first clone in clone cheat
* Fix: Bring back the 3 turret Ultimate Scavenger truck, Delay
Ultimate Scavenger Helicopters a bit
* Fix: Always tell VTOLs to rearm after their VTOL Strike/CB
sensor dies
* Fix: Check for non-default sensor/ecm stats like with repair
* Fix: Various crashes and memory leaks
* Graphics:
* Fix: Handling of MAX_VERTEX_OUTPUT_COMPONENTS on OpenGL < 3.2
* Fix: Additional fixes for fallback shaders, gfx_api logging
* Fix: [OpenGL] Additional error handling for init
* Fix: Model connectors for Ultimate Scavenger Helicopters
* Fix: DROID_PERSON model display size
* Campaign:
* Fix: Remove unused artifact label from Alpha 3
* Fix: Repair Facility ID on Alpha 9
* Fix: Command/Build reticule init for LDS_EXPAND_LIMBO
missions
* Multiplayer:
* Add: Chat Options UI, host mute / options
* Fix: Player mute state handling
* Fix: Non-builtin map replay desync
* Fix: Allow hosts to pre-configure all team slot choices
* Fix: Sort loading players by position
* Fix: Grey-out button for AI difficulty if not host
* Fix: Adjust how pending disconnects are handled
* Fix: Kick message appearing for map change
* Fix: Mod hashing issue
* Fix: Refactor NETallowJoining, add async join approval
support
* Tue Nov 07 2023 Dirk Müller <dmueller@suse.com>
- update to 4.4.0:
* General:
* Fix: Count units inside transporters for mission end results
* Fix: Issues with intel map and saveload
* Fix: Improve the VTOL Strike / CB rearming behavior
* Fix: Fixup functionality when transferring a structure via
giftSingleStructure
* Fix: Use SDL physical key codes (scancodes) instead of SDL
virtual key codes
* Fix: Prevent campaign difficulty influencing skirmish
in-game saveload
* Fix: Various crashes and sanity checks
* Graphics:
* Add: Add separate "Terrain Shading" quality setting
* Change: Classic model fixes for scavenger structures
* Fix: Various gfx_api / shadow tweaks, better first-run
determination of settings
* Fix: Vulkan MSAA issues
* Fix: Tweak medium terrain shader to better match the
previous shader
* Campaign:
* Change: Obsolete some more tech in Gamma campaign
* Change: Refine starting designs for Beta/Gamma 1
* Multiplayer:
* Change: Allow demolishing departed ally structures
* Balance MP:
* Change: Decrease Heavy Plasma Launcher effectivness
against moving units, increase against stationary units
and structures
* Change: Allow transporters to gain bonuses from armor
upgrades
* see https://raw.githubusercontent.com/Warzone2100/warzone2100/4.4.0/ChangeLog
- drop warzone2100_fix_build_with_newer_curl.patch,
warzone2100_fix_build_with_newer_vulkan.patch: upstream
* Mon Oct 16 2023 Carsten Ziepke <kieltux@gmail.com>
- Add warzone2100_fix_build_with_newer_curl.patch, fix building
with cURL >= 8.3.0
https://github.com/Warzone2100/warzone2100/pull/3406
* Sun Sep 03 2023 Carsten Ziepke <kieltux@gmail.com>
- Add warzone2100_fix_build_with_newer_vulkan.patch, fix building
with vulkan-header >= 1.3.260, see
https://github.com/Warzone2100/warzone2100/pull/3353
* Mon Apr 17 2023 Dirk Müller <dmueller@suse.com>
- update to 4.3.5:
* General:
* Add: Display kills and units in spectator stats UI
* Fix: "Get off my land" and "kill selected" cheats
* Fix: Don't assign trucks from factories to commanders
* Fix: Repairs: Reset secondary only after "go-to-rally-point"
was triggered, separate RTR logic from RTR_SPECIFIED
* Fix: Various potential crashes and corrupt config issues
* Graphics:
* Fix: Properly render unit resistance bar
* Multiplayer:
* Add: /hostmsg lobby chat prefix that sends a message only
