#include <nanovdb/util/GridBuilder.h>
◆ ValueAccessor()
template<typename ValueT , typename BuildT = ValueT, typename StatsT = Stats<ValueT>>
◆ getValue()
template<typename ValueT , typename BuildT = ValueT, typename StatsT = Stats<ValueT>>
const ValueT & getValue |
( |
const Coord & |
ijk | ) |
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|
inline |
◆ insert()
template<typename ValueT , typename BuildT = ValueT, typename StatsT = Stats<ValueT>>
template<typename NodeT >
void insert |
( |
const Coord & |
ijk, |
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NodeT * |
node |
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) |
| |
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inline |
◆ isActive()
template<typename ValueT , typename BuildT = ValueT, typename StatsT = Stats<ValueT>>
bool isActive |
( |
const Coord & |
ijk | ) |
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inline |
◆ isCached()
template<typename ValueT , typename BuildT = ValueT, typename StatsT = Stats<ValueT>>
template<typename NodeT >
bool isCached |
( |
const Coord & |
ijk | ) |
const |
|
inline |
◆ isValueOn()
template<typename ValueT , typename BuildT = ValueT, typename StatsT = Stats<ValueT>>
bool isValueOn |
( |
const Coord & |
ijk | ) |
|
|
inline |
◆ setValue()
template<typename ValueT , typename BuildT = ValueT, typename StatsT = Stats<ValueT>>
Sets value in a leaf node and returns it.
◆ mKeys
template<typename ValueT , typename BuildT = ValueT, typename StatsT = Stats<ValueT>>
◆ mNode
template<typename ValueT , typename BuildT = ValueT, typename StatsT = Stats<ValueT>>