java.lang.Object
org.scilab.forge.scirenderer.implementation.jogl.buffers.JoGLBuffersManager
All Implemented Interfaces:
BuffersManager

public final class JoGLBuffersManager extends Object implements BuffersManager
Author:
Pierre Lando
  • Constructor Details

    • JoGLBuffersManager

      public JoGLBuffersManager()
      Default constructor.
  • Method Details

    • createElementsBuffer

      public ElementsBuffer createElementsBuffer()
      Description copied from interface: BuffersManager
      Create an elements buffer.
      Specified by:
      createElementsBuffer in interface BuffersManager
      Returns:
      a new elements buffer.
    • createIndicesBuffer

      public IndicesBuffer createIndicesBuffer()
      Description copied from interface: BuffersManager
      Create an indices buffer.
      Specified by:
      createIndicesBuffer in interface BuffersManager
      Returns:
      a new indices buffer.
    • dispose

      public void dispose(DataBuffer buffer)
      Description copied from interface: BuffersManager
      Release all resources used by the given buffer.
      Specified by:
      dispose in interface BuffersManager
      Parameters:
      buffer - the given buffer.
    • dispose

      public void dispose(Collection<? extends DataBuffer> buffers)
      Description copied from interface: BuffersManager
      Release all resources used by the given buffers.
      Specified by:
      dispose in interface BuffersManager
      Parameters:
      buffers - the given buffers.
    • glReload

      public void glReload()
      Called when previous OpenGl context is gone.
    • glSynchronize

      public void glSynchronize(com.jogamp.opengl.GL2 gl)
      Called before rendering for synchronisation. Clean dead buffers.
      Parameters:
      gl - the OpenGl context.
    • bindVertexBuffer

      public int bindVertexBuffer(com.jogamp.opengl.GL2 gl, ElementsBuffer buffer)
      Bind the given buffer as vertex buffer.
      Parameters:
      gl - the OpenGl context where the buffer is bind.
      buffer - the buffer to bind.
      Returns:
      the number of element actually bind.
    • bindNormalsBuffer

      public int bindNormalsBuffer(com.jogamp.opengl.GL2 gl, ElementsBuffer buffer)
      Bind the given buffer as normal buffer.
      Parameters:
      gl - the OpenGl context where the buffer is bind.
      buffer - the buffer to bind.
      Returns:
      the number of element actually bind.
    • bindTextureCoordinatesBuffer

      public int bindTextureCoordinatesBuffer(com.jogamp.opengl.GL2 gl, ElementsBuffer buffer)
      Bind the given buffer as texture coordinate buffer.
      Parameters:
      gl - the OpenGl context where the buffer is bind.
      buffer - the buffer to bind.
      Returns:
      the number of element actually bind.
    • bindColorsBuffer

      public int bindColorsBuffer(com.jogamp.opengl.GL2 gl, ElementsBuffer buffer)
      Bind the given buffer as color buffer.
      Parameters:
      gl - the OpenGl context where the buffer is bind.
      buffer - the buffer to bind.
      Returns:
      the number of element actually bind.
    • bindIndicesBuffer

      public int bindIndicesBuffer(com.jogamp.opengl.GL2 gl, IndicesBuffer buffer)
      Bind the given buffer as indices buffer.
      Parameters:
      gl - the OpenGl context where the buffer is bind.
      buffer - the buffer to bind.
      Returns:
      the number of element actually bind.