to the host
* Change: Add Heavy Rocket Array to all skirmish AIs
* Change: Improvements to Nexus AI
* Fix: Desync with losing player-turned-spectator when
certain defensive structures remain
* Balance MP:
* Change: Slightly increase the build cost of Mortar1Mk1
* Change: Return Tank Killer reloadTime from 160 -> 180
* Change: Increase HRA production time from 800 -> 900
* Other:
* Fix: "kick identity" command should only kick, not ban
* Mon Mar 27 2023 Carsten Ziepke <kieltux@gmail.com>
* Add BuildRequires pkgconfig(fribidi)
* Mon Mar 27 2023 Dirk Müller <dmueller@suse.com>
- update to 4.3.4:
* General:
* Add: A separate Ban/Kick activity, allow removing from ban
list while running game, and fixes for spectator mute
* Fix: Various potential crashes
* Fix: Let some older maps show up again in the map lists
* Fix: Always cancel research when starting it in another lab
* Fix: Persist Snap config data by using SNAP_USER_COMMON
* Graphics:
* Fix: Fix missing sections on Tank Killer super cyborg
* Campaign:
* Change: Gamma 4: Remove middle tank traps guarding team
Alpha and remove the repair units to account for new repair
micro-AI
* Change: Always blow up walls and tank traps during Nexus
transfers in campaign
* Change: Improve difficulty differences on Gamma 9
* Change: Make Alpha 1-3 missions flow a bit more smoothly;
Increase player flamer ranges
* Change: Make Gamma 1 easier by activating factories
depending on what part of the valley you exit
* Multiplayer:
* Add: Add lobby command: makeplayer
* Add: Add a join message
* Fix: Do not truncate spectator labels
* Fix: Stop Mission Time and store it when the results screen
pops up
* Fix: Preserve player identity on rename
* Balance MP:
* Add: Add new Heavy Rocket Array weapon which depends on MRA
and HEAT Rocket Warhead Mk2
* Change: Reduce effectiveness of artillery modifier on bunkers
40% to 20%, Reduce effectiveness of artillery modifiers
against Tracked 40% to 30%
* Change: Make Heavy Repair Turret and Repair Facility appear
at same time, improve facility repair speed by 10, and make
light repair turret cost less and build faster
* Change: Buff Plasmite Flamer HP to 125 to match the HP
on Twin Assault Gun
* Change: Move Pulse Laser to around Seraph Missile and drop
Sensor Upgrade Mk3 requirement
* Change: Increase costs on later MG research and on
(Twin) Assault Gun
* Change: Pull some Rocket damages in earlier, Reduce Tank
Killer reload time to that of Lancer, Improve Rocket Pod
long range accuracy to 50% from 45%
* Change: Needle reload time matches the latest cannon weapons,
nerf Super Rail gunner damages and range, nerf VTOL
Needle/Rail radius and radius damage and increase weights
* Change: Pull Mortar into Advanced Bases by removing factory
module requirement
* Change: Reduce time and cost for Command Turret research
by 50%
* Change: Reduce research topic time and cost for most
defenses by 50%
* Change: Increase reward for some engineering upgrades to 30%
* Other:
* Add: Add autohost and autorating documentation
* Fix: Fix building with GCC 13
* Mon Jan 02 2023 Carsten Ziepke <kieltux@gmail.com>
- Update to 4.3.3
* General:
* Add: Cursor scaling implemented
* Change: Prevent loading old ~pre-4.x series saves to curb
strange and invalid bug reports
* Fix: Various potential crashes
* Fix: [Audio] Improve stream buffer exhaustion handling to
hopefully avoid occasional music resets
* Fix: Don't override orders with guard behavior when done
repairing unless explicitly ordered to repair
* Fix: Load structure and droid limits before loading droids
