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Box2D is a 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the game world more interactive. From the game's point of view a physics engine is just a system for procedural animation. Box2D is written in portable C++. Most of the types defined in the engine begin with the b2 prefix. Hopefully this is sufficient to avoid name clashing with your game engine.
| Package | Summary | Distribution | Download |
| lib64box2d3-3.1.1-3.mga11.aarch64.html | 2D physics engine for games | Mageia Cauldron for aarch64 | lib64box2d3-3.1.1-3.mga11.aarch64.rpm |
| lib64box2d3-3.1.1-3.mga11.x86_64.html | 2D physics engine for games | Mageia Cauldron for x86_64 | lib64box2d3-3.1.1-3.mga11.x86_64.rpm |
| lib64box2d3-3.1.1-2.aarch64.html | A 2D physics engine for games | OpenMandriva Cooker for aarch64 | lib64box2d3-3.1.1-2.aarch64.rpm |
| lib64box2d3-3.1.1-2.x86_64.html | A 2D physics engine for games | OpenMandriva Cooker for x86_64 | lib64box2d3-3.1.1-2.x86_64.rpm |
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