24 #ifndef vtkOpenGLRenderPass_h 25 #define vtkOpenGLRenderPass_h 27 #include "vtkRenderingOpenGL2Module.h" 49 virtual bool PreReplaceShaderValues(
std::string &vertexShader,
60 virtual bool PostReplaceShaderValues(
std::string &vertexShader,
91 vtkSetMacro(ActiveDrawBuffers,
unsigned int);
92 vtkGetMacro(ActiveDrawBuffers,
unsigned int);
108 unsigned int ActiveDrawBuffers = 0;
115 #endif // vtkOpenGLRenderPass_h abstract superclass for all actors, volumes and annotations
vtkTypeUInt32 vtkMTimeType
Context in which a vtkRenderPass will render.
a simple class to control print indentation
The VertexArrayObject class uses, or emulates, vertex array objects.
abstract class specifies interface to map data
Perform part of the rendering of a vtkRenderer.
Abstract render pass with shader modifications.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
The ShaderProgram uses one or more Shader objects.