and structures
* Remove: "Go Back buttons in options menu" due to causing
keymapping instability
* Graphics:
* Change: Make light/medium half-tracks a bit more distinct
* Change: [SDL backend] Windows: Workaround for Nvidia
threaded optimization
* Campaign:
* Change: Rebalance FastPlay to better fit the new campaign
balance
* Fix: Default initialize the NP artifact group waypoint on
Alpha 11 so grabbing the artifact first won't interfere
with their movement
* Fix: Fix config file not storing the correct color variable
when selecting a flag color in the options menu,
thus reverting to green after level exit
* Multiplayer:
* Change: Allow setting up to 20 research labs in the
limits menu
* Fix: Attempt to improve slot/identity behavior
* Balance MP:
* Change: Use a new set of experience thresholds for unit and
commander ranks; Make EMP/Electronic weapon research depend
on Command Turret Upgrade
* Change: Reduce splash radius of the EMP Cannon to 1.5 tiles
from 2 tiles
* Change: Reduce build power of the little scourge cyborg
to 233 from 250 and increase range by 1 tile
* Change: Reduce Assault Cannon research time by about 1 minute,
Twin Assault Cannon still appears at the same time
* Change: Make Twin Assault Gun come earlier by about 1 minute
so to appear before Twin Assault Cannon
* Change: Push Whirlwind further back into the tech tree and
depend on Dedicated Synaptic Link Data Analysis Mk3 / move
Depleted Uranium Bullets after Dense Composite Alloys Mk3
* Other:
* Add: Attempt to create an overview document on micro-AI
behavior
* Change: [CMake] Add -uastc_rdo_m to basis universal to
improve reproducible builds
* Fix: Improve notifications and exception handling for them
* Fix: Do not play attacked sounds from friendly fire
- Drop warzone2100-fix-curlopts-with-newer-curl-versions.patch,
fixed upstream
* Sat Dec 31 2022 Carsten Ziepke <kieltux@gmail.com>
- Add warzone2100-fix-curlopts-with-newer-curl-versions.patch, see
https://github.com/Warzone2100/warzone2100/issues/3063
* Thu Nov 10 2022 Carsten Ziepke <kieltux@gmail.com>
- Update to 4.3.2
* General:
* Fix: Various potential crashes
* Fix: Restoring window sometimes shows black screen in
OpenGL mode
* Fix: Possible high CPU usage when minimizing window in
Vulkan mode
* Fix: Default fullscreen dimensions should match the
current resolution
* Fix: PNG files should take precedence over KTX2 files,
to support mods
* Graphics:
* Fix: Missing top section on cyborg repair turret
* Fix: Update generic design tank
* Balance MP:
* Change: Buff Flashlight for tanks, increase HP 100->180
and add 1 tile of range 12->13
* Change: Reduce periodical damage on Incendiary Mortar 26-24
* Change: Remove MGAA specific research, Whirlwind requires
all MG ROF upgrades and Hurricane, AG and Hurricane need
MG ROF2, MG ROF3 require Assault Gun
* Change: Reduce price of Hellstorm from 450->400 and weight
from 20000->10000, Pepperpot price reduced from 200->175
and build time from 900->800
* Thu Nov 03 2022 Carsten Ziepke <kieltux@gmail.com>
- Updated to 4.3.1
* General:
* Fix: Crashes caused by certain old config file settings
- Changes in 4.3.0
* General:
* Fix: Improve classic ("exclusive") fullscreen mode switching,
additional Video Options
* Fix: Give Hardcrete Gate a research message
* Fix: Add missing terminating entry
* Fix: Truncating audio streams, buffer leaks
* Fix: Move favorite structures to a JSON file
* Fix: Mobile repair turrets prioritize distant heal targets
over closer ones
* Fix: Improve fixed hotkey display
* Fix: Redundant components becoming available
* Fix: Autorating tooltip requests
- Changes in 4.3.0-beta3
* General:
* Add: "LOD Distance" Graphics option, to adjust texture
sharpness at distance - set default to "High"
* Fix: Nickname selection in lobby
* Fix: Cancel RTR when fully repaired, and there are no
repair stations
* Fix: Build status for trucks in helping mode
* Fix: Various potential crashes
* Graphics:
* Fix: Keep aspect ratio for sequences in full screen
* Fix: Garbage first frame of video
* Fix: Auto-adjust menu item font size to better fit long
strings
* Fix: Properly render multi-level structure models
* Fix: Faction model lookup for multi-level models
* Fix: Retribution body clipping into Hover propulsion
* Fix: Flicker with VTOL Assault Gun
* Fix: Returned and redesigned classic models for wheeled
propulsion, light and medium half-tracks
* Fix: Update VTOL rearming pad model
* Fix: Tank factory model fixes
* Fix: Combine propulsion models
* Fix: Add warning for outdated propulsion models in stats
files
* Other:
* Fix: Always update the base.wz and mp.wz when building
* Fix: NSIS installer: Add warning when running ARM64
installer on x86/x64
- Changes in 4.3.0-beta2:
* Other:
* Fix: Release automation issues
- Changes in 4.3.0-beta1:
* General:
* Add: Add console message when limits change
* Add: Convert language selector to dropdown with flags
* Add: OPUS format support, convert all music tracks to opus
format. New "Aftermath" soundtrack added.
* Add: Add support for bidirectional text using fribidi
* Add: Basic per-script font support, add CJK font
* Add: Show the rank a unit will have if it were produced next
* Add: Various refactoring / prep-work for future
Emscripten builds
* Add: Basic texture compression support
* Add: Go Back functions better by backing out 1 in-game menu
instead of going back to the initial ESC options menu
* Change: Make save name suggestion easy to understand
* Change: Various Vulkan improvements
* Fix: Various potential crashes
* Fix: Disable the auto button in the replay load menus
* Fix: Fix longstanding save related research state issue
where incomplete research topics could disappear
* Fix: Speed up headless replay loading
* Fix: Make artillery fire over walls
* Fix: Direct weapon: Don't fire when blocked by defense
hardpoint
* Fix: Simplify repairs logic, prevent "stuck" repair stations
* Graphics:
* Change: Make sliders a bit slim to look better
* Change: Fix team chooser being off by 1 pixel, and merge
factions into the color chooser
* Fix: Fix vertex indexing on cyclone flak
* Fix: Fix OpenGL antialiasing only working at 2x
* Fix: [Vulkan] Prefer integrated GPUs over CPU device types
and ensure llvmpipe is selected last
* Fix: Improve one of the scavenger cranes, fix model errors
* Fix: Make the wrecked tanker cast a shadow by correcting
its type
* Fix: Fix some water pipe feature models
* Fix: Prevent Howitzer/Mortar mount model causing glitchy
rendering on the back of the tray
* Fix: Overhaul all mortar models. Fixes missing backside of
Pepperpot, missing top section of EMP mortar, centered hole
texture location, smaller mount model
* Fix: Change Cyborg and Super Cyborg model to fix
shadow issues
* Fix: Improve a bottleneck in shadow calculations
* Fix: Rendering improvements for text and translucent effects
* Campaign:
* Add: New Super Easy difficulty for campaign
* Change: Increase difficulty of later Beta missions
* Change: Improvements to campaign library script documentation
* Change: Make Beta-end even harder to survive in general by
only choosing powerful VTOL weapons
* Change: Start the northern most scavenger factory upon
triggering the 2nd LZ on Alpha 6, for this ever so elusive
scavenger base
* Fix: Fix the balance of FastPlay since the merging
of camBalance
* Fix: Prevent building something on the future LZ of Gamma 9
on the couple missions prior
* Fix: Transporters when starting Beta/Gamma from the main
menu no longer block structures an extra tile more than
they should at the LZ for the player
* Fix: Prevent warning about removing timers related to enemy
trucks before they exist
* Fix: Make the western scavenger factory in Alpha 2 use a
patrol order to prevent amassing units in one spot
* Fix: Make Gamma 2 factory use patrol behavior to prevent
tanks clogging up the base
* Multiplayer:
* Change: Push back Ultimate Scavengers Helicopter appearance
times
* Fix: Fix names sometimes being set to "Commander" in
multiplayer
* Fix: Do not form alliances with scavengers when starting games
* Fix: Add a research message for Stormbringer, fix
auto-cannon cyborg research message
* Fix: Merge skirmish/multiplayer score/kill structure;
Save/load recent score/kills for skirmish saves, and prevent
this skirmish data showing for players in multiplayer too
* Fix: Prevent 32-bit builds from appearing to freeze if a
really long chat message is entered
* Fix: Check human player designs to be legal during MP and
desync the modded client player if they try to circumvent
this check further
* Fix: Chat message is sent upon clicking anywhere outside of
chat widget
* AI:
* Change: Improve Cobra AI yet again, balances against
defensive/system research when 1v1 on high oil maps
* Scripting:
* Fix: Use unit propulsion for pickStructureLocation()
* Fix: Make derrick positions unique
* Balance MP:
* Change: Revamp machinegun AA weapons to use machinegun
research requirements instead of cannons
* Change: HVC ROF Rollback for tank and cyborg
* Change: Boost flamers: add 1 tile of range to Inferno, 0.5
tiles of range to Thermite cyborg, and reduce Plasmite Flamer
weight 5000->1000 and give it a small increase to HP
from 75->100
* Change: Make Needle require two cannon accuracy upgrades
since Scourge Missile requires two rocket accuracy upgrades
* Change: Make ~T2 MG damage upgrades take less time to research
to help keep MGs relevant before Flashlight
* Change: Increase Heavy Cannon long range by 0.5 tiles making
it reach 9 tiles
* Change: Condense Reinforced Base Structure Materials upgrades
into 3 upgrades
* Other:
* Add: Add difficulty selector to debug menu AI attach option
* Change: Chop off the ".gam" extension when showing saves in
the console area
* Change: Allow game speed modifier of 2x outside of debug mode
* Change: Make use of sequence factory.ogg in the tutorial when
a Viper Machinegun Wheels is first manufactured
* Change: Improve metainfo / appstream data
* Fix: Fixed hotkey doesn't count selected units correctly
* Fix: Disable ground retexture after destroying skyscrapers on
non-Urban maps
* Fix: Tweak autorating level field behaviour to show a correct
image
* Fix: Major enhancements and fixes to wzmaplib and the
maptools CLI tool, new "flat" map archive format added
* Fix: Make the Command Relay intel message accurate yet again
* Fix: Do not ever skip loading droid save data
(if it ever did at all)
* Fix: Improve autorating requesting and attempt to put data
into tooltip
* Fix: Make Blender PIE plugin work on Blender 3.2
* Fix: Prevent (potentially endless) "over-shooting" in
ValueTracker on low-perf system affecting blueprints,
rotation of camera, etc.
* Fix: Improve autorating request policy
- Drop warzone2100-silence-gcc12-warning.patch and
warzone2100-temporarily-disable-Wnull-dereference-on-gcc12.patch,
fixed in upstream
- Add BuildRequires pkgconfig(opus)
- Add build option DWZ_APPSTREAM_ID=warzone2100
- Drop remove .portable file, it is removed upstream
* Mon May 23 2022 Carsten Ziepke <kieltux@gmail.com>
- Add warzone2100-temporarily-disable-Wnull-dereference-on-gcc12.patch
and warzone2100-silence-gcc12-warning.patch, fixes building with
gcc12: gh#Warzone2100/warzone2100/#2698
* Wed Mar 09 2022 Carsten Ziepke <kieltux@gmail.com>
- Updated to 4.2.7
* General:
* Fix: VTOLs occasionally land to attack
* Fix: VTOLs may attempt to "attack" when empty
* Fix: Optimum range not moving past long range when clicking
a target
- Correct the changelog entry for 4.2.6 update
- Dropped unneeded glew dependencies
* Tue Mar 08 2022 Guillaume GARDET <guillaume.gardet@opensuse.org>
- Add _constraints to avoid OOM
* Tue Mar 01 2022 Carsten Ziepke <kieltux@gmail.com>
- Updated to 4.2.6
* General:
* Fix: Potential crash due to reinitializing default fog color
- Changes in 4.2.5
* General:
* Fix: Do not make units move unnecessarily when attached
to commanders and ordering an attack
* Fix: Fix Autorepair not working on units waiting to be
built inside a factory when the research is completed
* Fix: Headless spectator performance improvements
* Fix: Prevent the drawing of the Command Turret from
crashing some systems using flatpak versions
* Fix: Various potential crashes
* Graphics:
* Add: Allow modding fog color via the palette file and
move the fog start/end distance to the config file
* Campaign:
* Add: Restore a new early finish feature on Beta-end like
in old versions for Easy/Normal difficulty
* Change: Bump Easy modifier to 1.5 for numeric values and
Hard to 0.85 from 0.80
* Change: Decrease the base cleanup area on Alpha 12 to
remove a lone bunker in the very NorthWest part of the
middle base
* Change: Give generous experience to all transporter unit
loads on Beta/Gamma when starting from the main menu
* Change: Make the southern scavenger base on Alpha 5 also
trigger the transporter reinforcements for the player
* Change: Upgrade a few campaign maps with better defenses for
camBalance, add missing modules on some buildings,
and add oil drums to many Beta maps
* Change: Move Whirlwind research later into Beta campaign so
Cyclone gets used for a bit longer
* Change: The Collective uses Whirlwind tanks like in previous
versions again
* Change: Clear console when displaying automatic victory
reminders
* Change: Allow campaign library to handle multiple VTOL spawn
systems. Fix array out-of-bounds access for the "alternate"
VTOL templates option
* Fix: Fix campaign HMG tower structure for Flame map editor
and on a few Alpha maps
* Fix: Make Beta-end fail if the player finds themselves with
no units, factories, and just a empty transporter
* Multiplayer:
* Add: Add in-game "Mute Player" functionality via right-clicks
on chat messages in lobby, and a button in the Intelligence
menu in-game
* Change: Spectators: Make F9 work and clicking on
droids/structures for information purposes.
* Fix: Fix the Ultimate Scavenger weapon "Scavenger Mounted MG"
not having a short range
* Fix: Ultimate Scavengers not building a few vehicles due to
components not unlocked for them
* Fix: Remove extra propulsion models on scavenger helicopters
* Fix: Format the netplay log file better
* Modding:
* Fix: Modding gamedesc.lev no longer causes a crash anymore
* AI:
* Change: Small improvements to Cobra AI and allow it to play
cyborg only games
* MP-Balance:
* Change: Balance Mini-Rocket Pod against Light Cannon better
by reducing Mini-Rocket Pod cost from 75 to 70
* Change: Increase cost of Cannon Fortress to 1000 from 900
as it was incredibly cheap compared to other fortresses
* Change: Make Bombard unlock Ground Shaker instead of the
Howitzer, Remove Ground Shaker requirement for HEAP Howitzer
Shells, and make Howitzer Autoloader depend on
HE Howitzer Shells Mk3
* Other:
* Add: New maxReplaySaved and oldLogsLimit config options
* Fix: Prevent truncating time in the Intelligence menu in
skirmish/multiplayer
* Fix: Discord Rich Presence displaying the wrong host when
host is a spectator/autohost
* Fix: Add Arabic to the list of available languages
* Fix: Check for electronic research rewards already researched
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